With Ultra Street Fighter IV on the verge of landing on PlayStation 4, folks who got their hands on the game early have started to upload some footage of the current-generation port.
While rather useless from a purely graphical standpoint due to YouTube compression, the video below from PS Nation does provide a good look at how the upgraded title handles loading times as well as some more 60 frames-per-second Street Fighter action, which is always a plus in my book. Give it a look at let us know what you think.
Ultra Street Fighter IV for PlayStation 4 arrives tomorrow, May 26.
Near the end of April, Square-Enix held a series of location tests for Dissidia Final Fantasy’s upcoming arcade debut. While not a fighter in the most traditional sense, this uniquely competitive franchise laid down roots in the handheld market before Team NINJA was tapped to bring it to game centers across Japan.
The fine folks over at 4Gamer captured a decent chunk of gameplay footage during their visit to the public demonstrations, and were also able to gather further information concerning the title’s system mechanics.
While the original PlayStation Portable installments focused mainly on single competition, Dissidia Final Fantasy for arcades will pit two teams of three players against each other in similar arena combat. However, each cast member will now occupy one of three classes–Heavy, Speed, or Shoot–according to translated details from Siliconera.
That being said, there’s still a bit of deviation within each class. For instance, the original Final Fantasy’s Warrior of Light and Cloud Strife from Final Fantasy VII have been designated as Heavy characters, but the former will play more as a balanced character capable of fighting at both short- and mid-range while the latter looks quite a bit slower thanks to his humongous Buster Sword.
4Gamer’s footage also provides us with our very first in-game look at newcomer, who first appeared in Final Fantasy XIV. As a member of the Shoot class, the Miqo’te conjurer has a number of magical attacks at her disposal, making her a great asset at longer ranges. Her real strength though seems to be in support magic, giving her the ability to buff allies and debuff opponents, quickly turning the tide of battle.
For more details on characters like Final Fantasy VI’s Terra Branford, Lightning of Final Fantasy XIII, and more, be sure to check out the rest of Siliconera’s translations here.
With a release on the Nintendo 3DS rapidly approaching, the folks over at Bandai Namco games are starting to show off more and more of Dragonball Z: Extreme Butoden. Their latest piece of gameplay footage focuses on the title’s team-building aspects, which will allow players to craft squads of their favorite characters depending on how they fit into a limited grid.
Arc System Works has developed an interesting system that both limits a team by the size of a cast member’s portrait and Dragon Level. The portraits of main playable characters Goku, Gohan, Vegeta, and Majin Buu are much larger than those of, say, assists like Hercule and Recoome. Groups will also need to stay below the 35 Dragon Level limit, though none of the arrangements in the demonstration get even close to that figure.
Give the video below some of your time and check out what these developers have in store.
Dragonball Z: Extreme Butoden is schedule to launch in Japan on June 11.
Alpharad is back with another episode of his Super Smash Bros. for Wii U How to Play series, this time turning the spotlight on Ike.
To officially kick things off, Alpharad, as usual, styles on a Little Mac player, but this time it’s a bit different. Usually, the to-be-featured Mac at least poses enough of a threat to warrant throwing up a shield as he’s barreling across the stage. Not this time. No, Alpharad just stands perfectly still and let’s the pink hoodie-wearing boxer do himself in with a complete whiff that sends him sailing over the side of the stage to a first stock loss in under ten seconds.
Then the actual Ike play gets going, and there’s lots to see. With the massive hitboxes on some of his animations, the ability to hold his neutral B for as long as he can, and the fact that he has a counter make for some great plays that live up to the How to Play name. And, as usual, you can expect plenty of Alpharad’s text-based humor to pop up as well.
Alpharad is back with another episode of his Super Smash Bros. for Wii U How to Play series, this time turning the spotlight on Ike.
To officially kick things off, Alpharad, as usual, styles on a Little Mac player, but this time it’s a bit different. Usually, the to-be-featured Mac at least poses enough of a threat to warrant throwing up a shield as he’s barreling across the stage. Not this time. No, Alpharad just stands perfectly still and let’s the pink hoodie-wearing boxer do himself in with a complete whiff that sends him sailing over the side of the stage to a first stock loss in under ten seconds.
