Fighting Edition Compilation Disc With Tekken Tag Tournament 2, Tekken 6 and Soul Calibur V Coming to PlayStation 3

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For those looking to pick up copies of Namco’s 3D fighters from this past generation, here’s some great news. Bandai Namco have announced that they will be releasing special compilation disc called Fighting Edition for PlayStation 3.

Fighting Edition takes Tekken 6, Tekken Tag Tournament 2 and Soul Calibur V and puts them all in one disc. All of these games have been tournament staples in the past and have been part of the lineup at Evolution at some point.

Even if you already have these games, the compilation disc also serves as a nice present for anyone looking to get into Namco’s 3D fighters.

Fighting Edition is set to hit retailers on December 19 in Europe. No word as of yet if the game will see North American and Asian releases.

Source: Bandai Namco Europe

Guest Article: Why I’m Speaking Out on Bad Behavior in the Fighting Game Community

This past weekend, the fifteenth installment of Northeast Championships was held in Philadelphia, Pennsylvania. While the tournament went off without too many major hitches, an issue regarding the conduct of one of its attendees quickly made the rounds and sparked discussion on what should be done to make our community events a more welcoming and safe space.

Fortunately, this didn’t sit well with a member of the community named M’Ellis. Instead of shrugging the problem off and adding it to the list of shitty things that have happened in our scene, the Dustloop moderator took action, contacting individuals for their stories, talking to tournament organizers about rectifying problems, and generally refusing to be complacent a day longer.

M’Ellis recently released a lengthy piece about what they’ve experienced over the past few days to provide thoughts on how we, as a group, can correct poor behavior moving forward and become a better community for it. With their permission, we’ve included the piece in its entirety below, with only a few edits made to help readability. Please take the time to read it through because the more widely these issues become known, the quicker we can make steps to correct them.

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So over the past few days I’ve been kind of going in on certain community things on Twitter and social media, so I figured I wanted to fully explain how I feel about the situation. This past Northeast Chapionships was an absolute blast and it was great seeing all of my friends who I never get to see, and it was even better meeting people I only knew through online circles. Seriously, it was a blast. But watching two of my friends be negatively affected by an individual’s behavior over the weekend wasn’t great. The fallout especially upset me and prompted me to start questioning why we allow this behavior in our community, and what can I do to help put an end to it.

The biggest thing that stuck out to me was the amount of people I talked to who acknowledged this behavior existed, and also acknowledged how negative it actually is. Almost everybody I talked to had something negative to say or a story to tell, and a few more said they were uncomfortable even being near certain people. Here’s the kicker though: they only said this to me in private, and they shrugged it off as, “Well, these people are just idiots, what are you gonna do about it?” That is absolutely scary. Complacency like this in a community is enabling this bad behavior to continue mostly unchecked, and more and more people are having negative experiences because of it. This leads to the people engaging in this behavior not facing any consequences. What’s worse is that it seems to be a big social faux pas to talk about this. I get the impression I’m creating problems where there are none, that it’s easier to turn the away and try to just ignore it and focus on other things.

Well, you can only ignore it for so long and it’s time we stopped doing that.

So to see what I can do about this, I decided to talk to tournament organizers and influential members of the community. A decent handful brushed me off, as if to say this isn’t a problem, or more specifically this isn’t their problem. They said “nothing can be done until somebody is physically threatened or harmed.”

First off, what an amazing standard we have set ourselves as a community. We need somebody to physically harm somebody to punish them? We have to wait for that to happen? Or if somebody is harassing, bullying, or emotionally harming another it doesn’t warrant any action? Okay, I think it’s time we start changing that.

Secondly, it’s extremely disappointing for this to be viewed as not a problem. The fact my friend was degraded and felt like shit at your event? Eh, not your problem. The fact a member of the community has been repeatedly associated with dangerous behavior in group settings? Eh, not your problem. Somebody has potential to be harmed, bullied, harassed, mistreated at your event? Eh, not your problem.

I think it’s incredibly irresponsible. The community has given the power and responsibility of our experience to the TOs, but some view this as not their problem. The people in position to make a change don’t want to. Whether that’s effort they don’t want to expend, or they don’t want to upset the status quo, whatever. TOs, if you can’t or won’t have this conversation about this, you are failing your community and should reconsider what your responsibility to us actually is.

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Other members of the community tell me, “Don’t do this, you’re stepping on toes, you’re making us all look bad, just focus on the good instead.” Yeah, this is probably the least productive thing we could be doing right now. As ideal as that sounds, it doesn’t actually do anything about the problem. Sure people are going to see the good and want to come up, but then they might come out and run into this type of behavior or have a negative experience. People will hear about the bad as well, whether you want them to or not, and them asking, “What did you do about it?” and us responding, “Well, nothing,” is not going to make us look better. In fact, all it does is encourage people to avoid us and label us as a community which harbors these types of things. I don’t want to see another person decide not to come out because they’re worried they could be mistreated. I don’t want to see another person leave because they were mistreated and we didn’t do anything about it.

