Cjbqulix Spends Some More Time with Ultra Street Fighter IV’s Twins

Combo video producer cjbqulix recently released the latest addition to their redux exhibition series, once again putting Ultra Street Fighter IV twins Yun and Yang in the spotlight. These combos take advantage of some of the changes that the two characters received in the most recent update and does so through strings of attacks that border on the impossible.

Making use of plenty of strange hitbox interactions, lots of kara-canceled palms, and hilarious Genei Jin strings, these combos are sure to entertain. Of course, no modern combo video is complete without using Decapre’s Psycho Stream against her, and this time the hit counter makes it rather high against the masked fighter before Yang stops his onslaught.

Source: cjbqulix

Apex Announces World Circuit Qualifiers in Preparation for Apex 2015

apex-worldcircuit-2015-622-crop

Before their resurgence over the past couple of years, the Apex tournament series served as the Smash community’s equivalent of Evo as an event that surpassed even the hefty qualifications reserved for majors to put on a tournament like no other that could be found throughout the year. That’s why it comes as no surprise that the folks behind these huge competitions have announced their very own World Circuit in preparation for Apex 2015.

Much like Capcom’s own pro tour for Ultra Street Fighter IV, the Apex World Circuit brings together a variety of Smash Smash Bros. Melee majors in order provide a more cohesive sense of competition leading up to the main event and reward players who are able to perform at each stop. With help from Twitch, Apex will be providing $1000 to each qualifying tournament’s prize pool as well as airfare and hotel for the first place winner at every stop.

Tipped Off 10, whose grand finals of saw Cloud9’s Mango overcome Mew2King and earn the very first guaranteed bracket spot at Apex 2015, got the World Circuit started on the right foot back in September and Justice 4 looks to keep that excitement going this weekend in Scarsdale, New York.

A preliminary list of qualifying events can be found below, but be on the look out for more to join this group as time goes on. More details can be found through Apex’s official announcement.

  • Justice 4 (10/11/2014)
  • NorCal Qualifier (Mid-November 2014)
  • KTAR XI (11/22/2014)
  • The Come Up (12/6-7/2014)
  • The Smash Academy (12/13/2014)
  • Pacific NW Regional (12/20-21/2014)
  • Forte 2 (12/20-21/2014)
  • Sumabato Melee #13 (12/27-28/2014)
  • B.E.A.S.T. 5 (1/9-11/2015)
  • Super Smash Sundays (TBD x2)

Apex 2015 is scheduled to take place January 30 – February 1 in Secaucus, New Jersey.

Source: Apex

Twitch Expands Subscription Payment Options to Incude Bitcoin, MoneyGram, and…Fast Food Gift Cards

twitch-622-crop

Are you in the mood to support fighting game streamers (perhaps Level|Up Series, Team Spooky, or VG BootCamp), but all your cash is tied up in pesky Subway gift cards? Well, you’re in luck, because Twitch recently expanded the amount of options community members have to choose from when subscribing to their favorite channels.

This development is a continuation of their new partnership with Xsolla, a “cross-platform payment and billing solution” whose other clients include Valve, Ubisoft, Kongregate, and more. Essentially, they integrate with an existing website or service to give users across the globe access to payment options that suit their needs outside the normal collection of credit cards and PayPal.

Some of these new choices for subscriptions include Bitcoin, MoneyGram, Skrill, Dwolla, a variety of gift cards courtesy of Openbucks, and many more. The whole host of options will be visible when subscribing to channels by way of the More Methods option.

But don’t get too excited. Broadcasters will need to manually opt-in to this service to make it available to their subscribers.

One prominent fighting game streamer in particular, Team Spooky’s Arturo “Sabin” Sanchez, was kind enough to speak to use and provide some insight from the perspective of a producer. His belief is that, despite the high fees attached to some of the options, these should carry at least some benefit to streamers as it will entice viewers who may not have subscribed before the expanded payment methods were made available.

As of now, the entire breadth of benefits and disadvantages to streamers have yet to be made readily apparent, and will remain as such until usage of these new tools becomes more widespread. We may see its use spread over the next few months or remain confined to a small subset of high-profile entertainers; only time will tell.

