ChocoBlanka Shows Off Her Musical Skill with Piano Renditions of Ken and Balrog’s Themes

While Evil Geniuses’s Yuko “ChocoBlanka” Kusachi is known more for her skill with Street Fighter’s resident green monster from the Amazon, she also happens to be skilled pianist.

In the latest video from Momochi & ChocoBlanka TV, Kusachi takes time off to showcase her musical ability by playing the themes of Street Fighter’s Ken and Balrog. Check it out below and let us know what you think.

Source: Momochi & ChocoBlanka TV

Super Smash Academy Helps Pick Up the Basics of Super Smash Bros. for Wii U and 3DS

As with the release of any major game, there has been an understandable influx of tutorials on the basics of Super Smash Bros. for Wii U and 3DS to help those interested in getting into the popular Nintendo title do so as painlessly as possible. Plenty of these tutorials are good, but these basic mechanics videos from Super Smash Academy are some of the better ones currently floating around. While this footage does focus on beginner-friendly concepts, it assumes that viewers have at least some understanding of how the game works.

Since basic knowledge is assumed, the videos are able to cover the concepts of using the directional stick to angle tilt and smash attacks and the benefits of doing so before moving on to cover many of the game’s defensive options as well as various methods of safe recovery. If you’ve found yourself having problems defending against incoming attacks, the sections on rolling, spot dodging, and air dodging should help you stay in the fight.

If you’re interested in making the transition from a more traditional 2D fighting background to the fast, free-form world of Smash, check out this guide.

Source: Super Smash Academy via Smash Boards

Final Street Fighter III: 3rd Strike Team List Released for 13th Cooperation Cup

13th_Cooperation_Cup_622_crop

With the 13th Cooperation Cup taking place this weekend, the organizers have released the final list of participants for the event.

As usual, the 5-on-5 team battle event has attracted some of the top Street Fighter III: 3rd Strike players in Japan, such as MOV, Tominaga, Boss, Kokujin, Pierrot, Vanao, Rikimaru, KSK, Nuki, and more. With a total of 86 teams (two of which still to be decided by same-day qualifiers), this makes the 13th Cooperation Cup possibly the largest Street Fighter III: 3rd Strike tournament in history.

Aside from the participants for the main event, the list also contains the participants for the special 5-on-5 side tournament that will take place before Cooperation Cup. Each team in this bracket will feature five players all playing the same character, though some–like Nuki and MOV’s two-man Chun Li team and RURIO and Ben’s two-man Yun team–have decided to limit themselves to smaller groups.

You can check out the list of participants below or on the official Google Doc.

Pre-Cooperation Cup Same Character Side Event
  1. [Makoto] Mimora/Tominaga/Chance/Boss/KO
  2. [Yang] Roshihikari/Keikun/Wantaaren/GX/Yanma
  3. [Alex] Kuma/Meganesuki/Plus/ZouzuAran/Gandore
  4. [Remy] Pierrot/Two Moon/Shikarobin/Take/Mukuremi
  5.  [Elena] Atsugari/Anohito/Ise/Kiraki/Sei
  6. [Necro] Tamu/Ikeyama/Yoshihara Motoki/Konitan/Sugiyama
  7. [Alex] Chelsea/Hirochan/Genki/Sakurada/Kazuya
  8. [Dudley] Kokujin/Ike/Loli/Kaeru/Yomoda
  9. [Oro] Fugu/Koro/Munakata/Bleach/Combat Echizen
  10. [Oro] Jaro/dirty/Tama/Mr.Mikami/Thanatos
  11. [Makoto] Kochiya/Heikichi/Furuya/Shibu/Sane
  12. [Yang] Yuu/Yamcha/Yuuri/Yuurei/Koudai
  13. [Urien] NEET/Edo/Futana/Aoi/Taihei
  14. [Necro] TPE/FCF/Gorgeous/Oppeke/Murakami
  15. [Urien] Yoshi/Harano/Myu/yohei/Heaven
  16. [Q] Masa/OUT/KASQ/Tosanosato/Bentouya
  17. [Ken] DDA/DAIKAN/A/Kanitori/Fujimon
  18. [Ken] Scrap/Kousei/k/HT/Shigeo
  19. [Ibuki] Higa/Atsushi/Ringo/Abu/Matsushita
  20. [Ryu] Kuni/Vanao/Namijin/Ruu/Takaoman
  21. [Dudley] BBK/Goroneko/Efu/Kani/Gunfight
  22. [Hugo] YSB/Ebara/Sano/Hugo-kun/Kubotan
  23. [Makoto] Fake/Taiyou/Noya/Fukiage Kuriya/Dynamite Horie
  24. [Q] Hara wa naguru Kikai/Makeinu/Aiharamaki/Rumina/Naoya
  25. [Ibuki] red/Goe/Koupun/Yoiyami/BLUE
  26. [Chun-Li] Nuki/MOV
  27. [Ibuki] Tate/Tetsu/Mifu/Sambo/Osoban
  28. [Yun] Kowappa/Terubou/Yuusuke/Derun/Hanabishi
  29. [Gouki] TK/Doriru/Nekonohi/Junin/Shuu
  30. [Ryu] Heboryu/Shaboten/Aruka/Kokui/Magu
  31. [Dudley] Matt/Chugen/Orochinoppo/Yonaka/Yamakofu
  32. [Alex] Tana/Boo/Initial G/Akagaeru/Chatarou
  33. [Chun-Li] Tatsujin/Inu/Rieru/Shin/Kyoufuu
  34. [Twelve] Yama/Moto/12Ibuki/Bistachio/Suichuu
  35. [Gouki] Match/Uraken/Yukiotoko/Dot/Zabi
  36. [Urien] RX/Chako/rKf/Afro/Pierre
  37. [Yun] Yakkun/SHO/Yuuki/Bagooon/Namerou
  38. [Dudley] Tempura/Kinya/Mitsutaka/Atarime/Tamakon
  39. [Remy] Toba/Shima/Four/McCoy/Raito
  40. [Ryu] Kouya/Shinra/Ikeda/Oshamanbo/Alecky
  41. [Ken] Ky/Koba/Tanaka/Arunaka/UNO
  42. [Chun-Li] Oryu/Mochi/Raoh/Shirokuro/Tecchi
  43. [Q] Takagiri/Fujinari/Daichi/Honmono/Marue
  44. [Makoto] Ototo!/Kuzusan/Mimio/Efo/Setotchi
  45. [Makoto] LUKA/Souma/Ootori/Shinta/Yamatora
  46. [Elena] Chokkin/TAX/Talbain/Danbooru/Pinko
  47. [BLEND] Volium(CH)/Akariyama(CH)/Shachou(CH)/k(CH)/Libra(UR)
  48. [Chun-Li] Izumi/Takami/chainu/ZON/Asahi
  49. [Yun] RURIO/Ben
  50. [Chun-Li] Hiroyuki/Tami/Ippei/Komemaru
  51. [Chun-Li] Marko/Model/Hiyama/Ryan/Maggy
  52. [Ken] Onisura/Mejukusei/Oro/Mumei/Jinraijiko
  53. [Gouki] Tera/Arashi/JP Pherai
  54. [Urien] Notchi./Zodd/Inui/Usotsuki/Shishida-san
  55. [Ken] Matsuken/Kashi/Kitagawa/Naga/Mori-B
  56. [Ryu] Leva/Fugo/Acoz/Nate
13th Cooperation Cup
  1. [NO GAME NO LIFE]
    Yukito(OR)/Taiyou(MA)/TAX(EL)/Anohito(RY)/Kusumi(DU)
  2. [Tekken 5]
    sdz(UR)/Fuguri(Q)/Chiharu(KE)/Begawo(MA)/Tonegawa(RY)
  3. [Brave Blade]
    Kuma(AL)/Kawasou Shachou(RY)/Rita(EL)/Tengu(KE)/Makeinu(Q)
  4. [Minami-Urawa Big One 2nd]
    Bentouya(Q)/Ippei(CH)/Mitsutaka(DU)/Tsubasa(DU)/HHH(HU)
  5. [Kenjousha]
    Tarokichi(CH)/Komemaru(CH)/Wantaaren(YA)/Kowappa(YU)/Norio(UR)
  6. [Tentei Pierre to Oremonogatari]
    Namijin(RY)/Keikun(YA)/Take(RE)/Konitan(NE)/Pierre(UR)
  7. [Game Panic Kofu]
    Karasu(CH)/Chibatchi(MA)/Nanashi(YU)/LAP(KE)/Akariyama(CH)
  8. [Katamari Damacy]
    Toba(RE)/Heaven(UR)/Volium(CH)/KM(KE)/Akagaeru(AL)
