Harness the Power of Juri’s Feng Shui Engine in Ultra Street Fighter IV

Triox recently uploaded the fourth tutorial in his series that focuses on how to become a better Juri player. As with previous entries, this video is quite lengthy–over an hour to be exact–and flows quite a bit differently than many of the tutorials you may see floating around forums. Triox’ approach to teaching is favorable to some viewers as it feels much more personal than multiple walls of text interspersed with snippets of combo footage.

This specific video centers around the proper applications of Juri’s Feng Shui Engine. While imposing on its own, that crazy eye of hers can only do so much without the right strategies to back it up. There’s no question that proper use of the Ultra can make for some alarming comebacks or help to further secure a lead, but there’s a lot that needs to be internalized before these situations can unfold on the screen.

Things like the best time to activate the buff, the times when you absolutely do not want to activate, and what can be done once the Ultra timer starts ticking are all covered here, so check out Triox’ latest offering and let us know what you learned.

If you missed out on the previous three tutorials which cover the transition from Arcade Edition to Ultra, maximizing situations and combo damage as well as how to approach footsies, follow this link to take a look.

Source: Triox

Japanese Skullgirls Encore Fans Get a Taste of Arcade Port During First Location Test

Skullgirls Encore recently had its first arcade location test in Japan this past weekend at Akihabara Hey! and Taito Station in Osaka. The public demonstration was well-attended by both veteran players from the home versions as well as newer players wanting to try the game out.

One such veteran, Fychan, took the time to record some offscreen match footage from the location test in Akihabara. The game itself was also being broadcast from monitors around the arcade, making it easy to capture footage.

The game itself was based on the same build that is currently out for the home versions. That said, many players, including Fychan, noticed a bit of slowdown during certain moments as the aging Type X2 boards struggled to cope with the game.

In response to this, Lab Zero Games’ Mike Zaimont stated that the slowdown will be fixed, citing the necessity of location tests such as this to work out the kinks.

Andrewr, the primary developer working on the port, also addressed the issue, saying, “When I was testing the build that’s being used in the location test, I didn’t have any slowdown on my own TypeX2 testing unit. There are a couple of things that could have caused this. Either way, I’ll be getting a lower spec TypeX2 (or throttling my existing one) for when I’m testing Skullgirls, so that I can make sure there is enough performance headroom for actual arcade machines that are throttled down or lower spec. ” He continued by saying that multiple options are available to them in fixing the slowdown, resulting in only minor changes to the visual quality.

Whether or not these fixes will get tested in a second batch of location testing is as of yet unknown. In the meantime, check out Fychan’s photos from the location test below.

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Sources: Fychan, Mike Z, andrewr

Michael Galardi Breaks Down Some Useful Sakura vs. Ryu Strategies in Ultra Street Fighter IV

After a break from the world of YouTube, Sakura player Michael Galardi has made a triumphant return to begin his Street Fighter IV uploads anew. He currently intends to bring viewers two Street Fighter videos per week–on Monday and Friday–with his Monday uploads having a great deal of editing time put in. This dedication to quality is quite clear in his first upload, as everything from the music to the way that the information is displayed fits together to form a wonderfully cohesive unit.

This first episode covers how Sakura handles the most important matchup that can be learned: Ryu. While Galardi does include some basic combos, that isn’t the video’s focus (god knows there certainly isn’t a shortage of Sakura combo videos floating around the internet). He centers instead on how to handle footsies through proper counter-poking as well as how to open Ryu up. Many of these setups, which are built to poke holes in the fighter’s defenses, involve tricky Tatsu crossups that could catch even the most well-prepared opponents off guard.

If you feel as though you’ve plateaued with Sakura, or if you’re simply looking for a better understanding of how to tackle a common matchup, this video isn’t to be missed.

Source: Michael Galardi

Get Your Evo Swag at Half-Off During Cyber Monday Sale

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Walking the Evolution floor this year, I couldn’t help but be floored by the sheer variety of clothing they’ve offered over the years. It was everywhere I looked, from the divisive, bright orange shirt worn by Joey “Mr. Wizard” Cuellar to the judge-exclusive apparel that singled them out as pool runners.

If you missed out on visiting the Gaming Generations booth at Evo 2014 and picking up some of this year’s offerings, you’re in luck, because all Evo memorabilia is currently on sale for Cyber Monday. Everything from tank tops to pullovers to beanies and more has been marked down by half in honor of this online shopping tradition, so feel free to visit the official shop to pick up anything you may want.

While it should go without saying, please note that sizes are limited. The sale ends later tonight, so get shopping!

Killer Instinct Glitch Leaves Kan-Ra’s Opponents All Wrapped Up

Whenever a new character comes out on any game, there’s bound to be some glitches that the development team missed. Such is the case with Killer Instinct’s Kan-Ra, who has an interesting visual bug that leaves his opponents wrapped up in his own bandages, as demonstrated in this video from Diek Stiekem.

In the video, he shows how Shadow Jago can escape Kan-Ra’s command throw by using the invincible frames of his Tiger Fury move. When this happens though, Shadow Jago will still get wrapped up in bandages as if the command throw successfully connected. The glitch doesn’t really do anything to affect the game, and the bandages get removed the next time the command throw successfully connects.

That being said, it’s still pretty cool looking, so check out the video below.

Source: Diek Stiekem

Marvelo Shows Off Dark Strider’s Capabilities in Ultimate Marvel vs. Capcom 3

Strider is oft considered one of the best anchor characters in Ultimate Marvel vs. Capcom 3. His ability to extend his combos using level 2 or level 3 X-Factor means that he’s very good at taking down other teams quickly.

In his latest Strider tutorial video, Marvelo teaches players how to land these combos and extend them to kill the opposing character. The demonstration features a ton of variety, so check it out and see if there’s anything you can add to your own toolset.

Source: Marvelo

Avoid Being Blown Up by Learning How to Punish El Fuerte’s Quesadilla Bomb in Ultra Street Fighter IV

Last time out, Eternal demonstrated how to punish Rolento’s Mekong Delta Attack in Ultra Street Fighter IV. Now, they return with a brand new tutorial on how to deal with yet another seemingly hard-to-punish move.

Episode two of Eternal’s Punish Me series tackles El Fuerte’s Quesadilla Bomb. As with the previous video, this one shows how to teach errant users of this attack a lesson with every character in the game. Give it a spin below and see what you can pick up.

Source: Eternal

Super Smash Weekend feat. Project M Streaming Live from Super Arcade

Super Arcade’s dedicated broadcast just went live with another installment of Super Smash Weekend, coming at you live from their venue in Walnut, California. Presented in collaboration with Team AEGIS, this biweekly tournament series provides an excellent look at Southern California’s Smash community through both singles and doubles tournaments for popular Super Smash Bros. Melee and Super Smash Bros. Brawl mod Project M, which take alternating turns in the headline position.

If you’re interested in checking future events out for yourself, we’ve included Super Arcade’s address below. Further information can be found on Smash Boards.

1211 N Grand Avenue
Walnut, CA 91789

The stream will be live in this article, but you can also head on over to Twitch if you prefer to chat with other viewers.

Watch live video from SuperDojo on www.twitch.tv

Source: Super Dojo

Ultra Street Fighter IV Price Slashed by 40% on Steam Today Only

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Those with experience in Steam sales of the past will tell you that the best time to make any purchase is when the game you’ve got your eyes on gets the daily deal spotlight or makes it into a flash sale. The discounts offered there are typically huge, even on titles that have just released.

While the discount on Ultra Street Fighter IV has been decent up until now, today is the day to finally hit that purchase button thanks to Steam’s featured deal.

As of this writing, both the upgrade and stand-alone versions of Ultra Street Fighter IV are available for 40% off, bringing them down to $8.99 and $17.99 respectively. If you’ve yet to pick up the latest addition to Capcom’s flagship fighting franchise, now’s the perfect time.

Of course, there are still tons of other discounts on fighting titles to check out if your library is lacking and Street Fighter isn’t your thing.

Source: Steam, special thanks to Saki for letting us know about this discount!

Juri, Hakan, Evil Ryu, Oni, and Poison Go Omega in Ultra Street Fighter IV

Thanksgiving wasn’t enough to keep Capcom from providing yet another look at the changes coming to a handful of characters in Ultra Street Fighter IV’s forthcoming Omega Mode update. This time around, Tomoaki Ayano describes the new tools Juri, Hakan, Evil Ryu, Oni, and Poison will have when this unique gameplay addition becomes available next month.

Some of the more interesting additions include a launcher for Hakan, Evil Ryu’s grounded air fireball, and a low-damage, high-stun attack for Poison. Check out the full breakdown below and let us know what you think.

Juri

Jyafuten

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Juri uses the power of the Feng Shui Engine to gather power at her feet. From here she can perform a couple of move variations.

Press forward and release the button for Fusatsusen. This is a kick move that varies depending on the button pressed.

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The fierce version results in a double rising kick. It deals a lot of damage and can be used as a follow-up move in many different situations.

Press backwards and release the button for Shotenha, a kick-launcher move. Of course, you can follow up afterwards too.

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It’s a great set-up for her super!

Jyafuten gives Juri new options for her mid- and close-range attacks. I feel like this update really solidifies Juri’s fighting style: Tae Kwon Do expertly mixed with the unique Feng Shui Engine.

My inspiration: The explosive Feng Shui Engine!

Hakan

Hakan Launcher: A new move that lifts the opponent into the air.

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After the opponent is launched, you can cancel into an Oil Shower. Once you get the hang of this move, you can even hit the opponent with follow-up attacks! The EX version turns into a hit-throw, and once the opponent has been sent crashing to the ground, Hakan automatically follows up with an Oil Shower!

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Hakan Splitter: Hold fierce punch for a knockdown attack. It starts up slowly, but it’s an overhead attack that’s good for toppling your opponent.

In Omega, Hakan will also be able to cancel his existing moves. This feature, combined with his new moves, gives him a whole lot of chances to oil up. He’s also got new feint variations to throw his opponents off their game. I think Hakan’s a really interesting character and I love the Omega take on him.

My inspiration: The slippery king.

Evil Ryu

Rakuyo Hadoken: A fireball that goes straight up, and then flies down at an angle!

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We wanted to give Evil Ryu a Zanku Hadoken he could use without having to jump. This move leaves Evil Ryu pretty open, but it can be a very powerful tool: knock your opponent down and then use this to help set up your offense. This is a new type of fireball for the SF series, so it’s going to be interesting seeing players try it out.

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Ryukosai: A stronger, multi-hitting version of Ryusokyaku that uses two bars of super meter. The first hit breaks armor and hits overhead, making this a great move for breaking through your opponent’s defense!

Evil Ryu also has new target combos that can combo into Ryukosai.

Man, has this guy got some cool-looking combos or what? With new command normals, new target combos, and new special moves as well, he’s a fun character that leaves you left wanting for nothing!

My inspiration: A new way to use the Satsui no Hado.

Oni

Mu: A powerful Shoryuken-like move that uses two bars of meter.

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What goes up…

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…must come down! Hard!

The first hit has armor break properties and locks them into the move, so you don’t have to worry about the opponent falling out and you eating big damage for it.

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Kyoseijin: This move starts off with the same jump that his Sekisei Jiraiken uses, but after that he can go into Tenma Rakuseikyaku (a dive kick), Zanku Hadoken, or use his Sekisei Jiraiken. This gives him a lot more options for his aerial assault.

With more attack patterns and new moves that deal big damage from the air, Omega Oni is a fun character that’s easy to use.

My inspiration: A demon dancing through the sky.

Poison

Honey Trap

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This is an anti-air projectile move. This blown kiss does very, very little damage, but in return dishes out a lot of stun. That’s very Poison-like, wouldn’t you say? After connecting in mid-air, you can follow up with an attack, giving you a good chance to land another one of her high stun-dealing moves. The EX version uses two bars and…well, I’ll let you figure out what happens on your own.

EX Whip of Love: You no longer have to do the additional inputs for the full move. After it hits, it’ll connect automatically; the final hit is quite electrifying!

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You know, the important thing about this move is…that it just looks cool! And that’s as important as anything else!

Poison’s regular projectile, Aeolus Edge, has undergone some heavy changes. That, together with her new Honey Trap, makes Poison more of a projectile character. I’m going to continue repping her in Omega edition, of course!

My inspiration: Sparkling pink!

Source: Capcom-Unity