Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

More King of Fighters XIV Gameplay Surfaces from PlayStation Experience

As we’re sure many of you know, King of Fighters XIV made its first playable appearance at PlayStation Experience earlier this month, providing both those at the event and folks at home with an early look at the upcoming title. And now we have even more footage courtesy of the fine folks at 4Gamer.

In the video below, attendees run Iori Yagami, Chang Koehan, Kyo Kusanagi, and Kula Diamond through their paces, applying experience from previous franchise installments and testing the limits of the new gameplay mechanics. If you haven’t seen enough King of Fighters XIV, this video is the perfect fix.

King of Fighters XIV is scheduled to launch on PlayStation 4 sometime next year.

Source: 4Gamer

France Faces England in Special Ultra Street Fighter IV Exhibition at KAKUTOP X-MAS

Though they usually focus on league play, the folks behind KAKUTOP recently hosted a special Ultra Street Fighter IV exhibition featuring two high-level teams, one comprised of French players and the other representing England. With competitors like MD|Luffy, YP|Valmaster, FA|Ryan Hart, Problem X, and more in attendance, the event provided an excellent look at the strides these two European regions have made in leveling up their play.

If you missed out on watching the competition live, you’ll find a playlist full of replays below. Be aware that there is a fair bit of talking in the beginning that you probably won’t find much use for if you don’t speak French, but that doesn’t take away from the excellent matches on display.

Sources: VersusFightingTV, Gaming Live Généraliste

Killer Instinct Update Adds Combo Assist Mode, Corrects Lingering Issues

With the release of season three on the horizon, the Killer Instinct team continues to push out patches and further polish the game ahead of the new content. The latest update, which dropped yesterday, fixed a few lingering issues while also adding Combo Assist Mode, a simplified control scheme that should help newcomers begin to learn the ins and outs of the title.

A full list of the changes made in the 2.13 patch can be found below.

Killer Instinct 2.13 Patch Notes

New Features

Bug Fixes

Miscellaneous Fixes

  • Fixed a crash that would sometimes occur when challenging an Aganos Shadow in Shadow Lab.
  • Fixed an issue where going straight from CPU vs. CPU into Shadow Survival would cause issues with other single player modes.
  • Fixed an issue that would prevent the lockout HUD from appearing when an incorrect break attempt was made immediately after the end of a previous lockout.
  • Fixed an issue where stage lighting on Alchemical Lab would appear washed out.
  • Fixed an issue where TJ Combo’s neck would appear stretched when hit by Shadow Jago’s Ultimate.
  • Fixed an issue where resetting character position in Practice Mode during Shadow Jago’s Annihilation would cause the character models to become flipped.
  • Fixed an issue where the rain effect on Devil’s Landing was visible during Shadow Jago’s Ultimate.
  • Fixed an issue where projectiles were visible during Shadow Jago’s Annihilation.
  • Fixed an issue with Shadow Jago’s ground shadows flickering and disappearing on certain stages.
  • Fixed an issue that would occasionally prevent audio from playing during a match after watching a Shadow Replay.
  • Fixed an issue where the Shadow Jago’s “Surge” meter would overlap with Omen’s meter lockout UI.
  • Fixed an issue where Shadow Jago would appear as “N/A” under “Best Character” on the Ranked Leagues Leaderboards.
  • Fixed an issue where Shadow Jago’s sword would clip through his pants in character customization.
  • Fixed an issue where Shadow Jago’s chain would clip through his chest in character select.

System Changes

  • Corrected an issue that could cause a sweep reaction to hover in place in a specific situation, leading to an expensive but safe counter breaker attempt and some weird looking animation.
  • Timer Lockout changed from Red to Gray.
  • Counter Breaker Lockout changed from Red to Purple.
  • Punish UI has been added.

Character Changes

Thunder

  • Corrected the position of Thunder’s throw vulnerable box at the end of Instinct Forward Dash to eliminate cases where he is thrown while crossing through someone, leading to flipped or broken throw animations.

TJ Combo

  • Fixed a bug that allowed TJ to use negative edge (button release) to perform Roller Coaster (DF+MP) and Superman Punch (DF+HP).
  • Fix a bug causing Powerline cancel into Knee to be breakable on Medium instead of Heavy.
  • Fixed a bug preventing the opponent from losing meter if you used Shoot Toss to grab them out of the early frames of a Shadow Counter attempt.
  • Fixed a bug that could cause TJ to whiff HP or HK auto doubles after an Instinct Cancel from Powerline or Spinfist by scooting him closer to his opponent.

Maya

  • Fixed a bug preventing the opponent from losing meter if you used Mantis to grab them out of the early frames of a Shadow Counter attempt.

Kan-Ra

  • Fixed a bug that prevented Kan-Ra from doing two Linker Shadow Swarms in a row.

Omen

  • Added missing Kara Cancel windows into the Shadow Form move, making it much easier to perform on command.

