Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

As a neat twist, the event will also allow players to choose custom moves, so check it out to see what these techniques bring to the table. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

It’s Ness Against the World in Alpharad’s Latest Super Smash Bros. for Wii U Offering

In his most recent How to Play 101 video, Alpharad grabs his cap and trusty baseball bat and takes Ness up against the masses of For Glory contenders. Though the Hero of Onett may not be all that popular in the Super Smash Bros. for Wii U tournament scene, he isn’t without a handful of powerful techniques that can secure kills at relatively low percentages. Actually landing them…well, that’s another issue entirely.

As with the rest of the videos in this series, viewers can expect a heaping portion of text-based humor stamped on top of some often-hilarious Ness play. Back throws and precision shots with Ness’ PK Thunder attack abound, as well as plenty of uses of the bat to knock projectiles right back where they came from.

Source: Alpharad

Melon Team Demonstrates Easy Hisako Infinite in Killer Instinct

As is par for the course for the franchise, Microsoft’s rebooted Killer Instinct is known for very long, multi-hitting combos, but we’re sure the developers never intended for newcomer Hisako to have one that goes on forever.

In the video below, Melon Team demonstrates how the ghostly fighter can perform a very easy infinite that utilizes her monstrous ultra combo. While the total only goes up to 518 hits before they stop in the video below, they’ve confirmed in the comments that they can go up to 999 hits before the combo counter stops counting.

Give this devastating combo a look and let us know what you think.

Source: Melon Team

Florida, California, New York City, and More Face Off During Curleh Mustache Battle Royale 5

Late last month, Final Round 18 in Atlanta, Georgia hosted the another installment of Michael “TSC|IFC Yipes” Mendoza’s Curleh Mustache invitational series. As part of the Battle Royale line, this Ultimate Marvel vs. Capcom 3 competition saw teams from Florida, Atlanta, New York, Northern and Southern California, and even Korea battle it out.

For those who missed the action, the official replays were recently uploaded to catch up. Below, we’ve shared the finals matches between Florida, represented by IG|FullSchedule, Marvelo, GreenAce, Flocker, and Flash Metroid; the Alternate Time East Coast team of UVG|Noel Brown, JRosa, EG|K-Brad, PAG|Crazy Joe, and TMP|NYChrisG; and NorCal’s CJ Showstopper, Neo, EG|PR Balrog, EM|Taekua, and Filipino Champ.

For the rest of the matches, head on over to the official playlist.

Source: Team Spooky

Summer Jam 9 Dates Pushed Back One Week

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For those looking forward to this year’s installment of Summer Jam, Big E Gaming’s Eric Small recently announced that the event will be delayed by a week. While it was originally scheduled for August 21-23, confusion with the hotel about the dates have forced the organizers to move it to August 28-30.

Summer Jam 9’s venue, fortunately, remains the same–the event will still take place at the Clarion Hotel & Conference Center in Essington, Pennsylvania.

For anyone interested in attending, you can pre-register now and take advantage of the lower, early bird rate, which will be available until next Monday, April 13. Additionally, the Clarion Hotel is offering a discounted rate for rooms for those who are going.

More details on the event can be found through the official website.

Source: Eric Small via Free Step Dodge

Devil Jin Now Playable in Tekken 7, Catch Up with Some Fresh Gameplay Footage

Tekken 7’s latest time-release character, Devil Jin, is now playable in arcade cabinets all over Japan.

The second such release after normal counterpart Jin Kazama, this demonic fighter brings many of his previous gameplay conventions to the table as well as some new tools made possible by the new title’s updated mechanics.

For those curious about how he plays, GuntamaMiraclein has uploaded a couple of videos showing some Devil Jin matches as well as an extended practice mode session. Give them some of your time and let us know what you think.

Source: GuntamaMiraclein via Avoiding the Puddle

Flako’s Dhalsim Steps Forward in Olympic Gaming’s Ultra Street Fighter IV Player Spotlight

It’s a new week and that means it’s time for a new Ultra Street Fighter IV player spotlight video from Olympic Gaming. Below, you’ll find a highlight reel for Flako, a Dhalsim player that shows the power of playing a patient game.

Be sure to check out the first match in its entirety, as it’s a testament to the importance of keeping your cool even when you’re down by nearly a full health bar. This is one of the many skills in all fighting games that can separate the decent players from the excellent players.

As with all Olympic Gaming player spotlights, you can find a short text-based interview with the highlighted player in the video’s description.

Source: Olympic Gaming

John Choi Addresses NorCal Regionals 2015 Issues, Offers Kazunoko Trip to SoCal Regionals 2015

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While the folks behind NorCal Regionals 2015 put on a super fun event this past weekend (I was actually in attendance!), a couple of issues reared their ugly heads over the last few days that warranted official word from the organizers.

