Learn How to Apply and Stop Pressure in Mortal Kombat X

Bafael and Cross Counter TV are back with another installment of their series dedicated to the ins and outs of Mortal Kombat X. Today’s episode focuses on starting and maintaining pressure as well as putting an end to it.

Since these are the topics at hand, Bafael spends a good deal of time explaining the situations that can occur after a safe blockstring ends. Since there are many such strings in the game, this set of circumstances should be playing out several times per match.

The important things to take away from this are figuring out your safe strings, your fastest normals, and what sorts of damage situations they can lead into. Additionally, knowing the options your character has to cover back dashes and, of course, what armored attacks you can throw at an overzealous attacker to get them to back off are equally important.

Source: Bafael and Cross Counter TV

Capcom Plans to Release Street Fighter V During Current Fiscal Year

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During their recent round of financial disclosures, Capcom revealed plans regarding upcoming major releases, including the highly anticipated Street Fighter V. According to a new report concerning sales strategies, the developer plans to release the next installment of the iconic franchise sometime before the end of the current fiscal year, which will come to a close on March 31, 2016.

As these new details fall in line with previous speculations (though Capcom later rescinded the latter), it’s become a little safer to say that we could see the title launch within the next year.

Street Fighter V is arguably the most exciting fighting game prospect on the horizon, due to the legacy of the series itself and the spotlight it places on the competitive community, but one should still take much of this news with a grain of salt. A lot can happen in a year!

For more details on Capcom’s plans for 2015, check out their full report.

Street Fighter V is currently being developed by Capcom in cooperation with Sony and Dimps. On launch, it will be available for both PlayStation 4 and PC.

Source: Capcom via EventHubs and Arturo Sanchez

Texas Showdown 2015 Day 1 Streaming Live from Houston, Texas

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Texas’s premier fighting game tournament is back for another round! This weekend is Texas Showdown 2015 in Houston,Texas. Established in 2001, Texas Showdown is a chance to for players in Texas and the surrounding areas to gather together and show off their shine, so if you want to catch the action, tune in beginning this Friday.

Tournament Games

  • BlazBlue Chronophantasma
  • Guilty Gear Xrd -SIGN-
  • Gundam Extreme VS. Full Boost
  • Killer Instinct
  • Mortal Kombat X
  • Persona 4 Arena Ultimax
  • Super Street Fighter II Turbo
  • Street Fighter III 3rd Strike
  • Ultra Street Fighter IV
  • Super Smash Bros. Melee
  • Super Smash Bros. Wii U
  • Super Street Fighter II Turbo
  • Tekken Tag Tournament 2
  • Ultimate Marvel vs. Capcom 3
  • Tekken Tag Tournament 2

Texas Shodown will be a Capcom Pro Tour 2015 ranking event, distributing points for the top 16 placers in the Ultra Street Fighter IV tournament. In addition, Bandai Namco Games will be bringing the latest version of Tekken 7, playable at the Mad Catz booth in the venue.

Ultra Fight Night – Battle at the Pandagon

The Ultra Fight Night (UFN) is back again! This series of exhibition is a great chance to see some of the regional talent face-off against your everyday top players. UFN will begin at 8 PM CDT on Friday (GGXrd, UMVC3) and at 9 PM on Saturday (USFIV).

UFN Fight Card

Friday May 8

Ultimate Marvel vs. Capcom

  • UVG|Noel Brown vs. VGP|Busby
  • Kane Blueriver vs. J-Dog
  • Terry Bogard vs. CTRL|Flux
  • Carnevil vs. Frankie G

Guilty Gear Xrd

  • Lord Knight vs. Kid Viper

Saturday May 9

Ultra Street Fighter IV

  • Tampa Bison vs. 801 Strider
  • VGP|cHaotix vs. EG|K-Brad
  • CCG|Air vs. GG|Brolylegs
  • Liquid|NuckleDu vs. VGP|Nashfan
  • DL|WTHamad vs. EG|JWong

Streams

Texas Showdown 2015 will be brought to you live by the following streamers: Level|Up, PandaxGaming, Texas Melee, and BeastChan23.