  9. [Baba Mikado]
    BBK(DU)/Kaeru(DU)/Roshihikari(YA)/Ringo(IB)/Mochi(CH)
  10. [ONE SHOT, ONE KILL]
    LUKA(MA)/Masa(Q)/Chance(MA)/Loli(DU)/Uraken (GO)
  11. [MKD INSERT COIN]
    Shaboten(RY)/Tana(AL)/GX(YA)/A(KE)/Caroline(UR)
  12. [Danchitzuma Sayuri]
    Shikarobin(RE)/Futana(UR)/Chacha(DU)/Kitagawa(KE)/Terubou(YU)
  13. [(Kabu) Shachiku]
    Ikeda(NE)/Futagoyama(RY)/Furuchiya(OR)/Isoarashi(IB)/Matsuno(DU)
  14. [Overkill Tanaka no Seishun]
    Kokujin(DU)/Hirochan(OR)/Yukiotoko(GO)/Naga(KE)/Yoiyami(IB)
  15. [Kaiser Wave]
    Mumei(KE)/Slide(GO)/Chugen(DU)/FAKE(MA)/Yanma(YA)
  16. [Master Course]
    Arashi(GO)/Kyabetsu(KE)/Raoh(CH)/Nitto(YU)/Rikimaru(CH)
  17. [Uragiri no LeeBros]
    Oppeke(NE)/Satou(RE)/Orochinoppo(DU)/Yamcha(YA)/Combat Echizen(OR)
  18. [Michael wa Ikiteru]
    Kouya(RY)/Rakio(DU)/Komatsuna(KE)/Shino(MA)/Hiroyuki(CH)
  19. [Magma Tama Center]
    Tamu(NE)/Kochiya(MA)/DAIKAN(KE)/Yomoda(DU)/Sakurada(AL)
  20. [Dakyoushinai SA Erabi]
    ZouzuAran(AL)/Gold River(UR)/Tsubaki(UR)/Nikutasan(UR)/Otouto!(MA)
  21. [Seifuku Tengoku]
    Edo(UR)/Ky(CH)/Arunaka(AL)/Koba(KE)/Tanapero(YU)
  22. [Tosatokana ga wanosato]
    Matt(DU)/Tosanosato(Q)/Harano(UR)/Zodd(UR)/DDA(KE)
  23. [Vegas no Zantou]
    Daikon(EL)/Scrap(KE)/Matsushita(IB)/Hanabishi(YU)/Kousei(KE)
  24. [Misa ga ite, Yome Guile]
    CASA(EL)/Oro(KE)/Asahi(CH)/Higako(YU)/Chokkin(EL)
  25. [Tairan komogomo Smash Brothers]
    Chelsea(OR)/Hikaru(KE)/Afro(UR)/TPE(EL)/Umemon(EL)
  26. [Big One Attack]
    rKf(UR)/Kazuya(AL)/Shibu(MA)/Maruyama(KE)/Sugiyama(NE)
  27. [Kani-chan ni Furuero]
    HT(KE)/Bleach(OR)/Shigeo(KE)/Nekonohi(GO)/Kani(DU)
  28. [Where is Genxa?]
    Genki(AL)/Ef(DU)/Mike Shabuhei(UR)/Yohei(CH)/Zako(RE)
  29. [Chisan B-tou]
    Alecky(RY)/Inui(UR)/Takigawa(NE)/Hajime(KE)/Moriyoshi(EL)
  30. [Kanzenchouaku]
    Kuni(RY)/SHO(YU)/Match(GO)/Furo(YA)/Matsuken(KE)
  31. [Jiyuu ga oka Prince with Thanatos-shin]
    Aruka(RY)/Iyan(YA)/Gao(YU)/Sei(EL)/Thanatos(OR)
  32. [3rd Asoki]
    Ebara(HU)/339(YU)/Koro(OR)/Zabi(GO)/YSB(HU)
  33. [Tenchi Gaeshi]
    Tempura(DU)/Munakata(OR)/Izumi(CH)/Yuu(YA)/Goe(IB)
  34. [Kumagaya Red House]
    BLUE(IB)/Takumi(YA)/Shimano(UR)/MCD(UR)/Doriru(GO)
  35. [Dango Sankyoudai ~Forever~]
    Nuki(CH)/Higa(IB)/Roku(KE)/Vanao(RY)/Tokura(YA)
  36. [Toukon Gojuushi]
    Notchi.(UR)/Ikeda(MA)/Noya(MA)/Domachi(DU)/DDP(AL)
  37. [Oresama Oniku Marukajiri]
    Kagecchi(DU)/Ryo-chin(RE)/Dejiro(UR)/Fushiki(CHU)/Marue(KE)
  38. [Club Casino]
    Koupun(IB)/Uramakigumo(IB)/Mr.Mikami(OR)/Kuzusan(MA)/KAS(Q)
  39. [Saitama POPY]
    Mori-B(KE)/Baamu(DU)/Taoru(YU)/Agura(YU)/Bagooon(YU)
  40. [Warehouse Kawasaki @ Heavy Smokers]
    Tokusan(MA)/Jikku(RY)/Kin(DU)/Iemon(YU)/Oryu(CH)
  41. [Sonna koto yori UNO Shiyouze!]
    Luxent(YA)/UNO(IB)/Shisokko(KE)/Pupurun(RY)/Nobu(YU)
  42. [High Tech Yuen]
    HxSxK(UR)/ACID(GO)/Sougiya(Q)/Guchi(MA)/Hage(AL)
  43. [Warehouse Kawasaki @ Non-Smokers]
    Oinkyou(AL)/Sambo(IB)/Fujimon(KE)/Nagatsu(YU)/Kaku(HU)
  44. [Nagasaki Kakuges in Shiren yashiki]
    Plus(AL)/Hoshi(RE)/Koide(KE)/Shiren(CH)/Mottan(NE)
  45. [Delay Grab in Cosmos]
    ZAK(AL)/Tochiringo(EL)/Oitarou(NE)/Shachou(CH)/Kenichi(KE)
  46. [K.O Family]
    KO(YA)/Pierrot(RE)/Yakkun(YU)/Atsushi(IB)/RX(UR)
  47. [Morikawa Gundan]
    MOV(CH)/Kashi(KE)/Morikawa(KE)/Moto(YU)/Namerou(YU)
  48. [Joshikousei wo Shinken ni Kangaerukai]
    red(IB)/Dot(GO)/Chankubo(KE)/S(YU)/Two Moon(RE)
  49. [Denwashitekoiyo ^^v]
    Monkanshi RURIO(YU)/Motcho(KE)/Edamame(YU)/Rieru(CH)/Yonaka(DU)
  50. [Kouenji Dappou BOYZ] *Yuuki is American player
    Heboryu(KE)/Hiyama(CH)/Matsumoto(CH)/Yuuki(YU)/Hara wo Naguru Kikai(Q)
  51. [Higashima TECH.HIT]
    DD(CH)/Uminoko(CH)/Shuu(CH)/Chikyu(NE)/Yamakofu(DU)
  52. [Touhoku M@STER]
    Terunosuke(AL)/OUT(Q)/Niku(NE)/Mukuremi(RE)/Usotsuki(UR)
  53. [(^q^)<Enjoy-zei de sugananika?]
    Tominaga(MA)/Boss(KE)/Derun(YU)/Mimora(MA)/Ike(DU)
  54. [Dekitate no goninkazoku]
    Tatsujin(CH)/Ishibashi(UR)/Inu(CH)/Ben(YU)/Rui(KE)
  55. [Kouenji Distortion]
    Goroneko(DU)/Laundryman(KE)/Initial G(AL)/Atsugari(HU)/Sane(MA)
  56. [Bonus Stage]
    Pinko(EL)/Holly-P(MA)/Izumi(DU)/Etsuko(KE)/Neko(CH)
  57. [3rd of Brothers]
    Shin(CH)/Shima(RE)/Yokota(MA)/Chiyone(KE)/Mutsumi(UR)
  58. [Uzan 21 Sekai]
    Shachou(CH)/38(UR)/Chatarou(AL)/Ishii(UR)/Full Bus(RY)
  59. [Game Jam]
    Efo(MA)/Bear(CH)/Cross(MA)/Don(IB)/Harupon(HU)
  60. [Washington Jouyaku]
    McCoy Whale(RE)/Manatee Takohiro(KE)/Murder Panda(YU)/Aibaratoki(Q)/Suichuu(TW)
  61. [Nyururuppyu 5]
    Myuu(UR)/Nikei(KE)/Sugi(KE)/Jijy(YA)/Raito(RE)
  62. [Sengoku Shiratama Stingray]
    Yoshihara Motoki(NE)/Betten(UR)/Souhei(TW)/Onnu(Q)/YSK(GO)
  63. [Tenten Kasumihariken (Rolling wa riken!)
    Ibuki12(IB)/Yama(TW)/Cammy(DU)/Genbakantoku(YA)/Aoyan(YA)
  64. [Seichi Kitasenjuu Pilgrims]
    TK(GO)/Osoban(YU)/Nachin(UR)/Tera(GO)/Nakamura(DU)
  65. [Janken Taikai]
    Tamakon(DU)/Kokeshi(KE)/Hijiki(UR)/Yuugure(UR)/Katagiri(Q)
  66. [Okaboshi]
    M2C(MA)/Tsubo(CH)/Nights(YU)/KZ(UR)/Nisu(KE)
  67. [Miki Fan Club]
    Shirokuro(CH)/Olga(YU)/L(YU)/Curry(KE)/Shie(KE)
  68. [Felicy Kyou]
    Felicy Dudley(DU)/Magu(RY)/Junin(GO)/Amaguri(YA)/Tanaka(HU)
  69. [Sai Hibiki]
    Takaoman(RY)/Koudai(YA)/Hirahata(DU)/Yuusuke(YU)/chainu(CH)
  70. [Tomato Chili Cheese Soba]
    Razif(UR)/Geso(KE)/Yoshidasan(RE)/Mifu(IB)/Ponta(MA)
  71. [Super Mario Brothers] *Team America/Italy
    JP Pherai(GO)/Nate(YU)/Fugo(UR)/Acoz(AL)/LEVA(KE)
  72. [Akihabara HEY]
    Yoidore(CH)/Satou(KE)/Takahashi(Q)/Daikichi(GO)/stun gun(AL)
  73. [Oretachi Sportsman]
    Gorgeous(NE)/Atarime(DU)/Kiraki(EL)/Kinya(DU)/Tami(CH)
  74. [Texas yori ai wo komeru]
    Talbain(EL)/Dan-board(KE)/Sasuga Trevor(KE)/Jinrai(KE)/Kyoufuu(CH)
  75. [Judgement day] *Team America/France/Japan
    Marko(CH)/Gunfight(DU)/Ryan(CH)/Shinobu(YU)/Oshamanbo(RY)
  76. [Virgin Killer Kinkodaman]
    Masuda(YU)/Misawa(KE)/Takeda(YU)/Issei(YU)/Shimono(UR)
  77. [Subculture]
    Takami(CH)/ZON(CH)/Yuurei(YA)/Yuuri(YA)/Nomoto(GO)
  78. [Taisetsuna koto wa minna Yamamoto-san kara owatta.]
    Tsucchi(YU)/Horimoto(MA)/Banchou(DU)/White(CH)/Kumapo(UR)
  79. [Zaiyuri king dom]
    Zaiyuri(UR)/Hako(YU)/ayano(RE)
  80. [Saitama 7gun (Hoketsugumi)]
    Maggy(CH)/Hyacinth(YU)/Takuro(KE)/Kera(MA)/Sugino(DU)
  81. [Fuji Kendai Manjitani]
    Chako.(UR)/Kameyama Gennosuke(RY)/Abu(IB)/Tenshi Petica Layer(HU)/M-tou(NE)
  82. [Real Great Saiyaman]
    Kokui(RY)/Arugure(AL)/SutoKuro(RE)/Setotchi(MA)/Honmono(Q)
  83. [Shimura Newton]
    Jiro(GO)/Guest1(YU)/Togawa(KE)/Daiguuji(CH)/Mester(YU)
  84. [Fuhai Shinwa]
    KSK(AL)/Tama(OR)/CheMuL(MA)/PinoAB7(NE)/Spellmaster-J(KE)
  85. [Last chance 1]
    ???
  86. [Last chance 2]
    ???

Source: Cooperation Cup, thanks to hismit for the tip.

Super Smash Bros. Melee In, Project M Out at Community Effort Orlando 2015

ceo-2015-logo-smash-622-crop

As one of the largest tournaments our scene has, many looked upon Super Smash Bros. Melee’s inclusion at Community Effort Orlando in 2014 as a sign the title had finally received wide acceptance from the fighting game community at large. While the franchise previously made appearances at Evolution, it’s bleeding out into other yearly staples was a good sign for its resurging community.

But that love wasn’t only shown by tournament organizer Alex Jebailey; Smash players showed up to the event in droves, giving him enough motivation to include Melee at Community Effort Orlando 2015. In his official announcement, Jebailey further states that the Smash ballroom this year will be double the size of the area it was given during Community Effort Orlando 2014 to accommodate the larger numbers he’s expecting.

When asked about Project M’s future at the event, however, Jebailey was less than optimistic.” As of now, [Project M] unfortunately will not be [at Community Effort Orlando 2015] in any official capacity. [Super Smash Bros. for Wii U] will most likely be added as well, so running three Smash games at an event with 8+ other games wouldn’t work well because of resources and time.”

A popular mod for Super Smash Bros. Brawl, Project M was developed give the slower Wii title the same competitive edge that continues to make Super Smash Bros. Melee so exciting. Sadly, due to its unofficial status, the title’s tournament support has been dropping in recent months, even at events that cater specifically to Smashers.

The organizers behind Apex, a tournament series regarded as one of the most prestigious Smash competitions around, made waves late last year by deciding to not include Project M in the Apex 2015 lineup. While no reason was given for the title’s disappearance, many surmised that Nintendo’s heightened involvement in the competitive scene may have had something to do with it.

In any case, Community Effort Orlando 2015 is shaping up to be an interesting mixture of both old and new Smash scenes, and it should be fun to see how newcomers getting their start in the recent Wii U release take to the big stage.

Community Effort Orlando 2015 is scheduled for June 26-28 in Orlando, Florida.

Source: Alex Jebailey via SmashBoards

Tekken 7 Camera System Allows Competitors on Separate Screens to Start on Same Side

While a lot of the discussion surrounding Tekken 7 has, for better or worse, focused on the characters that will be making up its cast, Bandai Namco Games’ Katsuhiro Harada took to Twitter recently to discuss another interesting aspect of the game that has to do with its camera.

According to the longtime director, a feature is currently being developed for Tekken 7 that will allow both competitors to play on the same side of the screen. Though still being tested internally, this mirroring of the fighting plane is an interesting addition that hasn’t seen play in fighters up until now.

tekken7-newrenderingcamerasystem

As a fair majority of competitors use the single-player training mode to practice their combos and such early on, this will end worries over occupying the first player position when taking part in serious matches. On the flip side, however, it also removes some of the impetus to learn strings on the right-hand side of the screen.

Obviously, this feature will only be available on setups that utilize two screens, such as head-to-head arcade setups or online matches, but it still shows the lengths Tekken’s developers are willing to go to in order to make their titles as comfortable for players as possible.

Tekken 7 is scheduled to launch in Japanese arcades sometime this March.

Source: Katsuhiro Harada via Avoiding the Puddle

Shoryuken Review: Mad Catz Guilty Gear Xrd -SIGN- Arcade FightStick Tournament Edition 2

Late in 2013, Mad Catz released their new Arcade FightStick Tournament Edition 2. Launched in conjunction with Microsoft’s rebooted Killer Instinct on Xbox One, the Tournament Edition 2 gave us a glimpse into the company’s vision of what a premium arcade stick should be as we entered a new generation of video game consoles.

Now, a little over a year later, Mad Catz has released a second batch of Tournament Edition 2 sticks for the growing number of fighters on the upgraded platforms, ones that feature a few improvements over the original version. We already gave a preview of the changes by way of a pre-production Ultra Street Fighter IV version last June, and now we have with us a final production version Guilty Gear Xrd -SIGN- Arcade FightStick Tournament Edition 2 for review.

Xrd_TE2_622x320

The Basics

The Arcade FightStick Tournament Edition 2 features a totally brand new form factor for Mad Catz, using no visible features from previous peripherals.

One of the biggest updates lies with the quick opening top panel, a feature first pioneered by HORI for their limited edition Real Arcade Pro VLX that has now been adopted by other manufacturers for their premium sticks. Other features include a specially designed top panel acrylic cover that allows for quick art swapping without having to remove the buttons, two connection points for a shoulder strap, and a new control panel that ditches the turbo feature from previous models.

Meanwhile, the USB cable connects to the back via a sturdy, screw-on connector originally seen in Mad Catz’ MLG Pro Circuit pad.

Xrd_TE2_on_desk

The new Guilty Gear Xrd -SIGN- Tournament Edition 2 ready for testing.

With a further revised design, the Guilty Gear Xrd -SIGN- stick features a few additional improvements over the original, including a thinner, stronger acrylic top panel, thicker bottom rubber panel, and new easy release tabs on the .110 quick disconnects used for the buttons. One thing missing from the original Killer Instinct version, however, is LED lighting on the buttons.

As a PlayStation stick, this model features a switch on top that allows it to switch between PlayStation 3 and PlayStation 4 modes. This seems to be a standard feature for most PlayStation 4 peripherals now, considering that HORI has also begun to include such a toggle.

Design & Build Quality

Featuring the now ubiquitous Sanwa JLF lever and OBSC buttons (eight 30-mm buttons on the face and two 24mm buttons out back), there’s nothing much that hasn’t already been said about the parts used in the Tournament Edition 2. Any issue with these mostly comes down to personal preference, as these Sanwa parts will last players for quite some time.

The challenge, then, is to build a case that compliments the quality of these parts while introducing new features, and the Tournament Edition 2 does that admirably. The flip open case feels quite sturdy and, while any flip top case is given to some flex due to the design, the Tournament Edition 2 feels as if has less flex than the comparable Atrox from Razer. This can likely be attributed to the fact that, unlike the Atrox’s straightforward box design, the more complex design gives it stiffer sides, especially when combined with the additional support provided by the removable side panels.

The top cover itself uses the same hinges that you’d see on a laptop. These hinges are able to fully support the weight of the top cover, arcade parts and all and, more importantly, keep it from slamming down on any fingers. At the same time, they don’t take as much space as the gas strut seen in the first release of the Atrox. This allows Mad Catz to make better use of the space inside the Tournament Edition 2 and mold the compartments for the cable, extra buttons, and mini hex screwdriver into the sides. This also keeps the sides from flexing.

Xrd_TE2_internals

Guilty Gear Xrd -SIGN- Arcade FightStick Tournament Edition 2 opened up.

Speaking of the cable compartment, the Tournament Edition 2 provides ample enough space for its cable, an issue with the previous Mad Catz cable compartment design. Combined with the cable’s built in velcro strap, this should help keep the cable from getting damaged in storage (an issue that the Razer Atrox was notorious for).

One of the main issues from the original Xbox One model came in the form of the top panel acrylic cover, which was prone to flexing and the somewhat sunken nature of the buttons. Fortunately, this is no longer an issue with the new versions; not only is the top panel stronger, but that strength also allowed Mad Catz to make it thinner, making sure that it lines up better with the buttons.

As an added bonus, the thinner acrylic is clearer and allows the art–in the Xrd model’s case, a classy abstract piece that avoids the kindergarten lunchbox look that some sticks have–to pop out better.

The buttons sit better with the new acrylic.

The buttons sit better with the new acrylic.

One change from the original Tournament Edition 2 that some may not like, however, is that the acrylic no longer sits flush with the bezel holding it down. In earlier versions, the acrylic cover actually sat flush with the bezel thanks to beveled sides that sat underneath. That said, this loss seems to be a reasonable compromise for a stronger acrylic that fits better around the buttons.

Ergonomics

Another issue that arose in the first Tournament Edition was the palm rest area of the stick. The unique, bezeled design of that stick meant that the palm area was a somewhat uncomfortable compromise between a flat wrist area and the slanted ones seen in other controllers and Japanese arcade cabinets. Later versions would actually exacerbated the problem, especially the TE “S” with its sharp edge. This has been corrected with the Tournament Edition 2, as the stick now has a flat palm rest area with a flush bezel preventing any harsh angles from hitting the players palm.

The layout of the stick itself is the familiar Mad Catz implementation of the Taito Vewlix arrangement seen in their other peripherals. This layout should be familiar and comfortable enough for most players, with the flat configuration of the outer six buttons appealing to those who prefer a more American style. As for fans of the more curved Sega or Namco style layouts, Mad Catz is planning to release a replacement top panel sometime in the future.

One interesting design quirk of the Tournament Edition 2 is the fact that the Start/Options and Select/Share buttons in the back are actually slanted downward, away from the player. This means that some players not used to it may fumble a bit trying to press them. Additionally, the downward slant means that they’re more easily hit by random objects when playing on a table.

For those who play on their laps, however, the thicker foam padding on the bottom is a welcome addition.

Customization

With its flip open top cover, customization is a big part of making a Tournament Edition 2 purchase worthwhile. As with the HORI VLX and Razer Atrox, easy access to the internals allows for folks to easily change out parts in their controller.

What the Tournament Edition 2 does that other arcade sticks don’t do is allow for easy swapping of the top panel art without having to remove the buttons. This should be good news to anyone who’s ever cut their fingers trying to pry off the .110 quick disconnects on the Sanwa buttons.

Additionally, for those who want to swap their buttons, doing so is now more painless than ever. The .110 quick disconnects that Mad Catz uses have special tabs that folks can simply pull on to release them. This is much better than the traditional method of prying them off with a flathead screwdriver.

Xrd_TE2_QD_lock

Tabs on the .110 QDs allow for painless disconnection.

One issue that has been carried over from the original Tournament Edition is the fact that it’s still nearly impossible (at least without some modification) to use a screw-in X button due to the spacing of the stick putting the edge of the button right by the mounting bracket. The fact that this hasn’t been addressed is quite an oversight.

Another possible issue is the fact that, unlike the Razer Atrox, the Tournament Edition 2 does not have any easy PCB mounting options. This means that mounting PCBs for dual modding will be more difficult, but the problem can be alleviated somewhat by the casing’s modular nature, as emoving either the cable compartment or button holder modules allows access to the screw holes they use.

Modularity seems to be a running theme in the Tournament Edition 2. Aside from the cable and button compartments, the side wings can also be removed, allowing folks to change the defaults (translucent black on the Guilty Gear Xrd -SIGN- model) with any other official color or even third party parts should the option ever become available.

And, while the Xrd version lacks the LEDs seen in the original Killer Instinct model, the mounting points for the board are still present. Interested players can either buy the necessary parts from Mad Catz or even a more fully featured third-party board, such as the LVT3 from Paradise Arcade Shop.

Performance

Aside from the ease of customization, the biggest draw for the Guilty Gear Xrd -SIGN- Tournament Edition 2 is the fact that it can switch between Sony’s two most recent consoles. This makes a ton of sense for Xrd, considering that the game is out on both PlayStation 3 and PlayStation 4, and also makes sense for Ultra Street Fighter IV with the game’s upcoming PlayStation 4 port. Allowing this feature is a brilliant move from Sony, as it allows a natural upgrade path for players on the the older console to move on to the newer one.

The switching itself is pretty straightforward, requiring a simple toggle of the selector switch before plugging the Tournament Edition 2 in.

The stick also works on PC despite not being advertised as such, giving players of games such as Skullgirls Encore , Yatagarasu Attack n Cataclysm, and even the Steam port of Ultra Street Fighter IV another controller option. Some games that specifically look for an Xbox 360 peripheral, such as King of Fighters XIII STEAM EDITION, will unfortunately not recognize the stick.

As for how the Tournament Edition 2 compares with other PlayStation 4 arcade sticks, namely HORI’s Real Arcade Pro 4 from HORI, we unfortunately did not have access to one for testing at this time. On its own, based on our own playtime with it, this stick performs admirably with no noticeable issues or delay.

Value

Now here comes the tough part. As a premium stick with features normally found on peripherals of the same caliber, the Guilty Gear Xrd -SIGN- Tournament Edition 2 (and its Ultra Street Fighter IV and Persona 4 Arena Ultimax siblings) comes with a hefty $199.99 USD price tag. The only other stick in the market at the moment with the same ease of customization, the Razer Atrox, goes for a similar price.

That said, many players will be looking into these models as a way to have an arcade stick for both current fighters and upcoming titles coming out for PlayStation 4. With this in mind, the Tournament Edition 2 faces some tough competition in the form of HORI’s Real Arcade Pro 4, even moreso when an updated version with touch pad support is coming later this year at a much lower price.

