Street Fighter Carnival 12 is Mikado Arcade’s multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!
Today’s entry is the Technōs Japan-developed Double Dragon fighting game from 1995, whose rights are now owned by none other than Arc System Works. It was the last Double Dragon game Technōs made before filing for bankruptcy.
You can follow the action by subscribing to Mikado’s official YouTube channel, or try to catch the action in real time when they livestream.
With a growing scene for Tekken 7 that has drawn top players from surrounding cities like San Antonio and Houston, Arcade UFO has now moved into regular streaming for its growing weeklies. Every Saturday at 8:30 PM CT/ 6:30 PM PT is Tekken, and you can watch right now:
If you want to see more game streams from UFO, this Austin as also hosts monthlies for Street Fighter III: 3rd Strike over at its ArcadeUFO Twitch channel here. These tournaments are part of the 3S Jazzy Circuit.
With a growing scene for Tekken 7 that has drawn top players from surrounding cities like San Antonio and Houston, Arcade UFO has now moved into regular streaming for its growing weeklies. Every Saturday at 8:30 PM CT/ 6:30 PM PT is Tekken, and you can watch right now:
If you want to see more game streams from UFO, this Austin as also hosts monthlies for Street Fighter III: 3rd Strike over at its ArcadeUFO Twitch channel here. These tournaments are part of the 3S Jazzy Circuit.
Core-A Gaming creator Gerald Lee is known as one of the FGC’s most prominent content creators and thinkers — and it’s unlikely that you don’t already know that, since his work has led him to giving a TED Talk on the strength of Video Essays. But in today’s episode of FGC Philosophy, he’s sitting on the other side of the chair, sharing his path to video editing and his personal process. Check out the video below to learn about how Core-A Gaming came to be!
Punch Planet is an Early Access Sci-Fi fighter in development from 3-man indie studio Sector-K Games. You may already be familiar with them thanks to their active presence — and character reveals — on the floor at Evo 2017 and Evo 2018. The latest version of Punch Planet just dropped today on Steam, and it includes some dramatic new changes to its online functionality: the addition of Online Lobbies and Spectating.
Players can now compete in rotation king-of-the-hill style with up to 7 other players, and spectate matches that are in progress.
Current features of the lobby system:
Players can leave the rotation if they wish to only spectate
If only two players are in the rotation, players can rematch as much as they want
Players will be automatically skipped if AFK
Lobbies can be private and steam friends can be invited / join
Steam profiles can now be viewed
Total amount of players online is now shown
The developers at Sector-K promise that this is just the beginning of their plans for the online mode — they have future plans for matchmaking queues, data/rank tracking, and more in the works.
In addition to the new functionality of online mode, there’s several game-play and graphical updates in the new patch. You can read the additions and balance changes for the latest version here, and purchase the game here.
As we’re now a mere four days from closing the curtain on 2018, ASW has apologetically announced on Twitter that the game will be officially delayed until sometime in 2019, stating, “We’re sorry we were unable to release it in 2018, but please look forward to more information.”
2018年に配信決定とお知らせしてました「GUILTY GEAR XX ΛCORE PLUS R」のNintendo Switch™版ですが、こちら現在2019年配信へ向けて進行中です。 2018年中にお届けできず大変申し訳ございませんが、続報にご期待くださいませ! pic.twitter.com/BaqUik3Fys
Learn about previously undocumented changes for F.A.N.G, Cody, Ryu, and G!
At the conclusion of Capcom Cup 2018, Yoshinori Ono surprised everyone in attendance and watching at home with the news that Season 4 would officially begin right after the tournament concluded. In addition to the explosively violent reveal of “The Embodiment of Satsui,” Kage, Capcom also released a slew of customary balance changes for the entire cast. However, it seems a few alterations for the quartet of F.A.N.G, Ryu, Cody, and G, though already implanted into the game, went undocumented in the initial release of patch notes. Capcom has recently corrected this error on the Shadaloo C.R.I. page, and you can view the changes for the four World Warriors below:
F.A.N.G
・EX Ryobenda (Regular/V-Trigger II)
③Reduced the block stop for the first hit by 2F.
Note: Changes in the advantage/disadavantage only if the first hit is blocked.
Cody
・Trash Out (Front Throw)
Damage increased from 120 to 130.
The following are corrections for items that were mistakenly listed on the adjustment list.
Ryu
・VTII Isshin
Mistaken: ②The attack recovery can be canceled into Shoryuken.
Corrected: ②The attack recovery can be canceled into Shoryuken and EX Jodan Sokutou Geri.
G
・G Smash Over (V-Trigger I)
Expanded the collision boxes in the upwards direction for the first hit.
The FGC always has room for improvement, especially in regards to inclusiveness. While we’ve made strides in the past several years, it’s important that as a community we sincerely listen to all feedback, good and bad, so that we can be better than we were the day before. Core-A Gaming — partnering with UYU — recently released a powerful video giving some of the women in the FGC a platform to talk about their experiences entering the scene, and what they might hope for the future.
It’s no secret that being a female competitor in the FGC — or any gaming community for that matter — has its fair share of challenges. Women often find themselves not being taken as seriously as their male counterparts for a myriad of bogus reasons, whether it’s because of perceived attention-seeking or an assumed lack of skill.
Watching Core-A’s video, you can see that all of these women (some of which are professionally sponsored players) have had to endure that unfair criticism, and still do. However, they push themselves in spite of biased comments, owing no one any proof of skill, and work towards being the best competitors they can be. These proud ladies are charging ahead and showing everyone that they have just as much claim to a pad or stick as anyone else, providing a shining example that other girls can look up to.
How does Evil Ryu find his way back into the game after A Shadow Falls basically writes him out (as Ryu goes all Mu no Hado and such)? According to BornFree, it might look a little like this:
Keep an eye out for those glow-horns while you’re spending a night at the club. A longer edit is currently available for BornFree’s Patreon and Twitch subscribers; check the video description.
Because of the new buffering window in Super Smash Bros. Ultimate, there’s been an uptick in unintentional buffered actions across all levels of play. Smash community star Wizzrobe has experienced this too, particularly with the way the game accepts roll inputs:
When it comes to rolls, at least, the problem likely boils down to holding shield too long. Wizzrobe breaks down the way the game is accepting these inputs in his latest video for Most Valuable Gaming, which you can check out above.