Learning How to Learn: Five Tips for New Street Fighter Players

It’s no secret that Patrick Miller, a past contributor to Shoryuken, has been on the forefront of dropping fighting game knowledge for newcomers and veterans. Hell, he dropped a whole book on the subject back in 2014. It’s really good, too.

Following up on previous subjects like general improvement strategies and learning from a loss, Pat recently shared five tips for new Street Fighter players. He’s graciously given us permission to republish it in full, so check it out below or in its original form on Medium.

Congratulations! You’ve been watching the tournament videos and following the hype for a while now, and with the release of Street Fighter V, you’ve decided to dive in head-first into one of the most intensely competitive game genres out there. You’ve got your brand-new fightstick sitting on your coffee table, you’ve got the official game guide pulled up on your phone, and you’re Ready to Go.

Relish this feeling of pure enthusiasm and anticipation — the feeling of being able to daydream about one day being the best — because it will fade as you lose over and over, and as it fades, so will your motivation. And learning how to work through it and keep it alive through countless losses has been one of the most important things I’ve learned from fighting games.

Through fighting games, I learned how to work hard and push myself past the point of “Man, I suck at this, this is no fun,” and I hope that you have a similarly impactful experience. And I want you to know that everyone goes through that I-suck-at-this-it’s-no-fun phase, and it’s the main thing that stops people from continuing to play and really get good. So, let’s talk about a few strategies for dealing with it.

1. Treat every match as a chance to learn.

You will play against people who are much better than you, people who have no idea what they’re doing, and every now and then a person who is just right at your level. Each of these are valuable — but you have to approach them with the right mindset, or else you’ll get bored or frustrated.

Think of the easy matches as a chance to experiment with new characters or strategies, or a chance to focus on a single aspect of your game — footsies, or anti-airs, or throw mixups, or blocking, or whatever. If you’re that much better than someone else, try winning by Time Out every round.

For the hard matches, don’t worry about winning, worry about surviving. Do your best to try your A-Game stuff — the parts of your game you feel the most confident in — and use the great players as a chance to identify holes in your game that you can patch later. If you can survive to Time Out against these guys — even if you lose — you’re probably doing okay.

And for the just-right matches, well, they’ll be the most fun anyway, so just enjoy them. They get harder and harder to find as time goes on.

2. Focus on improvement, not wins and losses.

Fighting games are complicated. There are hundreds of things you need to learn how to do, and simply not doing one of them well can be the reason you lost — even if you did all of the others just fine. This is one of the major reasons that fighting games can be super intimidating and frustrating for new players. “I think I’m getting better,” they cry, “but I keep on losing!”

It takes a while to get good enough to beat someone who knows what they’re doing, and in that while, you’ll be losing a whole bunch — even though you’re getting better. So, if you want to get good at fighting games, you’ll need to stick around through a lot of losses, and one way to make that less frustrating is to not focus on whether you’re winning or losing, but whether you’re learning how to do new things and successfully executing them in a game.

If you just learned a new combo, make your goal to hit that combo. If you’ve been practicing your footsies, make your goal to keep the fight in footsies range for more practice. If you’re trying a new character, then your goal is just to try to survive with them.

As you improve, you’ll win more. But the thing about fighting games is that winning shouldn’t be your end goal. Improvement is your goal; winning is a happy byproduct.

3. Treat this as a skill, not a game.

patrick-fivetips

Artwork c/o Jonathan Kim

Street Fighter is a game, but it’s no fun until you’re kind of good at playing Street Fighter. Make no mistake: This is a skill you’re learning, so treat it like one. Practice regularly. Warm up your hands with a pre-game training mode ritual before sparring online. Study match footage, watch new tech videos for characters you don’t play, talk about the game with your friends. Learn to find this kind of stuff rewarding on its own, and it’ll make the rest of the game feel like more fun, too.

Fighting games are every bit as hard as learning a martial art or a musical instrument, and we pay people to teach us those in classes. We don’t really do that for fighting games (yet, anyway), but that’s the kind of work you should be prepared to put in to get the most out of it.

4. Champions don’t quit.

Consistency is more important than short-term intensity. There will be other fighting games besides Street Fighter V, and we’ll probably be playing this one for several years.

Short-term, playing a little bit every day is more important than getting in extended grinding sessions once a month. Make this a habit and you’ll get good with significantly less effort.

Long-term, learning to deal with the frustration and stay with it is the most powerful thing I’ve learned from fighting games. Don’t be fooled: True gains in your ability are realized over the course of months and years, not the first few weeks of a new game.

5. Learn how to learn.

Personally, I’ve never been good at learning a skillset if I don’t feel like I have a strong understanding of how the things I’m practicing day-to-day map towards long-term goals and the big-picture view of Getting Good at Fighting Games. It’s not enough for me to learn a new combo or setup; I need to learn why this combo or setup makes me a better player.

