Street Fighter V’s Latest Beta Changes Have Been Datamined

As expected from a game in beta, Street Fighter V has received a number of balance changes each time it was made playable. Now, with a final beta phase coming this weekend, many players are likely wondering how the game has changed since the last beta phase in December.

Luckily for us, Shoryuken regular Eternal, who many may recognize as helping run our wiki, has been able to datamine adjustments made in the latest beta patch. While these updates were pushed for the recent “tech test“, they also include changes for characters who weren’t playable in that test, indicating that they may also be for this weekend’s beta.

As for the changes themselves, they mostly represent fine tuning of the game’s cast, with changes to frame data, hitboxes, and damage. However, there are some pretty interesting trends, such as an overall damage and stun buff to throws as well as lots of damage buffs all around.

Those interested can check out Eternal’s forum post for the list of discovered changes. Take note, however, that all of these changes have yet to be confirmed.

Source: Shoryuken forums

Check Out Some Footage of the Elusive Aganos Mirror in Killer Instinct

Mirror matches in fighting games don’t inherently draw much attention. We’ve all seen (and participated in) plenty of them, no matter what game we’re playing, and we’ll certainly see many, many more before we finally shelf our fight sticks for the final time.

However, earlier this week, a good bit of footage surfaced showcasing one of the rarer sights in the fighting game universe: the Killer Instinct Aganos mirror. In the footage below, Leo Ferreis faces off against N1ghtSlash and LiFE0NMARSx, each in a best-of-three set. You’ll certainly notice that the matches take place at a much slower pace than your average round of Killer Instinct, and are perhaps good deal more intense for that reason.

To take a look at these matches, check out the drop-down boxes below.

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Source: LeoFerreis via Keits

Taiga, Selvaria Strut Their Stuff in Dengeki Bunko FIGHTING CLIMAX IGNITION

While a lot of attention is being focused on Dengeki Bunko FIGHTING CLIMAX IGNITION newcomers like Quenser, that doesn’t mean that there isn’t anything new out there for the existing cast. In the below combo videos, we get to see what Toradora’s Taiga Aisaka and Valkyria Chronicles’ Selvaria Bles can do in the updated title.

First off, FGpop showcases some of the new tactics Taiga has at her disposal thanks to the increased functionality of her specials. The video in question is a mashup of basic and advanced combos featuring different assists.

wauhti, on the other hand, skips to some the more advanced Selvaria strategies in their combo video.

Source: FGpop, wauhti

THE COOL KID93 Takes Zangief Online in Street Fighter V

Among the returning cast, Zangief is one character that’s had a strong showing in the Street Fighter V beta tests. With decent pokes and good damage, the Red Cyclone is a pretty solid choice to play online.

Following up on previous videos, THE COOL KID93 has put together a couple of compilations to highlight what Zangief is capable of in actual matches. The footage below include setups, Crush Counter combos, uses for his V-Trigger, and some amazing reads.

Source: THE COOL KID93

Ono Foresees Evolving, Six-Year Lifespan for Street Fighter V

One thing Capcom has been incredibly adamant about concerning Street Fighter V is its permanence. The phrase “game as a service” has been used extensively since the upcoming title was first revealed, and everything that’s been revealed so far, from the in-game economy to the regular updates, supports that statement.

But how do the developers expect Street Fighter V evolve? Gamasutra recently sat down with producer Yoshinori Ono to learn just that.

As has been reported in the past, Street Fighter V will feature Fight Money, which can be earned simply by playing the game, and Zenny, which is the equivalent of real-life cash. While games like League of Legends and Dota 2 have grown up with the concepts of in-game currency, it’s a rather new commodity in the world of consoles. Season passes, on the other hand, are more familiar, and that’s what Ono expects many players will wind up using.

Of course, keeping with their philosophy of mixing old and new, they will be able to keep tabs on the community more than ever before and see where things land.

“It’s really going to be a matter of us watching how the community handles this. And then after we see this for awhile, that’s when we decide where the center of gravity is going to be,” Ono explained. “That conversation is going to be ongoing; we’re going to take a look at the player-base online, and it’s going to be a constant dialogue with everyone as we move forward and adjust things as we move forward as well.”

As for the far-away future, Ono expects Street Fighter V to enjoy a six-year lifespan, similar to the gap between Street Fighter IV and Ultra Street Fighter IV.

