Standing AA (Normal)
The longer the button is held, the longer the recovery is
After the 8th hit, can no longer be jump canceled
Increased counter hit window during the move
By holding forward and the A button, the performance of the move also changes
Standing AAA (Normal)
Reduced the active frames of the last hit
Standing AAA (Shadow)
Can be normal canceled into Jumping 2C or Sweep
Can be jump canceled
Standing B
Can be normal canceled into itself for a maximum of 3 times
Increased untechable time on counter hit
Does not increased untechable time after a wall bound has occured
Standing B (2nd Hit Onward)
Increased recovery
On the 3rd swing, cannot be canceled on block
On the 3rd swing, can be canceled into jump or skills on hit
Crouching B
Increased downward portion of hitbox
Crouching C
Can be special canceled
Jumping A
Frame difference when airblocked worsened
Jumping B
On counter hit, after the ground bounce, can be ground techable
Recovery is worse when blocked
Jumping C
Increased recovery for the Persona
Jumping 2C
Persona now appears from the ground
Does not hit opponents on the ground
Can be normal canceled into Jumping C, Jumping A+B, and special canceled
No longer causes Fatal Counters
All D Attacks
Changed the attack portion’s blowback, reduced untechable time
Persona can no longer appear offscreen
Persona is no longer projectile invincible, only projectile invincible during the held version
Crouching D and Jumping 2D
Persona appears slightly farther forward
Persona slightly bounces now
Jumping D and Jumping 2D
Increased landing recovery
Now counter hit state during the motion
Sweep
Creates a different number of fish depending on the number of times the move is used
On the 3rd time the attack is used, it creates 3 fish
The hit property of the 3 fish version is different from normal
All Out Attack
Becomes invincible at an earlier time
Decreased recovery time
Jumping A+B
On hit, causes a ground bounce
No longer has an All Out Rush follow-up
Adjusted total performance, now works as a single hit overhead attack
Items
Various items now have a set 1P or 2P color
MF-06 Brahman / Heavy Armor Agni / Turbo Recon Dyaus
Can be destroyed by an opponent’s attack
Dr. Salt Neo / Mystery Food X / Muscle Drink
Can be knocked away by both player’s attacks
Can no longer be picked up as they are disappearing
Items cannot be picked up when a player is projectile invincible
Item pickup range increased
Mystery Food X
Now reduces HP when acquired
Muscle Drink
Rage time has been reduced
Bike Key
When both player and opponent acquire the key at the same time, priority is given to the player
If the opponent picks up the Bike Key, they gain 10 SP and the bike doesn’t come
Can no longer be picked up as it is disappearing
Can only be picked up while on the ground
Item pickup range increased
Dry Ice
Disappears soon after landing on the ground
Mobile Model Varna
On counter hit, causes stagger
Now foot attribute
D-Type Prithvi
After set on the ground, becomes Armor Invincible
When not invincible, can be broken by opponent’s attacks
When invincible, blocks opponent’s attacks and attacks
When an opponent is overhead this item, it attacks
Is not Armor Invincible during attacks
Amagiya Buckets
After the second row, horizontal placement is no longer affected by screen placement
Teddie Decoy
Increased the opponent’s hitstun time
On successful counter, attack active frames reduced
Bearscrew (All Versions)
B and SB Versions are no longer Fatal Recovery State
B Bearscrew
Increased untechable time
On hit, floats the opponent and allows for follow-ups
Worsened frame difference when blocked
D Teddievision
Reduced total recovery
D Teddie Warp
Added a physical attack during the rush portion
Puppet Teddie (All Versions)
Can change the trajectory of the B and SB versions by inputting Up, Right, or Left
After the attack, the B and SB version now fall faster
The B and SB versions now cause a wall bounce on air hit
The A version now only causes a wall bounce when near the corner
For the airborne versions, can act after during the drop
Reduced the landing recovery of the airborne versions
A Puppet Teddie
Reduced the recovery time
B Puppet Teddie (Air)
Increased the recovery time
2D Teddie (All Versions)
Made the hurtbox during the animation lower
Mystery Teddie SP
Can now do D attacks during the cooldown gauge of Mystery Teddie SP
SB Tomahawk
Decreased startup time
B Nihil Hand
Increased startup time
Guard Cancel Attack
Increased recovery time
Certain Persona Attacks
Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, all versions of Teddievision)