Hands-on experience with SoulCalibur VI at Texas Showdown 2018 — Part 2: The Cast

Welcome back to the Stage of History! As you may know, I just spent an entire weekend destroying my own brain by playing non-stop SoulCalibur VI. The charred remains of my mind has been converted into the early impressions on the game’s cast below. If you want to read about the general mechanics, check out our previous post.

Today, we’re breaking down the playable cast and their current state. I’ll put these in order of characters I got to spend the most time with.


Groh

soulcalibur vi groh

Groh is great.

Ignoring for a minute his character design looks more at home in Under Night In-Birth than SoulCalibur VI, Groh is a solid character with a strong set of fundamentals (good AA/BB/2A/3B) He’s an excellent entry point for new players and if this is an example of the quality of future move-set designs, then nothing else has me more excited for SCVI than the new Nord.

It is impossible to talk about Groh without discussing his Stance K. This low is the literal foundation of Groh’s B+K Stance and primary offense – it’s unseeable and, on hit, creates an uninterruptible mix-up with his safe Stance BB. Combine this basic mix-up with his stance’s unique sidestep cancel options, and you end up with a solid, easy-to-play character whose secondary options grow with your knowledge of the game. Every character should have a way to open people up like Groh does, and he’s a really good mid-point to balance the cast around.

The sidestep cancel is just one example of Groh’s built-in mobility — in his non-stance move-set, he has several moves that automatically sidestep during their startup. 66B, 4B, 44A all had evasion properties in some way.

I’m happy to see that, at least for Groh, Namco made all the right frame data decisions for making this stance work– Groh has at least one on-block frame trap into stance (4A), and nearly every stance transition poke is positive on hit. (6B, 6A) Little things like this often make or break stance characters and I’m happy to say that Groh’s move-set, while lean, is beautifully designed.

The only area I’m really unsure of is his Soul Charge options. In general, a day of game-play with no training mode is not really enough time to work out Soul Charge options, but I can tell you Groh becomes even more mobile thanks to a new teleport his stance gets. Unfortunately, like pretty much everything else in the game, you can use CE to punish it on reaction.


Kilik

kilik

He might look like Kilik, but you really can’t play him like any previous iterations. Nearly every input has been swapped in some way for this guy — his old 6AA is now AA, his old AA is now 6A, 2A is now 4A, etc. As a SCII Kilik player, the experience of playing him was incredibly jarring at first, and ultimately I don’t think he gels with what I liked about that character in the past — The 6A Just Frames are gone, Legend Rush cancels are gone, etc.

But I don’t think this means he’s bad, not at all. SCVI Kilik’s core toolkit is impressive — his combo damage is high, he has by far the longest range 3B he’s ever had, he has both a standard 2A and his old SCII 2A in the same game, and he still has some of his disgusting frame traps with 236K, Guard Breaks, etc. He even has a new low (that is basically the second hit of his SCIII 4KB) that seems to be positive on hit. In SCIII, he had a brutally good 2K to compliment his WS B. This new low is slower, but still allows the same type of belligerent guessing game from crouch. I’m a fan.

While I will ditto my comments on Soul Charge from Groh above, I’d like to note one thing about Kilik’s — For reasons beyond my comprehension, Kilik is allowed to do a CE from Soul Charge state despite only having one bar. His CE becomes a 40%+ damage command grab super, which is arguably balanced by the fact that Kilik’s Soul Charge drains his entire lifebar while active. Whether or not it actually is balanced, we’ll see over time, but just from a math stand point I’m not sure why Kilik gets to break the rules and get both a get-off-me panic button and an insane command grab/install super for the cost of only 1 bar.


Mitsurugi

SCVI Mitsurugi

Mitsurugi players should be happy — while SCVI’s take on the samurai is different from previous iterations, this reinvention of the character not only brings back both of his classic stances (Relic, Mist) but updates each with new moves and utility. Most of Mitsu’s moves have new transitions into these stances, and in general he’s able to dance and feint in ways he’s always felt like he was supposed to.

He’s also built around a new mix-up low (1BB) which is unseeable and does high damage, but leaves the opponent standing at mid range. It’ll take some getting used to the fact that your mixup low now leaves the enemy away from you, but Mitsu’s excellent mid range poke game plays with it well. 1BB is also a high damage combo ender for many grounded states, such as post 22B knockdown.


Xianghua

soulcalibur vi xianghua ready

I walked away from Texas Showdown with the distinct impression that Xianghua was the weakest character in the build. This isn’t “wrong” or “bad” in any sense — I can’t fault Bandai Namco for being hesitant to pull the trigger on a character that nearly became synonymous with developer oversight in the SCII/III days. And it’s to their credit that even if I ultimately felt she was “weaker” than others on the character select screen, this does not mean she is “weak” at all — all of the characters in this build felt like a threat.

