Strong Japanese Persona Players Planning Las Vegas Trip Should Ultimax Make Evo 2015 Lineup

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With the next installment of the Evolution Championship Series just a few months away, the fighting game community is looking forward to hearing which games will be included in the official lineup. While titles like Ultra Street Fighter IV and Ultimate Marvel vs. Capcom 3 are practically shoe-ins at this point (well, Street Fighter at least), the rest of the group is anyone’s guess.

One of the main contenders is Persona 4 Arena Ultimax. As the sequel to a title previously featured at Evo and one of the biggest releases of 2014, Ultimax would have no problem bringing players to Las Vegas. A few notable Japanese competitors, in fact, are dead set on attending should the game be chosen.

According to Jiyuna, himself a longtime member of the airdasher community, four notable players from the island nation are very interested in visiting Evo 2015 to play Ultimax, including ARC REVOLUTION CUP 2014’s respective first and second place finishers Mad and Souji. On top of that, Tahichi (who bowed out at fifth during the same tournament) and DIE-chan have also made similar claims.

Although a variety of North American players made quite a splash during Evo 2013’s Persona 4 Arena tournament, there’s no doubting the added hype these four Japanese juggernauts would bring to the proceedings this year–now let’s just hope Ultimax makes an appearance.

Evo 2015 is scheduled for July 17-19. News about the official lineup is expected to drop sometime this month.

Source: Jiyuna

Stoic vs. Classy – Michael Galardi Analyzes Makoto’s Matchup Against Dudley in Ultra Street Fighter IV

By now, I’m sure most of you are familiar with Michael Galardi. Over the past few months, he’s been putting in a ridiculous amount of work for the Ultra Street Fighter IV community, pumping out content for budding Sakura players along with a long list of videos focusing on specific matchups within the popular title.

Today, Mr. Galardi returns with a video dedicated to Makoto, more specifically what competitors should keep in mind when facing off against Dudley. Much like his previous projects, this demonstration is slickly edited, moving along at a quick clip to highlight important options the disciplined fighter has on both offense and defense.

This is also Michael’s first release to take advantage of YouTube’s new 60 frames per second capabilities, so jump over to Chrome (if you happen to use another browser) and check it out.

Source: Michael Galardi

Smash @ Xanadu feat. Super Smash Bros. for Wii U, Project M Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community. Tonight’s stream will focus on Super Smash Bros. for Wii U and Project M.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

You Only Have One More Week to Download Skullgirls Encore’s Eliza for Free

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As a thank you to the community for successfully funding their donation campaign, the folks at Lab Zero Games have offered up every single Skullgirls Encore roster addition free of charge after each respective launch, allowing players to keep up with the competitive scene at absolutely no cost.

Their most recent character, however, is about to end her three-month lifespan as a free download and enter into paid territory.

Eliza, the dive songstress, will be leaving the realm of free characters next Tuesday, January 13, across PlayStation Network in North America and Japan, Xbox Live, and Steam. After that, her price will climb to $4.99 / ¥543, matching fellow newcomers Squigly and Big Band.

Keep in mind that it isn’t necessary to actually own Skullgirls Encore in order to take advantage of the free character releases; the frugal among you would be wise to grab them while they are available in case you purchase the game in the future.

Lab Zero Games’ Earl “render” Gertwagen told us that they are still waiting for confirmation on the date Eliza’s price will change on PlayStation Network in Europe, so stay tuned.

NuckleDu, Hungrybox, and Chillindude Join Team Liquid Through Curse Merger

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Big news erupted in the world of competitive gaming today with the announcement of Curse Gaming’s merger with Team Liquid, effectively combining their respective strengths into one organization under the latter’s name.

While on the surface this appears to be a move by Liquid to grab a competent League of Legends squad, the collaboration will also affect some big names in the fighting game community. Du “NuckleDu” Dang, Evo 2014 Super Smash Bros. Melee runner-up Juan “Hungrybox” Debiedma, and Kashan “Chillindude” Khan will see their talents transfer to the organization as well, giving Liquid their very first Street Fighter representative and effectively doubling their Smash roster.

Moving forward, Liquid’s Victor “Nazgul” Goossens and former Curse Gaming head Steve Arhancet will serve as co-owners of the restructured organization. Full statements from both individuals can be found here.

Source: Team Liquid

Dead or Alive 5 Last Round Includes Select Costumes from Previous Installments Free of Charge

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Team NINJA has a few more incentives for those thinking about picking up Dead or Alive 5 Last Round. The developers recently announced that a select number of downloadable costume packs from both Dead or Alive 5 and Dead or Alive 5 Ultimate will come free with the game when it launches in February.

You can check out what downloadable content is coming for free below or on the official site. The latter also shows which characters have costumes from these packs.

Dead or Alive 5

  • Player’s Swimwear
  • Hotties Swimwear
  • Santa Costumes
  • Cheerleader
  • Round 3 Costumes – Uniforms
  • Round 3 Costumes – Gym Class
  • Round 3 Special Costumes
  • Costume Pack Round 1
  • Kitty Pack
  • What a Character
  • Special Set
  • Angels
  • Devils
  • DOATEC Divas
  • China Pack
  • Special Set 3
  • Formal Wear
  • Fighter Pack

Dead or Alive 5 Ultimate

  • Legacy Costumes
  • Sports Gear
  • Intimate Costumes
  • Warriors Orochi 3 Ultimate costumes
  • Casual Collection Vol. 1, 2
  • Santa’s Helper Costumes
  • Yaiba Costumes

Whether or not these costumes will be included in the free-to-play Core Fighters version, as well as for Dead or Alive 5 Ultimate players who grab the free upgrade to Last Round, is as of yet unknown.

