Last year, we received word that Pocket Rumble would be getting a Nintendo Switch port. Now, we have an idea of when the NEO GEO Pocket-styled fighter will be arriving on Nintendo’s console-slash-portable hybrid.
Cardboard Robot Games and Chucklefish have made an announcement stating that work on the Switch port of Pocket Rumble is complete. As such, fans should expect the game to launch on the Switch before the end of July 2018. In addition to this, to apologize for the port’s delay, they will be giving a free copy to all of the players who backed Pocket Rumble over on Kickstarter. To receive their free copy, backers will have to send an email to contact@chucklefish.org with their forwarded pledge confirmation, and their region.
With the release of the Switch port, development on Pocket Rumble can now focus on additional content for the game. As such, when all the content is complete, the PC version will finally leave Early Access, and the Switch version will also receive a substantial update with all the content. All of these updates will be available for free.
Next week’s E3 — Electronic Entertainment Expo — is set to give us the reveal of the new Super Smash Bros. game for Nintendo Switch. As such, it’s expected that series creator Masahiro Sakurai will be making an appearance at the Nintendo Direct presentation for E3.
This does indeed seem to be the case, based on a tweet that he sent out recently. Now, while the tweet below doesn’t directly state that he’ll appear at the Nintendo Direct, it does seem to imply as much.
The last time Sakurai appeared at a Nintendo Direct, it was also at E3, during the reveal of the previous Super Smash Bros. games for Wii U and 3DS. With the impending reveal of the new Smash for Switch, it seems like he’ll be doing the same.
Of course, this isn’t the only thing that Smash players should be looking forward to at E3. Aside from the impending reveal, there’s also the Super Smash Bros. Invitational, which will feature a number of top players competing in the new game.
Are you heading to Daytona Beach this summer? If you like to mix fighting games with beach outings, then CEO 2018 is the event for you. If that’s not enough to convince you to get on that low-cost airline — and your soul still burns — then you’ll be delighted to know that SoulCalibur VI will be playable at the event.
Their Twitter account posted the announcement, claiming that more information will come soon. Curiously, the tweet prominently features Maxi, the latest roster reveal for the upcoming Bandai Namco fighter. Could this suggest that the recently-revealed characters absent from other public demos will be playable here, in an updated SoulCalibur VI build?
Our SOULS still BURN in Daytona! Thanks to @BandaiNamcoUS we'll be featuring a playable demo area with @SOULCALIBUR VI at #CEO2018! Expect more information soon!
Bandai Namco’s weapons fighter made its last appearance at Combo Breaker 2018, which was without much fanfare; it was still the same build of the game, which featured only Mitsurugi, Sophitia, Nightmare, Grøh, Kilik, and Xianghua. Since February, other than the above-mentioned Maxi, we’ve seen the reveals of Ivy and Zasalamel, Geralt, Siegfried, Taki, and Yoshimitsu. We will await official confirmation — but until then, let’s hope to see some new swords and souls clash on the Stage of History at CEO 2018.
It’s that time at last, folks. Whether you wanted to the Japanese copy of the game (released last week) or have faithfully awaited the English version, BlazBlue: Cross Tag Battle is now playable on your chosen device (PlayStation 4, Steam, or Nintendo Switch). With that, the Arc System Works America YouTube channel posted a special launch trailer that shows off the game and features producer Toshimichi Mori.
Mori appears at the beginning, playing the game in the background, and he addresses the fans about wanting to “show the world how interesting fighting games can be.” He believes the game to have the right combination of depth for enthusiasts and accessibility for newcomers, but above all, he wants it to be a fun experience.
The actual trailer starts two minutes in, and it’s an energetic montage that shows off gameplay and the cast in action with English voices. We see all the characters in action (even the not-yet-release team RWBY member, Yang) and get a brief overview of the modes available in the game.
Braixen has been one of Pokkén’s strongest characters, even in the latest version Pokkén Tournament DX. If you were looking to get into the game with a versatile and tech-heavy character, 21 Hits‘s latest combo video can help you get in on the ground floor.
Despite these combos dealing great damage and often times setting up terrifying mix-up situations, the biggest selling point is that this is just the beginning of learning this character. When you combine these rewards with Braixen’s unique support-canceling strengths, you have a convincing case for making Braixen the go-to choice for learning the ins-and-outs of the way DX is played.
Manga, anime, and gaming enthusiasts from all over the United States (and overseas) descended upon San Jose, CA for FanimeCon 2018 last month. One of the more popular fan conventions in the Bay Area for the past 24 years, FanimeCon has always been a big social gathering for fellow geeks and nerds to share their common interests and hang out with one another for four days straight of 24-hour action every Memorial Day weekend at the San Jose Convention Center. Whether it be for 24-hour gaming, buying collectibles or anime and gaming art in the artist alley, partying it up the Fanime dance/rave with other con-goers, or watching all sorts of anime and live-action Asian films, there’s is always something to do at any given time for anyone attending this event, every year.
Of course when it comes to big conventions such as FanimeCon, there is a huge turnout for cosplay — that is, people dressing up as their favorite character from a certain manga, anime, film, comic, or other media, usually hand-made by the person donning the outfit. This increasingly-popular hobby has become more mainstream and even accepted as a viable career choice with certain cosplayers such as VampyBitme and Yaya Han becoming famous for their cosplay craftsmanship on social media, and regularly attending anime conventions and fighting game community events to sign autographs and have panel discussions with fans.
Speaking of fighting games: there was a decent-sized gathering of cosplayers during FanimeCon weekend dressed up as characters from various fighting game series such as Street Fighter, King of Fighters, Tekken, Inustice, Mortal Kombat, Guilty Gear, Dragon Ball FighterZ, and Super Smash Bros. I managed to take some photos of this gathering — as well as some others that I took around the convention center — which you can check out in the gallery slideshow below.
There are also more photos from the fighting game gathering at Sturdy Pine on Facebook which you can view as well.
The Rage Esports Street Fighter V All-Star League is officially underway, featuring 24 of Japan’s best players in 3v3 team matches. Six team captains were chosen based from the highest-ranking Japanese players on the 2017 Capcom Pro Tour, including Hx.Twitch.CYG BST|Daigo, Echo Fox|Tokido, Fujimura, AW|Nemo, Moke, and Itazan. Captains drafted their teams for the league last week; match play began today, June 5 and will run until July 28, the weekend before Evo 2018.
The league follows a double round-robin format; each team will play the others twice in a first-to-three set match. During each set the teams select their order and play three matches. The team with two victories will win the set, but each win and loss also counts towards the team’s total round robin score. The three teams with the best records at the end of the both round robins will play each other in the finals on July 28.
The event streams live at 6:00 AM ET/3:00 AM PT/7:00 PM JST at OpenREC.tv. Be sure to check below for the match schedule, and keep up with us for results as the league continues through June and July. You can also check out the official website for the event from Japan-based Rage Esports for more information.
Team Rosters for Rage Street Fighter V All-Star League
The event streams live at 6:00 AM ET/3:00 AM PT/7:00 PM JST at OpenREC.tv. 6/13 (Wednesday)
Gold (Daigo) vs Sunrise (Moke)
Aurora (Nemo) vs Flame (Tokido)
Ocean (Itazan) vs Emerald (Fujimura)
6/14 (Thursday)
Ocean (Itazan) vs Gold (Daigo)
Emerald (Fujimura) vs Flame (Tokido)
Aurora (Nemo) vs Sunrise (Moke)
6/18 (Monday)
Emerald (Fujimura) vs Sunrise (Moke)
Aurora (Nemo) vs Gold (Daigo)
Ocean (Itazan) Flame (Tokido)
6/19 (Tuesday)
Aurora (Nemo) vs Emerald (Fujimura)
Ocean (Itazan) vs Sunrise (Moke)
Gold (Daigo) vs Flame (Tokido) Match schedule after this point is to be determined
7/4 (Wednesday)
7/5 (Thursday)
7/10 (Tuesday)
7/17 (Tuesday)
7/25 (Wednesday)
7/28 (Saturday) – Climax series, tournament with top 3 teams
It’s a crossing of fates no one had expected. An offshoot in the BlazBlue series: Persona, Under Night, and RWBY franchises tag in to some 2v2 anime action. It’s a dream crossover that feels like fan-fiction at times, but its frenetic action and opportunities for creativity show promise for a title with strong appeal to newcomers and experts alike.
A GLADOS-like computer with mysterious plans constucts the Phantom Field, a sort of fake amalgamation of stages from the worlds of each game, and starts bringing in heroes. It pits them in a race for the Keystone, which is a competition between all the worlds. The plot is a bit contrived, but BlazBlue fans will be used to this storytelling style, filled with complicated vocabulary and humorous filler. It’s also hilarious to see cross-franchise interactions – like when Ragna meets Under Night’s Gordeau and they discusses the differences between their powers, or when Ragna is ambushed by multiple robot girls at once from each world.
It is great to see the same English voice cast return to the BlazBlue and Persona characters, who perform really well in their roles. It feels like Arc Sys wants to cater to English fans as much as possible. It’s exciting to see new voices from the Under Night characters, but it’s also a pleasure to hear the original voice actresses from RWBY. In collaboration with Rooster Teeth, ArcSys has done an incredible job bringing Ruby, Weiss, and Blake into the fray; each of them feels energetic, original, and incredibly fun to play.
Speaking of voice acting, the game is packed with adorable special intros and quips between characters. Most characters will call their partner by name, and you can see relationships resonate between various partners. Occasionally though, there are awkwardly long pauses because of the language differences with Japanese. Some lines could have used an additional word or two.
But the real piece of the Azure is of course hidden in the streamlined battle system of Cross Tag. ArcSys asked themselves a simple but genius question: What if the inputs for all moves were the same?
Without ever having played Gordeau or Waldstein or any other character I’m unfamiliar with, the game’s universal move list makes jumping between fighters effortless. Most characters have a couple of quarter circle moves, all supers are done the same way, and everyone has a Dragon Punch. Walking is removed from the game, as characters just dash right away, which makes some combos a lot easier. You can even map an air dash to a single button press.
Thanks to the auto-combo system, which admittedly hides some special moves between multiple presses of the A or B buttons, it’s very easy to chain combos with partner tags, also done with one button. The auto-combo system, which was introduced back in Persona 4 Arena, has evolved to greatly simplify basic bread-and-butter sequences, though it doesn’t mean that advanced combos are easy, as those require precise timings with a partner.
The complexity emerges in the defensive and offensive systems of the game. BBTAG feels much different from say, Central Fiction, where you could jump in and barrier block. Here, everyone has a reversal move that’s completely air unblockable — which makes sense, because offense is so strong in this game. But if you successfully punish a dragon punch, you can heavily damage the opponent as they will be unable to Cross Burst – this game’s “get out of trouble” mechanic which tags in a partner to save their friend. It might not look like it, but the Cross Burst is also punishable!
Even though some characters have their original mechanics simplified or streamlined, ASW did a good job making everyone stand out. You have your zoners like Nu-13 and Yukiko, and the latter can still famously heal and build up her fire gauge with assists. Grapplers like Waldstein and Tager seem a little more dominant, with screen-filling normals and permanent magnetization on the enemy. But everyone should find an archetype that suits them.
BBTAG’s expansive Tutorial and Mission Modes are a starting point to master the game. The tutorial lets you experience the mechanics of the game first-hand, and you can do sample combos for each character. They won’t incorporate partner work, so you’ll have to develop those on your own or find ideas on social media. The Mission Mode, similar to Guilty Gear’s, lets you try out pre-programmed situations where you can try more advanced aspects of the game, like baiting Cross Bursts or blocking overheads.