Xianghua has a number of new stances that, upon initial impression, seem quite inconsequential to her game-play. These stances are very similar to Ling Xioayu’s Art of Phoenix stance in Tekken 7, but they lack a low mix-up. Instead, Xianghua gets access to a command grab mix-up or a series of decent mids. The problem here is that all of these options lose to 2A without enough frame advantage — when Xiaoyu taught Xianghua how to AOP, I guess she forgot to teach her to go under crouch jabs.

The most useful transition I found was her 6B poke, a brand new move whose long vertical range and speed gives even more utility and poke power to a character already known for both. This move isn’t just good because it’s a stance transition, though — 6BB is an excellent mid-range whiff punisher and combo starter, and 6BA is a low mix-up that ties this move’s many options together. Future Xianghua players, this is going to be a big part of your offense.

The only time I ever had the AOP-Like stance ever duck anything surprising was when it ducked Kilik’s 3K, which is traditionally one of the best panic button mids in the Calibur series. Go figure.

Outside of that, Xianghua has a lot of lows but most are crippled in the same vein that most lows between SCIII – V were: they’re just bad on hit, seeable on reaction, or just force you to go through a bunch of hoops just to get the move you want move. 3A, for example, is minus on hit, but you’re also supposed to use it to go into her stance. The lows I felt most at home using here were her old WS A+B (which is still fast and plus-on-hit, but requires you to be at point-blank range and crouch to do it) and 1B (seeable it seems, but it ducks and sidesteps). You may notice that it is a much larger chore to mix-up an opponent with Xianghua then it is other characters, and it stands out in this build when you look at what she can do versus, say, Groh, Mitsurugi, and Kilik.

Overall, Xianghua does what she’s always done — poke safely and whiff punish. But after years of nerfs, bad frame data, and the loss of some key mid-range tools (combined with some currently lackluster stances), I left feeling like I just needed a lot more time with her training mode to do anything interesting with her. I’m really excited to see how she develops, though — when the stance mix-ups do work out, it’s a blast, and I really do believe there’s hidden potential in these stances waiting to be found in the lab.


Sophitia

Sophitia Character Breakdown Featured Image

I honestly didn’t play too much as Sophitia, but I got to play against her more than anyone else mostly thanks to the fact Jonnitti and OmegaXCN were in attendance. So all of this is from the perspective of her opponent.

She seems completely average to me. I felt the most comfortable against her because her gameplan really hasn’t changed that much from what it was in past games — you punish properly and bully your opponent at mid range when necessary. I don’t know if 1K was slowed down or not, but I had a pretty high success rate of blocking the uncharged version, more so than I really thought I would. Its still minus on hit too, so either the coffee just really worked on Saturday night and its supposed to be unseeable, or this move is too weak and slow in its current state. Because of this, I found Sophie had a much harder time breaking my defense than other characters, but considering how whiff punishment heavy she’s always been, I’m assuming it’s just her play-style being overly reliant on frame data we don’t have yet. The bad backdash of SCVI hurts her (and to a smaller extent, Xianghua) the most, but she absolutely will backdash-44B your life away at some point. That’s just a fact of life.

None of the new stuff seemed terribly impressive to me — minor low string enders, a new (very telegraphed) mid-low from her Angel Step. The new moves that scared me the most came from Soul Charge, which has long pressure strings and multiple guard breaks. Here’s the problem, as I found out — you can CE in-between the strings easily. I think Sophie’s SC options, from what I’ve seen, are interesting but potentially not worth it since she has a really good CE to whiff punish with instead, particularly if your opponent has meter.

Oh, and her 3B, which has never been a great tool for mix-up purposes (and shouldn’t be, given how she’s built as the whiff punishment queen), is really bad in this game. At least five times I saw this move straight up go through people in ranges it was supposed to hit at. Please fix that, Namco. I don’t play this character but I’d hate to see this sort of thing cripple her for others.

Despite all this, one thing can’t be denied: Sophitia hits like a truck. One lethal hit 236B will melt your lifebar, as it guarantees a 66B combo. Absolutely brutal stuff.


Nightmare

soulcalibur vi nightmare steed

The character I played as the least was also the character I had the most trouble fighting against. Is there any correlation there? Probably. But I will standby this statement for now — I think Nightmare is both quite good at the moment, and quite easy to accidentally make really bad if Namco isn’t careful.

Nightmare is the one character in the roster that I absolutely would say should use Soul Charge over CE. His CE, being a chargeable and steppable armored attack, is much worse than everyone else’s in the game due to its small range and potential to be stepped/GI’ed. In contrast, his Soul Charge moves are absurdly powerful, and Nightmare is able to temporarily be in a Soul Charge state without spending meter by triggering his A+B explosion.

Namco has basically centered everything in Nightmare’s move-list around the A+B “Soul Wave” explosion. SCIII players and on will be familiar with this move — Nightmare flexes and explodes with dark energy, and during its startup will armor through high and mid attacks. In past games, this move is quite bad, being -20 on block whether or not the Wave parried anything. This is no longer the case — the wave is now safe enough to avoid launch punishment, and if he successfully parries something but fails to hit the opponent, the Wave itself is completely safe thanks to the fact it becomes a Break Attack. (And, yup, that means you can’t trigger the explosion with a fast 2A and OS GI it, either.)

On-top of all of this, Namco has also made each of Nightmare’s 6 attacks (6A, 6B, 6K) all automatically trigger Soul Wave if they are hit during their startup. This basically lets Nightmare bully with these three moves virtually anytime he’s at minor disadvantage. The solution, you’d think, would be to do a fast low like a 2K, but as we mentioned before, 2Ks don’t actually tech crouch early despite their animation (And, of course, 6B hits mid).

Regardless whether this ends up being a silly gimmick or overpowering tool in the long run, I predict these buffed Soul Waves will overwhelmingly become scrub killers in the early lifespan of the game. You will need to lab and find the right punish for this move to stand a chance versus this character, on-top of all the high strings you have to learn to duck on reaction.

I want Soul Wave to remain strong because Nightmare so frequently gets shafted in the balance department of Calibur games, but I also worry about the combination of the parry safety + insanely high guard meter damage the triggered explosion does on block. I am very interested to see how this character develops — and how other characters develop to counter the newly-strengthened Soul Wave.


And that’s it. There’s likely more that I’ve forgotten, but I wanted to give as exhaustive of a picture of what SoulCalibur VI looked like at this moment in time. Overall, I actually had a lot of fun, even if I have some fundamental disagreements with design decisions made in the game. These disagreements are not strong enough to keep me from saying that, even in its beta state, playing SCVI is the most fun I have had in probably a decade of Calibur games.

But: I don’t think the game that I played can be finished by the end of the year. Mercifully, Combo Breaker is reported to have an updated build — I am really excited to see the direction the game goes, there, and hope we get a more complete picture of SCVI’s future.

KVOxTSB 2018 results

This past weekend, KVO and Team St1ckbug joined forces once again to rock Osaka to the core with a massive amount of Japanese fighting game action. With a staggering 17-game lineup that even included the first major tournament for the yet-to-be-released BlazBlue: Cross Tag Battle, which utilized an updated build with the four free Day 1 DLC characters, there was definitely something for nearly anyone to enjoy.

Results

ggxrdr2-tournament

Guilty Gear Xrd REV 2

1. Omito (Johnny)
2. Chachacha (Kum Haehyun)
3. T5M7 (Tomo) (Leo Whitefang)
4. Nakamura (Millia Rage)
5. Sabamiso (Bedman)
5. Takehara (Ramlethal Valentine)
7. Nage (Faust)
7. Dei (Elphelt Valentine)
9. Zadi (Raven)
9. Aji Shougun (Baiken)
9. Isamu (Venom)
9. TY (Slayer)
13. Otouto (I-No)
13. WG|Samitto (Chipp Zanuff)
13. Fumo (Elphelt Valentine)
13. Ranger (Millia Rage)
17. Muumen (Leo Whitefang)
17. RuuBridget (May)
17. Rozu (Ky Kiske)
17. Jajamaru (Jam Kuradoberi)
17. Ruki (Dizzy)
17. Sharon (Millia Rage)
17. Bashou (Jam Kuradoberi)
17. FGC|Daru I-No (I-No)
25. Kazuki (Dizzy)
25. ERG|MGA (Potemkin)
25. Kanegon (Elphelt Valentine)
25. 2Rio (I-No)
25. Susumu (Chipp Zanuff)
25. Shun (Baiken)
25. Hanenama (Faust)
25. Teresa (Jam Kuradoberi)
33. Oolong Tea (Jam Kuradoberi)
33. Maroshi Chang (Kum Haehyun)
33. Iwao (Jam Kuradoberi)
33. DC (Sin Kiske)
33. Ain (Ky Kiske)
33. Doshin (Potemkin)
33. Tights (Zato-1)
33. FF|ElvenShadow (Faust)
33. MayJunkie|Kedako (May)
33. Umecha (Baiken)
33. Kojiro (Johnny)
33. Gazou (Faust)
33. Purea (Sin Kiske)
33. Migumigu (Elphelt Valentine)
33. Toriniku (Ramlethal Valentine)
33. Makki (Dizzy)
49. Zenryak (Slayer)
49. Hohiko (Ramlethal Valentine)
49. TTK|TOMTOM (I-No)
49. Saryu (Ramlethal Valentine)
49. MYZ (Axl Low)
49. Dorji-kun (Raven)
49. Maetaku (Zato-1)
49. Souryuu (Bedman)
49. Capelin (Bedman)
49. HEVEN (Venom)
49. Tawashi (Slayer)
49. Kaikun (Sol Badguy)
49. Puru (Chipp Zanuff)
49. Kanitabe (Elphelt Valentine)
49. Roze (May)
65. Upa (Slayer)
65. CCB|ZKO|BARELL
65. Akihara
65. BARI (May)
65. TAKA (Slayer)
65. LC|Mukkuru (May)
65. Jonkun193 (Sin Kiske)
65. TKC (Jam Kuradoberi)
65. DukeDizzy (Dizzy)
65. Poruporu21 (Axl Low)
65. Riutama (Jam Kuradoberi)
65. SPIKE (Slayer)
65. Koge (Millia Rage)
65. RIN5 (Millia Rage)
65. Kenchan (Dizzy)
65. Endeyu (Faust)
65. Bonbon
65. Nanore (Slayer)
65. En (Slayer)
65. Amazan
65. Hasu
65. ERG|Kuni (Baiken)
65. NEKOSOGI (Sol Badguy)
65. Tatsuya
65. Orukatsu
65. Jinsei Namerou
65. Shiichan (Zato-1)
65. Ekusu (Elphelt Valentine)
65. Eternal (Slayer)
65. Weda (Axl Low)
65. Naoto Bedman (Bedman)
65. Akira

3V3 Teams

1. Champions – Ruki (Dizzy), T5M7 (Leo Whitefang), Omito (Johnny)
2. The Return of Sharon Baiken – Fumo (Elphelt Valentine), Sharon (Millia Rage), Toriniku (Ramlethal Valentine)
3. FAB? Our former teammate? Uh, my nail broke! – Kazuki (Dizzy), Teresa (Jam Kuradoberi), 2Rio (I-No)
3. Tonkatsu – Jonio (Johnny), Consomme (Potemkin), Ain (Ky Kiske)
5. Live The Moment – En (Slayer), Matsukii (Dizzy), Soukyuu no Ruu (May)
5. I Rush Japan – TAKA (Slayer), Nage (Faust), Nakamura (Millia Rage)
5. Second Coming of the Buppa Squad – WG|Samitto (Chipp Zanuff), LOX (Ramlethal Valentine), Jonari (Jack-O’ Valentine)
5. Maouyuu – PurePure (Jack-O’ Valentine), NOB (Sol Badguy), Isamu (Venom)

dbfz-tournament

Dragon Ball FighterZ

1. CO|GO1 (Bardock, Cell, Super Saiyan Vegeta)
2. Superboy (Chou) (Captain Ginyu/Android 16/Super Saiyan Vegeta)
3. CO|Dogura (Kid Buu/ Cell/ Super Saiyan Vegeta)
4. BNBBN (Kid Buu/ Cell/ Super Saiyan Vegeta)
5. KojiKOG (Hit/Android 16/Super Siayan Vegeta)
5. Tahichi (Teen Gohan/Tien/Super Siayan Vegeta)
7. Mokemoti (Android 21/Trunks/Super Saiyan Vegeta)
7. Senaru (Gotenks/Cell/Super Saiyan Vegeta)
9. Kyamei (Adult Gohan/Android 16/Super Saiyan Vegeta)
9. Hishow Rabbit (Adult Gohan/Android 16/Super Saiyan Vegeta)
9. Kubo (Adult Gohan/Android 16/Super Saiyan Goku)
9. Matoi (Android 21/Bardock/Goku Black)

ssb4-ssb-smash-wiiu-3ds-tournament-622

Super Smash Bros. for Wii U

1. Shuton (Olimar)
2. Kome (Shulk)
3. Nishiya (Captain Falcon)
4. Masashi (Cloud)
5. Raito (Duck Hunt)
5. Hikaru (Zero Suit Samus, Donkey Kong)
7. T (Link)
7. Shky (Zero Suit Samus)

pokken-tournament

Pokkén Tournament DX

1. Tonosama (Decidueye)
2. Subutan (Pikachu Libre, Aegislash)
3. Noakuri (Blaziken)
4. Apollo (Chandelure)
5. Mikukey (Chandelure)
5. Tarutaro (Gengar)
7. V3|CrossIgarashi (Lucario)
7. Sarutarou (Mewtwo)

kof-xiv-kofxiv-tournament

The King of Fighters XIV

1. Score (Najd/Heidern/Mature)
2. Sanwa|M’ (Benimaru/K’/Iori, Kula/K’/Iori)
3. PandaTV|NaiWang (Leona/Vice/Mature, Shun’ei/Vice/Leona, Heidern/Vice/Leona)
4. MadKOF (Blue Mary/Shun’ei/Heidern, Chang/Shun’ei/Heidern)
5. Hamatai (Najd/Vanessa/K’, Najd/Athena/K’)
5. KojiKOG (King Of Dinosaurs/Verse/Mature, Mature/Billy/Verse, Andy/Verse/Mature)
7. Emui (Najd/Yuri/Athena)
7. ARNO

koihime-enbu-tournament

Koihime Enbu

1. Saginomiya (Choryo & Kaku)
2. Gamera (Choryo & Jun’iku)
3. Matsuda (Cho’un & Hoto)
4. Ren
5. Aoi
5. Atsushi
7. Beyond the Kotsubu
7. Tomo

arms-tournament

ARMS

1. DTN|Pega (Max Brass, Min Min)
2. DTN|Shateau (Dr. Coyle)
3. Shingorou (Mechanica)
4. Sarukani (Kid Cobra, Master Mummy, Max Brass)
5. Benkei (Ninjara)
5. Tsu (Helix)
7. DTN|KHU (Ninjara)
7. Usagi to Ude (Twintelle)

uniel-tournament

Under Night In-Birth Exe:Late[st]

1. Oushuuhittou (Seth)
2. Goinasi (Phonon)
3. Hishigata (Wagner)
4. Notes (Carmine)
5. Nishine (Orie)
5. Renko (Hilda)
7. Hinamori Fuyuno
7. Kure (Yuzuriha)

umvc3-tournament-622

Ultimate Marvel vs. Capcom 3

1. Vairos (Haggar/Super-Skrull/Frank West)
2. 7110.T (C. Viper/Doctor Doom/Amaterasu)
3. Miya (M.O.D.O.K./Dante/Doctor Doom)
4. Pittofaiya (Deadpool/Phoenix Wright/Rocket Raccoon)
5. MSF|Angelic (Wolverine/Vergil/Shuma-Gorath)
5. Zoolaw (Morrigan/Doctor Doom/Vergil)
7. Shu (Magneto/Doctor Doom/Vergil)
7. Yakuchan (Zero/Doctor Doom/Dante)

bbcf-tournament

BlazBlue: Central Fiction

3V3 Teams

1. Youngster Team – OJA|Rikutoue (Hades Izanami), Fukkuu (Bang Shishigami), Tamai (Hibiki Kohaku)
2. 136 Production – Miiya (Jin Kisaragi), Fumi (Litchi Faye-Ling), Yutta (Es)
3. We Came By Dervla – CCB|ZKO|Barell (Iron Tager), Iwasi (Lambda-11), Sgym087
3. Hero Pretenders – Koike (Litchi Faye-Ling), Suya (Valkenhayn R. Hellsing), Itou Sae (Carl Clover)

ssbm-melee-tournament

Super Smash Bros. Melee

1. ZomaNowa (Fox)
2. Nanashi (Sheik)
3. Plata (Yoshi)
4. Kounotori (Sheik)
5. Sanne (Fox)
5. Nagaimo (Captain Falcon)
7. Massun (Fox)
7. Watch (Ice Climbers)

blazblue-cross-tag-battle-bbtag-tournament

BlazBlue: Cross Tag Battle [Exhibition]

1. Hinamori Fuyuno (Gordeau/Ruby Rose)
2. CO|Fenrich (Jin Kisaragi/Ruby Rose)
3. Notes (Gordeau/Kanji Tatsumi)
3. Senaru (Waldstein/Gordeau)

doa5lr-tournament

Dead or Alive 5 Last Round

1. Teru Rock (Leifang)
2. Siologica (Gen Fu)
3. Istmg (Jann Lee)
4. Asshu (Mila)
5. Fudagon (Rig)
5. GGP|Kamizono (Mila)
7. Tari (Leon)
7. Keisuke (Hayabusa)

mvci-tournament

Marvel vs. Capcom: Infinite

1. CJA|Yuki (Dante/Dormammu – Space)
2. Shakurezei (Morrigan/Venom – Space)
3. Bonchu~ (Ultron/Morrigan – Space)
4. Sh (Ultron/Jedah – Power)
5. Pittofaiya (Haggar/Strider Hiryu – Soul)
5. STD (Zero/Chun-Li – Soul)
7. SHEVA777MOMO (Spider-Man/Venom – Space)
7. Notes (Zero/Winter Soldier – Power)

chaoscode-tournament

Chaos Code: New Sign of Catastrophe

2V2 Teams

1. Undecided – PO|Arty (Celia), Manji (Celia II Kai)
2. One Strike From Cowards – Fate_2_Kai (Kagari), Yunoten (Cthylla)
3. Please Insert Your Team Name Here – Pikutii (Celia II Kai), ARNO (MG Hikaru)
4. Creepy Nuts – R-Shitei, DJ Matsunaka

Fate-Unlimited-Codes-Tournament

Fate/Unlimited Codes

1. Kamaboko (Kirei, Gilgamesh)
2. Masayan 138 (Lancer)
3. Yuuje (Kider)
4. Yama
5. Ame
5. Ref
7. Umeboshi
7. Shu

ah3lm-arcanaheart3-lovemax-622x

Arcana Heart 3: LOVE MAX SIX STARS!!!!!