Dead or Alive 5 Last Round will be coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on February 17 in North America.

Source: Team NINJA via Siliconera

Vesper Arcade Takes a Look at What Chun-Li Rocks in Street Fighter V

Some time back, Vesper Arcade released an extensive breakdown of Ryu’s toolset in Street Fighter V, based on what Capcom has shown us so far. Now, they’re moving onto his sparring partner in the early footage, Chun-Li.

In this video, Vesper Arcade covers Chun-Li’s normals, specials, Super, and Ultra.

The most noticeable thing is that a good number of her animations seem to have been taken from Street Fighter III: 3rd Strike, as we’ve pointed out in the past. Her playstyle, however, is more in your face and combo-centric than what we’ve previously seen.

Much like Ryu, Chun-Li also has a few totally new things, such as what Vesper believes is her new standing strong, a three-hit attack that seems to be a great hit-confirm tool. Her crouching strong has likewise been updated somewhat; while it has the animation from 3rd Strike, it now features a slight forward slide motion that goes under fireballs.

Her crouching roundhouse, on the other hand, remains true to Street Fighter IV, but it now has an added counter-hit effect similar to Ryu’s standing fierce. Because the animation on hit for this seems different, however, this makes Vesper wonder where exactly the extended stun on counter hit is applied.

Of course, this is just the surface of Vesper’s in-depth analysis, so hit up the video below for more details.

Source: Vesper Arcade

Check Out These Early Versions of Street Fighter x Tekken’s Character Select Screen

During the height of Street Fighter x Tekken’s popularity back in 2012, Capcom partnered with UDON Entertainment to put out an extensive collection of artwork for the crossover title. Much like their previous collaborations, the publication contained both official and concept art, the latter of which depicted versions of the game that differed from the final release.

A few of these early designs focused on the character select screen. While they eventually settled on the layout seen below, the developers sifted through numerous ideas beforehand, some radically different than what we saw at launch. That being said, a core theme saw inclusion in many of the concepts, one of conflict between Capcom’s Street Fighters and Bandai Namco Games’ Tekken veterans.

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We first caught wind of these pieces of art earlier today thanks to Kelvin Jeon, one of Street Fighter x Tekken’s most vocal proponents, when he shared them through Twitter. He provided us some larger images to work with, which you’ll find included in the following gallery. While they all share some common qualities, each one goes about detailing the selected characters differently, the second in particular providing a great full body look at the particular pairing.

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Fun fact: you may also recognize the third piece of art as the basis of a particularly noteworthy fan depiction of Ultra Street Fighter IV’s character select screen, whipped up before the title was officially released. It looked so nice, in fact, that some were tricked into believing it was a leak.

So, what do you think? Feel free to drop your opinions in the comments below. Special thanks to Kelvin Jeon for making this article possible!

Believe in Magic Yet? Zatanna Delivers a Show in Injustice: Gods Among Us

With her complex, stance based moveset in Injustice: Gods Among Us, Zatanna is one of those characters who is ripe for combo video spotlights. Enter Heey Ge0rge, who recently put together an impressive video demonstrating her unique magical skills.

The combos in the video utilize a combination of unique setups, stance changes, stage interactibles, and more to create some marvelous looking combos for the magician. Some of the stuff in the video below is good enough that you’ll question if real magic was involved.

Source: Heey Ge0rge

Nintendo Nearly Cut Bowser Jr. During Super Smash Bros. for Wii U and 3DS Development

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As a huge Nintendo fan, the months preceding the release of a Smash title are always exciting. With new characters, stages, and music showcased on a regular basis, that period of time is a veritable smorgasbord of nostalgia, and the tradition continued as we eagerly awaited the release of Super Smash Bros. for Wii U and 3DS.

Between updates heralding the return of veteran fighters like Mario, Link, and Samus Aran, the developers made sure to throw fans bones here and there with announcements for brand new characters. From relatively mundane reveals like Wii Fit Trainer and Charizard to surprising additions like Animal Crossing’s Villager and Duck Hunt’s infamous dog partner, the fourth installment of Nintendo’s crossover franchise had something for just about everyone to enjoy.

One character in particular, however, nearly had to look for space on the cutting room floor alongside Popo and Nana.

While the aforementioned ice climbing veterans were left out of the games due to handheld limitations, Bowser Jr. was almost passed over because of normal developmental woes. Director Masahiro Sakurai divulged this information when asked about the process of creating each game’s cast during an interview with Japanese magazine Nintendo Dream, stating that the son of Mario’s most iconic rival stayed put due to a late push by his staff.

“On our side, we are re-creating characters from the previous title, and keep on adding more, so the word ‘reduce’ is not appropriate. There are cases where we simply couldn’t make it in the end, but on the whole we did a good job I think and the people at Bandai Namco Games did a great job,” Sakurai explained. “We had discussions on giving up on something many, many times; Bowser Jr. was on the brink of being cut but the staff said, ‘We’ll do our best!’ and we made it.”

Not only was Bowser Jr.’s butt saved by this turn of events, but so were the ever-popular Koopalings due to their status as mere alternate costumes instead of separate characters.

Sakurai also spent time discussing his own work on the series, most notably his process between installments. While he typically can never see himself developing another Smash title after release, he works incredibly fast after setting his mind to it. In fact, he worked out Greninja’s moveset all by himself in one night after receiving early concept art, even before a proper name had been decided on by Pokémon developers.

More details have been compiled by SmashBoards, so be sure to visit their post for further information from Sakurai’s interview with Nintendo Dream.

Source: Nintendo Dream via NeoGAF and SmashBoards