Killer Instinct World Cup Expands to 32 Players, $30,000 Now Up for Grabs

Over the past year, pretty much every major Killer Instinct tournament was building to something greater: the Killer Instinct World Cup. Organized by the folks at San Antonio’s Ultra Arcade, this circuit was crafted to give fans of the rebooted Xbox One fighter an event similar to Capcom Cup and the tour that precedes it, with all the prestige you would expect of such a tournament.

The bracket was originally capped at sixteen players, decided through immediate qualifiers at events like Evo 2015 and Combo Breaker as well as a ranking system for consistent placers, but yesterday the organizers announced they have expanded the event to include 32 competitors in total. And instead of a $10,000 prize pool, players will be competing for three times that amount thanks to the Killer Instinct Community Fund set up by Microsoft and Iron Galaxy Studios.

But that’s not all! This expansion has opened up four separate last-chance qualifiers to be held the day before the tournament. These brutal, single-elimination brackets will give folks who just missed out on qualifying through other means the chance to break into the finals, so be on the look out for some intense competition ahead of the main event.

Killer Instinct World Cup is scheduled for January 21-20 in San Antonio, Texas. For more details on what this event is bringing to the table, including hiring Combo Breaker’s Rick Thiher as production manager and additional support from “symphonic metal band” Heliosaga, check out the original announcement by following the link below.

Source: Ultra Arcade

Dead or Alive 5 Last Round Cast Goes Trick or Treating in New Halloween Costumes

Back in May, Team NINJA held a contest that gave Dead or Alive 5 Last Round fans to design Halloween-themed costumes for the game. Now, with All Hallows Eve just around the corner, the developers have dropped a brand new trailer highlighting the winning outfits.

These costumes will be available for purchase in Japan for ¥191 (~$1.59 USD) each for PlayStation 3, PlayStation 4, Xbox 360, and ¥200 (~$1.67 USD) for Xbox One. Meanwhile, the complete bundle will go for ¥2,667 (~$22.26 USD) and ¥3,000 (~$25.04 USD), respectively. Prices for the rest of the world have yet to be announced.

On a related note, Team NINJA have noted that this will be the last costume pack for PlayStation 3 and Xbox 360, following up on previous statements that downloadable content would eventually bypass older consoles due to hardware limitations.

Source: Team NINJA via Siliconera

Persona Perfects Kula Diamond in Latest King of Fighters XIII Combo Video

Persona is still hard at work perfecting their King of Fighters XIII combo video collection, which received an update earlier this week with another look at Kula Diamond, who outputs damage in ways that transcend practicality in favor of flashy goodness.

Going into this video, you’re likely expecting plenty of Lay Spin loops, and rightly so; Persona piles on the icy kicks through the use of both Drive Cancels and HD Mode, milking every bit of damage out of the situations presented. Be sure to check out the second combo against Yuri, which manages a stun into a kill without the use of HD Mode.

Source: Persona

Capcom Likely to Reveal Last Street Fighter V Newcomer Within Next Two Months

With all the brouhaha surrounding the reveal of Street Fighter V newcomer Laura Matsuda and Yoshinori Ono’s comments on Alex’s future in the upcoming title, some information was bound to fall through the cracks. One such detail concerned when we should expect to learn the identities of Street Fighter V’s remaining two cast members.

During his presentation at Brazil Game Show, Ono laid out a rough timeline for their future announcements, saying through a translator that the fourth new character will be introduced sometime over the next two months. Looking ahead, Capcom Cup falls well within that window, and as of now that’s the best guess we have to work with.

In addition to the final newcomer, Ono also mentioned that they still have to reveal another returning fighter, but didn’t provide any hints as to when we should expect their unveiling.

Street Fighter V is scheduled to launch for PlayStation 4 and PC sometime next spring.

Source: LESTAT MMOs (tip via NightmareSteam), translation courtesy of Rafael Liberalquino

Add Some Speed and Movement Options to Your Lucas Game in Super Smash Bros. fro Wii U

In a game dominated by speedy, agile characters, those with a slower-than-average run speed and a floaty jump tend not to have much of a place at the higher echelons of competitive play in Super Smash Bros. for Wii U. Lucas sadly finds himself among the slowest of the cast members, but that doesn’t mean that he lacks viability. With some simple tricks, he can hang with the best of them–and not just because of his record hang times.

