Mikado Arcade’s Street Fighter Carnival 12 shares VOD for Double Dragon tournament

Street Fighter Carnival 12 is Mikado Arcade’s multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!

Today’s entry is the Technōs Japan-developed Double Dragon fighting game from 1995, whose rights are now owned by none other than Arc System Works.  It was the last Double Dragon game Technōs made before filing for bankruptcy.

You can follow the action by subscribing to Mikado’s official YouTube channel, or try to catch the action in real time when they livestream.

Source: Mikado

Arcade UFO Weekly streaming Tekken 7 live from Austin, Texas

Arcade UFO has served as the stomping grounds for the Austin, TX FGC for a decade now. First formed in 2008, it has produced top players in a wide range of games and hosted events for SBO QualifiersNamco’s Tekken Tag 2 location tests, and more.

With a growing scene for Tekken 7 that has drawn top players from surrounding cities like San Antonio and Houston, Arcade UFO has now moved into regular streaming for its growing weeklies. Every Saturday at 8:30 PM CT/ 6:30 PM PT is Tekken, and you can watch right now:

Watch live video from TekkenATX on www.twitch.tv

If you want to see more game streams from UFO, this Austin as also hosts monthlies for Street Fighter III: 3rd Strike over at its ArcadeUFO Twitch channel here. These tournaments are part of the 3S Jazzy Circuit.

Sources: TekkenATXArcade UFO

Arcade UFO Weekly streaming Tekken 7 live from Austin, Texas

Arcade UFO has served as the stomping grounds for the Austin, TX FGC for a decade now. First formed in 2008, it has produced top players in a wide range of games and hosted events for SBO QualifiersNamco’s Tekken Tag 2 location tests, and more.

With a growing scene for Tekken 7 that has drawn top players from surrounding cities like San Antonio and Houston, Arcade UFO has now moved into regular streaming for its growing weeklies. Every Saturday at 8:30 PM CT/ 6:30 PM PT is Tekken, and you can watch right now:

Watch live video from TekkenATX on www.twitch.tv

If you want to see more game streams from UFO, this Austin as also hosts monthlies for Street Fighter III: 3rd Strike over at its ArcadeUFO Twitch channel here. These tournaments are part of the 3S Jazzy Circuit.

Sources: TekkenATXArcade UFO

FGC Philosophy and Core-A Gaming talk about the power of conversation within the FGC

Core-A Gaming creator Gerald Lee is known as one of the FGC’s most prominent content creators and thinkers — and it’s unlikely that you don’t already know that, since his work has led him to giving a TED Talk on the strength of Video Essays. But in today’s episode of FGC Philosophy, he’s sitting on the other side of the chair, sharing his path to video editing and his personal process. Check out the video below to learn about how Core-A Gaming came to be!

Source: The PhilocypherTEDx Talks

Punch Planet updates to version 0.4.1.a, adds online lobby/spectator modes

Punch Planet is an Early Access Sci-Fi fighter in development from 3-man indie studio Sector-K Games. You may already be familiar with them thanks to their active presence — and character reveals — on the floor at Evo 2017 and Evo 2018. The latest version of Punch Planet just dropped today on Steam, and it includes some dramatic new changes to its online functionality: the addition of Online Lobbies and Spectating.

Players can now compete in rotation king-of-the-hill style with up to 7 other players, and spectate matches that are in progress.

Current features of the lobby system:

  • Players can leave the rotation if they wish to only spectate
  • If only two players are in the rotation, players can rematch as much as they want
  • Players will be automatically skipped if AFK
  • Lobbies can be private and steam friends can be invited / join
  • Steam profiles can now be viewed
  • Total amount of players online is now shown

The developers at Sector-K promise that this is just the beginning of their plans for the online mode — they have future plans for matchmaking queues, data/rank tracking, and more in the works.

In addition to the new functionality of online mode, there’s several game-play and graphical updates in the new patch. You can read the additions and balance changes for the latest version here, and purchase the game here.

