Rush Hour Smash Demonstrates What Ryu Can Do in Super Smash Bros. for Wii U

While we know all about Ryu’s ability to make his special moves stronger in Super Smash Bros. for Wii U and 3DS by using his traditional Street Fighter motions, all that means nothing if it can’t be applied in game. Thankfully, the folks over at Rush Hour Smash have put together this video demonstrating Ryu’s overall gameplay.

The video focuses mostly on combos and setups for Ryu. These include a combination of simple hit confirms from his crouching normals (just like in any Street Fighter game) and Focus crumple setups that would be at home in Street Fighter IV. A good number of the combos do pretty decent damage, with the longer ones topping out at over 60%.

Give the video below a spin and see if you can find the answer in the heart of battle.

Source: Rush Hour Smash, thanks to IPT.Icyie for the tip

 

 

Capcom UK Breaks Down Birdie’s Background in Latest Episode of The World Warriors

By now, you’ve surely heard that Cammy and Birdie have found a home among Street Fighter V’s growing roster. While Cammy’s inclusion comes as little surprise, many fans of the series–myself included–expected anyone but Birdie to be announced alongside her. It’s easy to understand this announcement coming as a surprise, too, as we haven’t heard anything from Birdie in nearly two decades–a period that he seems to have dedicated to devouring everything that he could get his hands on.

As part of their running series, “The World Warriors,” Capcom UK released a breakdown of Birdie’s history within the Street Fighter universe. This includes details about everything from his Saturday Night Slam Masters ties to his involvement with Shadowloo. If you’re looking to learn more about the chain-toting fighter, this video is a great place to get started.

For a full breakdown of Birdie’s gameplay in Street Fighter V, be sure to check out Zerochan’s hands-on coverage.

Source: Capcom UK

Sanwa’s Super Street Fighter II Turbo Defeated Series Arcade Parts Coming Exclusively to Arcade Shock

Last year, Arcade Shock released a series of special Street Fighter III: 3rd Strike themed arcade buttons and balltops from Sanwa Denshi, and now they’re back with yet another series from the popular Japanese manufacturer.

The new parts, however, come with a bit of a twist by showcasing the defeat portraits of the Super Street Fighter II Turbo cast. Instead of the normally beautiful art they pull ideas from, each of theses balltops and push buttons come with the bruised and bloodied mugs of one of the world warriors. According to Arcade Shock, these parts represent the fact that life isn’t always about winning but also about the experience that we gain from defeat and the lessons that we learn from it.

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Sanwa’s Super Street Fighter II Turbo Defeated series will be available for pre-order through Arcade Shock starting July 1, and will ship sometime after Evolution 2015. If you’ll be in attendance, you can pick them up straight from the company’s booth.

Source: Arcade Shock

Catch All of Capcom’s Street Fighter V Action Live from E3 2015

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Now that most of the major news is out of the way concerning Street Fighter V, we can jump into the meat of the experience for competitors: the gameplay! Capcom will be providing a couple of streams throughout the week to showcase their upcoming lineup, and both are scheduled to feature a ton of footage from the fifth installment of their flagship fighting franchise.

You can expect to see sessions with community manager Peter “Combofiend” Rosas, exhibition tournament, character primers, and much more, so be sure to check out the streams and their respective schedules below.

Capcom Fighters

Watch live video from CapcomFighters on www.twitch.tv

Tuesday

Event PDT (Local) EDT GMT
Single Elimination Tournament 12:00 PM 3:00 PM 7:00 PM
Combofiend Kumite 1:00 PM 4:00 PM 8:00 PM
Character Demos
2:00 PM 5:00 PM 9:00 PM
Pro Team Tournament
3:00 PM 6:00 PM 10:00 PM

Wednesday

Event PDT (Local) EDT GMT
Single Elimination Tournament 10:00 AM 1:00 PM 5:00 PM
Single Elimination Tournament 11:00 AM 2:00 PM 6:00 PM
Single Elimination Tournament
12:00 PM 3:00 PM 7:00 PM
Combofiend Kumite
1:00 PM 4:00 PM 8:00 PM
Character Demos
2:00 PM 5:00 PM 9:00 PM
Pro Singles Tournament
3:00 PM 6:00 PM 10:00 PM

Thursday

Event PDT (Local) EDT GMT
Editor Elimination Tournament 10:00 AM 1:00 PM 5:00 PM
Single Elimination Tournament 12:00 PM 3:00 PM 7:00 PM
Single Elimination Tournament
1:00 PM 4:00 PM 8:00 PM
Single Elimination Tournament
2:00 PM 5:00 PM 9:00 PM
Single Elimination Tournament
3:00 PM 6:00 PM 10:00 PM
Freeplay
4:00 PM 7:00 PM 11:00 PM

Capcom-Unity

Watch live video from CapcomUnity on www.twitch.tv

Event PDT (Local) EDT GMT
Street Fighter V w/ Combofiend (All Days) 12:00 PM 3:00 PM 7:00 PM

Sources: Capcom Fighters, Capcom-Unity

Street Fighter V PC Beta Planned for Fall

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Although Street Fighter V’s very first beta session will be exclusive to PlayStation 4, Capcom hasn’t forgotten about their fans on PC.

According to the title’s Steam listing, the developers are planning to give PC players the opportunity to try out Street Fighter V sometime this fall. Much like their console counterparts, folks planning to take part in the beta through Steam will need to pre-order the upcoming title.

Street Fighter V currently features a playable cast made up of mainstays like Ryu and Chun-Li as well as returning fighters Charlie Nash and Birdie. Capcom has set this upcoming title apart from its counterparts with new gameplay mechanics that further customize gameplay among the varied roster.

For more details on how the game will play, be sure to check out Heidi “Zerochan” Kemps’ hands-on impressions here and here.

Street Fighter V is set to launch in spring 2016.

Source: Steam, tip via BM_Eco

Add a Dash of Ultra to Your Game with Bafael’s Most Recent Ultra Street Fighter IV Primer

In addition to opening up a handful of combo opportunities that wouldn’t otherwise be possible, dash Ultras in Ultra Street Fighter IV allow players to discourage opponents from throwing fireballs at a much greater range than normal. For these reasons, anyone playing a charge character should learn to perform this powerful technique as soon as possible

In Bafael’s latest video, he breaks down how to perform both standard and “Flash Kick” Ultra combo inputs following a dash. While this information is undoubtedly old news for many of our readers, players just getting into Street Fighter, or those who have only just recently tried their hand at a charge-based character will be pleased to add this trick to their game.

Source: Bafael

Team NINJA Pays Homage To the Deception Series With Their Latest Dead Or Alive 5 Last Round Costume Pack

Team NINJA has just released yet another DLC costume pack for Dead Or Alive 5 Last Round. Unlike previous packs though, this latest costume pack pays homage to another classic Tecmo series – Deception.

This isn’t the first time that Dead Or Alive has had Deception costumes – Helena Douglas had a costume based on Reina from Deception III in Dead Or Alive 2 an Dead Or Alive Ultimate.  This time however, the costumes feature a wider range of characters from the series such as Millenia from Kagero: Deception 2, Allura from Trapt/Kagero II, Valgyrie from Deception IV, and many more.  What’s more, similar to the Senran Kagura costume pack, these new Deception costumes feature clothing damage. Cloth rips and armor falls off when characters are hit with powerful blows.

The Deception costume pack for Dead Or Alive 5 Last Round is now available for the PlayStation 4 and XBox One versions of the game. In the meantime, check out the trailer for the costume pack below.

Source: Team NINJA

Going Hands-On with Street Fighter V: Cammy and Birdie Conduct Their Very Own British Invasion

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Be sure to read Heidi’s first hands-on report here for a closer look at Street Fighter V’s new gameplay mechanics and previously revealed cast members.

Oh, hi again, Shoryuken friends! Guess what? I’ve got more hot Street Fighter V scoops for you folks! It seems that Sony just announced some stuff at their press conference, which means I’m now cleared to tell you about the rest of the stuff from my hands-on experience. Hooray!