“In terms of how the [research and development] team has looked at this, in reality, it’s all very similar to what we’ve done in the past. It’s very, very similar in terms of having updates over time. The only thing that’s really different is the methodology of doing it, because the technology has changed,” Ono continued. “[T]here has been so much learning that has been done from the non-service games. It’s never really going to go away, because it serves as the basis of what we’re doing. It’s a baseline for what’s happening.”

Will console fans be able to adapt to the “game as a service” model that has allowed PC titles to thrive? That remains to be seen, but it’s reassuring to know Capcom is keyed into the community for insight into how they should move forward.

For more of Ono’s conversation with Gamasutra, be sure to follow the link below.

Source: Gamasutra via Patrick Miller

Ken Shoryukens His Way Through Fighters Evolution’s Second Retrospective Combo Video

FightersEvo recently started a retrospective combo videos series for Street Fighter’s Ken Masters. The first part covered covered combos for the shoryuken specialist starting from the original 1987 Street Fighter all the way to Street Fighter Alpha 3.

Now, the group has released part two, continuing where they left off with combos from Street Fighter Alpha 2 and 3’s respective Dramatic Battle modes, Street Fighter III: 3rd Strike, crossovers such as X-Men vs. Street Fighter, Capcom vs. SNK, SNK vs. Capcom, Pocket Fighter, and even Namco x Capcom.

Source: FightersEvo

Pop Culture Shock Sets Street Fighter V’s Necalli Loose with Upcoming Statue

Hot on the heels of their Cammy and Nash statues, Pop Culture Shock has announced yet another addition to their Street Fighter V lineup: feral newcomer Necalli.

This new 1:6 scale statue captures the moment when Necalli activates his Torrent of Power install, powering up as all good fictional characters do with wild hair and tendrils of dark power.

Like previous offerings, the statue comes in four variants: regular edition and three online exclusives that come bundled with a piece of art by UDON’s Edwin Huang. see Necalli don  and three Pop Culture Shock online store exclusive variants that come with art prints.

Pre-orders are now open, with the regular statue priced at $299 and the online variants available at a 10% discount while supplies last. Shipments are expected to begin on December 19.

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Source: Pop Culture Shock

Capcom Compiles Their Favorite Pro Tour Comebacks

Fighting games have plenty of ways to generate hype, but it’s hard to top the levels of excitement surrounding a solid comeback. With so many tournaments spanning the 2015 season, the Capcom Pro Tour gave players loads of opportunities to show how well they function with their backs against the wall in Ultra Street Fighter IV.

Below, Capcom has compiled five of their favorite comebacks from this year’s Capcom Pro Tour.

If you caught NorCal Regionals last year, you’ll certainly recall bjUNCHAINED’s match against Red Bull’s Bonchan, and won’t be surprised to find that one round from the set did make the cut for this reel. Since that match was a personal favorite of mine, I’d like to encourage everyone to check out the full thing if you’ve not seen it yet or just want to revisit the excitement.

Did your favorites make the cut? Feel free to sound off in the comments.

Source: Capcom Fighters

Guilty Gear Xrd -SIGN- on PC Receives Third-Party Hitbox Display Program

If there’s one feature that most fighting games tend to lack, it’s the ability to display hitboxes in training mode. While some have begun to implement these tools, it’s not something you tend to see on a regular basis.

That said, having these games released on PC has allowed modders to developer hitbox viewers of their own, the most recent of which arrived this weekend for Guilty Gear Xrd -SIGN-.

Developed by Altimor, the viewer is less of a mod and more of a separate program that runs alongside the game, injecting code to make the hitboxes viewable. This means that the Guilty Gear itself isn’t touched and runs normally both online and off.

Those interested in trying this out can grab the viewer over at Dustloop, and examples of the program in action have been compiled on Hardedge. Take not that there are a few lingering issues, such as projectiles not having visible hitboxes, but it’s likely we’ll see updates in the future.

Source: Altimor via Abelcru

VFrames Puts Street Fighter V Frame Data on Mobile Devices

If you’re already fiending for Street Fighter V frame data, the VFrames app may be just what you’re looking for.

The app currently includes basic stats–health and stun–as well as frame data for the entire cast, in addition to instructions on which inputs produce which special move. Obviously, the frame data is the star here, and those concerned with its accuracy need not worry, as the app has been updated up to beta 3.

In the future, the developers plan to include basic combos for each character and a note-taking feature, allowing users to jot down thoughts on characters and matchups that can be viewed and edited across multiple devices.

You can see the app in motion in the video below or check out some screenshots by following this link.

As of this posting, VFrames can be downloaded from Google Play, and the developers plan to have an iOS version ready to go in the near future.

Source: Anderson Garron