So this is the problem we’re left with. How do we fix it? First off, people who feel they are mistreated need to be able to speak up and have support for doing so. The social pressure to “just be chill and fit in” is very strong, and I know people don’t want to shake things up or put more of that spotlight on them. For those who have friends or acquaintances who’ve gone through this, help them. Help talk to people, help make it be heard. There are TOs out there who are willing to listen, who are willing to work with you, but they need to know there is a problem or they can’t help.

I also know the feeling of “even if I do say something, nothing will be done.” This is untrue; if we can come together as a community, we can change things for the better. I know some TOs are failing us, but there are those who are willing to listen. And those who refuse to listen, can be made to listen. This is something the entire community needs to come together and discuss and work towards. Together we can help each other out.

This also is not about a single individual. A single individual did spark this entire thing on my end, but in all honesty it is about all of the behavior from multiple people that has contributed to this. It is not a single person causing problems. This isn’t about taking one person down, it’s not about witch hunting, it’s not about vindication. It’s about setting better standards for ourselves and recognizing what the problem really is. It’s about coming together and making something more of this entire thing we are doing. If you want this community to mean something more, to become a wonderful place for everybody involved, we have to work hard and make it through some rough things. But we can do that together.

Yes, I know there will always be bad and we can’t change that. I know no matter how hard we work there will always be problems and the chance of people being hurt. I recognize and accept this. What we can do is stop standing by the sidelines. We can work to prevent this from happening nearly as often, we can work to make it a healthier and safer place.

If you’ve stayed with me this far, thanks. If you want to help, please share this, share the sentiment, start speaking up and contacting your TOs and community leaders. We can help make this better, it’s just going to take some effort.

Images courtesy of Robert Paul

Is Hugo No Longer Low Tier? JiBbo Discusses the German Giant’s Changes In Ultra Street Fighter IV Version 1.04

Hugo was a characters that was almost universally considered pretty bad in Ultra Street Fighter IV.  As such, he’s one of those with a pretty big number of changes in the games version 1.04 balance patch.

Notable Hugo player and Shoryuken forum moderator JiBbo has put up a video where he does an in-depth look at Hugo’s changes in version 1.04.  In the video, he goes though each an and every bullet point on the change list, explaining what exactly the change means for Hugo, how these changes can affect his match ups and, more importantly how players should utilize these changes.

If you’re a Hugo main, you definitely should check out the video below so you can better put your opponents through the meat squasher.

Source: JiBbo

Ultra Street Fighter IV Omega Mode Roundup feat. Abel Technology, Vega Combo Concepts, and More

We’re now into the third day of Omega Mode and there are no signs of community video footage slowing down. We’ve got a nice spread of character representation in the videos below, so let’s get to it!

Omega Mode was quite kind to Abel, as he received a number of new tools including a shoulder tackle, as well as a new throw. While he did lose his signature move, the Marseilles Roll, he makes up for it through these new specials as well as a number of new link options that allow him to hit confirm combos like never before. As you’ll see in the footage below from spartasan, these tools can lead to some pretty hefty damage numbers.

Fans of classic Abel combos that involve his launcher will be pleased to know that there are still ways to get to that Falling Sky as well.

We’ve got another round of brutal Oni combos today, this time coming from Apolo Loussalier. In addition to combos, Apolo shows off some tricky setups that will allow Oni players plenty of opportunities to turn their hit-confirms into a situation that results in a free Ultra. Some of them are pretty easy to read, but after you’ve been brutalized by the demon for nearly a full combo, getting hit by a reset is realistic. Momentum is a magical thing.

Yesterday, we saw some Scissor Kick loops that Bison can pull off thanks to Omega tweaks and Ricardo Roman has expanded upon that idea here. Roman also explores air-to-air combos available to Dictator thanks to some of his new tools. His command overhead makes for a nice combo extension, it seems, as well as a mix-up tool. As an added bonus, he shows off the Wild Costume for Bison, so if you’ve not seen that in action yet, be sure to check out this footage.

Up next, Draghun57 unmasks Vega’s new technology. As expected, they show off plenty of new combo paths that the vain assassin gained in Omega, but they also demonstrate the new tools in an isolated environment before exploring the options that they allow. It seems that, when de-clawed, Vega can still put up a hell of a fight now thanks to the ability to chain his jabs.

If you’ve been looking for some ideas for where to start with Vega, this video is a great springboard to get things flowing.

Here’s another helping of Guile combos that we received from Zain Jameel. Unlike much of the Guile tech we’ve seen up to this point, Zain spends a good deal of time focusing on the potential of the kick that Guile borrowed from Remy. This command dive kick allows for some interesting juggles and makes for a stylish combo ender in certain situations.