So, in case you missed the press conference, let’s recap what we saw. First off, we have the two new characters! Well, maybe not “new” in the sense that Abel and C. Viper were new to Street Fighter IV, but newly-announced for the Street Fighter V roster. Cammy’’s back to Cannon Spike some fools, and we have the return of Birdie after an extended leave of absence. (What happened to the hole in his ‘hawk, though? I miss it already.)

Perhaps even more exciting, however, are the announcements of the beta program and the game’s projected release date. We knew it was coming in 2016, but now we have a more solid window of “Spring 2016.” Hopefully that means we’ll have at least a few months to get good for next year’s Evo, right?

If you’re a PlayStation 4 owner, however, you’re going to have the chance to give Street Fighter V an online test drive even sooner: pre-orders of the game at select retailers and on PlayStation Network will provide players with beta access on July 23. It’s a limited-time beta designed to get community feedback on gameplay and test the netcode on a global scale. You won’t have to wait too much longer, so as a wise man once said, get hype!

So now, how about we take a closer look at our two returning British battlers?

Cammy

sfv-cammy-reveal-tall-2Our agile Delta Red agent returns, looking as sharp as ever. Capcom reps told me she’s one of the “most requested” characters, so if you were among the crowd clamoring for Cammy, congrats, the developers have heard your cries! Perhaps the most noticeable change to her arsenal is that a key input has been simplified, which we’ll get to shortly.

Current Movelist

  • V-Skill: Axel Spin Knuckle (MP + MK)

Similar in style to Zangief’s Banishing Flat, this allows Cammy to dodge through a projectile with an attack that resembles Guile’s Spin Back Knuckle. While it doesn’t neutralize the projectile like the good ol’ green hand does, it’s a very nice addition to her repertoire.

  • V-Trigger: Delta Drive (HP + HK)

Cammy’s V-Trigger benefits aren’t as immediately visible as other characters: you might just think her speed increases. But many of her moves gain more subtle advantages during the time the gauge is ticking down, including increased recovery speed and being able to pass through the opponent.

  • V-Reversal: Strike Back (towards+KKK)

Special Moves

  • Spiral Arrow (QCF+K)
  • Cannon Spike (DP+K)
  • Cannon Strike (during forward jump, QCB+K)

Not much new to report here. However…

  • Hooligan Combination (HCF+P)

Yeah, remember how this started and ended at a weird diagonal in previous games? No more–it’s the half-circle motion we all know and love. As for the inputs afterwards…

  • Razor Edge Slicer (No input)
  • Fatal Leg Twister (close to ground, LP+LK)
  • Cross Scissors Pressure (close, in air LP+LK)
  • Cannon Strike (K)

…even better, you’ve still got all the follow-ups!

Critical Arts

  • Cross Stinger Assault (2xQCB+K)

Birdie

sfv-birdie-reveal-tall-2Birdie’s had an interesting series of transformations over the history of the Street Fighter franchise, going from a white, generic British punk-thug in the first game to a hulking black bouncer with a bizarre ‘do in the Alpha series, and now to a chubby, food-scarfing, tattooed bruiser in Street Fighter V.

I’m not sure if Birdie was particularly high on many folks’ returning-character wishlists, but now that he’s actually in the game, I’m really glad he’s there. Birdie serves a very interesting niche that’s different from his role in the Street Fighter Alpha series: a slow, power-heavy character that hits hard and comes equipped with long-range grabs using his chains. I didn’t think he’d be a character I’d enjoy playing–I gravitate towards “glass cannon” types, personally–but out of everyone in Street Fighter V so far, Birdie was far and away the most fun to play with.

Current Movelist

  • V-Skill: Break Time (MP+MK, variants with stick motions)

Remember Ono’s banana picture? Yep, that’s actually one of Birdie’s V-Skills. Birdie stops to scarf a snack, but this is no mere taunt: the residue he throws can affect opponents. Neutral MP+MK produces a delicious donut that fills V-meter, while using back MP+MK has Birdie chomp down on a banana. The banana peel remains on the ground and can be slipped on by the opponent, causing knockdown (there’s a Diddy Kong joke to be had here, I’m sure). And finally, pressing down with MP+MK lets Birdie slam a Dew*, and his hastily discarded soda can rolls across the floor and hits low.

