Daigo Umehara, Luffy Close Out Red Bull Kumite 2016 Invitations

Earlier this morning, Red Bull finalized their list of invitations for this year’s Kumite event with a pair of Evo champions: Mad Catz’ Daigo Umehara and Olivier “Luffy” Hay.

Daigo obviously needs to introduction, with championships spanning decades at this point. In recent years, the Japanese legend opened Street Fighter IV’s tenure at the Evolution Championship Series with back-to-back victories in 2009 and 2010, and would go on to have success in each successive iteration.

Luffy, on the other hand, is a relative newcomer. He first gained notice at World Game Cup 2010, where he sent Daigo to the losers bracket, and his notoriety would grow steadily until he secured a first-place finish at Evo 2014. Since then, he has parted ways with longtime sponsor MeltDown to pursue a career with Red Bull.

This pair will join Twitch’s Bruce “GamerBee” Hsiang, Evil Geniuses’ Justin Wong and Yusuke Momochi, r/Kappa’s Lee “Poongko” Chung-gon, Razer’s Kun Xian Ho and Lee “Infiltration” Seon-woo, Alioune Camara, Ryota “Kazunoko” Inoue, Keoma Moutsatsos Pacheco, and Red Bull’s Darryl “Snake Eyez” Lewis and Masato “Bonchan” Takahashi, and Mad Catz’ Hajime “Tokido” Taniguchi as they compete in Street Fighter V just a few months out from its official launch.

Two more competitors will be decided by last-chance qualifiers held the day of the event, registration for which opens on February 20.

Red Bull Kumite 2016 is scheduled for April 23-24. More details can be found here.

Olympic Gaming Bids Farewell to Street Fighter IV with Final Collection of Player Spotlights

For most of the series’ lifetime, Olympic Gaming has done a great job of highlighting new and upcoming players in the various versions of Street Fighter IV. These videos have helped bring focus to some players who most would have not have noticed otherwise.

That said, the era of Street Fighter IV has come to a close with the recent release of Street Fighter V, and Olympic Gaming is saying goodbye with one final batch of spotlights. These videos take a closer look at German player KingKong Cihan’s Gouken, Ohio native Gokumah’s Akuma, Southern California’s KRS Valiant and his Fei Long, and Boston player Burkish’s Yang.

As with all of their spotlights, be sure to check out Olympic’s interviews with these players in the video descriptions on YouTube.

Source: Olympic Gaming

Jay Rego Discusses How to Approach Matches in Latest Newcomer Lesson

Jay Rego has been bringing relevant fighting game content to both the newest players who need a place to get started, as well as those who’ve been around for a while and have a hankering for in-depth match analysis, for quite some time. His latest video returns to a topic he started discussing back in November: how to approach a match. This information, while directly related to Street Fighter V, easily translates to any other fighting game.

In the footage, Rego presents a handful of situations from a mock match to demonstrate the thoughts that should be going through a player’s head at any given moment, while also offering a look at which are worth acting upon. Newcomers should find this especially helpful, as getting used to the genre can be an overwhelming task, and having an idea of where to focus your attention is a great place to get started.

If you missed the first entry in this particular video series, you can find it here.

Source: Jay Rego

Evo 2016 Registration Now Open!

The largest fighting game tournament in the world is getting even bigger this year thanks to their finals venue. Mandalay Bay’s massive arena is capable of holding up to 12,000 spectators, giving players who find themselves vying for an Evo 2016 championship a ridiculous amount of attention.

Should you want to be a part of history, tickets are now available! The organizers were made aware of a few unforeseen fees that have drive prices higher, so they decided to drop the prices of the regular two day pass for the first week. Players can sign up for $20 plus an additional $10 for each game they plan to compete in until next Thursday, February 25.

As was previously reported, Evo 2016’s finals at Mandalay Bay’s Event Center will be separate from the rest of the event, meaning you won’t need a two-day pass to buy an arena ticket and vice versa.

Evo 2016 is scheduled for July 15-17 in Las Vegas, Nevada. Street Fighter V, Super Smash Bros. Melee, Mortal Kombat X, Guilty Gear Xrd -REVELATOR, and Ultimate Marvel vs. Capcom 3 will close out the event at Mandalay Bay, with tournaments for Pokkén Tournament, Super Smash Bros. for Wii U, Killer Instinct, and Tekken 7 Fated Retribution planned for earlier in the weekend.

Registration is now open on Evo’s official website, and Mandalay Bay arena tickets can be purchased through AXS.

Pokkén Tournament Early Access Competition Opens Another Path to World Championships

The Pokémon Company and Bandai Namco Entertainment are banking on 2016 being a big year for Pokkén Tournament. Apart from the previously announced championship series, this unique fighter will also be included as part of Pokémon’s world championships in San Francisco, joining the original video game and its trading card spin-off.

While simply winning a tournament on the circuit will earn players a shot at the world championships, Pokémon has also teamed up with GameSpot to host a number of regional qualifiers at locations across the United States on February 27 as part of Pokémon Day. The full list of participating venues is detailed below.