Apart from a slightly overblown conversation with east coast competitor Bryant “PIE|Smug” Huggins, the most egregious was the accidental usage of an older Ultra Street Fighter IV build during the later stages of the tournament, forcing four specific top sixteen matches to be replayed with the correct update in place.

Co-organizer John Choi has stepped forward to address these problems in an official letter to the community, which you’ll find in its entirety below.

First of all, I would like to thank all the wonderful staff, sponsors, players, and everyone that attended or tuned in to NCR. The event was a huge success in terms of numbers and growth and I want to extend a personal thank you to all the people that come together year after year to share passion for the scene.

We have seen our fair share of hiccups along the way as the event gets bigger and goes through growing pains and this year was no exception.

NCR is organized by several individuals; the primary two being myself and Terry aka Kineda. Our roles are divided as he manages the entire online process, while I manage the back-end production including systems and staffing. We both share responsibility in many other facets of the tournament, but the below two decisions were specifically mine and not his. I want to make this clear as many people see Terry as the face of NCR, and are quick to point the finger at him for the decisions made, when this is not the case.

1. Smug and others being allowed to join a Saturday pool.

NCR has traditionally run half the pools on Friday and half on Saturday for SFIV singles. Over the years due to work, school, or other obligations, many players are unable to attend on Friday, and often request to be entered into a Saturday pool. Vice versa, some request a Friday pool if they have obligations that prohibit them from attending on Saturday. We try our best to accommodate as many people as possible given that we have enough notice to do so.

In addition, we also offer last minute on-site registration on Friday morning for people that are unable to plan their schedule ahead of time. To accommodate on-site registrations, we create “bye” slots in every SFIV tournament pool after online registration closes. These “bye” slots are then filled by players who register on-site, avoiding the need to shift any of the players in the brackets who have pre-registered online.

Friday morning around 10AM while on-site registration was open, I was made aware via Twitter of Smug’s intent to join the NCR tournament. Since he is flying in from east coast, he requested to be placed into a Saturday pool, which I agreed to since he wouldn’t be able to attend the tournament on Friday. This is no different than an unknown player walking into the venue on Friday morning and requesting a Saturday pool, because he/she needed to work on Friday afternoon or evening.

Any player was able to register up to two hours before the start of the SFIV tournament which began at 4PM. Since Smug notified me many hours prior to the deadline, adding him into the Saturday tournament bracket was not an issue. In no way did Smug ever ‘bypass’ a round of the tournament or be allowed to choose the pool he played in. He was placed into a “bye” spot, just like any other player who registered on-site. Smug also did not pay extra for this request, he paid the same on-site fee as any other player.

This has been normal practice, and I confirmed with a Capcom representative that no rules were broken. We want to make NCR an enjoyable experience for everyone and try to accommodate all players, but realize this process may cause confusion and as a result, it will be re-evaluated next year.

2. The wrong version being used for 4 matches of USFIV finals.

On stage throughout the weekend, we used one system that had USFIV version 1.04. During a match of Smash finals on Sunday, the player that owned the system needed to leave and took the system home. Typically, I would load up the replacement system, but since Smash finals was still taking place, I grabbed another system that I knew had 1.04 and left it by the stage and went on to attend other matters. I personally checked every system prior to the start of NCR to ensure that all updates have been properly made.

Note that USFIV can be acquired in a variety of ways. This replacement console was digitally upgraded to 1.04, which keeps the update on the internal hard drive. When a user puts in a game disc however, the Xbox reads the data off the disc rather than looking through the hard drive. When the Smash finals concluded, the team on stage swapped out to the Xbox I dropped off and put in an USFIV disc which made the Xbox default to original disc version 1.00, instead of 1.04 from the hard drive.

Unfortunately this was not noticed by our team nor the players that played the 4 matches on it. Soon as this was discovered, a discussion took place with a Capcom representative since this game is sanctioned by the rules of the Capcom Pro Tour. The rep made a decision that those 4 matches cannot count and must be replayed on the proper version being used throughout the entire tour. It was a difficult decision by the Capcom team, but I agree with it completely.

It is the tournament organizer’s duty to ensure the proper version is being used and I take full responsibility for this mistake. I dropped off the system knowing it had 1.04, but should have verified 1.04 was properly loaded up. This was a very difficult lesson learned and I encourage all other organizers to learn from my devastating mistake and to always check the version that is loaded up, even if you know the system has the latest version. I am truly sorry for this mistake as it has impacted the integrity of NCR and the tour.