Training Mode is also considerably brushed up in comparison to Central Fiction. It has a lot of recording slots, the ability to set the enemy dummy to counter with reversal moves or supers for example, and more.
I wish I could spend more time playing Blake and have Yang to complete the RWBY squad; BBTAG definitely feels like the most rushed fighting game from ArcSys to date. Although it has been promoted thoroughly, it’s mired marketing seems to cover up a rushed product. We’ll only have 31 characters available until Evo, as we found out in May that not all of the announced 20 DLC characters will make it in time for launch. You can encounter future DLC fighters like Hakumen or Carmine in Episode Mode.
There are a few bugs, like a notable Kanji glitch that can freeze the opponent, and my game would also completely freeze when an opponent would rage quit a match they’re losing online.
But the online lobby is an upgrade over Guilty Gear Xrd REV 2’s 3D area, giving you a chance to embody adorable avatars that have lots of emotes and even new “tag” stickers, sort of like sprays. The main menu also works as a lobby, though I wish ArcSys went all out on this idea and made more interactive elements; some of them just sit as decoration.
I’ve had good experiences online overall, as long as the opponent isn’t terribly far away or on some unstable connection.
All in all, I appreciate BBTAG for being the most accessible BlazBlue game to date; newcomers can literally do combos and supers in seconds, but all the experts have so much to explore. Social media is already full of more and more creative setups that you won’t be able to block. And if you’re not as competitive, there’s actually a good amount of single-player content; the Episode Mode is more interactive than before, with branching paths and multiple endings, and it includes battles.
Overall, BlazBlue: Cross Tag Battle is filled with frenetic fun and avenues for creativity, though it is dragged down a bit by what seems like a rushed schedule and a couple of bugs. It is a dream crossover that’s a complete love letter to anime fans, uniting franchises in an unusual, but effective way; RWBY characters and their soundtrack fit the game like a glove, confidently debuting in a game that shows competitive promise but also persuasively attracting newcomers.
Although BlazBlue: Cross Tag Battle is officially out now, keep an eye for more content for the game. Though we know we’ll have 31 characters for Evolution 2018, and then nine after, it wouldn’t be surprising if ASW keeps adding more.
Score: 9.0/10
A PlayStation 4 copy of the game was provided by Arc System Works for the review. The reviewer did not have access to Character Pack 1.
With the impending reveal of a new Super Smash Bros. game for the Switch, one question on more than a few Smash players’ minds is: how will they be able to use GameCube controllers with it? For those that have leftover equipment from the Wii U generation, the prior GC controller adapter became partially compatible in an October Switch update. Now, it seems that there’s a potentially better answer on the way — officially-licensed GameCube-styled controllers for the Switch.
The existence of these was first revealed in a reddit post, where a redditor named Mew_The_Creator stated that mock-ups of the controllers were sent to the facility where he works. They state that the mock-ups were sent in by Nintendo for their company to create product layouts for stores.
The controllers themselves will be made by PowerA, who are producing officially licensed accessories for the Switch. The controllers themselves, or at least the photos on the boxes, look just like the original GameCube controllers, save for a few Switch-exclusive additions. Also, the images confirm that they’ll come in at least two (classic) colors — indigo and black.
With E3 2018 just around the corner, it’s likely we’ll learn more about these at the event.
Arcade sticks are an integral part of fighting game culture, thanks to the genre’s roots in arcades. That said, with the success that a number of players have had with control pads, on top of the general advice for players to play on what they’re comfortable with, newer players may question the wisdom of investing money in a hefty arcade stick.
In this new video, Core-A Gaming takes a look at arcade sticks, and makes an argument for them. A good deal of the video focuses not just on performance, but on how customizable they are — how they can allow a player to tailor their stick to their preferences in both performance and aesthetics. He also provides a good introduction to some of the many variations and permutations of arcade stick out there.