Source: Twitch

 

Tender Moments with Iron Galaxy Studios Now Live with All-Divekick Broadcast

Today, the folks over at Iron Galaxy Studios are set to once again go live with one of their…special weekly broadcasts. Today’s show will be all about Divekick, specifically Divekick Addition Edition +, which just recently made its way to both PlayStation 4 and  Xbox One. They will also be giving out codes, so check it out and see if you can snag one for yourself!

If you’re interested, be sure to tune in below or head on over to Twitch.

Watch live video from IronGalaxy on www.twitch.tv

Source: Iron Galaxy Studios

EG|Justin Wong, Snake Eyez, and CCG|Chi-Rithy Join Capcom Fighters for Latest Round of Player Spotlights

The team at Capcom Fighters recently released another set of player spotlight interviews, designed to help fighting game fans learn more about some of the scene’s biggest players before this December’s Capcom Cup.

Today’s collection includes Justin Wong of Evil Genuises, Darryl “Snake Eyez” Lewis, and Canada Cup Gaming’s Henry “Chi-Rithy” Oung. As with previous interviews from this running series, the competitors discuss their history with the fighting genre, their greatest wins, and the losses that have really stuck with them.

When a player like Justin Wong has achieved so many things in his professional gaming career, it’s interesting to hear that he claims the victory at GameStop’s Street Fighter IV release tournament as his greatest. The Marvel mastermind also discusses how he had to train for that tournament, which included many painful sessions using an Xbox 360 pad, an area well out of his comfort zone.

It’s no surprise, however, that Wong also mentions Daigo Umehara’s infamous parry moment, which he remembers as both his greatest loss and a victory of sorts because it helped to breathe life back into the genre during the dark ages before the rebirth of the fighting game community as a whole.

To learn more about these players, check out the videos below.

Miss the previous entries in this series? Follow the links below to find interviews with PIE|Smug, EG|K-Brad, LU|Alex Valle, and many more.

Source: Capcom Fighters

Give Your Foes a Mayoral Welcome with These Incoming Mixups for Haggar in Ultimate Marvel vs. Capcom 3

For anyone who runs with Mike Haggar in Ultimate Marvel vs. Capcom 3, here’s a video that might be worth checking out. Flying High’s latest video demonstrates a bunch of ways that the Mayor of Metro City can mixup incoming opponents.

Most of these are solo mixups that the Mayor can do himself, however, he also gains a few more incoming setups when paired with Rocket Raccoon’s Log Trap assist.

Check out the video below and see if you can apply these mixups in your game.

Source: Flying High

 

Lab Notes: Gradual Resistance and the Perfect Training Partner

Last week, someone asked me a question:

What percentage of wins do you think you should have against your ideal sparring/training partner in order to improve? Do you want someone at your exact level, someone better than you to beat out your bad habits, or someone worse in order to test things?

Great question! The answer is, of course, that there is no ideal training partner, for exactly the reasons stated in the question itself: you need different people so you can practice with different mindsets. If you don’t have a variety of training partners at different skill levels, you won’t be growing and improving as quickly as you should be. There’s a concept that shows up a lot in martial arts training called “gradual resistance” that I think is highly relevant to fighting games as well.

Experienced martial artists know that learning a new technique isn’t a one-time event, it’s a gradual process. You start by learning the basic series of movements that compose the technique or combination, and you practice that against a cooperative partner until you can do it without having to think about it step-by-step. Next, you get your partner to slowly escalate their involvement in the drill; at first they might just put a little bit more weight on you, then they might actively resist your technique at 40% effort, and so on. After that, you try the move out in live friendly sparring, and then eventually you feel comfortable enough to do it in a tournament. Only once you’ve executed your move against a resisting opponent in a competitive context can you really say you “know” the move.

ssfiv-ryu-622-crop

In this picture, Ryu is going at approximately 70% intensity. (You can tell by all the shadows and energy aura visuals in the background.)

