Next Level Battle Circuit #126 feat. Ultra Street Fighter IV and Mortal Kombat X Streaming Live

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This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As always, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and Mortal Kombat X, featuring some of the best players on the east coast.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Azzy Tests the Differences Between Miiverse, Dream Land, and Battlefield in Super Smash Bros. for Wii U

The inclusion of new stages to a game so heavily influenced by stage selection understandably raises some debate with regards to their tournament legality. With its most recent update, Super Smash Bros. for Wii U received three stages: Suzaku Castle, Dream Land, and Miiverse, the latter two appearing largely the same as the ever popular Battlefield, but are they exactly the same? Obviously, the wind that occasionally kicks up and blows contenders around Dreamland sets it apart in this group of three, but do these stages have other differences that evade cursory glances?

In order to determine this, Azzy set up some tests, which you can check out in the video below. While these findings alone can’t determine the legal status of the two new stages, perhaps this information will make such a determination easier for tournament organizers still on the fence.

Source: Azzy via Smash Boards

Here’s Where You Can Vote on Fighting Games for Xbox One Backwards Compatibility

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During their E3 2015 press conference on Monday, Microsoft announced that backwards compatibility will be rolling out on Xbox One sometime this holiday season. While the launch lineup is rather paltry, it was mentioned that they will be taking fan feedback into account when pursuing other titles.

In order to make this process a little easier, Xbox has opened up individual topics on their official forums for, if not the entire run of Xbox 360, a fair majority of releases from the previous console. As such, we’ve taken the opportunity to collect each and every fighting game and list them below for your convenience.

Before voting, please keep in mind that it’s still up to the publishers if these titles are included. Feel free to let us know which games you voted for in the comments below, and be sure to give us a heads-up if we missed any!

Source: Xbox via Ge Os, special thanks to James on Twitter and gunswordfist in the comments for their contributions.

Street Fighter V Will Eventually Join the Capcom Pro Tour

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In one of the most shocking reveals of E3 2015, Capcom community manager Peter “Combofiend” Rosas confirmed that Street Fighter V is set to join the Capcom Pro Tour during his time on Twitch’s official broadcast.

Established in 2013 with the Street Fighter 25th Anniversary tournament series, Capcom Pro Tour brings together some of the world’s strongest competition to face off in the studio’s iconic fighting franchise. While the game lineup has shrunk over the past couple of years, the same definitely can’t be said of the rewards. Thanks to their partnership with Sony, Capcom has put up an insane $500,000 prize pool for Capcom Cup 2015.

In all seriousness, Street Fighter V’s inclusion was a foregone conclusion. As Capcom Cup has shifted to focus entirely on Street Fighter, there was absolutely no way the upcoming title wouldn’t appear at some point. The only question now is how long Ultra Street Fighter IV will last with the sequel on its way.

For more on Street Fighter V, be sure to check out Heidi “Zerochan” Kemps’ hands-on impressions from her time with the game as well as a few more details from Rosas himself.

Source: Twitch

LiangHuBBB Brings Us the 90th Installment of the Funny and Cool Moments Series

Plenty of new games have seen release since LiangHuBBB put together their last Funny and Cool Moments collection. That means that this most recent episode contains abundant footage from Mortal Kombat X, Guilty Gear Xrd -SIGN- and even the forthcoming Street Fighter V.

As with previous Funny and Cool montages, you can expect to see all sorts of hilarious bugs from the graphical to the downright confusing. You’ll also see top players unloading stylish combos while on stream, a handful of footage from top titles of the past, and even a short section where Evil Geniuses’ Justin Wong teaches the youth about the hardships of living in the real world, one Jax rocket at a time.

If you’re a fan of the lighter side of fighting games, you won’t want to miss this video!

Source: LiangHuBBB

Skullgirls Encore 85% Off on Steam, Sale Ends Very Soon

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It’s summertime again, and for gamers that means big savings thanks to Steam’s Summer Sale. How big, you may ask? Well, if you’ve been looking to pick up Lab Zero Games’ Skullgirls Encore, then the answer is “very.”