This is the kind of thing that a good teacher usually has; in fighting games, we have to be our own teachers. In order to make the most of our training time, we need to get good at breaking down these games not just in terms of frames and inputs but in terms of concepts like gameplans and footsies and controlling space.

This is the work that I really enjoy doing! So, if you feel like you’re running into a wall and you don’t really know how to get better, I recommend checking out some of these things that I’ve made. They’re not specific to SFV, so no matter what fighting game you’re into, you can get something useful out of it:

Thanks for reading, and good luck!

You can stay up to date with Patrick’s work by following him on Twitter, Tumblr, and Medium.

HORI Real Arcade Pro V. Premium VLX Hayabusa Now Available at Arcade Shock

Last December, HORI released the new Real Arcade Pro V. Premium VLX Hayabusa, an updated version of their RAP 4 Premium VLX with a collection of improved parts. While it was exclusive to Japan and other parts of Asia, Arcade Shock has acquired a limited quantity for importers looking to grab one.

HORI’s RAP V. Premium VLX Hayabusa features the same Taito Vewlix form factor as previous sticks, a rear touch pad for supporting PlayStation 4 titles, and Falcon buttons, which have been designed to provide more responsiveness when compared to their previous Kuro buttons.

This stick is now available for $299 over at Arcade Shock. Take note that, as there is no official western release at this time, the RAP V. Premium VLX Hayabusa doesn’t ship with a manufacturer’s warranty if imported this way.

Source: Arcade Shock

Guilty Gear Xrd -REVELATOR-‘s Raven Gets Stronger as He Takes Damage

These days, players expect characters to get some sort of benefit from being hit, whether it’s meter to amplify their specials or unleash a super. While taking damage is rarely the best course of action in a fighting game, Guilty Gear Xrd -REVELATOR-‘s Raven welcomes the pain.

According to new details from Famitsu, the Guilty Gear 2: Overture boss is something of a masochist that gets stronger the more he’s attacked. Getting hit during a unique attack called “I Want It Here” fills up a separate gauge that powers up Raven’s attacks and, at times, changes their characteristics entirely.

Click to view slideshow.

Other than that, Raven specializes in long-range attacks, and focuses on controlling the match at mid-screen. More than any other fighting game character, players will need to manage Raven’s health wisely in order to get the most out of him in competition.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe. More details on Raven’s gameplay can be found here.

Source: Famitsu via Siliconera, greatfernman

Learn the Differences Between Street Fighter IV and Street Fighter V

With Street Fighter V now fresh in the hands of series veterans and new players alike, some adopters of the game may find themselves with a handful of questions regarding how this newest addition to the franchise differs from its predecessor, or what about the title makes it unique.

In a new video, lordofultima handles this topic by offering insights into the new systems in place this time around as well as noting those that didn’t make a return from the previous game. They cover meter types, chip damage, V-Systems, and everything in-between. If you’re looking to get started in Street Fighter V, this is a great place to get the basics.

Source: lordofultima via James Chen

Street Fighter V Glitch Helps Vega Achieve Flight

While games often launch with issues, fighting games have a history of shipping with some rather hilarious (and entirely unintentional) bugs. We’ve seen these glitches time and time again, and now Street Fighter V finally has one to call its own.

The bug in question requires Chun-Li and Vega, the latter of which must have his back to the corner. If Chun-Li’s Kakukyakuraku and Vega’s anti-air V-Trigger are timed correctly, the rose will hit Chun-Li in such a way that Vega won’t be able to perform his follow-up attacks. This results in the ninja flying off into the ether, probably on a trajectory for his home planet.

Oh, and in case you were worried about this interaction being confined to training mode, here’s some footage of the same situation in an online match.

Street Fighter x Tekken fans out there might remember a similar glitch that allowed Mega Man to float above the stage, giving us a good look at all the craziness Capcom packed into that game’s backgrounds. We immediately remembered that video when we first came across this bug, and took it upon ourselves to put one together for Street Fighter V. Check it out below.

Who wore it better? Vega, Mega Man, or Gambit? Let us know in the comments.

Sources: profecery, wryfyx (via Pichy)

Put a Stop to Birdie’s EX Bullhead in Street Fighter V

One of the most exciting (and completely frustrating) parts of learning a new fighting game is figuring out how to make opponents pay when they use unsafe attacks. Sadly, doing so isn’t always as easy as it sounds. Birdie’s EX Bullhead in Street Fighter V, for example, pushes those in block stun away while leaving the pudgy pugilist at what feels like massive frame advantage.

