Smash @ Xanadu feat. Super Smash Bros. Melee and Super Smash Bros. 64 Streaming Live

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The folks over at VG Bootcamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community. Tonight’s stream features matches in both Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG Bootcamp

UltraChen TV Takes a Closer Look at Capcom Cup World Warrior Bonchan

Capcom has partnered with David “UltraDavid” Graham and James Chen from UltraChen TV to give us a great series that takes a closer look at the players who will be battling it out at Capcom Cup this December. The first installment focused on Infiltration, and now they’ve followed up it up with analysis on Evo 2014 runner-up Masato “Bonchan” Takahashi.

In this video, David and James take a look at Bonchan’s match against RZR|Fuudo at Evo 2014. Considered by many to be a matchup in favor of the latter’s character, Bonchan demonstrates his mastery of the game by overcoming it.

Source: Capcom Fighters

Guilty Gear Xrd -SIGN-‘s Downloadable Content to Utilize Cross-Buy Between PlayStation 3 and PlayStation 4

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Recently, Arc System Works dropped a ton of details regarding the upcoming home console releases of Guilty Gear Xrd -SIGN- over on Twitter. These tweets gave additional details regarding the game’s 64-player online mode and provided some good news for players buying the game for PlayStation 3 who may want to upgrade to PlayStation 4 later on.

First up, each and every player online will have a unique R-CODE. This code contains information such as their win-rate and will also store a default character who can be easily selected by the player, bypassing character select.

When connecting to a match online, the network induced delay will be shown in real time. This delay will be measured in frames. It will not, however, be shown to spectators. To help players adjust to online play, the game’s training mode will allow them to simulate the network delay, anywhere between 1 and 20 frames.

Finally, for those who are buying the game on the PlayStation 3 but are considering getting it for the PlayStation 4 in the future, ArcSys has confirmed that the game’s downloadable content will be cross-buy, meaning that buying it for one console will make it available for the other.

More translated details can be found over on Dustloop, courtesy of Circuitous.

Guilty Gear Xrd -SIGN- will be available on consoles in Japan starting December 4, with a North American release scheduled for December 16.

Source: Arc System Works via Circuitous, thanks to Komatik for the tip.

UltraChen TV Streaming Live – Community Happenings, Classic Game Primers, and More

UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, UltraDavid and James Chen will be discussing Absolute Battle 5, CACOMP Arena 7, Level|Up Series’ most recent online Killer Instinct tournament, the latest Super Smash Bros. for 3DS patch, and more.

They will also be devoting time to teaching the basics of Capcom vs. SNK 2, Street Fighter III: 3rd Strike, Super Street Fighter II Turbo, and possibly Marvel vs. Capcom 2 in preparation for 37 Reloaded this weekend.

If you’re interested in this topic, be sure to tune in and check the show out. The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Juri Player Triox Releases Multiple Lengthy Tutorials for Ultra Street Fighter IV’s Villainess

Aspiring Juri players, rejoice! In a new series that recently hit YouTube, a Juri player who goes by the name Triox offers up huge chunks of information that will come in handy to players looking to master this wielder of the Tanden Engine. As the titles of the videos suggest, there’s a lot to take in here–each bit of footage weighs in at right around an hour in length.

The videos cover various concepts to help make the most of every situation with Juri. While it may seem obvious that making each connected hit count, it takes some creativity to actually apply this concept when the fists start flying. Triox suggests tactics like switching from a hit confirmation string consisting of three crouching shorts to one made up of a single crouching short and two standing shorts–a trade which adds about thirty damage to the combos that follow. Another concept that Triox covers is swapping in a sweep instead of a different combo ender after scoring an anti-air juggle to take advantage of the positioning and hard knockdown that the sweep offers.

There is, of course, a wealth of other important information in these reels such as how to properly make the switch from Super Street Fighter IV: Arcade Edition ver. 2012, how to handle footsies, and plenty more.

Source: Triox

Let the Spirits Guide You with These Ultra Street Fighter IV Rose Combos

While Ultra Street Fighter IV’s Rose is known for her incredible normals, strong footsies game, and ridiculous chip output, she doesn’t often come up in talks about lengthy combos. But just because she doesn’t often show up to combo-related discussions doesn’t mean that the potential for big damage isn’t there. In fact, she can put out some pretty impressive numbers under the right circumstances.

