Dengeki Bunko FIGHTING CLIMAX May Arrive in North America on August 25

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As we previously reported, Sega is set to bring Dengeki Bunko FIGHTING CLIMAX to North America this year, but new details added to the title’s GameStop listing may provide a clearer indication of when fans in the west will get their hands on it.

Apparently, this French-Bread developed property is scheduled to launch on August 25. This lines up with both the normal video game release scheduled as well as earlier reports that FIGHTING CLIMAX would arrive sometime in the summer. The title originally appeared on PlayStation 3 and PlayStation Vita in Japan on November 13.

FIGHTING CLIMAX mixes together characters from various light novels published under the Dengeki Bunko imprint. With sources like Sword Art Online, Accel World, Durarara!!, and Oreimo, all of which now have anime adaptations, there’s sure to be a ton of draw for both hardcore fighting fans and casual players alike.

At this point in time, there is little official word to corroborate this information, but much larger spoilers have come from online listings in the past. Stay tuned for an update should we hear from Sega themselves on this matter.

Source: GameStop, special thanks to Tsuntenshi for bringing this to our attention.

Capcom Looking to Encourage Offensive Play in Street Fighter V

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As the first major showing for Street Fighter V, Capcom spent last week’s E3 2015 conference talking up their product to a variety of publications. The folks at Dengeki Online recently caught up with producers Tomoaki Ayano and Koichi Sugiyama to pick their brains about the next installment of the classic fighting franchise, and learned some pretty insightful things on their goals for the title.

Everything going into Street Fighter V at the moment has been put there to accentuate the individuality of each character. Because V-Skills don’t expend any meter, they can be used to further set someone like M. Bison and his iconic Psycho Power apart from the other members of the cast. Much of the dictator’s design has been reworked for this new installment to highlight that aspect of his background, and the rest of the roster, too, has some piece of themselves boosted to give them more personality.

That being said, players can also personally add to that uniqueness with the way they play. Using V-Gauge for something like extending combos or keeping it stored to bust out a V-Reversal at an opportune moment all depends on how a competitor approaches certain situations, and each character appears to have numerous options that will be handy for a variety of playstyles.

As for how they’ve chosen the current crop of characters, the producers mentioned that they have tried to find a good balance between mainstays–like Ryu and Chun-Li–and those that didn’t appear in Street Fighter IV. So far, that’s led to the return of Charlie Nash and Birdie, and we may see more surprises down the line. Don’t expect a cast as large as Ultra Street Fighter IV, however; while they are considering community popularity as they choose characters, Capcom is also taking the game’s competitive aspects into account and trying not to overwhelm players with too many choices.

Although Street Fighter V currently appears to run at the same speed as its predecessor, many have noted that the title simply feels faster, and that’s no coincidence. According to Ayano and Sugiyama, increasing the upcoming title’s tempo is one of their main goals, and one of the ways they’ve done so is to put emphasis on offensive play. This can be seen in the higher damage output as well as input changes for moves like Sonic Boom, which is now a quarter-circle motion instead of a charge.

Finally, they said Capcom has no plans to hold arcade location tests at this point in time. While this doesn’t rule out the possibility of an arcade version being released, they are content to hold a closed beta in Japan in order to gain feedback from the community as well as test their proprietary ‘Kagemusha’ netcode and server load.

Street Fighter V is scheduled to launch sometime in spring of next year. If you speak Japanese, you can check out the entirety of Dengeki’s interview here.

Source: Dengeki via Jun-ichi11, translations courtesy of USD

Capcom Looking to Encourage Offensive Play in Street Fighter V

sfv-nashchunli-sonicboom-622-crop

As the first major showing for Street Fighter V, Capcom spent last week’s E3 2015 conference talking up their product to a variety of publications. The folks at Dengeki Online recently caught up with producers Tomoaki Ayano and Koichi Sugiyama to pick their brains about the next installment of the classic fighting franchise, and learned some pretty insightful things on their goals for the title.

Everything going into Street Fighter V at the moment has been put there to accentuate the individuality of each character. Because V-Skills don’t expend any meter, they can be used to further set someone like M. Bison and his iconic Psycho Power apart from the other members of the cast. Much of the dictator’s design has been reworked for this new installment to highlight that aspect of his background, and the rest of the roster, too, has some piece of themselves boosted to give them more personality.

