Killer Instinct Update Adds Shadow Jago, Improved HUD, and More

Killer Instinct’s ver.2.12 update is now upon us, the biggest part of which is the ability to play around with an updated version of Shadow Jago. While previously just Jago with a different, darker skin, Shadow Jago now has his own unique moveset, one that has been described as having “dirtier offense” compared to the regular incarnation.

You can check out Shadow Jago in action in this accompanying trailer.

In addition to the new character, players can expect to make use of an updated HUD that announces reversals and gives more information about combo breakers and lockouts.

Finally, the patch also addresses more than a few general and character-specific bugs. The entire list of changes can be found below.

Killer Instinct ver.2.12 Patch Notes

General Changes

New Features and Improvements

  • Shadow Jago is a real boy now!
  • Game HUD has been updated to display Reversals, a new Lockout Timer, and Combo Breaker/Lockout Strengths.
  • Shadow Lab – Added ability to use Shadow Jago.
  • Renamed Easy difficulty to Beginner.
  • League Backend Improvements.

Bug Fixes

  • Fixed an issue preventing the “Rivaled” achievement from firing off properly for some players. Those affected despite having the complete Season 2 Mural will be awarded with the achievement by looking at the completed Mural again.
  • Fixed an issue where Hisako’s Shadow would attempt specific combos on whiff while in Instinct
  • Fixed a crash that would occur when resuming console from a suspend state while offline
  • Fixed an issue in Spinal’s Command List where his Instinct Mode description was inaccurate
  • Fixed an issue that caused the Reconnect Controller pop up to stay on screen when a controller is disconnected in Character Select
  • Fixed an issue in Practice Mode where the AI would fail to break Shadow Linkers properly

Character Changes

Jago

  • Fixed a bug that let Jago Counter Breaker during the startup of opener->ender Shadow Tigers Fury after a jump in or projectile.

Sabrewulf

  • Fixed a bug that let Sabrewulf Counter Breaker during the startup of opener->ender Shadow Eclipse.

Glacius

  • Fixed an issue preventing his grounded normals from auto correcting on startup, making punishing moves that hit in the front and then land behind artificially difficult.

Thunder

  • Fixed a bug that allowed Thunder to tech throws during the recovery of a whiffed Call of Earth.
  • Fixed a bug that let Thunder Counter Breaker during the startup of opener->ender Shadow Sammamish after a jump in.

Sadira

  • Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Recluse after a jump in or projectile.
  • Fixed an issue that could cause Sadira to become mirrored if she performed a Blade Demon to hit someone from directly underneath.            

Spinal

  • Fixed a bug that let Spinal Counter Breaker during the startup of opener->ender Shadow Skelleport after a jump in or projectile.
  • Fixed a bug that let Spinal generate skulls on whiff from Crouching HP so long as a Crouching HP had just hit an airborne opponent.

Fulgore

  • Decreased the knockback of hits 1 to 4 on Shadow Energy Bolt so that Riptor and Wulf wouldn’t fall out of it when his standing midscreen.
  • Fixed a bug that let Fulgore Counter Breaker during the startup of opener->ender Shadow Cyber Uppercut after a jump in or projectile.

TJ Combo

  • Fixed a bug that let TJ Combo Counter Breaker during the startup of opener->ender Shadow Vortex after a jump in.
  • Fixed a bug that allowed some of Powerline’s followups to autocorrect if they changed sides with the opponent.
  • Fixed a bug that could cause a Lv2 Knee Ender to whiff from longer distances.

Maya

  • Fixed a bug that let Maya Counter Breaker during the startup of opener->ender Shadow Leap Kick after a jump in or projectile.

Kan-Ra

  • Fixed an issue preventing the final two hits of Heavy Whirl Linker from being breakable.

Riptor

  • Fixed a bug preventing Spinal from absorbing Riptor’s fireballs.
  • Fixed a bug preventing Riptor from using Primal Linkers after Manuals.
  • Fixed a bug that could prevent movement or the correct followups from coming out after Shoulder Charge moves if a flame carpet was also hitting or being blocked at that time.

Aganos

  • Fixed a bug where gravity could misbehave after Aganos counter broke during the wall versions of his Ruin specials.
  • Fixed a bug where Aganos could lose armor while in blockstun to certain unblockable attacks.

