WWE’s The New Day square off against NJPW’s The Elite in Street Fighter V: Arcade Edition at E3

Street Fighter V‘s most high-profile feud has been between Austin Creed and Kenny Omega, a well-documented rivalry years in the making. Intersecting fighting games, WWE and NJPW pro wrestling, the years of (entertaining) bad blood has finally come to a head in the form of a Six-Man Tag Team Throwdown between Kenny Omega and The Elite versus Austin Creed and The New Day.

But the real draw is Omega versus Creed, Cody versus Ibuki, and Peppers versus Pride. Check out the video above to see which wrestling promotion has the strongest Street Fighter!

Source: Street Fighter

The SoulCalibur VI ESL tournament shows off competitive gameplay in the latest build

As E3 2018 came to an end, ESL hosted the first competitive SoulCalibur VI tournament available to attendees of the event. In the midst of Bandai Namco developer interviews and the story trailer, it’s good to get down to business with some real gameplay.

There’s pretty good character representation in the tournament (footage timestamped and embedded below). We get to see Siegfried, Yoshimitsu, Xianghua, Geralt, Zasalamel, and Maxi. Taki, and Kilik make appearances as well. Keep in mind that the command list is still not available to see in the game, so most people were only able to guess and figure out moves as they went. However, it shows when some of them have put in the time to get a general plan.

UYU|Beautifuldude’s Grøh stands out in particular. What’s even more impressive though is that this is his first SoulCalibur game, indicating not only that he applied his good fighting game fundamentals, but also that SoulCalibur VI is relatively accessible even if you come from different spheres of the FGC.

Check out the footage below:

Watch ESL Arena @ E3 – Tekken 7 ‘Sabotage’ from ESL on www.twitch.tv

Recently, a SoulCalibur VI ESRB rating confirmed certain characters.

Source: ESL (Twitch)

Red Bull Conquest Los Angeles Qualifier streaming live with Street Fighter V, Tekken 7 and Guilty Gear Xrd Rev2

The Los Angeles Red Bull Conquest Qualifier will be streaming live today via Red Bull Esports’ Twitch channel starting at 1:00 PM PT. Los Angeles is the third stop in a nationwide search for America’s top players in Street Fighter V: Arcade Edition, Tekken 7 and Guilty Gear Xrd REV2. Southern California is certainly home to some of the country’s most well known fighting game players and some of the confirmed names include Justin Wong, UYU|KizzieKay, Rickstah, you can view the full brackets here.

Watch live video from Red Bull Esports on www.twitch.tv

Red Bull Conquest is a regional fighting game circuit designed to let players represent their local fighting game scene and against the rest of the country. The Conquest circuit kicked off earlier this year in Chicago and will continue through the summer with 15 qualifiers in cities across the country and a single online qualifying event. The winner of each game at the qualifying events will earn a trip to the National Finals in Washington D.C. this November.

For bracket information and results from past qualifiers, visit smash.gg/RedBullConquest. You can find more information and your nearest Conquest qualifier at RedBullConquest.com.

Source: Red Bull Conquest LA

Shoryuken at E3 2018: Hands-on with Dead or Alive 6

WANTED: DEAD OR ALIVE 6

E3 2018 was a very exciting time for fighting games, with many titles available to play by anyone who attended the event. One of the most exciting upcoming fighters, however, was not on the showroom floor.

Shortly before E3 2018 officially began, Koei Tecmo and Team Ninja announced Dead or Alive 6, the next iteration of the popular 3D fighting game, and it surprised many with its more refined design, dynamic action sequences, and new overall direction. With the game being announced so close to the conference, many wondered if the title would have a presence at E3. After looking at the floor plans of the two event halls, it was clear this was not the case, but that didn’t mean Dead or Alive 6 was missing in action.

Shoryuken was invited by Koei Tecmo and the Team Ninja community manager, Emmanuel ‘”Master” Rodriguez, to get an early look at the title at the Koei Tecmo meeting room — and it’s clear Team Ninja has a new mission for a favorite franchise: making Dead or Alive 6 familiar, accessible, and — above all — action-packed.

Dead or Alive 6 breaks new ground with the Break Gauge system

DOA6_Zack Resized

Dead or Alive 6 is just as fast, furious, and technical as it’s been known for. Jumping into the demo with Kasumi, a series mainstay, felt familiar. Her strikes were accurate and graceful, and her old combos worked in similar fashion. Everything you’d expect from the kunoichi was there — except for her familiar outfit, which was replaced with a new battle suit more focused on actual combat. What was different this time wasn’t necessarily the characters themselves, but the new mechanics put in place as part of the title’s combat system. Accessibility is king when it comes to the current climate of the recently-developed fighters, and it’s on full display with the new Break Gauge system, the first super meter system for the franchise.

The system is utilized through the new special button, (RB or R1) and even activates an auto-combo when pressed repeatedly on its own. This new mechanic is known as the Fatal Rush. Once activated, the Fatal Rush cannot be stopped by the opponent, allowing a guaranteed combo. Players must be cautious on both ends of the Fatal Rush — not to leave yourself open by not making contact, and not to allow yourself to get caught if you are on the other side.

Pressing the special button (RB or R1) + up or down initiates a side attack where players can avoid their opponent and go right on the offensive. This is a great way to make your sidesteps count, especially when being rushed by the opponent.

Neither of these methods use up any meter, so mixing these new mechanics in with regular DOA tactics is going to be what creates the most successful players in this new entry.

DOA6_RumbleDanger_01 Resize

By pressing forward + special (RB or R1), players activate a Break Blow, an incredibly devastating attack that uses the entire meter and initiates those new dynamic close-up shots. The Break Blow is also a great way to burst through the opponent’s strikes as it goes straight through low and mid attacks. Players can lead into the Break Blow through the Fatal Rush if there is enough meter built to execute it, allowing new players to feel a surge of success when pulling off that stunning string of attacks.

Depending on the character, the Break Blow may strike the player in the face as shown in the reveal trailer, giving a zoomed-in look at all of the messy new details on display in DOA6: showcasing all the scratches, cuts, and bruises brought on through the heat of battle. For Kasumi, her strike focuses on the body of the character, blowing them back with extreme force. This matches her character a bit more than a sucker punch to the face, and is just as visually stunning to see in action.

The Break Hold is the defensive version of the Break Blow, and the only way to counter the attack. It also uses a full bar of meter and is activated by pressing backward + special (RB or R1). It doesn’t do as much damage, but that is the trade-off for being able to counter the intensity of the Break Blow.

Definitive details discovered during DOA discussion

DOA 6 Destructible Outfit

Certain costumes are destructible, this is indicated by a red star icon next to the outfit being selected. The feature shows off the dynamic damage system. Damage occurs with significant attacks at their point of impact.

Players can decide upon using a four-way or three-way hold system before entering the versus mode, allowing newer players the option to learn the fundamentals of holding before diving into the full scope of complexity available.

Stages are still as dynamic as ever, and are filled with hazards like electric rings and rowdy bystanders, and destructible elements like crates, cars, and dumpsters. Stage transitions are still up in the air, with the game still being very deep in development.

DOA6_Helena Resize

That being said, you couldn’t tell this game had an early 2019 release window because of how incredibly polished the entire experience was, even if the demo only had four characters to choose from.

Kasumi, Zack, Jann Lee, and Helena (who I found the most success with) felt like complete fighters waiting for the rest of their friends and foes to join in on the fight. The gameplay was solid, the characters were well-defined, and the new mechanics worked incredibly well without sacrificing the series’ long-established identity.

I am looking forward to seeing the rest of the roster along with their new designs and the story that will tie them all together. Most of all, I am excited to see where this installment will take the franchise, and hopefully open itself up to a whole new audience looking to fight in style. Dead or Alive 6 is set to release early 2019 for Xbox One, PlayStation 4, and PC — and will be playable to the public for the first time at Evo 2018 later this summer in Las Vegas.

Source: Team Ninja

E3 2018 attendees including Soulja Boy share their impressions of Jump Force, Bandai Namco’s new title

If you’re not sure whether you should be hype about Jump Force, then these E3 2018 attendees might convince you! Bandai Namco took the time to interview some folks about their impressions from playing the franchise crossover — among them a few celebrities, like rapper Soulja Boy and Rocco Botte from Mega64.

As evident in the video below, the mash-up of Dragon Ball, One Piece, and Naruto in one game is a dream come true. Even Soulja Boy said Jump Force is “lit.” One person talked about the fact that the 3D area fits the game extremely well. Overall, they praised the frenetic gameplay as well as the art style, which is a mix between realism and anime.

For more on the game, check out Jump Force gameplay footage as well as the E3 announcement trailer.

Source: Bandai Namco

Kill la Kill the Game announced by Arc System Works

Pull the Trigger on a new stylish fighter published by Arc System Works!

Arc System Works announced Kill la Kill the Game on their official YouTube channel earlier today, ending with a link to the game’s official website which included the first look at the visuals to be expected from the new title.

Kill la Kill the Game is being developed by A+ Games, the developer of Little Witch Academia: Chamber of Time, and published by Arc System Works. The game is expected to release in 2019 but not much else is known about the fighter aside from the fact that it can be played with 1-2 players.

Click to view slideshow.

More information about Kill la Kill the Game will be revealed at Anime Expo 2018 on July 5-8 alongside an Arc System Works booth featuring special guests KLK Character Designer Sushio and Creative Officer Hiromi Wakabayashi.