In the video below from fyazkoSSB, you’ll learn how to step up your Lucas game to be the best protector that Onett could ask for. The video includes tips on how to more quickly reover from air dodges, use Psi Magnet to speed Lucas’ approach while shielding from projectiles, optimize ledge cancels, and much more.

Source: fyazkoSSB via Smash Boards

CEOtaku Looks for Additional Community Support with Mascot Apparel

Much like they did for Community Effort Orlando 2014, CEO Gaming is giving the community the opportunity to support their upcoming anime-only tournament CEOtaku by purchasing one-of-a-kind apparel.

Fans will be able to pick up a shirt or hoodie feature event mascot Shiyo, designed by creator Joelyn “Shunao” Lai and emblazoned with a limited edition gold foil finish for that extra pop.

CEOtaku is scheduled for October 17-18 in Orlando, Florida. Organized with airdashers in mind, the tournament will feature competition in a number of titles, like Guilty Gear, BlazBlue, Persona, Melty Blood, and more, without a Street Fighter in sight. More details can be found through their official website.

Source: Teespring

Xiao Hai, Kazunoko, 801 Strider, Snake Eyez, and More Throw Down in Street Fighter V

Apart from the excellent weekend of competition in games that have already been released, SoCal Regionals 2015 also played host to a very special Street Fighter V exhibition. Made possible by Capcom, the build on display was the most up-to-date the public has seen thus far, with newer fighters like Zangief and Laura ready to be put to the test by event attendees.

In order to make sure the game was demonstrated by some of the best players around, Capcom chose a group of competitors featuring folks like QANBA’s Xiao Hai and Dakou, Kazunoko, PR Balrog of Evil Geniuses, Winterfox’s 801 Strider, and more to test their early skills in the upcoming game. While the eventual champion stuck with Ryu the whole way, there was a good deal of diversity, with Karin getting time to shine alongside newcomers and veterans alike.

If you missed out on seeing this competition live, be sure to check out the archive below. Full results can be found in our coverage hub.

Source: Capcom Fighters

Get Back to Basics with May in Guilty Gear Xrd -SIGN-

2ndState has already put together some impressive tutorials relating to the topics of May’s okizeme and counter-hit combos in Guilty Gear Xrd -SIGN-. These advanced tactic videos, while undeniably helpful, don’t mean much to fledgling dolphin flingers who’ve yet to familiarize themselves with heaving around their anchors.

With that in mind, 2ndState put together a tutorial covering basics for those making their first foray into the world of aerial piracy. The video covers fighting on the ground as well as in the air, throws, overdrives and how to properly use her projectiles.

Source: 2ndState

Ultra Street Fighter IV Remix Mod Puts Omega Mode to Shame

Over the weekend, the team behind the Street Fighter IV Remix mod put the finishing touches on a full release version and set it free for the masses. If this is the first you’re hearing about this project, you should know that the mod brings about plenty of changes to the game as a whole: faster movement, the ability to attack and block right out of a dash, and plenty more. Think the official ‘Omega Mode’ cranked up to eleven.

Apart from general gameplay adjustments, the characters themselves have also seen quite a few changes. After a couple of minutes with Ibuki, I noticed that, for example, her short>forward>roundhouse target combo now launches vertically, she has an EX version of her command run, and her kunai come in much larger groupings.

For more complete details regarding the mod, as well as more examples of the changes that the mod brings, check out the video below. And if you don’t need any more convincing to give it a shot, you can follow this link to grab the it for yourself.

Sources: SF4 Remix, Zeipher Boiga

Pick Up Some Advanced Out of Shield Options in Super Smash Bros. for Wii U

Proper defensive techniques play a major role in securing victory in every fighting game, and Super Smash Bros. for Wii U is no exception. Though it’s shield button seems simple enough, there are actually tons of options players hunkering down behind those bright bubbles have at their disposal. Some, like dodge rolling, spot dodging, jumping, and grabbing require no real knowledge of game systems in order to use at least to some degree of success, but those are far from the only options that players have.

In their latest video, AceStarThe3rd discusses the more advanced ways to drop shield, including out of shield up smash and out of shield up special. As explained in the video, these two options take advantage of pre-jump frames to drop shield. If timed correctly, players can go from a defensive posture to an offensive one in a matter of just a couple of frames.

For a full breakdown on how to perform these attacks as well as some potential uses, be sure to check out the video below.

Source: AceStarThe3rd via Smash Boards