 Hisako

  • Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Influence after a jump in.
  • Fixed a bug that allowed the version of High Vengeance that you cancel into to also catch lows.

 Cinder

  • Fixed a bug that allowed Cinder to use linkers after Shadow Fission Linker and Shadow Inferno Linker.

ARIA

  • Fixed a bug that let Aria Counter Breaker during the startup of opener->ender Shadow Allegro and Shadow Crescendo.

Source: Ultra-Combo

McFly Demonstrates Some Interesting Kung Lao Setups in Mortal Kombat X

For any Kung Lao mains looking for some new tools to give them an edge in Mortal Kombat X, Elite Tournament Chile’s McFly recently shared a couple of videos you might want to watch.

The first covers a post knockdown setup that’s invulnerable to wakeup attacks. Here, McFly quickly dashes over his floored opponent, setting them up in such a way that he can suck them back into a vortex situation if they try to do anything.

In his second video, McFly demonstrates how players can use stage interactions as a sort of parry to stop an opponent’s reversal attempts and set up combos.

Source: Elite Tournament Chile

GimR Begins His Month of Ryu with a Super Smash Bros. for Wii U Combo Exhibition

Today marks the official launch of GimR’s YouTube channel apart from his work on VGBootCamp. No, his Cloud preview doesn’t count; that was more of a soft launch. Anyway, expecting the perpetual wielder of the 9 hammer to dedicate this initial period to Mr. Game and Watch wouldn’t have been a bad line of thought, but as he promised on Twitter at the end of last month, he’s opted instead to spend December producing Ryu content.

He starts things out today with a combo exhibition that makes use of many of the tools the shoto brings to Super Smash Bros. for Wii U. The footage below is a great place to pick up some ideas for how to make use of Ryu’s moveset, and chances are you’ll be able to pick up one or two things along the way.

And if you didn’t see GimR’s original announcement tweet, we’ve embedded it below. The trailer included is a perfectly goofy homage to an animated sequence that we’ve all seen many, many times before and will certainly continue to see in the future. Be sure to check it out.

Source: GimR

GimR Begins His Month of Ryu with a Super Smash Bros. for Wii U Combo Exhibition

Today marks the official launch of GimR’s YouTube channel apart from his work on VGBootCamp. No, his Cloud preview doesn’t count; that was more of a soft launch. Anyway, expecting the perpetual wielder of the 9 hammer to dedicate this initial period to Mr. Game and Watch wouldn’t have been a bad line of thought, but as he promised on Twitter at the end of last month, he’s opted instead to spend December producing Ryu content.

He starts things out today with a combo exhibition that makes use of many of the tools the shoto brings to Super Smash Bros. for Wii U. The footage below is a great place to pick up some ideas for how to make use of Ryu’s moveset, and chances are you’ll be able to pick up one or two things along the way.

And if you didn’t see GimR’s original announcement tweet, we’ve embedded it below. The trailer included is a perfectly goofy homage to an animated sequence that we’ve all seen many, many times before and will certainly continue to see in the future. Be sure to check it out.

Source: GimR

Pre-Capcom Cup Churning the Butter feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Ultra Street Fighter IV. But instead of just local players getting involved, a ton of international talent is also in town tonight ahead of this weekend’s Capcom Cup.

Some of the competitors you can expect to see include YP|Valmaster, Keoma, Problem X, KAP|Poongko, EG|Justin Wong, l|NuckleDu, RB|Snake Eyez, Strider, CCG|Humanbomb, Alex Myers, Velociraptor, Brenttiscool, Julio, pH|LPN, RZR|Itabashi Zangief, YBK|Dashio, MF|Tonpy, YBK|Shiro, pH|Crackfiend, pH|Kelvin Jeon, and many more.

If you’re interested in seeing what the NorCal cats have up their sleeves as they take on visitors from across the world, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Shaq Fu: A Legend Reborn Trailer Reveals New Developer, Skinhead Character

During his appearance at The Game Awards 2015 earlier tonight, former NBA star Shaquille O’Neal shared the very first trailer for Shaq Fu: A Legend Reborn, the sequel to the 90s fighting game that was successfully crowdfunded last year. Their campaign promised one-on-one competition in addition to the single-player and cooperative modes, but very little was shown after they reached their goal.