Source: PunchPlanet

Guilty Gear XX Accent Core +R for Nintendo Switch delayed until 2019

Back in April at the Nexon Developer Conference 2018, Arc System Works announced that the beloved classic title, Guilty Gear XX Accent Core +R would be coming to the Nintendo Switch at some point during the calendar year. The port was scheduled for a worldwide release, and would include the Korean soundtrack from Guilty Gear XX #Reload, composed by Shin Hae Chul.

As we’re now a mere four days from closing the curtain on 2018, ASW has apologetically announced on Twitter that the game will be officially delayed until sometime in 2019, stating, “We’re sorry we were unable to release it in 2018, but please look forward to more information.”

 

Stay tuned right here to Shoryuken for any additional updates on this upcoming release.

Source: ARCSY_Event (Twitter)

Capcom releases updated patch notes for Street Fighter V: Arcade Edition Season 4

Learn about previously undocumented changes for F.A.N.G, Cody, Ryu, and G!

At the conclusion of Capcom Cup 2018, Yoshinori Ono surprised everyone in attendance and watching at home with the news that Season 4 would officially begin right after the tournament concluded. In addition to the explosively violent reveal of “The Embodiment of Satsui,” Kage, Capcom also released a slew of customary balance changes for the entire cast. However, it seems a few alterations for the quartet of F.A.N.G, Ryu, Cody, and G, though already implanted into the game, went undocumented in the initial release of patch notes. Capcom has recently corrected this error on the Shadaloo C.R.I. page, and you can view the changes for the four World Warriors below:

  • F.A.N.G

・EX Ryobenda (Regular/V-Trigger II)
③Reduced the block stop for the first hit by 2F.
Note: Changes in the advantage/disadavantage only if the first hit is blocked.

  • Cody

・Trash Out (Front Throw)
Damage increased from 120 to 130.

The following are corrections for items that were mistakenly listed on the adjustment list.

  • Ryu

・VTII Isshin
Mistaken: ②The attack recovery can be canceled into Shoryuken.
Corrected: ②The attack recovery can be canceled into Shoryuken and EX Jodan Sokutou Geri.

  • G

・G Smash Over (V-Trigger I)
Expanded the collision boxes in the upwards direction for the first hit.

Source: Shadaloo C.R.I.

Core-A Gaming delves into what it’s like to be a female fighting gamer

The FGC always has room for improvement, especially in regards to inclusiveness. While we’ve made strides in the past several years, it’s important that as a community we sincerely listen to all feedback, good and bad, so that we can be better than we were the day before. Core-A Gaming — partnering with UYU — recently released a powerful video giving some of the women in the FGC a platform to talk about their experiences entering the scene, and what they might hope for the future.

It’s no secret that being a female competitor in the FGC — or any gaming community for that matter — has its fair share of challenges. Women often find themselves not being taken as seriously as their male counterparts for a myriad of bogus reasons, whether it’s because of perceived attention-seeking or an assumed lack of skill.

Watching Core-A’s video, you can see that all of these women (some of which are professionally sponsored players) have had to endure that unfair criticism, and still do. However, they push themselves in spite of biased comments, owing no one any proof of skill, and work towards being the best competitors they can be. These proud ladies are charging ahead and showing everyone that they have just as much claim to a pad or stick as anyone else, providing a shining example that other girls can look up to.

Source: Core-A Gaming

Kage isn’t Evil Ryu, honestly: BornFree reveals how Kage got into Street Fighter V in this new skit

“KILL THEM ALL (except for the DJs).”

How does Evil Ryu find his way back into the game after A Shadow Falls basically writes him out (as Ryu goes all Mu no Hado and such)? According to BornFree, it might look a little like this:

Keep an eye out for those glow-horns while you’re spending a night at the club. A longer edit is currently available for BornFree’s Patreon and Twitch subscribers; check the video description.

Source: BornFree

Wizzrobe explains how to avoid buffered rolls in Super Smash Bros. Ultimate

Because of the new buffering window in Super Smash Bros. Ultimate, there’s been an uptick in unintentional buffered actions across all levels of play. Smash community star Wizzrobe has experienced this too, particularly with the way the game accepts roll inputs:

When it comes to rolls, at least, the problem likely boils down to holding shield too long. Wizzrobe breaks down the way the game is accepting these inputs in his latest video for Most Valuable Gaming, which you can check out above.

Source: Most Valuable Gaming