Skullgirls Encore and all its related downloadable content is currently on sale through Steam at a whopping 85% discount. This means that you can grab yourself a copy of this excellent indie fighting game for only $2.24. What’s more, the game’s post-launch characters–Squigly, Big Band, and Eliza–can be bought for only $0.74 each (Beowulf is still free at the time of writing).

If you want to avail yourself of these big savings, you’d better hurry. There’s just under an hour left before the sale ends at 10:00 AM PDT.

Source: Steam

UltraChen TV Streaming Live – Street Fighter V, Street Fighter V, and More Street Fighter V

UltraChen TV is back with yet another broadcast of their Tuesday show. Tonight, UltraDavid and James Chen will be discussing one topic and one topic only: Street Fighter V! Tune in to hear their thoughts on the upcoming title as well as some hands-on impressions from their time at E3 2015.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Killer Instinct Coming to PC with Cross-Play

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During this evening’s PC Gamer presentation at E3 2015, Microsoft’s Xbox division head Phil Spencer announced that they will be bringing flagship fighter Killer Instinct to PC.

This is fantastic news for folks who are not too keen on purchasing an Xbox One, the platform the title was previously exclusive to. Now, a larger contingent of players will be able to get their hands on this unique title and try out the return of one of the genre’s most iconic franchises for themselves.

It was also revealed that Killer Instinct will soon feature cross-play, meaning competitors on both platforms will be able to test their skills against one another without boundaries, expanding the online community even further.

Oh, and Iron Galaxy Studios’ Dave Lang mentioned that they are working on the port themselves instead of handing it off to a third-party developer. Let’s all bow down and thank the fighting game gods.

No word on when this release will see the light of day, so stay tuned for more details.

Source: PC Gamer via Polygon

Capcom Sheds Some More Light on Street Fighter V’s Birdie, Cammy, and M. Bison

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Although Heidi “Zerochan” Kemps did an amazing job providing us with some hands-on impressions from her time Street Fighter V, you can never beat hearing about gameplay straight from the source. Earlier today, Capcom’s Peter “Combofiend” Rosas jumped on the Capcom-Unity stream with Twitch’s Mike Ross to delve even deeper into the systems and characters included in this upcoming game.

One mechanic that we didn’t touch on in our hands-on impressions is Counter Crush. Each character has one normal available to them that, when used to counter an incoming attack, puts the opponent in a sort of spin state and opens them up for more punishment. Think of them sort of like Fatal Counters in BlazBlue and Persona.

Oh, and, crossups are now indicated by the in-game HUD, so no more guessing! Now, onto the characters.

Birdie

While he was a mainstay during the Street Fighter Alpha series, Birdie hasn’t been seen since. His grand return in Street Fighter V is initially notable due to his massive weight gain, but he’s picked up a variety of new tools during his time away.

Unlike other characters, Birdie is all about reads. Due to his low execution ceiling (a common core that runs through Street Fighter V in general), competitors will want to condition opponents and then capitalize off their complacency. Funny enough, the British punk rocker may have the easiest move in the game, a neutral animation booger flick that does minuscule damage and requires zero input from the player.

But onto his actual attacks. First up, Birdie’s Bull Head has been changed from charge to motion-based inputs. Similar to Street Fighter Alpha, it will travel different distances depending on which button you use. Bull Horn has also been simplified, and merely requires a single punch button to be held instead of two. Birdie also gains a fair bit of air this time around when using this attack, and its projectile invincibility makes it a great maneuvering tool against zoners.

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Even though 360 inputs currently don’t appear in Street Fighter V, don’t worry, Birdie still has a couple of command throws at his disposal. Bull Revenger, which acted as his super move throughout the Alpha titles, is now an unblockable special. And, despite appearances, Hanging Chain is actually not a throw, meaning it can be blocked. The angle of the attack can be changed depending on the button used and can even be canceled to fake out opponents.

For normals, Birdie has been given a multitude of long-range attacks that give him the ability to keep opponents just out of range but still in sight of his specials. Forward heavy punch has a sliver of armor to ward off errant attacks if the button is held. Keeping in line with his read-based gameplay, Birdie only has one cancelable normal, standing medium kick, and a decent looking overhead, forward heavy kick. Oh, and his jumping medium punch seems to be an insane crossup at the moment.