The question, then, is whether or not all the features the Tournament Edition 2 has over the HRAP.V4, most notably the easy open top cover, simple art swapping, and modular construction, are worth the premium price.

Conclusion

As with the original Arcade FightStick Tournament Edition that came before it, the updated Tournament Edition 2 is a solid stick that should satisfy most players, and Mad Catz’ addressing of the issues with the original Xbox One version help make it a stronger product overall.

But it’s far from perfect. While changing the aesthetics of the Tournament Edition 2 are easier, in terms of advanced mods (such as PCB additions and replacements), it still falls a bit short of the Razer Atrox for Xbox 360 and Xbox One.

The biggest issue we can see is the price–as a premium stick, the Tournament Edition 2 does carry a premium price tag. While this cost can easily be justified by all the features, players simply looking for a PlayStation 4 arcade stick do have a more affordable option in the HORI Real Arcade Pro 4.

That said, I’d happily recommend the Mad Catz’ Guilty Gear Xrd -SIGN- Arcade FightStick Tournament 2 (along with its similarly updated versions) to anyone looking for a full featured, premium arcade stick for their PlayStation 3 and PlayStation 4.

Pros

  • Easy open top panel allows for quick access to the internals.
  • Very sturdy construction.
  • Updated top panel acrylic cover now fits better than with the original version.
  • Release tab on the .110 quick disconnects allows for much easier button swaps.
  • Modular construction allows for easy customization via official MadCatz or third party accessories.
  • PlayStation 3 and PlayStation 4 compatibility.
  • Also works on PC (some games only).
  • Battop and screwdriver included in the box.
  • Flush-mounted fasteners mean no screw heads to irritate palms.

Cons

  • No easy PCB mounting options.
  • Price.

All versions of the Mad Catz Arcade FightStick Tournament Edition 2, including the Guilty Gear Xrd -SIGN- version reviewed here, are currently available through Mad Catz’ online store. Already own one? Share your thoughts in the comments below!

Learn the Basics of Dead or Alive 5 Courtesy of Carl “Perfect Legend” White

With the release of Dead or Alive 5 Last Round just over a month away, some players thinking of picking up the game might be looking for a way to catch up on the series’ basics. Enter none other than veteran fighting game champion Carl “Perfect Legend” White with his new tutorial video.

While White has been known more for his Mortal Kombat play as of late, he first made his name in the competitive scene with Dead or Alive. This tutorial, then, sees him giving back to the community that gave him his start with a tutorial designed to help new players get into the game and the genre in general.

As one of the best the community has seen, White has provided a valuable service with this video, so check it out and see what you can learn.

Source: Perfect Legend via Free Step Dodge

Omen Bringing the Good Word of Gargos to Killer Instinct Later This Month

killerinstinctone-omen-teaseEarlier today, Microsoft Studios creative director Adam Isgreen jumped on the Ultra-Combo forums to drop some information on Killer Instinct’s next playable character, Omen.

While this Herald of Gargos previously spent time possessing Jago, Omen has separated himself from the series protagonist to bring the pain directly. Much like Shadow Jago in the opening season, he will serve as the second round’s bonus character, available to everyone who bought into the follow-up.

Isgreen describes Omen’s playstyle as incorporating both unique elements as well as attacks pulled from his time as Shadow Jago. This means moves that were previously only available to the season one boss will now be at players’ disposals, though probably scaled back in order to maintain competitive balance. Omen will also have three Shadow stocks, situational zoning tools, aerial movement options, and more in his toolset upon release.

Those hoping to see Shadow Jago given his own moveset, however, still have quite a wait on their hands. Isgreen mentioned that many of the ideas that were originally going to be given to him have now been shifted to Omen, but they may do more with him in the future after work has completed on season two.

More details on this new character can be found by checking out Isgreen’s full post, which promises fuller demonstrations by way of a live stream and reveal trailer in the coming weeks.

Source: Ultra-Combo

Bafael Highlights Elena’s Omega Mode Changes in Ultra Street Fighter IV

Ultra Street Fighter IV’s Omega Modea update brought with it a lot of changes, some more subtle than others, to the game’s existing cast.

In his latest video, bafael takes on Elena and goes over the many upgrades she sees in the transition to Omega, from her adjusted jump arc to the changes made to her normals and specials. Give it a whirl to see if she’s got anything new that you may have missed.

Source: bafael

Dengeki Online Releases Nitroplus Blasterz: Heroines Infinite Duel Location Test Footage

EXAMU’s Nitroplus Blasterz -Heroines Infinite Duel- was recently exhibited in a public location test late in Japan. Luckily for us, Dengeki Online was able to capture some footage of the early build that demonstrates what a few of the characters are capable of.

The videos, which you’ll find below, feature Ein from Phantom of the Inferno, Al Azif from Demonbane, Mora from Vampirdzhija Vjedogonia, Ruili from Kikokugai: The Cyber Slayer, and Saya from Saya no Uta.

Source: Dengeki Online