Level|Up

Watch live video from LevelUpLive on www.twitch.tv

PandaxGaming

Watch live video from PandaxGaming on www.twitch.tv

Texas Melee

Watch live video from TeamGreenSleeves on www.twitch.tv

BeastChan23

Watch live video from BeastChan23 on www.twitch.tv

Schedule

texasshowdown-2015-streamschedule

Sources: Texas Showdown, Level|Up, PandaxGaming, Texas Melee, BeastChan23

First Details on ARIA’s Form-Switching Killer Instinct Gameplay Revealed

ARIA's booster drone body

ARIA’s booster drone body

While there wasn’t a stream this week, the developers behind Killer Instinct did the next best thing by providing yet another stream of textual information on the Ultra-Combo forums. But never fear, this isn’t just any smattering of details; Microsoft Studios creative Adam Isgreen has provided us our very first look at the upcoming fighter ARIA as well as a brief glimpse at her gameplay.

ARIA had her beginnings as an artificial intelligence designed to improve life on earth, something of a pet project for UltraTech founder Ryat Adams, whose wife was suffering from a degenerative disease that would eventually take her life. As more and more enhancements were made to ARIA’s programming, she expanded beyond her original purpose and currently serves as the CEO of the villainous corporation.

Where other fighters have stances they can switch between, ARIA’s physical form is comprised of three separate drones that she can switch between at will. These drones provide the artificial intelligence with a unique body, each with its own capabilities. ARIA’s booster body, pictured to the right, is built for speed and maneuverability, while the blade and bass drones equip her with a sword arm and chest cannon, respectively.

ARIA can shift between these bodies with a single button press or with her special Upload Enders, which function as her combo trait. She can even switch before the fight begins or between rounds.

As you would guess, a player’s strategies will shift depending on which drone body ARIA is employing. Furthermore, the drones not currently in use will double as assist-type attacks. Much like similar attacks in other titles, however, each drone will have its own lifebar that can be drained by careless assist calls. Each drone has very low health when compared to other members of the cast, but opponents will need to destroy all three in order to put ARIA down for good, essentially giving her three lifebars to work with.

There’s quite a bit to take in here apart from the brief synopsis we’ve provided above, so be sure to visit Isgreen’s original post for even more details on ARIA’s gameplay. She will be accompanied by a brief round of balance changes upon release, so stay tuned for more news on that front in the near future.

Source: Ultra-Combo

Jade Playable in Mortal Kombat X Through Clever Modding

In the transition to Mortal Kombat X, more than a few classic characters from previous games did not make the cut. To make up for this, some variations, such as Mournful Kitana, reference some of these past cast members.

That said, some players on PC have taken matters into their own hands. In the video below, Rafael Lorenzo demonstrates a mod that turns Kitana into Jade by re-skinning her Klassic costume. Combined with her aforementioned Mournful variant, he ended up with a rather convincing interpretation of Jade in Mortal Kombat X.

Check out his work below and let us know what you think.

Source: Rafael Lorenzo

Mind the Tentacles! Yoshimitsu Joins Tekken 7’s Cast on May 12

Bandai Namco has announced that Yoshimitsu will be added to the Tekken 7 roster next week. His reveal comes shortly after a pair of newcomers, Josie Rizal and Gigas, joined the playable cast.

As you can see in the trailer and screenshots below, the veteran swordsman sports yet another brand new look, trading in the samurai-inspired getup from Tekken Tag Tournament 2 for an outfit that’s a bit more alien than anything he’s previously worn. Maybe he actually is from space after all!

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tekken7-yoshimitsu-2
tekken7-yoshimitsu-3

Yoshimitsu will be playable starting May 12.

Source: Bandai Namco via Avoiding the Puddle

Churning the Butter Spring 2015 Grand Finals Streaming Live from San Francisco, California

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ShowDown recently went live with another installment of their weekly Churning the Butter tournament. They have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV for some of the strongest players in the region.

Tonight’s event concludes their Spring Championships series, allowing seeded players like Julio, DM|El Cubano Loco, pH|LPN, and more to compete and see who comes out as this season’s champion.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Street Fighter’s Global Popularity Helped Capcom Nearly Double Net Income During Previous Fiscal Year

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Capcom, as large corporations go, is pretty forthcoming when it comes to divulging financial details. As such, they recently released a report to investors describing their operations during the Japanese fiscal year that ended on March 31, and it includes some pretty interesting facts about their income.