3v3 Teams

1.Momijigari – Emujima, Nekomaro, MMJ
2.Arcana Heart Until We Die – Peso, Jijin, Miuact
3.Arcana Pretty Theater – Kazupachi,  Miurahha, Shinku
4.Dohidohi Kingdom – Itto, Keetaichuu, Gosan5353

Sources: Anime Illuminati; KVO Japan 2018; Team KVO Japan; KVO Japan 2; KVO Japan 3; SHI Gaming; ARMS Tenka

Falke “float glitch” discovered in Street Fighter V: Arcade Edition

New fighters, new glitches.

Filipino Champ encountered an entertaining/aggravating new glitch while streaming Street Fighter V: Arcade Edition not too long ago: it seems Falke takes her Guardian Hawk persona seriously enough that she wants to fly — or at least hang motionless in the air, above a rather confused opponent. [Audio NSFW!]

Definitely more floating like a butterfly, than soaring like a hawk. The cause of the glitch is unclear, but appears to possibly involve her “Windstoss” air throw. In this instance it’s accidental, but we don’t know if it can be deliberately replicated à la the classic game-breaking Street Fighter II arcade bugs. Fortunately, while it stops Falke dead in the air, it only takes a swipe from Necalli to get things back to normal.

Let us know if you’ve encountered this glitch!

Source: FChamp [stream] via FgtvLive (Twitch clip)

Nintendo reveals details for the Nintendo Switch online service

Come September 2018, Nintendo will be launching the “Nintendo Switch Online” service, thus ending the Switch’s free online gameplay. This has been the stated intention since the beginning, but there’s good news in this announcement for those worried how it’d break their bank.

Individual membership

1 Month – $3.99 USD
3 Months – $7.99 USD
12 months – $19.99 USD

One per each Nintendo Account holder.

Family membership

12 Months – $34.99 USD

A Nintendo Account holder may invite up to seven others to join a family group; all members of the group will have access to Nintendo Switch Online.

Not only is the price point much cheaper for NSO than Sony and Microsoft’s offerings, but the addition of the “Family Membership” plan makes it to where up to 7 people can split a year-long membership. At $34.99, that’s roughly 5 bucks a player for a year

The NSO change will almost certainly impact any fighting games on the Nintendo Switch with online services, including future titles like the in-development Super Smash Bros. and SNK Heroines: Tag Team Frenzy.

Source: Nintendo

Gunvolt is the latest character addition to Blade Strangers

Nicalis has revealed another indie game character that is joining their upcoming Blade Strangers. Gunvolt, the titular character from Inti Creates’ Azure Striker Gunvolt series, joins the fray in this crossover fighter.

Azure Striker Gunvolt and it’s sequel are the first IP self published by Inti Creates — a company more known for making the Mega Man Zero and Mega Man ZX games, as well as the ill-fated Mighty No. 9. The games themselves borrow a bit from the Mega Man Zero and ZX games, something which can be seen in how Gunvolt moves and plays. You can see a bit of this influence in the trailer that Nicalis shared over Twitter.

Blade Strangers launches on Switch, PlayStation 4, and PC this Summer.

Source: Nicalis; thanks to Dan Sora for the tip.

[Feature image taken from Azure Striker Gunvolt 2]

Check out the opening animation for BlazBlue: Cross Tag Battle from the new Steam page

Arc System Works’ crossover tag-team fighter BlazBlue: Cross Tag Battle is almost here. For those chomping at the bit to get at the game, the company has released a little something to whet your appetites — in the form of the game’s opening animation.

The video below will be what greets players once when they load the game. With this being a crossover title, the video features numerous montages and face-offs between the characters from the various franchises represented in it. All of this shown with some stellar animation, and set to the usual rockin’ Arc System Works soundtrack.

Check out the video below:

The movie was revealed via the launch of the game’s new page on Steam. BlazBlue: Cross Tag Battle launches on PlayStation 4, Switch, and PC on May 31 in Japan, and June 5 in North America. This will be followed by a summer release in Europe.

Source: Gematsu

UDON Entertainment hardcover review — STREET FIGHTER UNLIMITED Vol. 3: THE BALANCE & STREET FIGHTER LEGENDS: CAMMY

UDON’s own version of the Street Fighter timeline continues to zig and zag over the games’ official storyline.

UDON’s ongoing Street Fighter comic book universe exists in an unusual state that can be viewed as a sort of alternate timeline of SF continuity; while the characters fill much the same roles as they do in-game, and the overall plot concepts are very similar to the games’ own, they can be dramatically different in detail — even while true in spirit. As much as this is a natural result of their own production timeline, and likely mixed access to of Capcom’s own story/character plans, this ultimately makes them a more interesting read than if they were simply a verbatim retelling of the game lore. In many cases, UDON’s extrapolations are much more satisfying looks into these characters and their stories — and they because they still cover the same general concepts, they explore the world of Street Fighter in a way that — while different — still feels authentic.

The most recent “main line” releases (predating the Street Fighter vs. Darkstalkers crossover series) are the third and final volume of the STREET FIGHTER UNLIMITED series, THE BALANCE, and Cammy’s own entry into the STREET FIGHTER LEGENDS collection.

If you’re unfamiliar with the Street Fighter Unlimited series, you can also check out our review of Volumes 1 and 2.

[Some spoilers ahead for the story contents of both these two comic collections, and Street Fighter V‘s General Story mode! – Editor]

UNLIMITED potential.

sf unlimited vol 3 balance cover

Street Fighter Unlimited: The Balance brings UDON’s own version of the rise (and fall) of Gill and his Secret Society to its conclusion, and — much like Street Fighter V‘s General Story “A Shadow Falls” — seeks to find an answer to Ryu’s struggle against Akuma and the Satsui no Hado. Whereas in SFV Ryu calms the murderous intent by following Gouken’s example and discovering how to calm himself and focus through the Mu no Hado, the UDON storyline takes a very different approach to the idea of “balance”.

I’m going to geek for out a minute about how much I like the different angles The Balance and SFV’s own A Shadow Falls took to the next step in Ryu’s evolution. While the Mu no Hado — and the idea of embracing “nothingness” as a unifying force — is much more in tune with a Zen Buddhist approach to the concept, the idea of Shin Ryu embodying both the light (regular Ryu) and dark (Evil Ryu) aspects simultaneously, melded into one entity, seems to borrow inspiration from Taoism and the philosophy of yin and yang. I find it outright fascinating to see these two outlooks comparatively applied to Ryu’s character design, and the different answers they provide to the problem of the Satsui no Hado. Each with their ties to martial arts philosophy over generations, they both feel appropriate in their own ways to what Ryu — the consummate martial artist — is supposed to be about.

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(This is revisited — albeit briefly — in UDON’s 2018 Free Comic Book offering Ultra Street Fighter II #1, and with Violent Ken as its focus, shows another angle entirely on the concept of reigning in the destructive urges of the Satsui no Hado and its like.)

The third volume of Street Fighter Unlimited doesn’t skimp on the character development for classic characters alongside the main arc. The (admittedly one-sided) rivalry between Urien and Gill is central to the tale, as is Alex’s connection and role in the Secret Society’s plans, but fans of Necro and Effie will get to see how strong a bond these “unusual” characters have formed while fighting together. The opposing outlooks of Adon and Sagat are also explored in a side-story. The volume closes with the inevitable face-off between Shin Ryu and Akuma, as well as setting up the events for the Street Fighter vs. Darkstalkers crossover that follows. Overall, Street Fighter Unlimited was a spectacular series, and this send-off doesn’t disappoint.

A Killer read?

udon street fighter legends cammy

With Street Fighter Legends: Cammy, the former Killer Bee gets her own book alongside other legendary Street Fighter ladies such as Chun-Li, Sakura, and Ibuki (all previously getting their own Legends mini-series and collected volumes). The approach for these stories has typically been to give us a look into the formative days of the fighter: we see Chun-Li’s training and early work as a police officer; we see Ibuki learning to balance her ninjutsu training with her desire to live as an “ordinary” girl; we see Sakura’s developing rivalry with Karin. The latest take goes a slightly different way, and seeks to link into the UDON continuity’s version of current events — that is, F.A.N.G’s reformation of Shadaloo and revival of M. Bison.

This story is positioned alongside an examination of the relationship between Cammy and Decapre, as well as the other “reformed” Dolls that make up Cammy’s new unit, Delta Blue. The Shadaloo storyline is essentially a catalyst for these characters to explore and question their place after what they’ve done as part of Shadaloo — and may do again — as opposed to a direct look back at Cammy’s origin. This choice makes sense, as Cammy’s creation is a major focus of UDON’s prior main Street Fighter storyline.

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Ultimately, it still feels somewhat flat, however: Cammy ruminating about Shadaloo and her past, and her feelings of responsibility for former Dolls like herself, is indeed central to her character — but it’s been all been seen before, and pretty much every instance any time is taken to address Cammy’s character. Between ensuring that all gets in there, along with the Shadaloo revival plot, there is little room to demonstrate that Cammy has actually grown past any of it, which is somewhat disappointing. The introduction of F.A.N.G and the return of M. Bison also lack any drama in this setting — we know that the UDON continuity is moving to adjust to something closer to what is reflected in Street Fighter V, so there is no sense of stakes. (This is a little ironic, seeing as the General Story in the actual game sees Bison destroyed again, anyway!) Where Street Fighter Unlimited provides some interesting contrast and differentiation between the comic and game worlds, this volume seems to be going through the motions to move the continuities closer together.

F.A.N.G is also a bit of an issue — he’s a love-or-hate character as it is, and I personally fall toward the former, but his sycophantic devotion to M. Bison after being brought to heel (with a touch of potential future betrayal) is a big part of what makes him so entertaining to me… and that doesn’t really work as well when, as in this new comic continuity, he’s reviving Bison without us seeing that prior history. F.A.N.G can be menacing, but without that context, he’s just another random thug. Hopefully UDON fleshes this out and works more of F.A.N.G’s canonical origin and history into their own version of the character. Besides all this, Street Fighter Legends: Cammy is still worth a look, even if it pales in comparison to the prior Legends volumes.

UDON production is still top-notch.

udon logo (small)Story beats aside, both books sport fantastic artwork, from Omar Dogan in Street Fighter Legends: Cammy, and from Joe Ng in Street Fighter Unlimited: The Balance. Ken Siu-Chong fires out the story and dialogue in Unlimited, providing an engaging read throughout; the legendary Jim Zub provided the story for Cammy’s Legends outing, and while I’m not a fan of the overall tale, the character dialogue and pacing are still on point from this master storyteller. And as per usual with UDON’s books, these are gorgeous, hefty hardcovers that do justice to their source material and the efforts of the creators. Both are still available from online retailers such as Amazon and Focus Attack (UDON Entertainment’s official merchandise outlet), and of course at a comic shop near you. Go check them out.

Capcom Pro Tour Online Europe West 1 Ranking event results and replays

Yesterday, the online portion of the 2018 Capcom Pro Tour finally went across the pond to Europe West, allowing world warriors from Austria, Belgium, Denmark, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Norway, Portugal, Slovenia, Spain, Sweden, Switzerland, and the United Kingdom to carve out their place on the Regional Leaderboards from the comfort of their own homes.

Boasting a respectable 203 entrants, including the likes of NVD|Phenom, NVD|Momi, NVD|SaltyKid, Method|Packz, Epsilon|Takamura, Method|Broski, FNATIC|Brick, FNATIC|Akainu, Ares.RB|Luffy, FNATIC|Shakz, FNATIC|Zera, Ares|NightCross, Atorsh, Vitality|Linkexelo, Method|ImStillDaDaddy, exceL|Infexious, NVD|Shivryuken, EnVyUS|Layo, and many more, a series of great matches was assured. Unequalled Media’s HDJammerz and Tyrant were calling all of the top 8 action.

Results

Street Fighter V: Arcade Edition

1. NVD|Phenom (Necalli) – 150 Points
2. Method|Broski (Dhalsim) – 70 Points
3. Epsilon|Takamura (Akuma) – 40 Points
4. FANTIC|Brick (Zangief, Necalli) – 20 Points
5. FNATIC|Shakz (Luara, Cammy) – 10 Points
5. FNATIC|Zera (Akuma) – 10 Points
7. VegaPatch (F.A.N.G) – 1 Point
7. FNATIC|Akainu (Guile) – 1 Point
9. ECV|Hiruko (Ibuki)
9. EnVyUS|Real Menace (Cammy)
9. Ares|Nightcross (Dhalsim)
9. Atrosh (Birdie)
13. Method|Packz (Karin, Chun-Li)
13. Vitality|Linkexelo (Necalli)
13. x3Terror (Guile)
13. EnVyUS|Layo (Laura)

You can catch replays of the entire top 8 below:

The next Online Ranking event is for Latin America South 1, this Saturday, May 12th, at 10:00 A.M. BRT/PT. Eligible countries include: Argentina, Bolivia, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay, and Venezuela. Top 8 will be streamed at twitch.tv/capcomfighters at 4:00 P.M. BRT/PT. Registration is currently live at smash.gg. You can also see the action on their YouTube channel and Facebook page.

Source: Capcom Fighters (YouTube)

Dark Horse’s ARMS graphic novel has been delayed to January 2019

As some of you may know, Dark Horse Comics was supposed to release a graphic novel based on Nintendo’s ARMS sometime this year. Well, we say “was”, because the graphic novel has been delayed to early next year.

The news was broken via the Free Comic Book day preview comic for the graphic novel that was released last Saturday. The cover of said comic — which you can see this in the photo by Twitter user Joe Fourhman — comes with small print stating that the graphic novel will be “available at your local comics shop in January 2019.”

As for why the graphic novel was delayed, no reason has been given as of yet.

Source: @fourhman via Nintendo Everything

Esports team OG steps into Super Smash Bros. by signing Swedish Delight

Team OG is making a significant step away from its current strategy. The Red Bull-owned esports team has been focused on Dota 2 till now, but their latest foray steps into fighting game territory. Recently, the team announced the signing of James “Swedish Delight” Liu as their first Super Smash Bros. player.

“In 2015, OG was found on an intense passion and vision for Dota 2 with a competitive drive and unwillingness to take shortcuts on the road to victory,” the team wrote on their Facebook page. “Since then, the OG family has grown and gathered many sweet memories from tournament successes to the smiles, laughs, and chants of our faithful fans. Today, we reforge the same.”

OG|Swedish Delight has been busy with Smash Summit 6 this past weekend, and he will also soon play at Get On My Level 2018 in Canada, later in May.

Markedly, this signing from OG could be a pivot that’s ahead of the curve in anticipation for the Nintendo Switch version of Smash

Sources: OG FacebookTwitter