Source: Kill la Kill the Game

Mikado Arcade’s Street Fighter Carnival 11 continues with Fight Fever, Virtua Fighter 3tb

Street Fighter Carnival 11 is underway! Mikado Arcade’s currently-ongoing multi-game tournament series runs a wide variety of classic (and sometimes, obscure) arcade titles. This series just started, so if you want to start from the beginning, go here!

Today, we definitely have both classic and obscure on display:

Obscure: Developed in 1994 by South Korean based Viccom, Fight Fever is a strange (but entertaining) zoning-heavy Street Fighter clone published by SNK, and largely forgotten by time. There’s also an American basketball-player-turned-fighter character is named “Magic Dunker,” an amazing fact that I will never stop bringing up.

And for classics, returning to the Mikado lineup is Virtua Fighter 3tb. It’s no surprise: Mikado recently ran the Virtua Fighter 3tb World Cup 2018 major, which you can see the VOD for here. VF3tb reigns supreme at Mikado and doesn’t show any signs of slowing down anytime soon.

You can follow the action of SFC11 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

The pros and cons of Guilty Gear Xrd REV 2’s premier assassin, Millia Rage

A longstanding figure in the Guilty Gear series, Millia Rage is popular for her unconventional weapon and deadly rushdown. Millia shapes her hair to craft her attacks in Guilty Gear Xrd REV 2, and she has been one of the stronger characters in the Xrd games. It’s not easy to effectively use Millia, but if you’ve been curious about trying her out, this new video from Apolo Volturi will get you started.

As in his previous videos, Apolo begins by going over Millia’s normal attacks, many of which work as very good anti-airs. Millia is great at both jumping in on her opponent as well as countering air approaches. That 6K overhead avoids lows and is the doom of many cornered players. The footage shows a few situations where it’s good to anti-air. Of course, Millia’s real strength lies in converting hits into knockdowns which allow her to set up her powerful okizeme game. The discs let her get creative with an overhead/low mix-up, go into cross-ups, or throw the opponent for another combo.

Millia is not without obvious weaknesses, though. She’s one of the most fragile characters in the game in terms of health, and she doesn’t have any real defensive options other than what is commonly available through the system mechanics.

If you’re looking to pick up another character, check out this Ky Kiske character overview instead.

Source: Apolo Volturi

Ed Boon talks about the absence of a Mortal Kombat reveal at E3, breaking NetherRealm’s release pattern

While there was much speculation that a new Mortal Kombat game would be announced at E3, no such announcement has been made. Now, as part of Giant Bomb’s E3 live streams, Ed Boon himself talks about this, confirming that there was no forthcoming Mortal Kombat announcement at the event.

In addition this however, Boon also talks about NetherRealm’s pattern of announcing games. For those who aren’t familiar: for the past four games now, NetherRealm has always revealed them on or slightly before E3. This on the E3 after their previous game had received its “complete” retail edition (e.g. Mortal Kombat XL, Injustice: Gods Among Us – Legendary Edition). Specifically, Boon states that they’re moving away from that, stating that “It’s certainly something that we’re changing around.”

In addition to this however, he does also states that they’re “chomping at the bit to talk about stuff, but at the moment we have nothing that they’re announcing.” This seems to indicate that they are working on something, but that they aren’t ready to reveal what it is at the moment.

You can check out Boon talking about this at 1:43 in the video below.

Source: Giant Bomb

Sakura could have remained a schoolgirl: Capcom shows off her concept art for Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition represents the first time the Sakura is no longer represented as a schoolgirl (at least as a default, she does still have her Nostalgia costume). However, that almost wasn’t the case; as the new concept art that Capcom has released shows, some of Sakura’s early concepts for the game did still have her in her iconic sailor-style uniform.

As can be seen from the concept art shown on the CFN Portal, some of Sakura’s early designs had her in variations of her classic schoolgirl outfit. This included a long sleeved, navy blue colored “winter” variation, as well as other variation with her carrying various sorts of additional gear, culminating in the “chasing after Ryu” version with a jacket and large glasses.

Aside from the schoolgirl outfits, some of the other concept art had her on various sorts of training gear. Meanwhile, others played with her doing various jobs, these included a more traditional looking outfit for a job delivering bento boxes, an outfit as a mountain-climbing guide, as well as a motion capture suit for a job as a mo-cap actor. Of course, these all led to her final design (working in an arcade), though even that had a few variations, including one with stockings.

You can see all of these in the gallery below, or on the CFN Portal.

Going to the Gym Versions
Winter Outfit Version
Chasing after Ryu Version
Lifesaver Version
Delivery and Sales Version
Motion Capture Version
Weighted Training Version
Mountain Guide Version
Personal Outfits Version
More or Less Final Version

Source: CFN Portal