That being said, players can also personally add to that uniqueness with the way they play. Using V-Gauge for something like extending combos or keeping it stored to bust out a V-Reversal at an opportune moment all depends on how a competitor approaches certain situations, and each character appears to have numerous options that will be handy for a variety of playstyles.

As for how they’ve chosen the current crop of characters, the producers mentioned that they have tried to find a good balance between mainstays–like Ryu and Chun-Li–and those that didn’t appear in Street Fighter IV. So far, that’s led to the return of Charlie Nash and Birdie, and we may see more surprises down the line. Don’t expect a cast as large as Ultra Street Fighter IV, however; while they are considering community popularity as they choose characters, Capcom is also taking the game’s competitive aspects into account and trying not to overwhelm players with too many choices.

Although Street Fighter V currently appears to run at the same speed as its predecessor, many have noted that the title simply feels faster, and that’s no coincidence. According to Ayano and Sugiyama, increasing the upcoming title’s tempo is one of their main goals, and one of the ways they’ve done so is to put emphasis on offensive play. This can be seen in the higher damage output as well as input changes for moves like Sonic Boom, which is now a quarter-circle motion instead of a charge.

Finally, they said Capcom has no plans to hold arcade location tests at this point in time. While this doesn’t rule out the possibility of an arcade version being released, they are content to hold a closed beta in Japan in order to gain feedback from the community as well as test their proprietary ‘Kagemusha’ netcode and server load.

Street Fighter V is scheduled to launch sometime in spring of next year. If you speak Japanese, you can check out the entirety of Dengeki’s interview here.

Source: Dengeki via Jun-ichi11, translations courtesy of USD

SBphiloz4 Gets Flashy with Zero Suit Samus in Super Smash Bros. for Wii U

Thanks to her neutral and down specials, down smash, and down throw, Zero Suit Samus has a host of simple setup options that new players can pick up right away. Once the basics have been mastered, there’s plenty of room to get creative with these tools while mixing in the rest of her kit to dispose of opponents.

In the video below from SBphiloz4, you’ll find a lengthy collection of some of the most stylish Zero Suit Samus kills possible. There are plenty of stage spikes, amazing down smash follow-ups, SD down air kills, and plenty more.

If you’re a ZSS fan, or just love seeing Smash at its flashiest, you won’t want to miss this video.

Source: SBphiloz4

Global Talent Takes Part in Street Fighter V’s First Team Tournament at E3 2015

Last week, we learned quite a bit about Street Fighter V, from its various gameplay mechanics to the inclusion of Cammy and Birdie. Fortunately, Capcom didn’t take long to provide the community with high-level play.

In addition to random single-elimination brackets for attendees, the developers held two special tournaments featuring some of the strongest Street Fighter players in the world, allowing global powerhouses the opportunity to put the upcoming game through its paces and show us what its new systems are currently capable of. With names like Daigo Umehara, Tokido, Justin Wong, Ricki Ortiz, Momochi, and Xian in attendance, there was no doubt we were in store for something special, and that’s exactly what we got.

The first of these competitions, a tournament that split players into teams representing their major sponsors, gave us our first glimpse at what Street Fighter V has in store for our scene, and now you can catch replays if you happened to miss out on watching it live. Check out the footage Capcom has provided below, alongside community manager Peter “Combofiend” Rosas running a personal kumite, and let us know what you think.

Source: Capcom Fighters

 

Fawwaz Flame Kicks to Victory in Ultra Street Fighter IV

SRKUW|Fawwaz is no stranger to top level play. In the last year, he has taken his C. Viper into the top ten for Ultra Street Fighter IV at three major events, including a seventh place finish at Northwest Majors 7 and a ninth place finish at Hadocon VI. With such recent success, it’s exciting to see this player featured in Olympic Gaming’s weekly spotlight.

The matches highlighted below feature the top-level technical play that you’ve likely come to expect from any C. Viper worth their salt, and the opponents are also of a remarkably high caliber, including CCG|Air’s Poison, UG|Flash House’s Blanka, and AG|Native Impact’s T. Hawk.

As always, you can hit up the video’s description to learn more about the highlighted player.

