Killer Instinct’s ver.2.12 update is now upon us, the biggest part of which is the ability to play around with an updated version of Shadow Jago. While previously just Jago with a different, darker skin, Shadow Jago now has his own unique moveset, one that has been described as having “dirtier offense” compared to the regular incarnation.
You can check out Shadow Jago in action in this accompanying trailer.
In addition to the new character, players can expect to make use of an updated HUD that announces reversals and gives more information about combo breakers and lockouts.
Finally, the patch also addresses more than a few general and character-specific bugs. The entire list of changes can be found below.
General Changes
New Features and Improvements
- Shadow Jago is a real boy now!
- Game HUD has been updated to display Reversals, a new Lockout Timer, and Combo Breaker/Lockout Strengths.
- Shadow Lab – Added ability to use Shadow Jago.
- Renamed Easy difficulty to Beginner.
- League Backend Improvements.
Bug Fixes
- Fixed an issue preventing the “Rivaled” achievement from firing off properly for some players. Those affected despite having the complete Season 2 Mural will be awarded with the achievement by looking at the completed Mural again.
- Fixed an issue where Hisako’s Shadow would attempt specific combos on whiff while in Instinct
- Fixed a crash that would occur when resuming console from a suspend state while offline
- Fixed an issue in Spinal’s Command List where his Instinct Mode description was inaccurate
- Fixed an issue that caused the Reconnect Controller pop up to stay on screen when a controller is disconnected in Character Select
- Fixed an issue in Practice Mode where the AI would fail to break Shadow Linkers properly
Character Changes
Jago
- Fixed a bug that let Jago Counter Breaker during the startup of opener->ender Shadow Tigers Fury after a jump in or projectile.
Sabrewulf
- Fixed a bug that let Sabrewulf Counter Breaker during the startup of opener->ender Shadow Eclipse.
Glacius
- Fixed an issue preventing his grounded normals from auto correcting on startup, making punishing moves that hit in the front and then land behind artificially difficult.
Thunder
- Fixed a bug that allowed Thunder to tech throws during the recovery of a whiffed Call of Earth.
- Fixed a bug that let Thunder Counter Breaker during the startup of opener->ender Shadow Sammamish after a jump in.
Sadira
- Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Recluse after a jump in or projectile.
- Fixed an issue that could cause Sadira to become mirrored if she performed a Blade Demon to hit someone from directly underneath.
Spinal
- Fixed a bug that let Spinal Counter Breaker during the startup of opener->ender Shadow Skelleport after a jump in or projectile.
- Fixed a bug that let Spinal generate skulls on whiff from Crouching HP so long as a Crouching HP had just hit an airborne opponent.
Fulgore
- Decreased the knockback of hits 1 to 4 on Shadow Energy Bolt so that Riptor and Wulf wouldn’t fall out of it when his standing midscreen.
- Fixed a bug that let Fulgore Counter Breaker during the startup of opener->ender Shadow Cyber Uppercut after a jump in or projectile.
TJ Combo
- Fixed a bug that let TJ Combo Counter Breaker during the startup of opener->ender Shadow Vortex after a jump in.
- Fixed a bug that allowed some of Powerline’s followups to autocorrect if they changed sides with the opponent.
- Fixed a bug that could cause a Lv2 Knee Ender to whiff from longer distances.
Maya
- Fixed a bug that let Maya Counter Breaker during the startup of opener->ender Shadow Leap Kick after a jump in or projectile.
Kan-Ra
- Fixed an issue preventing the final two hits of Heavy Whirl Linker from being breakable.
Riptor
- Fixed a bug preventing Spinal from absorbing Riptor’s fireballs.
- Fixed a bug preventing Riptor from using Primal Linkers after Manuals.
- Fixed a bug that could prevent movement or the correct followups from coming out after Shoulder Charge moves if a flame carpet was also hitting or being blocked at that time.
Aganos
- Fixed a bug where gravity could misbehave after Aganos counter broke during the wall versions of his Ruin specials.
- Fixed a bug where Aganos could lose armor while in blockstun to certain unblockable attacks.
Hisako
- Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Influence after a jump in.
- Fixed a bug that allowed the version of High Vengeance that you cancel into to also catch lows.
Cinder
- Fixed a bug that allowed Cinder to use linkers after Shadow Fission Linker and Shadow Inferno Linker.
ARIA
- Fixed a bug that let Aria Counter Breaker during the startup of opener->ender Shadow Allegro and Shadow Crescendo.
Source: Ultra-Combo