In the time since then, the previous developer, Big Deez Productions, has been replaced by Sabre Interactive, who most recently released Halo: The Master Chief Collection on Xbox One. A Legend Reborn has also seen a number of new characters join its ranks, including a woman with probably the largest bust we’ve seen outside of Dead or Alive, a man who apparently sprays opponents with sizzurp (don’t try that at home, kids), and, perhaps most baffling, a skinhead with a huge iron eagle tattooed on his chest.

shaqfu-alegendreborn-char-1-crop

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shaqfu-alegendreborn-char-3-crop

More backstory and a bit of gameplay footage can be found in the trailer below.

Shaq Fu: A Legend Reborn was originally slated to appear on PlayStation 4, Xbox One, Wii U, PlayStation 3, and Xbox 360, but we’ll have to wait and see if that is still in the cards.

Source: IGN via Gematsu

Latest WinnerStaysOn Session Showcases More Street Fighter V

Capcom UK brought Street Fighter V back to the WinnerStaysOn Sessions earlier this week, and this time around they had the help of Tea Mandem, a group that’s been putting out great content for the upcoming game.

With access to the latest build, there was a lot of Laura on display. The newcomer hasn’t been playable outside of events and a recent stress test on PlayStation 4, so this is a chance to see players figuring out what she can do, such as setups with her slow moving projectile.

In addition to Laura, the build also featured returning characters Zangief and Dhalsim. Matches with the latter in particular are interesting, as the players try to come to grips with his greatly changed moveset and floating V-Skill. One in particular sees Dhalsim come up against R. Mika, and the duo proceed to turn the match into something like Marvel vs. Capcom thanks to the presence of assists and what amounts to a flight mode.

Of course, these are just a few of the matches in this nearly three hour long session. You can check them all out in the videos below.

Source: Capcom Fighters

PlayStation Experience Announces Fighting Games Panel with Yoshinori Ono, Katsuhiro Harada, and Seth Killian

PlayStation Experience’s fighting game representation continues to grow with today’s announcement of a special panel dedicated to the competitive genre.

With appearances by Capcom’s Yoshinori Ono, Katsuhiro Harada of Bandai Namco Entertainment, and Radiant Entertainment’s Seth Killian, this roundtable discussion is sure to be an enlightening experience for veterans and casual players alike.

If you want to hear the latest regarding Street Fighter V, Tekken 7, and Rising Thunder’s on-going development as well as each panelists views on the future of fighting games in general, be sure to set aside time to visit Moscone West’s third floor on Saturday, December 5, at 7 PM PST.

Source: PlayStation Blog via NeoGAF

Izumojin Tears Up Ultra Street Fighter IV’s Omega Mode

Ultra Street Fighter IV’s Omega Mode drew some attention when it first arrived on the scene, but as time progressed, it slowly lost whatever small amount of spotlight it stole from its source. That doesn’t mean that the mode has been altogether forgotten, however. In fact, some players still enjoy the wacky antics that Omega provides.

Izumojin recently showed that they still finds this edition exciting with an intense combo exhibition. These are, for all intents and purposes, combo video combos. In the five minutes you’ll spend watching this video, there’s scarcely a shred of practicality to be found, so get ready to witness some things that you’ve probably never seen before.

Source: izumojinX via Javits Arias

Leatherface, Xenomorph, Bo’ Rai Cho, and a Cyborg Hybrid Are Coming to Mortal Kombat X in 2016

While many fighting game fans were waiting for Mortal Kombat X news to drop later tonight, the folks at WB Games Australia apparently couldn’t wait any longer and dropped a reveal trailer for the game’s next Kombat Pack.

As detailed below, The Texas Chainsaw Massacre’s Leatherface, the iconic Xenomorph of the Alien franchise, Bo Rai Cho, and a cyborg hybrid of Sektor, Cyrax, and Smoke will be joining the Mortal Kombat X cast.

Exact dates have yet to be specified, but players can expect these characters to drop periodically throughout 2016. Feel free to let us know what you think in the comments.

Source: WB Games Australia via Perfect Legend