  • Preston Road, Plano, TX
  • Chamblee Tucker Road, Chamblee, GA
  • Barranca Parkway, Irvine, CA
  • S. John Young Parkway, Orlando, FL
  • W. Diversey Ave., Chicago, IL
  • Bellevue Square, Bellevue, WA
  • E. 14th St. – Union Square, New York, NY
  • Rivermark Plaza, Santa Clara, CA

Winners at these events will then move onto the Pokkén Tournament Early Access Competition finals at the Nintendo World Store in New York City on March 17, the champions of which will earn training with a professional player and a shot at nationals. Walking away with the gold at nationals will, finally, lead to the aforementioned world championships.

Phew, that’s a lot of steps! But this course of action will be the next best way of qualifying apart from placing first at a tournament like Evo 2016.

Pokkén Tournament is set to launch for Wii U worldwide on March 18.

Source: Polygon

Capcom Continues to Improve Street Fighter V’s Poor Online Experience

Street Fighter V’s launch was less than optimal, but Capcom have provided constant attention and updates concerning their efforts to improve it. One such update dropped yesterday, detailing the steps the developers have taken towards correcting things like matchmaking and battle lounges, and today they’ve returned with another progress report.

“As many of you know, there were some issues with the Street Fighter V servers but we’re happy to report that the majority of those issues have now been resolved,” Capcom’s Neidel “Haunts” Crisan explained. “That said, we know there is still a lot left to optimize and not everyone’s experience has been the same so I’ll be checking in each day here to give everyone an update on how things are progressing.”

So far, matchmaking should be working properly, and battle lounges are on their way to functioning as intended. That said, there are still a few lingering bugs concerning match result recording and replay searching, so stay tuned for further updates.

Have you noticed your online experiences with Street Fighter V improving since launch? Let us know in the comments.

Source: Capcom-Unity

Street Fighter V Roundup – Character Breakdowns, Desk’s Take on M. Bison, More

We’re quickly approaching Street Fighter V’s first weekend and video content for the new title shows no signs of stopping any time soon. Today’s batch holds plenty of tutorial goodness with a heaping portion of combos. Let’s get started!

Another day, another Desk video. This time, the combo mastermind takes control of M. Bison to deliver devastating strings that will make you question your own understanding of Street Fighter V’s juggle system. Just when you think the dictator is finished burning his foes with psycho power, he activates V-Trigger to keep things rolling. As an added bonus, Desk has included some ways to follow-up Bison’s V-Skill to net massive damage.

Up next, Sajam has provided a handful of Street Fighter V characters his special brand of tutorial treatment. You may, perhaps, recognize his work with the for the Killer Instinct World Cup, and while these Street Fighter V tutorials are quite a bit longer, you’re not going to run into any filler.


And hey, what about all of those punishable moves you’re not punishing? Scrub John sent us a guide from NeoGAF’s forums focused on making sure people pay for their unsafe attacks. While this is far from an exhaustive punish guide–featuring only a handful of moves to punish, and only showing actual punishes with Karin–video creator Team Biiruken offer a good idea of where to get started with regard to the sorts of punishes one can expect to use.

While not likely to happen in a match, this Laura combo from Snoooootch doles out incredible damage while making use of every bit of the Brazilian fighter’s resources. Be sure to keep it in mind in the event the stars align and you can perhaps pull this off in a proper match.

And we close out today with a pair of Nash combo videos, one from PerfectHiT and the second from roundup veteran Sebastian Rikk. If you’ve found yourself fond of the Frankensteined combatant, you’re sure to learn a thing or two in these reels.

Got some new tech you want to show off? Drop us a line, and it could end up in our next roundup!

Sources: Desk, Sajam, Team Biiruken, Snoooootch, PerfectHiT, Sebastian Rikk

Mortal Kombat X Bo’ Rai Cho Kombat Kast Streaming Live

After highlighting Tri-Borg and Leatherface, NetherRealm Studios is going live today with a Kombat Kast dedicated entirely to Bo’ Rai Cho, who will join the Mortal Kombat X roster on March 1.

If you’re interested in what this drunken master brings to the table, check out the broadcast below for all the pertinent information. We’ll have a complete writeup available afterwards.

Watch live video from NetherRealm on www.twitch.tv

Source: NetherRealm Studios

Mortal Kombat X Bo’ Rai Cho Kombat Kast Streaming Live

After highlighting Tri-Borg and Leatherface, NetherRealm Studios is going live today with a Kombat Kast dedicated entirely to Bo’ Rai Cho, who will join the Mortal Kombat X roster on March 1.

If you’re interested in what this drunken master brings to the table, check out the broadcast below for all the pertinent information. We’ll have a complete writeup available afterwards.

Watch live video from NetherRealm on www.twitch.tv

Source: NetherRealm Studios

Learning How to Learn: Five Tips for New Street Fighter Players

It’s no secret that Patrick Miller, a past contributor to Shoryuken, has been on the forefront of dropping fighting game knowledge for newcomers and veterans. Hell, he dropped a whole book on the subject back in 2014. It’s really good, too.