Freeno0b recently cut together a quick compilation of some damaging options at Rose’s disposal that will help her get rid of any extra meter that she might find herself sitting on and look good while doing so. You’ll see some interesting corner loops, some ways to combo into her Ultras and some devastating abuse of E. Honda’s unusually wide hurtbox. Sorry, big guy.

Source: freeno0b

Smash @ Xanadu feat. Project M Streaming Live

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The folks over at VG Bootcamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in the latest version of popular Super Smash Bros. Brawl mod Project M.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG Bootcamp

CLASH Tournaments Uncovers Changes in Super Smash Bros. for 3DS’ Version 1.0.4 Patch

Earlier today, the version 1.0.4 update for Super Smash Bros. for 3DS hit the Nintendo eShop. Now that players have had their hands on the new version of the game for a good portion of the day, we’ve got a better idea of exactly what sort of changes have been applied.

The folks at CLASH Tournament sat down and put together a side-by-side comparison of the new version of the game with the previous iteration to see if “some of the crazier glitches and exploits have been removed,” as they put it. The changes that the team have confirmed so far include Greninja’s inability to cancel his landing lag with his Shadow Sneak special, an increased respawn time for Rosalina’s Luma (roughly 13 seconds now, up from the previous 8), the removal of toss cancels for Peach, Link, and Toon Link, and several other small changes.

To see these as well as many more changes in action, check out the video below. For a full list of the changes that they have discovered so far, hit the spoiler box beneath the video.

And, as a friendly reminder, do keep in mind that updating to this version of the game will render any previously saved replays useless, so be sure to capture and upload those before updating!

Super Smash Bros. for 3DS ver.1.0.4 Changes
  • Greninja can no longer cancel landing lag with his Shadow Sneak attack.
  • Diddy Kong can no longer cancel hitstun with his Peanut Popgun.
  • Mega Man can no longer cancel hitstun with Rush Coil.
  • Pikachu’s Thunder now only fills up Mr. Game and Watch’s bucket by one block.
  • Luma can still attack while Rosalina is grabbed, and when her shield is broken (can not confirm if Luma can attack if Rosalina is in hit stun).
  • Luma takes roughly 13 seconds to respawn, compared to 8 seconds previously.
  • Falco can shoot subsequent lasers quicker while standing (not featured in the video).
  • Toss Canceling with Peach, Link, and Toon Link is removed.
  • Yoshi no longer has teleporting glitches related to his Egg Toss.
  • Roll canceled pivot grabs have been removed (appears to be the case, but not 100% confirmed).

Source: CLASH Tournaments

King of Fighters ’98 Ultimate Match, Samurai Shodown VI, and King of Fighters XI Possibly Coming to Sony Platforms

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Korea’s video game rating board currently has three listings that point to possible re-releases of classic SNK fighting games on PlayStation platforms.

King of Fighters ’98 Ultimate Match, Samurai Shodown VI, and King of Fighters XI all recently appeared in the database with Sony Computer Entertainment Korea listed as the publisher, indicating that they will almost certainly appear on PlayStation 4, PlayStation 3, or PlayStation Vita.

As of now, concrete details are scarce, so stay tuned for more information as this story develops.

Source: GRB via Siliconera and r/Kappa

Dead or Alive’s Original Boss Returns from the Grave in Dead or Alive 5 Last Round

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This week’s issue of Famitsu is reporting some interesting news for those looking forward to Dead or Alive 5 Last Round. The original Dead or Alive’s boss character, Raidou, will be returning after a long absence from the series, but with a twist–this time, he’s a cyborg.

Long-time fans will recall that Raidou was supposedly killed by series protagonist Kasumi during the events of the first game. His new cyborg enhancements will most likely play a part in his return from the grave.

In addition to Cyborg Raidou, the magazine also states that first print copies of the game will come with the “Ninja 2015 Costume” downloadable content pack and a special movie.

Dead or Alive 5 Last Round is slated to hit home consoles in North America on February 17, Japan on February 19, and Europe on February 20.

Source: Game Johou via Siliconera