Thankfully, he’s quite punishable by almost everyone in the cast (sorry, Rashid). The video below from Honzo Gonzo demonstrates effective punish options against the EX Bullhead both in and out of V-Trigger. Do note that canceling the move into V-Trigger seems to leaves him safe against all of these options, so it’s unlikely that string of attacks, specifically, can be punished.

Source: Honzo Gonzo

Wednesday Night Fights 2016 1.1 feat. Street Fighter V, Mortal Kombat X, and Super Smash Bros. for Wii U Streaming Live

Wednesday Night Fights returns to the eSports Arena in Santa Ana, California tonight for the long-awaited first installment of their 2016 season. Street Fighter V has graced the community since their time off, and will join Mortal Kombat X and Super Smash Bros. for Wii U as the main titles on display for the next few months.

But that doesn’t mean those are the only games they’ll be featuring. Attendees can also expect community-driven efforts for Super Smash Bros. Melee, Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, Persona 4 Arena Ultimax, and Under Night In-Birth Exe:Late.

You can catch all the action by tuning into the live stream below or heading on over to Twitch.

Watch live video from leveluplive on www.twitch.tv

Sources: Level|Up Series, Level|Up Live

Test Street Fighter V’s Netplay During PlayStation Network’s Free Multiplayer Weekend

To celebrate the launch of Street Fighter V, Sony has announced that they will be letting PlayStation 4 owners play online for free this weekend.

Though netplay typically requires an active PlayStation Plus subscription, this will allow people to jump in and try it out for themselves without spending any additional cash. Let’s hope Capcom has worked out the kinks by then.

The free multiplayer weekend, which is open to every game with an online component, starts Friday at 12:01 AM PST and lasts until 11:59 PM PST on February 21.

Source: PlayStation Blog

Street Fighter V Roundup – Zangief Strategies, Rashid V-Trigger Enhancements, and More

We’re now well into our second official day with Street Fighter V, and the videos are rolling in! We’ve got strategy videos, guides, and, of course, plenty of combos to share today, so let’s get going.

To get us started, David “UltraDavid” Graham of UltraChen TV offers up a quick guide for the Red Cyclone. If you’re looking to give Zangief a whirl, this video will get you started down the right path with information on walk speed, dashes, normals, V-Skill, and V-Trigger application, and much more.

If you’ve spent time fighting against Rashid, you’ve certainly found yourself knocked down with a tornado on top of you at least once. And, let’s face it, there aren’t a lot of things worse than waking up inside a tornado. What those on the receiving end of his wind storm, as well as those slinging the funnel clouds, may not yet know is that the wind actually enhances nearly everything the fighter has. This includes adding extra hits to Spinning Mixer, making his standing roundhouse hop multiple character lengths, giving his overhead incredible range, and much more. The video below, from Jonathan Iheonu, explains it all.

When R. Mika lands a crush counter with her charged roundhouse, there’s plenty of room for her to get in and do massive damage. This next video, from DridriKon explores some of the more damaging options the wrestler receives when scoring such a hit.

AquaTeamV3 took the time to break down Karin’s crouching fierce Crush Counter. Since this button results in a launch, Karin players can expect to net massive damage, and even a handful of tricky reset options off the hit.

Hurtbox TV has been busy putting together some combo videos in the same style we’ve come to know them for. These two offerings, one each for F.A.N.G. and Vega, include various options for plenty of situations and meter costs.

Maybe you’re in it to get quick, clean, reliable damage. If that’s the case, this small collection of no-frills combos from rooflemonger are just what you’re looking for. With a video dedicated to Chun-Li, one to Birdie, and a third to R. Mika, there’s plenty of love to go around.

In a similar fashion, evilneeko shares up some combo potential for both Nash and Ryu.

When he’s not rocketing rap superstars to the top of the Street Fighter V rankings, legendary* fight promoter Honzo Gonzo spends his time crafting in-depth combo guides for those of us who’ve yet to land a record deal. He hasn’t yet gotten to the entire cast, but we’ve included his current releases for Birdie, Ken, F.A.N.G, and Necalli.

On top of extensive in-game footage, these guides come with complete notation transcripts so you won’t miss a hit. Who knows, if you follow these guides you too could some day topple a fighting game legend.

*Legendary status pending.

We know you’ve found something to share, too, so send it our way!

Sources: UltraChenTV, Jonathan Iheonu, DridriKon, AquaTeamV3, HurtboxTV, rooflemonger, evilneeko, Honzo Gonzo

Next Level Battle Circuit V.1 feat. Street Fighter V, Guilty Gear Xrd -SIGN- Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be introducing Street Fighter V into the mix, so be sure to tune in for that as well as some Guilty Gear Xrd -SIGN-.

If you would like to check out these weekly tournaments, you can head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky