Ryu’s V-Trigger Gives Punches Additional Stun in Street Fighter V

Over the past few days, Capcom’s continuing work to improve the Street Fighter V beta has had some very visible effects in the form of an update to the client and various stress tests to make sure its ready for public consumption. While these tests have been internal, that hasn’t stopped eager fans from accessing the game with determination and a little bit of luck.

As you would guess, this has resulted in more Street Fighter V footage making its way online, some of it pretty informative. One such video comes to us from east coast competitor Spab Rog, who demonstrates the additional stun damage Ryu’s punch normals deal out when his V-Trigger, Denjin Renki, is activated.

We’ve known for some time that Denjin mode affects Ryu’s specials in various ways, but this extra feature may have gone unnoticed by the community at large. Unfortunately, we’ll have to wait for the beta to open officially until any concrete applications are discovered, but feel free to let us know what you think in the comments.

Source: Spab Rog

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

Could Ingrid Appear in Street Fighter V? Capcom Teases the Goddess’ Return

Although she’s only had playable appearances in Capcom Fighting Jam and Street Fighter Alpha 3 MAX, Ingrid made such an impact on legions of Street Fighter fans that she continues to find her way into conversations even today. With a new title on the way, the floodgates of speculation have been opened wide once again, and an official acknowledgement of this discussion is sure to turn that into a tidal wave.

Earlier today, the official Street Fighter account on Twitter shared a piece of Ingrid fanart with a rather cryptic caption, saying that “only time will tell” if we see her appear again. With Street Fighter V being the only publicly known fighting game project on Capcom’s itinerary at this point in time, one could likely assume they are pointing towards a return for the goddess in that title.

Originally designed by Capcom Fighting Jam director Hidetoshi “Neo_G” Ishizawa in the early 2000s, Ingrid remains a highly mysterious figure in the Street Fighter universe. Apart from her playable appearances, she also made a cameo in UDON Entertaiment’s Street Fighter x Tekken comic and was at one point scheduled to be part of the Tatsunoko vs. Capcom roster.

Could Ingrid show up in Street Fighter V? It’s way too early to tell, but this response from Capcom will surely provide more hope to fans awaiting her return. Let us know what you think in the comments.

Source: Street Fighter, tip via NightmareSteam

Northeast Championships 16 Dates May Change to Avoid Capcom Cup Conflict

The initial Capcom Cup scheduling announcement may have been exciting for may members of the fighting game community, but it carried with it some poor consequences for others, namely those on the east coast. Due to its new affiliation with PlayStation Experience, this year’s Capcom Cup has landed on December 6, coinciding with Northeast Championships 16’s own finals day.

While obviously not a malicious move on Capcom’s part, this issue created a murmur throughout the scene regarding how this would affect Northeast Championships, so much so that organizer Eric “Big E” Small is contemplating shifting the dates of his event to bypass the conflict.

According to a recent Facebook post, Small is looking at the weekends of November 27 (right after Thanksgiving) and December 11 as possible backups, but wants feedback from the community before making a final decision. “Please keep it [real],” he mentions in the quick message. “I’m asking everyone cause you guys and girls make my events happen.”

If you have a stake in this matter and want to provide your opinion, be sure to visit the original post.

Northeast Championships 16 is set to provide over $10,000 in pot bonuses across seven separate games. More details can be found here.

Source: Big E Gaming

Northeast Championships 16 Dates May Change to Avoid Capcom Cup Conflict

The initial Capcom Cup scheduling announcement may have been exciting for may members of the fighting game community, but it carried with it some poor consequences for others, namely those on the east coast. Due to its new affiliation with PlayStation Experience, this year’s Capcom Cup has landed on December 6, coinciding with Northeast Championships 16’s own finals day.

While obviously not a malicious move on Capcom’s part, this issue created a murmur throughout the scene regarding how this would affect Northeast Championships, so much so that organizer Eric “Big E” Small is contemplating shifting the dates of his event to bypass the conflict.

According to a recent Facebook post, Small is looking at the weekends of November 27 (right after Thanksgiving) and December 11 as possible backups, but wants feedback from the community before making a final decision. “Please keep it [real],” he mentions in the quick message. “I’m asking everyone cause you guys and girls make my events happen.”

If you have a stake in this matter and want to provide your opinion, be sure to visit the original post.

Northeast Championships 16 is set to provide over $10,000 in pot bonuses across seven separate games. More details can be found here.

Source: Big E Gaming

Scope Out the Competition Heading to Taipei for Taiwan Fighter Major 2015 This Weekend

This weekend, the Capcom Pro Tour action moves on to the city of Taipei in Taiwan. While not as populous as other regions, the island nation is home to some of the best Ultra Street Fighter IV players on the planet, including AVerMedia’s Gamerbee and Razer’s RB.

To help people get hype for the event, Beast of the East has released a new trailer that highlights some of the players flying in from various locales to challenge the local powerhouses. Spectators can expect to see high-level competitors like Razer’s Xian and Itabashi Zangief; Chuan from Malaysia; China’s Dark Jiewa; Humanbomb of Canada Cup Gaming; Hong Kong’s Codynp; Shiro and Kim1234 of YUBIKEN; the United States’ Sketch and MillerTime; a Japanese contingent including Misse, Tonpy, KoujiKOG, Reiketsu, KOK, Gonzales; and many more.

Taiwan Fighter Major 2015 is scheduled for August 22. You’ll be able to catch all the action live courtesy of Capcom Fighters.

Source: Beast of the East

Benimaru and Vice Reach Their Final Forms in Persona’s Latest King of Fighters XIII Combo Videos

If you’ve been following Persona Entertainment’s King of Fighters XIII combo videos for a while, you know that they’re fond not only of creating combo videos laden with devastating strings, but also going back and making adjustments to those strings in the future. These adjustments tend to squeeze just a little bit more damage out of the already impressive options presented in previous videos, but any improvements are welcome, no matter how slight they may be.

In their latest pair of videos, Persona revisits Benimaru Nikaido and Vice to spout some stylish lightning and show off sick shoulder tattoo Max Cancels. As with any of their videos, you can expect to see plenty of maximum damage options which include plenty of combos that kill opponents outright.

Source: Persona

Second Round of BlazBlue: Central Fiction Location Testing Coming Later This Month

After holding their first BlazBlue: Central Fiction location tests just a week after announcing the game, Arc System Works is ready to give fans another look later this month. According to details from Famitsu, the developers have planned public demonstrations at various locations in Japan over the weekend of August 28.

Much like the previous round, these location tests will serve as a great opportunity for competitors to test out newcomers Naoto Kurogane (pictured above) and Hibiki Kohaku as well as the updated gameplay mechanics appearing in Central Fiction for the first time.

A full list of host arcades can be found below.

  • Taito Station South Shinjuku (Tokyo)
  • Taito Station Nihonbashi (Osaka)
  • Taito Station Fukuokatenjin (Fukuoka)
  • Taito Station Osu (Nagoya)
  • Taito Station Sendai Clis Road (Sendai)

BlazBlue: Central Fiction is scheduled to launch in arcades this winter. In the meantime, feel free to check out more details on its additions and gameplay footage from the first stage of location testing.

Source: Famitsu via IPLAYWINNER