The idea here is essentially that when you’re learning new tech under gradually escalating levels of resistance, you’re learning different things about the tech. First, it’s just working out what you need to get your body to do, but eventually you’re learning how you might need to wait until your opponent’s weight is in just the right place, and the kind of speed and timing you’ll need to successfully catch someone with it, and then you’ll start recognizing common answers to your move and figuring out how to counter them. If you skip a step, you’ll have an incomplete understanding of the move, which means you’re not going to have as much success with it in live competition — and that means you probably won’t use it much, because you think it sucks.

The same applies for fighting game tech, whether it’s mastering a setup, or a combo, or the ideal spacing for a poke, or even a new character. Starting out, you learn how to do it in training mode, then you try it out against the CPU, and then against gradually better and better opponents until it becomes tech that you’re confident in using as part of your Real Game because you’ve vetted it against a range of players. If you bring a strategy straight from training mode to a set against your local top players, it’ll probably get exposed so badly that you’ll just think it’s junk and not use it again — but that’s not necessarily fair to the tech, because you haven’t spent the time trying it against other people to find the best possible version.

So when you’re playing against people you can beat for free, use that as an opportunity to try new stuff out. When you’re playing against people who blow you up, use that as an opportunity to get your A-game ripped apart so you know what you need to fix. And when you’re playing against your rival — the Ken to your Ryu — take the tech you’ve been working on for a little while and see what you need to do to get it into your A-game.

SF_III_art_gouki_ryu_ken

Of course, if you don’t have a variety of training partners to go up against, you’ll have to make do. Try introducing the concept of gradual escalation into your practice sessions by playing against each other in training mode for 30 minutes specifically to test your new tech before diving into Vs. Mode. And if you have other tips for experimenting against opponents at different skill levels, share ‘em in the comments!

Hope you enjoyed this week’s Lab Notes! As always, hit me up on Twitter @pattheflip with questions and feedback, and feel free to ask questions there or on my ask.fm.

Ultra Street Fighter IV Tournament and Casuals Footage from the United Arab Emirates feat. Latif, FA|Big Bird, and More

Street Fighter is popular across the globe, and the Middle East is certainly no exception. Last month, video game convention GAMES14 hosted the 4th Capcom Gulf Championships in the United Arab Emirates city of Dubai. If you missed out on the tournament, Frametrap recently put together a playlist of the top eight matches, which featured some great play from their talented local players.

And if you’re craving more Ultra Street Fighter IV action from the UAE, check out this first-to-ten footage from the capital city of Abu Dhabi that pits Latfi’s C. Viper against Guy master Big Bird of Falcon Arena. The match begins at 1:36:30, but you can find other casuals footage before and after.


Watch live video from TheMajlis on Twitch

Sources: Frametrap, TheMajlis

Wednesday Night Fights 2014 3.8 feat. Ultra Street Fighter IV, Tekken Tag Tournament 2, Injustice: Gods Among Us, and Mortal Kombat Streaming Live from Super Arcade

wnf-2014-summerfall

The folks over at Level|Up Series have just gone live with another installment of Wednesday Night Fights’ third 2014 season, broadcasting from the newly-renovated Super Arcade in Walnut, California. Some of SoCal’s top talent will be in attendance to compete in Ultra Street Fighter IV, Tekken Tag Tournament 2, and Injustice: Gods Among Us.

Feel free to visit the venue tonight or in the future if you’d like spectate or participate in any of the games available. The address has been included below.

Super Arcade

1211 N Grand Avenue
Walnut, CA 91789

The stream is currently live below, but feel free to visit Twitch if you prefer to chat. Full online brackets will be made available through Challonge.

Level|Up Live (Street Fighter, Tekken)

Watch live video from Level|Up Live on www.twitch.tv

Super Dojo (Injustice, Mortal Kombat)

Watch live video from SuperDojo on www.twitch.tv

Sources: Level|Up Live, Super Dojo

Earn Your Fight Money with Javits’ Tips and Tricks for Balrog in Ultra Street Fighter IV

Here’s something nice for any Balrog players looking to up their game in Ultra Street Fighter IV. Javits Arias recently sent over a new video that shows some interesting tricks for the boxer.

The video in question demonstrates some character-specific setups and punishes that allow Balrog to properly react and get around various attempts at pressure. While much of it may already be known by high-level competitors, many of these are sure to be very useful for new players hoping to expand their knowledge.

Source: Javits Arias