8 players were deeply affected from this. The mental and emotional pressure of having to replay the matches again was completely unfair to them. One player specifically affected by this mistake was Kazunoko, as the result of his match was changed. As an apology, I would like to personally offer him a paid trip to SCR or another US premier event. I know this does not rectify the mistake, but it would give him the opportunity he deserves at another premier event.

Sincerely,
John

We have also reached out to Capcom for word on whether or not this mix-up will affect NorCal Regionals status on future Capcom Pro Tour circuits, and will update this article as soon as we hear back.

(Disclosure: NorCal Regionals co-organizer Terry “Kineda” Ng works for Shoryuken.)

Source: John Choi

Izaw Highlights Kirby in Latest Super Smash Bros. for Wii U Guide

In his latest “Art Of” video, Link mastermind Izaw offers up tips on how to play Super Smash Bros. for Wii U’s Kirby, the hero of Dreamland. The tutorial begins with a lengthy segment dedicated to the pink powerhouse’s combo options and moves on to explore his various methods of breaking shields as well as getting the most out of his throws.

Of course, it wouldn’t be a Kirby tutorial without a section dedicated to applications for Kirby’s ability to steal his opponents special attacks. Izaw covers this at length, showing not only how Kirby can use most of these attacks to compliment his existing moves, but also which characters can punish him for stealing their power.

Source: Izaw

TOPANGA’s Ultra Street Fighter IV Competition Going Global with Second World League

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In 2013, TOPANGA hosted its first international Street Fighter IV event TOPANGA ASIA LEAGUE, then upped the scale the following year with WORLD LEAGUE. It’s time to go global, again, with TOPANGA WORLD LEAGUE 2, set for April 9-12.

This Ultra Street Fighter IV round-robin event will feature nine of the best Street Fighter players in the world. Four are from Japan, consisting of the top finishers of last year’s TOPANGA LEAGUE 4, with the remaining five representing the tip-top of North America, Europe and the rest of Asia. Evo champions, Capcom Cup champions, rising stars, legends, they’re all there. Who are the nine? Take a look below!

  • MCZ|Daigo Umehara (Evil Ryu, Yun) – Japan
  • Bonchan (Sagat, Ryu) – Japan
  • EG|Momochi (Ken, Evil Ryu) – Japan
  • RZR|sako (Elena, Evil Ryu) – Japan
  • POONGKO (Seth, El Fuerte) – South Korea
  • MD|Luffy (Rose) – France
  • PIE|Smug (Dudley) – United States
  • QANBA.DOUYU|Xiaohai (Cammy, Evil Ryu) – China
  • RZR|Xian (Gen, Dhalsim) – Singapore

These competitors will be competing for a shot at the massive 2 million yen (~16650 USD) first prize, the largest in TOPANGA history.

First Place 2,000,000 yen (~16650 USD)
Second Place 500,000 yen (~4160 USD)
Third Place 250,000 yen (~2080 USD)
Fourth Place 120,000 yen (~1000 USD)
Fifth Place 70,000 yen (~585 USD)
Sixth Place 40,000 yen (~335 USD)
Seventh Place 20,000 yen (~165 USD)
Eighth Place
Ninth Place

This year the format has been revised to more closely mirror a Western format. While WORLD LEAGUE 2 keeps the two-character limit of recent League events, all matches are now first-to-five games, with the losing player allowed to switch characters after each game.

As with previous TOPANGA LEAGUE events, WORLD LEAGUE 2 will be a pay-per-view event, streamed on Niconico Live. Individual day net tickets can be purchased for 1500 Niconico points (equivalent to 1500 yen or, ~12.50 USD) or the four-day net ticket can be purchased for 3500 Niconico points (~29.15 USD). For those unable or unwilling to purchase, don’t worry, will keep you updated with scores and results from each match.

Match Schedule

ROUND 1 – April 9 (Thu)

  • Umehara vs. Smug
  • Umehara vs. Xiaohai
  • Momochi vs. Luffy
  • Momochi vs. Poongko
  • sako vs. Poongko
  • sako vs. Luffy
  • Bonchan vs. Xian
  • Bonchan vs. Smug
  • Xian vs. Xiaohai

ROUND 2 – April 10 (Fri)

  • Umehara vs. Luffy
  • Umehara vs. Poongko
  • Momochi vs. Smug
  • Momochi vs. Xiaohai
  • sako vs. Xian
  • sako vs. Smug
  • Bonchan vs. Poongko
  • Bonchan vs. Xiaohai
  • Xian vs. Luffy

ROUND 3 – April 11 (Sat)

  • To be announced

ROUND 4 – April 12 (Sun)

  • To be announced

Source: TOPANGA