Source: Olympic Gaming

Learn More About Doctor Strange’s Hitboxes in Ultimate Marvel vs. Capcom 3

There’s no shortage of Doctor Strange technology floating around the internet. Whether looking for help building a team around him, creating stylish ways for him to get his corner loops rolling, or any number of other strategies for the master of the arcane, players have plenty of places to turn.

But when it comes to hitboxes and hurtboxes, getting all of the information in one succinct package has only recently become an option thanks to this new video from e mc. This guide was released to show the world the secrets behind the Impact Palm, as well as the rest of Strange’s set of moves including his normals, hypers, and everything in between.

If you’ve been looking for ways around Strange’s projectiles, or just want a better idea of his general effective range, this guide is sure to help.

Source: e mc

Ryu Brings a Little Bit of Street Fighter III to the World of Super Smash Bros. for Wii U

Ryu has been a member of the Super Smash Bros. for Wii U cast for just over a week now, and his impact on the game has been rather impressive. On top of bringing his signature attacks complete with their classic inputs to the franchise, it looks like he’s also equipped with a parry reminiscent of Street Fighter III to help him combat the forces of the Mushroom Kingdom.

Cursory testing shows that this parry animation seems to play whenever Ryu would have performed a Power Shield, and it leaves him in an advantageous state from which he can perform an attack of his choosing. While it’s still unclear exactly how much frame advantage this parry affords the wandering warrior, you’ll see in the footage below that it looks to be quite significant.

Does this mean that we’ll be seeing a Smash version of the famed Evo Moment #37? Probably not, but anything is possible.

Source: TAGD Media

Tougeki Champion Yuu Shares His Personal Tekken 7 Character Rankings

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Tekken 7 landed in arcades just a few short months ago, and that’s given longtime competitors the chance to see what it’s all about. Of course, just like every new game, folks are going to provide their thoughts on how the cast shakes out in high-level play, and one well-known name in particular recently came forward to share his opinion.

Yuu, a strong Feng player who won Tougeki’s Tekken 5: Dark Resurrection tournament with No Respect teammates Sho and Jiro in 2006, has provided frequent updates on his time with Tekken 7 through a personal blog. One of the most recent entries has to do with a personal tier list, showing how he thinks the game’s individual characters stack up against one another.

There’s definitely a few things to keep in mind here. Tier lists, in and of themselves, can be highly subjective, especially without input from a wide variety of players. The following data is entirely influenced by Yuu, who may have his own specific ideas of what makes someone strong depending on his personal playstyle, the character he uses, and numerous other factors.

That being said, we haven’t seen a torrent of this kind of information spread out from Japan since Tekken 7 launched in March, and it’s interesting see what someone of Yuu’s skill level thinks of the cast’s interesting collection of newcomers and veterans. Give his tier list a look below, courtesy of translations by Avoiding the Puddle’s Flying Wonkey, and let us know what you think of his analysis.

Please not that characters are not individually ranked within tiers.

S Shaheen, Kazuya, Marshall Law, Jack-7, Feng Wei, Devil Jin
A+ Josie Rizal, Ling Xiaoyu, Jin Kazama, Dragunov, Claudio, King
A Lili, Alisa, Paul, Bryan, Hwoarang, Leo, Asuka, Heihachi
A- Kazumi Mishima, Yoshimitsu, Lars, Steve, Katarina
B Lucky Chloe, Gigas

Source: Yuu via Avoiding the Puddle

Brush Up on Some Corner Fireball Strategies in Ultra Street Fighter IV

Today, proficient tutorial creator Bafael has graced us with yet another Ultra Street Fighter IV primer, this time going over some of the finer details of how fireballs interact in the corner.

While other attacks may push the user away from a cornered opponent, fireballs don’t. This means that most are punishable, but due to the general safety of their EX versions, this can lead to some interest combos should you find yourself in that situation. Some even open up guaranteed chip opportunities if the opponent’s health is low enough.

In the video below, Bafael covers a number of these combos, which include options for Dan, Juri, Dee Jay, Guile, Poison, Rose, and more. Those of you with a ton of Street Fighter experience will likely find some of these a little beneath your expertise, but much like Bafael’s previous efforts, it’s sure to help both novices and mid-level players add some more information to their memory banks.

Source: Bafael