After eating his fill of donuts, bananas, and energy drinks, Birdie can scarf down on a pepper with his V-Trigger, Enjoy Time. In addition to giving him extra damage and giving guard-break properties to his specials, it also ups the distance each of his attacks travel. Combofiend says that players will want to activate V-Trigger and go nuts.

Cammy

According to Combofiend, players already familiar with Cammy will recognize her normals and what they add to her gameplay, a detail that seems to apply to much of her gameplay. Just like her Super Street Fighter IV: Arcade Edition ver. 2012 iteration, the Killer Bee has returned to being an insanely offensive character, so much so that players really don’t have to waste time on defense.

That being said, there are obviously some differences. The movement on her Cannon Spike has been greatly increased (“Crazy,” as Combofiend put it), giving her the ability to shift forward with greater momentum than previous games. Cannon Strike, on the other hand, has been toned down a bit from its Street Fighter IV appearance, and is now much less effective. Finally, Spiral Arrow can now be blocked while standing.

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Cammy’s V-Skill, Axel Spin Knuckle, allows the in-your-face competitor to close the gap on zoning-heavy opponents and pass through projectiles. When she’s already close to an opponent, Cammy passes through them to the other side, which may prove useful for creating mixup opportunities.

As for command normals, Cammy’s forward heavy kick is a double-knee attack that serves as a great combo filler. Her standing medium punch from Street Fighter IV is now her back heavy punch and is mostly useful for extending combos and thwarting airborne attacks. She also has a new target combo (back+heavy punch > heavy kick) that launches the opponent and can be finished with her Critical Art, Cross Stinger Assault.

The most interesting part of her gameplay (in my humble opinion at least) are the changes to Hooligan Combination. Apart from the fact the command has been simplified, all of the move’s follow-up attacks now autocorrect, giving Cammy the ability to pull of some pretty nasty mixups and crossups should players time them correctly.

M. Bison

Let’s just get this little section started that M. Bison looks insane. The most noticeable change is that he’s lost his Psycho Crusher and the dreaded standing heavy kick from Street Fighter IV, but other than he is looking to be a very strong addition to Street Fighter V.

Replacing Pyscho Crusher, M. Bison now has access to Psycho Blast, which is basically a giant orb blast with little range. Head Press returns with both of its follow-ups, all of which need to be used as maneuverability tools due to the dictator’s low walk speed. From normals to specials, Bison is all about damage and the pressure game he’s been known for in previous installments.

As far as regular attacks go, Bison finally as a reliable anti-air in crouching heavy punch. His standing heavy punch works well as a footsie tool, and adding a forward command gives him a rather intimidating swipe with more range. All in all, Combofiend says the antagonist’s buttons have gotten a lot better; for example, linking medium punch and crouching medium punch gives Bison enough time to charge his iconic Double Knee Press and continue to dominate opponents, blocking or no.

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Where things really get crazy, though, is with his V-Trigger. By embracing the Psycho Power, Bison’s normally poor movement gets thrown out the window in favor of teleporting dashes and disappearing specials. Have a fireball coming your way? Throw out your scissor kicks and completely bypass the projectile for a punish. Want to take to the air and mixup your opponent? Take advantage of Head Press’s Devil Reverse and completely disappear, only becoming visible before you strike the opponent like Divekick’s S-Kill. As Bison literally disappears and doesn’t only become invisible, he’s able to dodge attacks with nimble enough timing.

Finally, the V-Skill Psycho Reflect gives Bison the ability to absorb attacks and send them back towards the enemy. While most will think this only applies to projectiles, any move can be reflected and turned into a two-hit fireball. It does have it’s weaknesses, of course, so watch out for the opponent’s own mult-hit attacks.

All in all, Street Fighter V is looking like another worthy entry in Capcom’s storied franchise. While still in development, what we’ve seen so far is very promising. Let’s hope this work-in-progress continues to impress as we near its spring 2016 launch date.

If you missed out on the live show, be sure to check out the archive.

Source: Capcom-Unity

 

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp