Taste the Rainbow with Ultra Street Fighter IV Remix’s Latest Update

Some of you may already be familiar with Ultra Street Fighter IV Remix, a PC mod that follows a similar train of thought as the Ultra’s Omega Mode but kicks it up a notch with faster movement and even crazier changes to the characters.

The team behind the mod recently dropped a brand new update that, in addition to fixing a few bugs, adds a little something extra in the form of a new “Koryu” edition mode. Serving as homage to the infamous Street Fighter II: Rainbow Edition bootleg, this mode turns the insanity up to 11 by adding explosions to Rolento’s pogo stick, turning Ken into a bullet hell boss, and so much more.

For a small sample of what Koryu introduces to Ultra Street Fighter IV Remix, check out the video below, and feel free to download the update here if you want to experience it first-hand.

Source: Zeipher Boiga

Churning the Butter #60 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Ultra Street Fighter IV for local players.

Tonight, you can expect to see competitors like DM|El Cubano Loco, Alex Myers, Twitch’s Mike Ross, Kineda, and more in attendance.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Next Pokkén Tournament Character Teased, Announcement Coming January 15

Similar to what they did before Sceptile’s release, the developers behind Pokkén Tournament have dropped another phonetic teaser for the title’s next character. According to Source Gaming’s PushDustIn, the image above says that the next Pokémon will have the “ラ” kana in its name, which produces the “ra” or “la” sound in Japanese.

After doing some research, we realized that quite a few pocket monsters fit the bill. Some of the more plausible include Raikou, who is closely associated with current playable character Suicune as part of the second generation’s Legendary Beasts; Hitmonlee, Hitmonchan, and Hitmontop, whose combat style could easily translate to the fighting genre; and Heracross, who could bring some more wrestling muscle to the cast.

For a much longer list of the Pokémon who include this specific character, check out our list below. While extensive, it’s entirely possible that we made a mistake, so feel free to give us a heads-up in the comments if we missed someone. Please note that we are talking about the Japanese names here; the English names have been used below for readability.

  • Aerodactyl
  • Basculin
  • Carracosta
  • Chandelure
  • Chansey
  • Cinccino
  • Cubone
  • Cyndaquil
  • Duosion
  • Electrike
  • Galvantula
  • Gligar
  • Granbull
  • Gyarados
  • Heatmor
  • Heracross
  • Hitmonchan
  • Hitmonlee
  • Hitmontop
  • Houndour
  • Hydreigon
  • Jynx
  • Kadabra
  • Kangaskhan
  • Kingdra
  • Kingler
  • Lampent
  • Landorus
  • Lanturn
  • Lapras
  • Larvesta
  • Larvitar
  • Maractus
  • Marowak
  • Metapod
  • Mightyena
  • Minccino
  • Murkrow
  • Nidoran
  • Paras
  • Parasect
  • Pupitar
  • Quilava
  • Raikou
  • Raticate
  • Rattata
  • Reshiram
  • Reuniclus
  • Scolipede
  • Scyther
  • Seadra
  • Sigilyph
  • Slowbro
  • Sneasel
  • Solosis
  • Stoutland
  • Tangela
  • Tentacool
  • Terrakion
  • Timburr
  • Tynamo
  • Tyranitar
  • Umbreon
  • Vanilluxe
  • Vileplume
  • Zebstrika

The identity of this mystery Pokémon is set to be revealed on January 15, so stay tuned!

Source: Pokkén Tournament via PushDustIn

Mike Z Describes What He Would Change in Hypothetical Street Fighter III: 3rd Strike Update

I think something that we can all agree on is that no game is perfect. You may have a lot of love for one particular title, but it’s safe to say there’s a degree of bullshit in even the most well-designed fighter. This, inexorably, leads to an abundance of theories as to what should be done to fix said game. Sometimes, as in the case of Super Smash Bros. Brawl mod Project M, enterprising fans take it upon themselves to craft the game to their liking.

While he hasn’t quite gone that far, Lab Zero Games’ Mike Zaimont recently dropped an extensive write-up detailing the ways in which he would change one of his favorite games. “I love Street Fighter III: 3rd Strike,” Zaimont begins (emphasis his). “However, 3s has some problems – both with balance and system mechanics.”

This hypothetical update, which Zaimont has dubbed Street Fighter III: 3rd Strike’ (3rd Strike Upper, 3rd Strike Dash, etc.), would correct what he sees as problems without fundamentally changing how the game plays. While many of his ideas boil down to fixing lingering bugs, the Skullgirls developer provides some very interesting alterations for meter-building normals, parries, and more.

For example, Zaimont details an updated system where the meter gained from whiffed normals decreases with each successive miss. Scaling would reset when a move connects (on hit, block, or parry) or if the character in question is hit, blocks, or parries. Finally, projectiles wouldn’t reset scaling for either character on block, while landed and parried fireballs would reset scaling for the defender and attacker, respectively.

“Whiffing normals at full screen to build large chunks of meter is a main part of 3s. Completely removing the metergain on whiffed normals solves the problem, but fundamentally changes the game,” Zaimont explains. “This solution reduces the usefulness of whiffing multiple normals, but still allows one or two to build up a bar when you are close to full and allows zoning to be at least as useful as before, if not a teeny bit more useful.”

Of course, this is just a small part of Zaimont’s opinion piece. As one of the foremost battle designers in the community, his thoughts make for an incredibly entertaining read, so give it a look by following the link below.

Source: Mike Zaimont

Retrospective Combo Video Takes a Look at Street Fighter’s Ken Masters

Many fighting game fans are taking the opportunity to look back on the entire Street Fighter series as the release of its fifth numbered installment crests the horizon. One such fan is FightersEvo, who recently dropped a retrospective combo video highlighting Ken Masters’ various incarnations over the years.

Below, you’ll see some impressive combos in numerous versions of Street Fighter II and Street Fighter Alpha, as well as a brief look at his beginnings in the game that started it all. Check it out and stay tuned for further releases.

Source: FightersEvo via EventHubs

Melee It On Me Names Armada the Strongest Super Smash Bros. Melee Player of 2015

Every year, Melee It On Me releases an extensive ranking of Super Smash Bros. Melee competitors, the likes of which is unparalleled throughout the fighting game community. By pulling together some of the Smash scene’s greatest minds, they tackle the monumental task of not only providing a power ranking of the top 100 players but also naming someone the best of the year.

So who won out for 2015? That honor goes Alliance’s Adam “Armada” Lindgren.

Lindgren’s accomplishments speak for themselves. First at the Evolution Championship Series. First at The Big House 5. Second at Apex, Community Effort Orlando, and DreamHack Winter. According to Melee It On Me’s fantastic summary (seriously, go check it out), the only matches he lost in 2015 were to fellow top six placers like Team Liquid’s Juan “Hungrybox” Debiedma, Team SoloMid’s William “Leffen” Hjelte, Cloud9’s Joseph “Mango” Marquez, and Evil Geniuses’ Kevin “PPMD” Nanney. He maintained a perfect record against the rest of the top ten.

Furthermore, his overall 10 rating reveals an equally impressive feat, as pointed out by Twitch’s Crimson Blur: every single member of the 42-person panel gave him the highest score possible. How’s that for a consensus?

For more on Lindgren’s impressive 2015, as well as the full listing of the top 100 players, be sure to visit Melee It On Me by following the link below.

Source: Melee It On Me

Redwolfxx Showcases an Amazing 74-Hit Combo for Chun-Li in Street Fighter V

One of the big questions regarding Street Fighter V is just how much players will be able to get out of its combo system. The game’s changes have left some wondering if it will allow for long, intricate combos.

A new video from Redwolfxx shows that there are still opportunities for interesting combos in the game. Specifically, he explores some maximum damage options available to Chun Li thanks to her V-Trigger.

The video itself is interesting for a couple of reasons. Aside from the fact that Redwolfx has modded his copy of the game to add a custom skin, they have also demonstrated an interesting property of Street Fighter V’s damage scaling system. While Critical Arts reset any damage scaling in a combo back to 50%, we see in the impressive 74-hit finale that it goes down slightly after reaching a certain threshold.

Source: Redwolfxx

Mad Catz New Year’s Sale Knocks $20 Off Every $100 Spent

With Street Fighter V just a few weeks away, now is as good time as any to pick up an arcade stick in preparation for the game.

Here’s some great news for those of you in the market for a Mad Catz product. The company has announced a special New Year’s promo that takes $20 off any $100 spent on gaming hardware purchased from their online store when using the discount code 2016. This applies to the United Kingdom as well, with £20 of every £100 knocked off.

While this promo isn’t limited to arcade sticks either, products under their Saitek brand and pre-orders are not eligible.

This deal will last through January 18, so be sure to take advantage before then.

Source: Mad Catz

Learn How to Sin with This Extensive Guilty Gear Xrd Tutorial

As much as the tutorials and challenges included in modern fighting games have come along in teaching the basics, they still have quite a way to go in terms of teaching how or when to use a character’s moves. This leaves it up to the community to make up that gap and create more detailed tutorials.

ProblemSkater (via IPLAYWINNER) recently shared one such tutorial for Guilty Gear Xrd -SIGN-. This 41-minute Sin Kiske guide covers all the basic parts of the newcomer’s gameplay, explaining his normals and specials, the unique “calorie” meter, and more.

This video is a must-watch for anyone looking to pick Sin up, and due to the lack of major changes in -REVELATOR-, should be useful for some time.

Source: ProblemSkater via IPLAYWINNER

Bafael Covers Vega Combos, Useful Techniques in Latest Street Fighter V Primers

With just a month left to go until Street Fighter V’s release, Bafael continues to release useful primers for players trying to learn the ropes. His most recent videos cover two very different subjects.

The first is dedicated to bread and butter combos for Street Fighter’s resident Spanish ninja, Vega. As usual, Bafael covers anti-air situations, punishes, Crush Counter hit-confirms, and more.

And while we’re on the subject of Crush Counters, the second video deals with a useful technique that utilizes a unique version of the DED option select.

Because the opportunities to build V-Meter are limited compared to the regular super meter, it’s easy to set up situations where Crush Counters will net you the final half-bar of V-Meter you need to fill the gauge. With this in mind, you can freely cancel Crush counters into V-Trigger, which will only come out if the normal connects.

For a visual representation of this technique, check out the video below.

If you missed out on Bafael’s previous primers, be sure to check out the full playlist for even more tips and tricks.

Source: Bafael