Help YUBIKEN Send KichijojiKEN and Super Santarou Man to Street Grand Battle in France

YUBIKEN has been one of the biggest contributors to the Ultra Street Fighter IV scene as of late. Not only do they produce great videos and regular streams, but they’ve also sent a good number of players abroad to compete.

Now, the Japanese organization wants to fly one of its best players, KichijojiKEN, to the upcoming Street Grand Battle in Lyon, France. Not only does Kichiken want to compete, but he also believes that, if an exhibition match were ever organized between them, he would handily beat Evo 2014 champion Luffy.

Unfortunately, the funds just aren’t there. As such, YUBIKEN is turning to the community for help, and is looking to raise €2,000 for the trip.

If the campaign’s goals are reached, not only will Kichiken fly to France, but YUBIKEN’s “Luffy killer” Super Santarou Man will also tag along in order to give Luffy a chance at a runback after his loss during their exhibition at Evo. However, to earn the chance for the rematch, Luffy must defeat Kichiken first.

But all of this will only happen if YUBIKEN reaches their funding goal. If you feel like helping, you’ll find all the details you need on the campaign page. They sit at €300 at the time of publishing.

Street Grand Battle 2015 is scheduled for November 21-22.  For more information on the event, be sure to check out their official website as well as the trailer we’ve included below.

Source: Yubiken

Ono Comments on Alex’s Future in Street Fighter V

We’ve been bombarded with Street Fighter V character releases lately, but that’s far from a bad thing. In the last two weeks we’ve learned everything we could want to know about Zangief as well as Sean’s older sister, Laura. Since these recent character announcements have been so closely timed, no one expected a new reveal during Capcom’s Street Fighter V panel today at New York Comic Con–and rightly so–but that didn’t stop executive producer Yoshinori Ono from taking the stage and doing what he does best.

Speaking through a translator, Ono proudly drew attention to his head, upon which sat a “dizzy hat” outfitted with a pair of spring supported chickens, and confirmed what we already knew: there would be no news coming today. After the crowd finished reacting with varying degrees of heavy sighs, Ono made it a point to go on–slowly, and I mean slowly–and mention Street Fighter III protagonist Alex by name. It seemed that everyone in the room had much the same reaction as I did, wondering, “Did he just say Alex?”

He did, but not in the context that we hoped. He was simply remarking on the undeniable popularity of the character, saying, “I was made very aware of how much you guys want Alex, so I will definitely take that with me to Japan.” While this is far from confirmation that Alex will eventually be playable, it’s good to know that our desire to see him return isn’t falling on deaf ears.

For the time being, we’ll just have to settle for gazing on the background of the New York City stage to get our Alex fix.

Source: Daniel Vega

Capcom Pro Tour Brazil Streaming Live from São Paulo, Brazil

While SoCal Regionals is going down in North America, South America is getting some Ultra Street Fighter IV Capcom Pro Tour action this weekend as well. Taking place as part of the annual Brazil Game Show in São Paulo, the Capcom Pro Tour Brazil event, like SCR, is a premier tournament, with a qualifying spot for Capcom Cup on the line.

In addition to Brazilian talent like Keoma, SOA|BrenoFighters and Reversal|ChuChu, BrawL|Haitani and FGC|Pepeday will be invading Brazil in hopes of qualifying.

The action starts on Saturday with pools (streamed on the CapcomUnityBR channel), with finals taking place on Monday (streamed on CapcomFighters).

CapcomUnityBR (Pools, Semis)

Watch live video from CapcomUnityBR on www.twitch.tv

CapcomFighters (Finals)

Watch live video from CapcomFighters on www.twitch.tv

Scheduled Start Times

Saturday October 10

Event BRT (Local) EDT PDT GMT Stream
USFIV Pools 10:00 AM 9:00 AM 6:00 AM 1:00 PM CapcomUnityBR
USFIV Top 16 5:00 PM 4:00 PM 1:00 PM 8:00 PM CapcomUnityBR

Monday October 12

Event BRT (Local) EDT PDT GMT Stream
USFIV Top 8 5:00 PM 4:00 PM 1:00 PM 8:00 PM CapcomFighters

Source: Capcom Pro Tour, CapcomUnityBR, CapcomFighters

Burnout Fighter Drops Some Street Fighter V Knowledge for Aspiring R. Mika Players

With all the hype surrounding Laura’s recent (official) reveal, it’s easy to–at least temporarily–forget about the rest of the Street Fighter V cast. But while the rest of the world was trying out the new Brazilian brawler, Burnout Fighter put together some footage for R. Mika, which we’ve embedded below.

The video opens with a section dedicated to the wrestler’s V-Skill, which as you might already know offers a hit of armor while powering up her grabs. What you may have missed, however, is the exact nature of the monologue that Mika regales her opponent with before reaching full power. It seems that she likes to talk about optimal workout routines and how swell pro wrestling is, both of which are far cries from what one might consider hot fire. At any rate, this will hopefully be the only time we hear these speeches in full. If not, well, we’d be wise to not get grabbed.

Burnout Fighter also includes a host interesting uses for Nadeshiko’s assist, which provides plenty of high damage combo options, so check out their video and see what you can learn.

As these techniques all come from the beta, none of them are guaranteed to make it to the final release, so keep that in mind as you watch.

Source: Burnout Fighter

Guilty Gear Crash Course Talks Basic Defense in Guilty Gear Xrd -SIGN-

Novril and the Chemical Lovers team recently uploaded the second video in their Guilty Gear Crash Course series. Their first episode covered basic offensive options in Guilty Gear Xrd -SIGN-, so it only makes sense that the second episode should focus on the defensive side of the same coin.

As in the first tutorial, you’ll see some small comparisons made to Street Fighter with regards to blocking, but the team moves on quickly to discuss Faultless Defense and its uses. It’s good to see that the team drives home just how important proper defense can be, stressing that using Faultless Defense is itself often more important than spending meter to deliver damage to opponents.

If you’ve got friends getting into Guilty Gear, be sure to pass this series along to them to help ease the process.

Source: Novril

LordKnight Explains: Training Mode for Beginner and Intermediate Players

Hi everyone!

If you’ve followed me on Twitter, you know that I’ve been posting long reads on Tuesdays about fighting games. They’ve ranged from how-to guides to strategy and philosophy. This column is a continuation of that.

I want to share my experiences with both new and intermediate players who might be stuck. If you read one of these and think, “Well, that was obvious,” then good! If you take something away from these articles, then that’s good too.

If you have any questions or suggestions for topics, feel free to ask me on Twitter at @LordKnightBB.

1. Combo practice

Combos are integral to modern fighting games, and consistency is key. Generally, I aim for around 95%+ consistency on standard combos, and 70%+ on “hard” stuff. Keep in mind that “hard” is subjective depending on your execution level.

If you’re trying to learn something difficult or unusual, practicing a lot is good, but give yourself a breather every once in a while. Give your hands time to recover and ingrain what you’ve practiced. For example, when I picked up Valkenhayn in BlazBlue: Chronophantasma EXTEND, I couldn’t do his wolf 5C > wolf 5C, which is pretty much necessary to play him. When I did grind combos, I’d always dedicate an arbitrary amount of time (let’s say, an hour or so) to work on this specific motion, and no more. I try to allocate a specific amount of time because, personally, if I don’t get something after practicing it in one sitting for a while, I get frustrated. Basically, include breaks in your practice time so that you don’t burn out.

Finally, consider your combo selection. The “goal” of combos can vary depending on the game, but generally your priority is to maximize damage while maintaining an advantageous position. If your game has a burst, you can try to explore more burst safe routes as well.

2. Matchup Strategy Development

Perfecting and practicing setplay

I personally spend a ton of time doing this. You should know exactly what to do against every character when you knock them down and what options they have to defend against you. This is a highly advantageous situation for you, and you should try to maximize your return as much as possible. Depending on the character you’re playing, you might not get mixup per se, but you should be able to establish a safe offense. If you don’t know what to do, you should definitely take the time to figure it out.

Move, hitbox exploration

This may sound simple, but it actually takes time and has many variables. At the beginning, you want to get familiar and comfortable with your character’s moveset. As fighting game players, we’re quick to identify uses for attacks and label them as useful or useless, but as time goes on, a move can evolve.

Depending on the game, you can test your moves against different universal defensive options, how different system mechanics work against each other, etc. For example, in Arc System Works games, I always try to find ways to make my opponent’s Counter Assault (or Dead Angle, or Alpha Counter, or whatever) whiff using an attack instead of hard baiting.

3. General problem solving

I spend a lot of time on this as well. This ties into matchup strategy development, but sometimes, as soon as a set of online matches are over, I’ll go straight into training mode to try to replicate what happened and flesh out potential responses. I know that training mode varies by game, but there’s (probably) a way to replicate the situation. If there’s something you don’t know how to do, ask someone for help! Don’t be afraid to reach out to other players to get an explanation on how to do things. It’s much better than half-assing your recording and getting answers that are essentially wrong.

This also ties into experimentation. In my mind, “matchup strategy development” and “general problem solving” are a little separate. So, when I’m trying to solve a problem, sometimes I’ll try really unusual things to see whether or not it will work. As in, when you’re trying to solve a problem, it’s kind of easier to “experiment” than just going in and messing around (although there’s nothing wrong with that).

Finally, I want to add that while you can’t practice neutral alone, you can definitely use training mode to find answers to specific neutral tools. This is kind of simple process: you play, you have a problem against X ground normal or jump-in, you go to training mode to figure out how to respond if your initial response doesn’t work, repeat.

Editor’s note: Some of you may notice that this is a slight adaptation of Steve’s recent piece on how to best utilize training mode, which he has chosen to provide an idea of the areas he’ll cover in his ongoing column. Feel free to let us know what you think in the comments and be on the look out for more in the near future.

 

SoCal Regionals 2015 Day 1 Streaming Live from Ontario, California

It’s been a long road, but Southern California’s premier fighting game tournament is finally happening this weekend. Brought to you by Level|Up Series, SoCal Regionals 2015 brings together players from the West Coast and beyond for some good old competition in a huge list of titles.

Tournament Line-up

On top of the above are playable versions of Nitroplus Blasterz: Heroines Infinite Duel and Street Fighter V, plus a few special events, including the $1000 Rising Thunder invitational and an Ultimate Marvel vs. Capcom 3 exhibition between KIT|Cloud805 vs. BE|Takumi.

In addition to the expect strong representation from the West Coast, a few international players will be joining the action, including MCZ|Mago, EG|Momochi, EG|Choco, RB|Bonchan, RZR|Fuudo, BE|Takumi, Kazunoko and Reiketsu of Japan; QANBA.DouYu}Xiaohai and QANBA.DouYu|Dakou of China; Misterio of Chile; and CCG|Air of Canada. Check Level|Up’s Challonge page for brackets.

Four streams will be bringing you the competition live as it happens. Level|Up will be providing the main and secondary streams, while Jyosua will be streaming the anime titles and Capcom Fighters will be exclusively covering the USFIV singles tournament.

LevelUpLive

Watch live video from LevelUpLive on www.twitch.tv

LevelUpLive2

Watch live video from LevelUpLive2 on www.twitch.tv

CapcomFighters

Watch live video from CapcomFighters on www.twitch.tv

Jyosua

Watch live video from Jyosua on www.twitch.tv

Schedule

Friday October 9

Event PDT (Local) EDT GMT Stream
P4AU Pools 10:00 AM 1:00 PM 5:00 PM Jyosua
UMC3 3on3 11:00 AM 2:00 PM 6:00 PM LevelUpLive2
USFIV 3on3 12:00 PM 3:00 PM 6:00 PM LevelUpLive
DFC Pools 2:00 PM 5:00 PM 9:00 PM Jyosua
UMVC3 Pools 4:00 PM 7:00 PM 11:00 PM LevelUpLive
P4AU Top 8 4:00 PM 7:00 PM 11:00 PM Jyosua
DFC Top 8 6:00 PM 9:00 PM 1:00 AM (Sat) Jyosua
SG Top 8 8:00 PM 11:00 PM 3:00 AM (Sat) LevelUpLive2
RT Exhibition 8:00 PM 11:00 PM 3:00 AM (Sat) LevelUpLive
Cloud805 vs. Takumi 9:00 PM 12:00 AM (Sat) 4:00 AM (Sat) LevelUpLive

Saturday October 10

Event PDT (Local) EDT GMT Stream
MKX Pools 10:00 AM 1:00 PM 5:00 PM LevelUpLive
USFIV Pools 10:00 AM 1:00 PM 5:00 PM CapcomFighters
UNIEL, BBCPEX,
GGXrd Pools
10:00 AM 1:00 PM 5:00 PM Jyosua
SSBM, SSBWiiU Pools 4:00 PM 7:00 PM 11:00 PM LevelUpLive2
MKX Semis 6:00 PM 9:00 PM 1:00 AM (Sun) LevelUpLive
USFIV Semis 6:00 PM 9:00 PM 1:00 AM (Sun) CapcomFighters
KI Top 8 8:00 PM 11:00 PM 3:00 AM (Sun) LevelUpLive

Sunday October 11

Event PDT (Local) EDT GMT Stream
GGXrd Top 8 10:00 AM 1:00 PM 5:00 PM LevelUpLive
TTT2 Top 8 10:00 AM 1:00 PM 5:00 PM LevelUpLive2
GGXX, EXVS Pools 10:00 AM 1:00 PM 5:00 PM Jyosua
UMVC3 Top 8 12:00 PM 3:00 PM 7:00 PM LevelUpLive
DOA5LR Top 8 12:00 PM 3:00 PM 7:00 PM LevelUpLive2
GGXX Top 8 12:00 PM 3:00 PM 7:00 PM Jyosua
MKX Top 8 2:00 PM 5:00 PM 9:00 PM LevelUpLive
KOF XIII Top 8 2:00 PM 5:00 PM 9:00 PM LevelUpLive2
EXVS Top 8 2:00 PM 5:00 PM 9:00 PM Jyosua
USFIV Top 8 4:00 PM 7:00 PM 11:00 PM CapcomFighters
SSBWiiU Top 8 4:00 PM 7:00 PM 11:00 PM LevelUpLive2
UNIEL Top 8 4:00 PM 7:00 PM 11:00 PM Jyosua
SSBM Top 8 6:00 PM 9:00 PM 1:00 AM (Mon) LevelUpLive2
BBCPEX Top 8 6:00 PM 9:00 PM 1:00 AM (Mon) Jyosua

Sources: SoCal Regionals, Kakuge Checker, LevelUpLive, LevelUpLive2, Jyosua, Capcom Fighters

Street Fighter V’s Laura Brings the Shock and Awe with Her Moves

If you haven’t had enough info on Street Fighter V newcomer Laura, Japanese site 4Gamer has even more. Below you’ll find the profile for the sexy Brazilian along with a bit of more detail on her moveset.

sfv-laura-4gamer-01

From 4Gamer:

Laura, the third newcomer to the Street Fighter series, joins the battle! This Brazilian female takes the opponent’s breath away with her looks and abundance of Jiu-Jitsu and electric techniques!

Laura, Passion Dancing on the Heat Wave

sfv-laura-4gamer-02

Laura is a free-spirited, thrill-seeking personality. She’s an expert in her own style of Matsuda Jiu-Jitsu. She quickly rushes down her opponents and immobilizes them with her signature holds.

Weight: 175 cm
Height: 72 kg
Job/Affiliation: Sean’s older sister/Matsuda Jiu-Jitsu martial artist
Likes: Her younger brother, meat, fights

V-Trigger: Baribari Spark (Spark Show)

As the name suggests, Laura’s hands become covered in electricity. Her V-Skill gains electric properties and Thunder Clap gains increased range.

sfv-laura-4gamer-03

V-Skill: Volty Line

A splash kick attack. With directional input she dashes forward or back, then unleashes the attack. If you release the buttons she simply executes the step, making it a good way to shake up the opponent.

sfv-laura-4gamer-04

Special Move: Bolt Charge

An elbow rush attack whose properties change greatly based on the button strength used. The M version of Bolt Charge branches into Split River or Rodeo Break on hit. It’s highly damaging, so be sure to incorporate the move in combos.

sfv-laura-4gamer-05

sfv-laura-4gamer-06

Split River

sfv-laura-4gamer-07

Rodeo Break

Special Move: Thunder Clap

Laura releases a current of electricity from both hands. Charging the attack increases the range and duration of the projectile. On defense you can use it as a defensive wall, while on offense you can use it in combination with other moves, giving it great utility.

sfv-laura-4gamer-08

Critical Art: Inazuma Spin Hold

Laura grabs the opponent and executes a high-speed electric shock roll! It’s a crazy move that crowds the stage as she rolls about.

sfv-laura-4gamer-09

sfv-laura-4gamer-10

Street Fighter V arrives on PlayStation 4 and PC in Spring 2016.

Source: 4Gamer

My Smash Corner Explores Kirby’s Hat Combos in Super Smash Bros. for Wii U

Kirby brings an undeniably unique set of moves to Super Smash Bros. for Wii U. On top of having a full set of his own attacks, Dreamland’s puffy pink patriot excels in turning his opponent’s neutral special against them. This makes for some interesting situations, and finds more use in some matches than others–looking at you, Rosalina. If you’re fond of donning match-specific fashion trends, My Smash Corner’s newest video will be right up your alley.

On top of sharing combo options for each hat, as well as setups (where available) My Smash Corner has ranked them in order of usefulness so all you Kirby mains out there can pick up the most important ones first. Since it doesn’t matter how much hat-based knowledge a Kirby player possesses if they don’t have a way to get the hat in the first place, the video also includes some setups for landing that initial Inhale as well.

Source: My Smash Corner

Street Fighter V’s Laura Shines in This Early Gameplay Footage

After being inadvertently leaked twice, Street Fighter V’s Laura Matsuda has now officially been revealed to the world.  The older sister of Street Fighter III’s Sean shocks and awes her opponents with a combination of quick grapples and electric attacks. Fans attending Brazil Game Show and New York Comic Con have taken the time to record some off screen footage of the Matsuda heir.

First up, we have a video from Gabriel Simonetti. In his video, Gabriel goes over Laura’s moveset, doing his best to demonstrate them for the camera.

Buttons and specials in a vacuum only mean so much, so next up, we have a couple of videos showing Laura bringing the pain against opponents in actual matches. The first video, by Shack 462, features Laura going up against another heir, the Kanzuki-ryu’s Karin.

In this second bit of match footage, from SClawww, Laura takes on the strongest woman in the world, Chun-Li.

Match footage and move breakdowns are great to see this early on, but if you fancy yourself a Street Fighter fashion aficionado, you’d probably love to see Laura’s second player costume color in action. This video shows exactly that in a lengthy over-the-shoulder shot.

Do note that this is the first time these players are trying her out, so the level of gameplay is still quite rough around the edges.

Source: Gabriel Simonetti, Shack 462, Clawww and PSX Brasil via Ivan C.