*No, it’s not actually Mountain Dew, but we can’t totally rule out future eSports sponsorships.

  • V-Trigger: Enjoy Time (HP+HK)

Now this is Hot Pepper Gaming! Activating Birdie’s V-Trigger sees the brute eat a pepper, providing him with a gauge that makes his skills super spicy. We’re talking extra damage and guard breaks on specials.

  • V-Reversal: Pepper Pot (During guard, towards+PPP)

Special Moves

  • Bull Head (HCF+P)

A signature Birdie skill returns from the Alpha series, only now it’s a half-circle rather than a charge. Birdie rushes a length of the stage with a devastating headbutt.

  • Bull Horn (Hold any P and release)

A slightly less involved input from the original Bull Horn, this can also can be held for a surprisingly long time–even taking a few hits couldn’t stop the charge, from what I recall. Sadly, I didn’t get the opportunity to test and see if it has the same chain abilities.

  • Hanging Chain (QCF+K)

Birdie launches a chain forward to grab his opponent and smash them around in a nasty, long-distance catch move. The strength of the kick pressed determines the launch angle.

  • Killing Head (HCB+P)

What’s this? A painful close-range throw that’s not a 360? Yep, I already mentioned before how 360s aren’t in the game, and here’s a prime example. It’s a bit surprising, given that Birdie existed in the original Alpha as the token 360 throw character (until they introduced the token 360 throw character in Alpha 2). Between this and Cammy’s Hooligan Combination, you can see how Capcom’s adjusting the controls for accessibility.

  • Bull Revenger (HCB+K)

What’s scarier than Birdie lunging at you? A leaping Birdie lunge where he can catch you and inflict a world of hurt, that’s what. It might not be a Super any more, but that doesn’t mean this ground-slamming special is any less painful.

Critical Art

  • Skip to My Chain (2xQCF+P)

One of the most entertaining–and devastating–Critical Arts shown so far, this attack has Birdie rolling his foe up in his chains and engaging in an impromptu jump-rope session, with his bound-up opponent suffering some seriously damaging skid burns as a result.

“And the very best thing of all, there’s no counter on this ball!” Okay, I’ll stop now.

And there you go! If you’re attending E3 this week or Community Effort Orlando later this month, hopefully this and my previous article will give you an idea of what’s in the game (and what to try out) when you get your hands on it. We’ll be seeing plenty more Street Fighter V videos from the conventions show floor and from other upcoming events as well, so get yourself ready–the next battle’s coming up fast!

Master Shulk’s Monado Arts with This Super Smash Bros. for Wii U Tutorial from Smash and Grab

With three new additions to the Super Smash Bros. for Wii U cast, it’s easy to lose sight of the characters that have been in the game since release. But that hasn’t stopped the guys at Smash and Grab from creating an incredibly in depth tutorial for Shulk.

This tutorial starts with the absolute basics, including things like how to properly use his jab and tilts, and how each of his stances impact said attacks. The tutorial also includes advanced tactics like timing stance changes so that they activate when landing to mimic the L-cancels of old.

If you’re in the market for a new sword fighter, but haven’t yet jumped on the Roy bandwagon, be sure to give this tutorial a look. Shulk may be just what you’re looking for!

Source: Smash and Grab

Mortal Kombat X Gets Even Freakier Thanks to Character Mesh Swaps

Modifications to swap character movesets and skins in PC fighting games are hardly a rare occurrence. Some of the funniest Street Fighter IV videos have sprung from this endeavor, and industrious Mortal Kombat fans have done the same for the series’ most recent outing.

In the videos below, modder Life and Death has provided some very…interesting looks at a handful of character transformations. These include Kitana taking a page out of Mileena’s book and getting some good old fashioned head chomping in, Jason Voorhees teaming up with the diminutive Ferra, and even bitter rival Scorpion and Sub-Zero testing out each other’s moves, among others. Give them a watch and let us know which is your favorite.

Source: Life and Death via Kotaku