At first, it’s a little startling. Capcom’s revenue last year was the lowest it’s been since 2004, a fact pointed out by GameSpot, but as you read on things start to become a bit clearer. As the developer only released a handful of titles throughout the fiscal year, it only makes sense that their revenue would drop accordingly. But thanks to cost-cutting procedures and improvements in efficiency, the company was able to post a rather strong net income of ¥6,616 million JPY (~$55 million USD), nearly doubling that of the previous fiscal year.

In addition to successes with Monster Hunter 4 Ultimate and Resident Evil Revelation 2’s episodic content, Capcom pointed out solid sales for Ultra Street Fighter IV as another key asset to their business, thanks in part to the series’ continued popularity across the globe.

With more operating income and a partnership with Sony in the works for Street Fighter V, things are starting to look up over at Capcom after recent declines. And while their continued success is no longer as integral a part of keeping the fighting game community strong, thanks to renewed efforts by developers like Arc System Works and NetherRealm Studios, it would certainly be a shame to see their iconic franchise go missing again.

For a full look at Capcom’s financial report, be sure to visit their investor relations portal.

Source: Capcom via GameSpot

Past Character Familiarity Doesn’t Always Translate to Netplay Success in Mortal Kombat X

In Mortal Kombat X, NetherRealm Studios has given players a great mix of veterans and newcomers to mess around with. From fan favorites like Johnny Cage, Sonya Blade, and Reptile to a new generation made up of Cassie Cage, Jacqueline Briggs, and Kung Jin, everyone is sure to find a fighter they enjoy in this new title.

To show off who folks have been gravitating to over the past few weeks, Warner Bros. put out a rather spiffy infographic detailing the top characters by usage and win percentage as well as a plethora of other details regarding fatalities, time spent playing online, and more.

The most used characters are far from a surprise, as Scorpion (who also serves as NetherRealm’s de facto mascot), Sub-Zero, and Raiden have been playable in just about every Mortal Kombat installment since the series debuted in 1992. Furthermore, with such a long history, it wouldn’t be a stretch to say fans have become quite familiar with their signature attacks, most of which have survived various transitions between games and platforms.

The cast members with the highest win percentages are much different. While a few, like Goro, Kano, and Jax, have had frequent playable appearances through the decades, Shinnok–who sits alone at the top–has had only one before Mortal Kombat X. Additionally, his counterpart in third-place, D’Vorah, is a completely new addition to the roster. With their unfamiliar movesets, it’s interesting to see that players have been finding greater success using these characters online.

mkx-weekinkombat-1-usage
mkx-weekinkombat-1-wins-edit

Of course, due to the lack of concrete data, a completely opposite explanation is also possible: folks are beating down the likes of Scorpion and Sub-Zero thanks to knowledge of their capabilities built up over years of Mortal Kombat experience and find themselves lacking against the other, relatively unknown quantities.

Whatever you want to make of this information is up to you, but it’s still pretty neat to see how the community is reacting to this new title. For a full look at the infographic, be sure to visit WB Games.

Source: WB Games

 

Mortal Kombat X Roundup feat. Slasher Jason Combos, High-Damage Raiden Options, and More

It’s been barely a month since the release of Mortal Kombat X, and as such the community has been quite busy figuring out how to play their favorite characters.

In our latest roundup, we feature some more combos for newcomer Jason Voorhees of Friday the 13th fame. First up, we have a combo compilation from Heey Ge0rge using Jason’s Slasher variation. The video features all sorts of basic combos and should help players understand what the horror icon can do in terms of damage.

Next up, Tony-T shared meterless combo for Unstoppable Jason that does 46% damage from mid-screen.

Speaking of Tony-T, he’s also put out a couple more videos for Thunder God Raiden. The first one demonstrates a 48% damage combo that uses no meter.

And his second demonstrates a couple of high damage combos for the same variation that incorporate meter. The first uses one bar and does 59%, while the second uses all three and pushes the god to 65% damage.

Finally, we have a Reptile combo by cjbqulix. This video showcases a mix of practical and stylish combos for all of the ninja’s variations with some extra focus on his Nimble fighting style.

Have you found something brutal in Mortal Kombat X that you can’t wait to share? Drop us a line and let us know; your video could be featured in our next roundup!

Sources: Hey Ge0rge, Tony-Tcjbqulix