Then the actual Ike play gets going, and there’s lots to see. With the massive hitboxes on some of his animations, the ability to hold his neutral B for as long as he can, and the fact that he has a counter make for some great plays that live up to the How to Play name. And, as usual, you can expect plenty of Alpharad’s text-based humor to pop up as well.
Alpharad is back with another episode of his Super Smash Bros. for Wii U How to Play series, this time turning the spotlight on Ike.
To officially kick things off, Alpharad, as usual, styles on a Little Mac player, but this time it’s a bit different. Usually, the to-be-featured Mac at least poses enough of a threat to warrant throwing up a shield as he’s barreling across the stage. Not this time. No, Alpharad just stands perfectly still and let’s the pink hoodie-wearing boxer do himself in with a complete whiff that sends him sailing over the side of the stage to a first stock loss in under ten seconds.
Then the actual Ike play gets going, and there’s lots to see. With the massive hitboxes on some of his animations, the ability to hold his neutral B for as long as he can, and the fact that he has a counter make for some great plays that live up to the How to Play name. And, as usual, you can expect plenty of Alpharad’s text-based humor to pop up as well.
This was a big weekend for fighting game fans. In addition to Chicago’s inaugural Combo Breaker tournament, the folks at 3 Hit Combo brought viewers another iteration of Stunfest from France.
Stunfest 2015 drew out plenty of big Street Fighter names thank to its status as a Capcom Pro Tour premier event. While the grand finals would come down to Mad Catz’ Daigo Umehara and Momochi of Evil Geniuses, it was Infiltration (representing r/Kappa) who walked away with the Capcom Cup invite due to their previous qualifying through other means.
Below, you’ll find replays for each Ultra Street Fighter IV finals match. Be sure to give the last video in particular a watch, as it’s not only an excellent display of both competitors playing at the absolute top of their game, but also the culmination of an amazing losers bracket run by Umehara.
More footage from the event can be found here courtesy of Capcom Fighters, and full results for this and other games at Stunfest 2015 have been archived in our coverage hub.
Sega has revealed that they will be releasing another installment in their relatively new Dengeki Bunko FIGHTING CLIMAX series sometime this summer. Developed by French-Bread and Ecole Software of Melty Blood fame, this unique fighter gives players the opportunity to face off with a handful of notable characters from Dengeki’s light novel imprint.
The sequel, as you would expect, will include a number of updates to the core gameplay mechanics as well as balance changes for the existing cast. Furthermore, Emi Yusa from The Devil is a Part-Timer! (pictured below) has been revealed as the very first addition to the playable roster.
This announcement comes at a rather odd time, as North America and Europe have yet to see the inaugural installment land on home consoles, meaning that, barring any updates, the version that arrives on PlayStation 3 later this year will already be obsolete.
Degenki Bunko FIGHTING CLIMAX’s follow-up is currently being developed exclusively for arcades, but we’ll be sure to keep you updated as more details become available.
As the largest fighting game tournament in the world, it’s become something of tradition for Evolution to post bigger and bigger registration figures for every installment, but some new details concerning this year’s event prove that even the most experienced among us can still be surprised every now and then.
With just under two months left to register, Ultra Street Fighter IV has met or possibly even surpassed the numbers from Evo 2014, an event that saw 1979 players make the trip to Las Vegas to compete. Not to be outdone, both Super Smash Bros. Melee and Super Smash Bros. for Wii U are sitting at over 1500 participants apiece, the former roundly beating out last year’s brackets.
These numbers, combined with a guaranteed Capcom Cup 2015 qualification on the line, Mortal Kombat X’s first showing, and pot bonuses galore, Evo 2015 is shaping up to be an awe-inspiring event, even for a tournament series as storied as this one.
Evo 2015 is scheduled for July 17-19. If you’ve yet to register, be sure to visit the official website for more details.
Among all the craziness that occurred at Combo Breaker this weekend, one quick announcement was made that’s sure to pique the interests of Guilty Gear fans. Mike “ElvenShadow” Boczar, head organizer of the Frosty Faustings tournament series, revealed details concerning the next installment of the regional favorite.
Frosty Faustings VIII is officially scheduled for January 22-23, with a couple of additions. Though it’s set to take place at the same venue, they will have double the space of the previous event, allowing them to welcome Smashers into the fold alongside the usual airdashers.
With the event months away, there are obviously a few details still being hammered out, so stay tuned for more information.