Aganos

  • Removed force block boxes from Wall Summon moves that did not belong.
  • Adjusted attack boxes during Peacemaker moves to ensure more consistent behavior at all Chunk levels.
  • Fixed a bug that prevented the Peacemaker from breaking when performing a Linker Shadow Natural Disaster, Linker Shadow Pulverize, or any Ender.
  • Fixed a bug preventing the opponent from losing meter if you used Peacemaker Grab to grab them out of the early frames of a Shadow Counter attempt.

Shadow Jago

  • Dark Catastrophe (Dashing Dark Fury) now has differences in travel distance and height based on the strength chosen.
  • Fixed a bug letting him get out of the end of his backdash 5 frames earlier than expected, which also caused him to wiggle a bit at the end.
  • Fixed a bug causing the damage from Annihilation to be a bit higher than the UI was reporting. The damage now matches (as closely as possible) the damage that was being reported previously, and reports accurately.
  • Fixed an issue that prevented Shadow Jago from doing Shadow Darkstalking twice in a row.
  • Fixed a bug that was causing the wrong landing animation to play after Shadow Dark Fury.
  • Fixed a bug causing Air Endokukens to auto correct to face the opponent.
  • Fixed a bug preventing the opponent from losing meter if you used Annihilation to grab them out of the early frames of a Shadow Counter attempt.
  • Fixed a bug preventing crouch blocking opponents from going into Stagger when hit with Dark Demise Axe Kick.
  • Fixed a bug causing his Drift linkers to play a face-hit reaction on the opponent instead of a leg-hit.
  • Fixed a bug that could cause TJ Combo to mirror when going into Last Breath after getting KO’ed by Annihilation.

Source: Ultra-Combo

Mobile Suit Gundam Extreme Vs-Force Heading West in 2016

For years, the Mobile Suit Gundam Extreme Vs. series has offered up exciting two-on-two action that, while not technically fighting game related, incorporates many of the same competitive theories. Unfortunately, it’s never officially made its way outside of Japan, but that’s all set to change with the latest installment.

Bandai Namco Entertainment recently announced their plans to localize Mobile Suit Gundam Exteme Vs-Force for the western market. This PlayStation Vita spin-off features the same gameplay of its predecessors as well as additional modes focused on squad-based battles.

While the title is currently being eaten alive by Amazon Japan reviews, many of which cite its lack of online play and diminished roster as notable offenses, this release will mark the first time a game in the series has been released in North America and Europe, raising hopes that future titles will receive the same treatment.

Mobile suit Gundam Extreme Vs-Force is expected to land on western shores sometime next year.

Sources: PlayStation Blog

Guilty Gear Xrd -SIGN- Steam Update Brings Important Bug Fixes

Last week, Arc System Works released the first patch for the PC version of Guilty Gear Xrd -SIGN-, addressing a handful of graphical and network-related issues that have been pestering players. It may not sound like much, but when everything within the game world renders beautifully at whatever absurdly high resolution you’ve decided to run, but UI elements like health bars, tension meters and even in-game menus remain fixed at some markedly lower resolution complete with jagged edges and blurry text, it just feels off. Luckily, Arc System Works prioritized this error, and we PC folk are now free to use the resolution of our choosing without fear of degrading the quality of interface elements.

As for the rest of the patch, players will find various issues with online stability have been resolved, making for a smoother play experience. Along with the patch notes, Arc System Works noted that they’re still looking into addressing other existing bugs, so we can expect support for this port to continue for the time being.

Source: Steam via IPLAYWINNER

Catch a Slow-Motion Look at Street Fighter V’s Flashy Critical Arts

With the removal of the Ultras introduced in Street Fighter IV, Supers (now known as Critical Arts) are once again in the forefront in Street Fighter V.

In a new video, Tipsy Sparrow helps us get a closer, longer look at these moves by slowing down their animations. This allows us to the amount of detail that the developers actually put into these extensive attacks. This includes almost every launch character with the exception of F.A.N.G thanks to their inclusion in the latest beta,

As a bonus, Tipsy Sparrow also provides a slow-motion version of the infamous Evo Moment #37 parry with Chun-Li and Ryu, so be sure to stick around until the end.

Source: Tipsy Sparrow via EventHubs

Pre-Release Street Fighter V Tournament Streaming Live from Tokyo, Japan

Tonight, a collaborative effort between Capcom, YUBIKEN, and Well Played will bring us some of the earliest competitive Street Fighter V footage straight from Tokyo, Japan. A bracket of 64 players will duke it out in an early build of the upcoming game, featuring every launch character with the exception of F.A.N.G.

While there’s sure to be a ridiculous amount of talent in attendance, some early names we know for sure include KSK, MF|Tonpy, Hagejin, Akimo, YBK|Dashio, and YBK|Santarou.

Unfortunately, we aren’t able to embed the stream directly into this article, but you can check out their live broadcast by following the link below. Please be aware that you will need to set up a free account to tune in, and you may be kicked without a premium membership.

Source: Niconico Live