WECG 2014 Japan Qualifier Streaming Live from Akihabara, Tokyo

Today World e-Sports Championship Games (WECG) is hosting its Ultra Street Fighter IV Japan qualifier at e-sports SQUARE AKIHABARA in Tokyo, Japn. The winner will represent Japan in the WECG Grand Final this February. The qual features quite of few of Japan’s Street Fighter veterans such as NISHIKIN, Reiketsu, Kyabetsu, Pugera and Michael-tan. The event will be broadcast on the e-sports SQUARE Niconico Live channel.

Entry List

A Block

REBANIRA21
Very Good Tanaka
YOSSAN
inco
Ebataso
Storm Kubo
NISHIKIN
Inoue

B Block

Gonzalez
tuna
Daikoku
sakana daisuki
FGC Dunhill
vx
Reiketsu
MiracleBeginner

C Block

R1 Taaj
Gishigishi-kun
Sakai Akali
Rid
FGC Pugera
Shiro
Shibuya Broly

D Block

Misse
SANTAROU
Charisma
PN
gotosi1223
takuharu
FGC Michael-tan
Kyabetsu

Results

usfiv-ultrastreetfighteriv-tournament

Ultra Street Fighter IV

Top 8 Qualifiers

Top 8 Winners

A Block – YOSSAN (Juri)
B Block – tuna (Juri)
C Block –
D Block –

Top 8 Losers

A Block – NISHIKIN (Blanka)
B Block – Reiketsu (Poison, Vega)
C Block –
D Block –

source: e-sports SQUARE, Niconico Live

Idolmaster vs. Love Live? Tomoaki Ayano, Toshimichi Mori, and Takahara Terada Discuss Dream Fighting Game Projects

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As part of last week’s issue, Dengeki PlayStation gathered together a group of prominent fighting game developers for a roundtable interview on the genre. Unfortunately, the whole article has yet to be translated, but one interesting topic has slipped out about what kind of fighter each figure would create given the chance.

Capcom’s Tomoaki Ayano started out by saying he would move away from the 2D gameplay the company has come to be known for in titles like Street Fighter and Marvel vs. Capcom in favor of a more three-dimensional, team-based game similar to Bandai Namco Games’ Mobile Suit Gundam Extreme Vs. series.

Both Toshimichi Mori of Arc System Works (best known for his work on BlazBlue) and Sega’s Takahara Terada (director on Dengeki Bunko FIGHTING CLIMAX) expressed interest in developing a fighting game centered on the popular idol franchise Love Live!, though in very different capacities.

As a Dengeki property, Terada is hoping to include characters from the series (as well as other companies’ light novels) should they be given the greenlight to create a sequel to FIGHTING CLIMAX, while Mori would rather pair them up with The Idolmaster to form a unique crossover title.

Until the release of FIGHTING CLIMAX this year, I doubt many fans expected to be able to play as Kirino from Oreimo or Ro-Kyu-Bu!’s Tomoka in a fighting game, so there’s probably never been a better time for an idol fighter to hit the market than now–that is, unless Katsuhiro Harada hasn’t already secured the rights for Bandai Namco.

Which of these projects would pique your interest the most if they were to begin development?

Source: Dengeki PlayStation via gamekana, Hachima Kikou, and Gematsu

Bafael Explores Less Common Uses for Ryu’s Jumping Strong in Ultra Street Fighter IV

Jumps in fighting games require a level of calculation that newcomers don’t often consider. To those fresh out of the lab from learning their first combo–which almost certainly begins with a jump-in–leaping forward is a way of life. It just makes sense. We quickly learn that not only should we not anticipate landing many jump-ins, but in many cases just sticking to the ground is a better option in general.

Of all the characters not to jump in on, shotos top the list, especially when they have easy follow-up options like Ryu, who can knock an opponent out of the air with a Shoryuken and time an EX Hadouken so they’ll land right on top of it–or worse, a Super or Ultra combo. Thanks to the short video below from Bafael, there’s now even more reason to keep your feet on the ground when facing off against the wandering warrior.

Since Ryu’s kit received some juggle modifications in the Ultra update, his jumping strong has several more applications than it had in previous iterations of the game. As you’ll see in the video, you can use this jumping normal to set up some big damage or even offer Ryu himself a safe jump.

If you enjoy this style of tutorial video, Bafael has released tons of other content ranging from character tutorials to mechanics breakdowns. Follow this link to check them out!

Source: Bafael

DreamHack Ultra Street Fighter IV Championship Winter 2014 Streaming Live from Jönköping, Sweden

DreamHack has been one of the major esports tournaments in Europe for the Street Fighter IV series since the console release of the original in 2009. This year’s Ultra Street Fighter IV Championship at DreamHack Winter in Jönköping, Sweden however has special stakes: the winner will claim the coveted final spot for Capcom Cup 2014 in December.

As the final Capcom Cup qualifier, the event is drawing competitors from outside Europe looking for a last shot to make Capcom Cup: RZR|Fuudo, RZR|Itabashi Zangief and FGC.r/Kappa|Pepeday of Japan; AVerMedia|GamerBee of Taiwan; and FA|Bigbird of the UAE. Attending from Europe are players who have become DreamHack regulars, including Evo 2014 and multiple DreamHack champion MD|Luffy, d|Ryan “Prodigal Son” Hart, Problem X, Skatan and more. Even for players who have already qualified for Capcom Cup, DreamHack Winter has a sizable prize pool of 50,000 Swedish krona (~6700 USD), so the incentive to win is just as high.

Capcom will be providing live broadcast coverage of the event, viewable on the CapcomFighters Twitch channel. Tune in to see who will be going to Capcom Cup in two weeks.

Watch live video from CapcomFighters on www.twitch.tv

Schedule

All times are Central European Time (UTC +1).

09:00 – Tournament area opens, player confirmation starts
10:45 – Player confirmation closes

11:00 – Group stage 1:1 – Groups A-P
13:00 – Group stage 1:2 – Groups J-F2

15:00 – Group Stage 2 – Groups A-P
17:00 – Double Elimination Round Of 32

23:00 – Top 4 – Grand Final

Source: DreamHack, Capcom Fighters

Team Curse Signs Du “NuckleDu” Dang

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While he only started playing fighting games competitively a few years ago, Du “Nuckledu” Dang has certainly made a name for himself with his pressuring Guile play in Street Fighter IV and some impressive wins in Street Fighter x Tekken. Next month, Dang will be competing at Capcom Cup 2014 thanks to strong showings at Evo 2014 and The Fall Classic 2014, and he’ll be doing so under a completely new banner.

Team Curse announced just this morning that the young competitor has joined their organization, focusing mainly on Ultra Street Fighter IV. “I am honored to be signed by Curse as their first Street Fighter player,” Du said of his signing. “I can’t wait to see what the future holds for me!”

The organization also fields Smash players Kashan “Chillindude” Khan and Juan “Hungrybox” Debiedma as part of their roster, in addition to multiple League of Legends.

For too long, Dang suffered due to his affiliation with other development companies, so it should be exciting to see what he can accomplish as part of Team Curse.

Source: Team Curse

Zissou Demonstrates Helpful Doctor Doom Option Select in Ultimate Marvel vs. Capcom 3

Doctor Doom’s back throw is one of his most used tools in Ultimate Marvel vs. Capcom 3, due to how he can easily convert it into a full combo. That said, this also often leaves players vulnerable when they end up whiffing the throw attempt. In their latest tutorial, Zissou demonstrates that Doctor Doom has a safer way to try to land throws – his forward throw.

Unlike the back throw, which either leaves Doom doing a standing H when it whiffs, doing a forward throw means that he gets his Hard Kick command normal instead. This attack is both fast (8 frames) and safe due to Doctor Doom’s ability to dash cancel it on block, leaving him at frame advantage. Meanwhile, on hit, he can dash cancel up-forward to convert into a full combo.

Additionally, whiffing a forward throw attempt in the air makes Doom perform a forward foot dive, instead of his gun. While the latter is an important tool, it’s not really ideal for the ranges where it would come out on throw whiff due to its long, 21-frame start up. With the foot dive, however, Doctor Doom can simply maintain pressure, or even convert into a full combo.

In both of the above cases, Doctor Doom can still also convert into a full combo if he lands the forward throw.

Check out the video below to learn more about the proper application of this option select as well as how to convert it into full combo.

Source: Zissou

Take a Trip to the Lounge with This Smooth Jazz Arrangement of Ken’s Street Fighter II Theme

When most people think of Ken’s original theme from Street Fighter II, hard rock is what usually comes to mind. With its heavy guitar intro and signature solo, it’s hard to mistake it for any other genre.

With this in mind, one can’t help but take notice when someone re-imagines the classic composition under a different genre. Such is the case with this cover by The Consouls,who put together a nice jazz rendition with their four-piece band. The result of this arrangement is a delightful piece that takes a song originally meant for brawling in the streets and turns it into one perfect for evening cocktails.

Source: the Consouls, thanks to Jarop for the tip.

Happy Thanksgiving from Shoryuken!

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Thanksgiving had to be my favorite holiday growing up. Aside from the mountains of delicious food my humongous family would cook up every year, it also gave me the opportunity to meet up with cousins I hadn’t seen at all throughout the year, laugh it up, and beat their asses in video games. While fighters weren’t always on the docket (Mario Kart 64, Mario Party, and Mario Lemieux Hockey were perennial favorites), the sense of competition and camaraderie were not unlike what I regularly experienced with my second family in my go-to genre.

Fortunately, I have a ton to be thankful for these days as well. Fighting games are more popular than they have ever been thanks to developers like Capcom, Arc System Works, NetherRealm Studios, and Iron Galaxy Studios, who refuse to let the genre go without new representatives every year. It’s also, without a doubt, thanks to the competitive community that soldiered on through the dark ages, playing classics and continuing to build hype for this amazing group of video games.

Even though we may scream our heads off, talk shit, and break controllers, those outbursts are just the visible representation of our passion for fighting games.

That’s why, today, we here at Shoryuken have a ton of people to thank–too many to list, in fact. First off, we want to thank the aforementioned studios (not to mention countless others) who continue to provide us new fighters to mess around with. We also want to thank the tournament organizers and streamers who continue to put on events, even though at times they can be the most thankless job in the community. A special shoutout is also reserved for folks like Super Arcade’s Mike Watson and Next Level’s Henry Cen, who still provide local venues for folks to get offline and gather with like-minded fans of the genre.

But, most of all, Shoryuken wants to thank you, the people who continue to visit our website. We would quite literally not be here without the constant support of the community.

Now it’s your turn; what are you thankful for? Maybe Ultra Street Fighter IV gave your favorite character some much-needed buffs? Or perhaps BlazBlue: Chronophantasma finally made your dream of playing as a beautiful, scarf-wielding dancer a reality? You may even want to provide your own shoutout to community members in the comments below. Anything goes, as long as it’s respectful of course.

We may not be perfect, but the fighting game community has provided me with more happy memories than any of my other interests, and I personally thank each and every one of you for keeping the genre alive. Happy Thanksgiving–grab a heaping serving of stuffing for me.

CLASH Tournaments Shows How to Unlock Everything You’ll Need for Competitive Super Smash Bros. for Wii U

Much like its handheld counterpart, Super Smash Bros. for Wii U offers up a wealth of unlockable content that will provide completionists with hours of fun. Finding all the unique moves for character customization, hundreds of trophies, characters, and stages, however, can be taxing for those of us who don’t find joy in jumping through the hoops associated with the unlocking process. Luckily, when it comes to playing the game competitively, all you need to unlock to have a tournament-ready setup for the new title are the characters and the stages.

The entire unlocking process, then, only takes about an hour total. While this can still be a bit of a hassle if you have to unlock all of the content on multiple consoles for an upcoming tournament, the folks at CLASH Tournaments say that this is the fastest Smash game in this area. They also state that this process can likely be sped up to take less than an hour since this was their first speed running attempt.

For all the steps in this process, you can watch the following demonstration or check out the spoiler box below the video, which we’ve taken from the video’s description.

Smash for Wii U Unlock Order
  • Complete All Star mode or 100 Multi Man Smash
  • Use the Gold Hammer gained by this to open the block one up and one left from the bottom right block in the challenges screen,
    Complete event matches in a row moving right, up, right, up.
  • Perform 80 VS matches using Special Smash with Flowers, Stamina, and Fast. It’s easiest to pick Omega Stage each time with Charizard. Make your opponent set to 10 HP, and leave yourself at default.
  • Get one KO in Cruel Multi Man Smash.
  • Break 100 blocks in Trophy Rush with Mr. Game and Watch.

Source: CLASH Tournaments

Take Advatage of Great Fighting Game Deals During Steam’s Exploration Sale

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It’s that time of year again, when the leaves fall and alongside game prices on Steam. As part of this year’s round of sales, a good number of fighters can be grabbed at reduced prices.

First up, Ultra Street Fighter IV and all related downloadable content are subject to a 15% discount. The standalone version is available for only $25.49, while the digital upgrade for those still on Arcade Edition is going for $12.74. As for additional content, players can grab all the costumes released prior to the Ultra update for $12.47 and the recent Vacation pack has been knocked down to $16.99.

For fans of NetherRealm Studios games, both Injustice: Gods Among Us Ultimate Edition and Mortal Kombat Komplete Edition have also been massively discounted. The former is on sale for $4.99, a whopping 75% off the regular list price, while the latter can be purchased for $9.99.

SNK supporters are also in for some treats. King of Fighters XIII Steam Edition is currently on sale for only $12.99, 50% off the regular price. This is in addition to King of Fighters ’98 Ultimate Match Final Edition, which, as we reported earlier, can be purchased for only $11.99 before its December 12 release date.

Also, for Arc System Works players who want to show support for their games on PC, all of the older titles that are currently available on Steam are now half-off. BlazBlue: Calamity Trigger can be had for only $4.99, while both Guilty Gear XX #RELOAD and Guilty Gear Isuka are available for only $4.99 each.

And finally, Divekick Addition Edition + has been marked down to $3.39, a 66% discount that also extends to the two-pack if you want to pick up a copy for a friend or family member.

Be sure to take advantage of these sales as soon as possible, because they will only be in place until December 2.

Source: Steam