Following up on previous subjects like general improvement strategies and learning from a loss, Pat recently shared five tips for new Street Fighter players. He’s graciously given us permission to republish it in full, so check it out below or in its original form on Medium.

Congratulations! You’ve been watching the tournament videos and following the hype for a while now, and with the release of Street Fighter V, you’ve decided to dive in head-first into one of the most intensely competitive game genres out there. You’ve got your brand-new fightstick sitting on your coffee table, you’ve got the official game guide pulled up on your phone, and you’re Ready to Go.

Relish this feeling of pure enthusiasm and anticipation — the feeling of being able to daydream about one day being the best — because it will fade as you lose over and over, and as it fades, so will your motivation. And learning how to work through it and keep it alive through countless losses has been one of the most important things I’ve learned from fighting games.

Through fighting games, I learned how to work hard and push myself past the point of “Man, I suck at this, this is no fun,” and I hope that you have a similarly impactful experience. And I want you to know that everyone goes through that I-suck-at-this-it’s-no-fun phase, and it’s the main thing that stops people from continuing to play and really get good. So, let’s talk about a few strategies for dealing with it.

1. Treat every match as a chance to learn.

You will play against people who are much better than you, people who have no idea what they’re doing, and every now and then a person who is just right at your level. Each of these are valuable — but you have to approach them with the right mindset, or else you’ll get bored or frustrated.

Think of the easy matches as a chance to experiment with new characters or strategies, or a chance to focus on a single aspect of your game — footsies, or anti-airs, or throw mixups, or blocking, or whatever. If you’re that much better than someone else, try winning by Time Out every round.

For the hard matches, don’t worry about winning, worry about surviving. Do your best to try your A-Game stuff — the parts of your game you feel the most confident in — and use the great players as a chance to identify holes in your game that you can patch later. If you can survive to Time Out against these guys — even if you lose — you’re probably doing okay.

And for the just-right matches, well, they’ll be the most fun anyway, so just enjoy them. They get harder and harder to find as time goes on.

2. Focus on improvement, not wins and losses.

Fighting games are complicated. There are hundreds of things you need to learn how to do, and simply not doing one of them well can be the reason you lost — even if you did all of the others just fine. This is one of the major reasons that fighting games can be super intimidating and frustrating for new players. “I think I’m getting better,” they cry, “but I keep on losing!”

It takes a while to get good enough to beat someone who knows what they’re doing, and in that while, you’ll be losing a whole bunch — even though you’re getting better. So, if you want to get good at fighting games, you’ll need to stick around through a lot of losses, and one way to make that less frustrating is to not focus on whether you’re winning or losing, but whether you’re learning how to do new things and successfully executing them in a game.

If you just learned a new combo, make your goal to hit that combo. If you’ve been practicing your footsies, make your goal to keep the fight in footsies range for more practice. If you’re trying a new character, then your goal is just to try to survive with them.

As you improve, you’ll win more. But the thing about fighting games is that winning shouldn’t be your end goal. Improvement is your goal; winning is a happy byproduct.

3. Treat this as a skill, not a game.

patrick-fivetips

Artwork c/o Jonathan Kim

Street Fighter is a game, but it’s no fun until you’re kind of good at playing Street Fighter. Make no mistake: This is a skill you’re learning, so treat it like one. Practice regularly. Warm up your hands with a pre-game training mode ritual before sparring online. Study match footage, watch new tech videos for characters you don’t play, talk about the game with your friends. Learn to find this kind of stuff rewarding on its own, and it’ll make the rest of the game feel like more fun, too.

Fighting games are every bit as hard as learning a martial art or a musical instrument, and we pay people to teach us those in classes. We don’t really do that for fighting games (yet, anyway), but that’s the kind of work you should be prepared to put in to get the most out of it.

4. Champions don’t quit.

Consistency is more important than short-term intensity. There will be other fighting games besides Street Fighter V, and we’ll probably be playing this one for several years.

Short-term, playing a little bit every day is more important than getting in extended grinding sessions once a month. Make this a habit and you’ll get good with significantly less effort.

Long-term, learning to deal with the frustration and stay with it is the most powerful thing I’ve learned from fighting games. Don’t be fooled: True gains in your ability are realized over the course of months and years, not the first few weeks of a new game.

5. Learn how to learn.

Personally, I’ve never been good at learning a skillset if I don’t feel like I have a strong understanding of how the things I’m practicing day-to-day map towards long-term goals and the big-picture view of Getting Good at Fighting Games. It’s not enough for me to learn a new combo or setup; I need to learn why this combo or setup makes me a better player.

This is the kind of thing that a good teacher usually has; in fighting games, we have to be our own teachers. In order to make the most of our training time, we need to get good at breaking down these games not just in terms of frames and inputs but in terms of concepts like gameplans and footsies and controlling space.

This is the work that I really enjoy doing! So, if you feel like you’re running into a wall and you don’t really know how to get better, I recommend checking out some of these things that I’ve made. They’re not specific to SFV, so no matter what fighting game you’re into, you can get something useful out of it:

Thanks for reading, and good luck!

You can stay up to date with Patrick’s work by following him on Twitter, Tumblr, and Medium.