To close things out, we’ve got a quick single-combo video from SpyManSH that demonstrates that Chun-Li’s Omega Mode dive kick affords her an Ultra setup opportunity following one of her new specials. You’ve likely seen Yang perform this sort of thing plenty of times in the past, but that doesn’t change the fact that it looks great when it happens.

Have you found anything crazy in Omega Mode? Send us your footage via our tip line!

Source: spartasan, Apolo Loussalier, Ricardo Roman, Draghun57, Zain Jameel, and SpyManSH

Ultra Street Fighter IV Omega Mode Roundup feat. Blanka Combos, Juri’s Aerial Rave, and More

Omega Mode just turned half a week old and, as is evident from the videos we’ve received, everyone is having a blast with this modern (albeit toned down) answer to Rainbow Edition. We’ve got another great collection of crazy conten for you today, so let’s get started!

Starting off, Tom Badguy (no relation to Sol) uploaded a collection of quick combos for a variety of characters. Guile, Adon, and Evil Ryu take center stage to flaunt their new Omega Mode toys in a variety of different ways.

If you haven’t yet seen Evil Ryu’s new Hadouken in action, it’s a different sort of experience from the standard, or even the aerial, projectile that Akuma offers. It’s a strange middle ground between the two, existing in both worlds just long enough to collide with some faces.

Next up, Indo Imran returns with a handful of new Blanka combos. The best thing about the fighter’s Omega iteration is how normal most of the combos look for their duration. Everything’s completely calm as the electric Brazilian slaps his targets around a few times then cancels into Rolling Attack…then rolls back a second time for good measure.

Things get crazy when he breaks out the two bar version of Shout of Earth to put an end to his strings.

I’ve often compared Juri’s Feng Shui Engine combos to something we’d see out of the Marvel series, and I know that I’m not alone in feeling this way. Those magic series cancels just look so much like the signature combos that Magneto and the crew have at their command. This footage from UGSLive only helps to cement this idea, as Juri not only performs a full ground series, but also takes Ryu into the sky for some aerial rave action.

What sorts of insanity have you found in Omega Mode? Record your videos and send them our way through our tip line!

Sources: Tom Badguy, Indo ImranUGSLive

Bafael Covers the Benefits of the Crouching Shoryuken in Ultra Street Fighter IV

The crouching Shoryuken was an interesting addition to Street Fighter IV. Thanks to the way that the game handles inputs, the shortcut of down-forward, down, down-forward allows players to slam out super fast dragon punches without having to go through those pesky standing animations. It’s also just plain easier to do once you get used to it and you don’t look goofy when you’re buffering a dragon punch motion anymore. Crouching is way cooler than that awkward stumbling forward walk alternative.

Of course, ease of use and the ability to hide the fact that you’re buffering an input are only a couple of the benefits of this useful technique. In his newest Street Fighter 4 primer video, Bafael covers these as well as a handful of other reasons to keep this trick in your back pocket. There’s a good chance you’ve been using this technique for a while, but have you been using it to its fullest potential? Check out the video below to see!

If you enjoy this style of tutorial video, Bafael has released tons of other content ranging from character tutorials to mechanics breakdowns. Follow this link to check them out!

Source: Bafael

Derrick Legend’s Juri Takes Center Stage in Olympic Gaming’s Latest Ultra Street Fighter IV Spotlight

The most recent episode of Olympic Gaming’s Spotlight series focuses on Cincinnati-based Juri player Derrick Legend. As you can see in the footage, Derrick holds the title of #1 ranked Juri on Xbox Live and the hand-picked matches that you’re about to see give a good answer to why that’s the case. You’re about to see him face off against big name players like one of the many Dudley accounts that PIE|Smug commands as well as Alex Valle’s Hugo, among others.

Whether you’re looking to pick up Juri for the first time or want some match-up specific tips or just want to check out some high level play featuring the title’s villainess, this reel is not to be missed.

As always, the video’s description contains a brief text-based interview with Derrick answering all of the important questions regarding things like his training regimen and his most memorable local tournament.

Source: Olympic Gaming

Ryu Lets the Plasma Fly in Post-Patch Ultra Street Fighter IV

While many players have understandably turned their attention to the exciting world of Omega Mode, players like todoro3S have instead taken the time to uncover new technology hidden within the slight alterations of Ultra Street Fighter IV’s main 1.04 patch.

Ryu’s Hadoukens were among the apsects of the game to receive minor tweaks, receiving slight speed alterations depending on the version of the fireball that is thrown. These changes allow for some fireball combos that weren’t possible before and, while many of the strings that todoro demonstrates involve a great deal of meter, there are some options that build quite a bit as well while dishing out respectable damage numbers. Ryu players should definitely take this change into consideration when it comes time to combo.

And here’s a bonus combo that didn’t make it into the original footage.

Source: todoro3S