“I gotta find a way to improve Leo’s wall game” is not a sentence anyone that plays Tekken 7 is guilty of thinking of, or saying aloud. And yet, for the intermediate Leo player, the latest Scallywag93 video does just that:
Once you are aware of both your stage positioning and your opponent’s frame data, Leo can opt for a (in other scenarios) weaker punishment option versus -13 lows at the wall for absurd amounts of damage. Proper usage of Leo’s uf+1,2 — among other tools — actually results in more damage at the wall then even some launch punishment options, thanks to its particular type of wall-splat state. This is an excellent example of the strength of situational awareness, and of Leo’s top-tier versatility.
If you’ve spent any time watching fighting game tournaments, you likely have a basic idea of what the “shimmy” is — a quick movement designed to bait a whiff out of an opponent. What may be a little more difficult to grasp for a newer player in Street Fighter V (or any game, really!) is the range, and the reason you would want to do this.
Whether you’re preying on your opponent’s tendency to throw break on wake-up or press a button at a specific range, you have to have a reason for doing everything in order to improve. World Warrior FGC‘s “Git Gud Series” tackles the shimmy concept, and offers some practice mode drills for you to turn your understanding of the shimmy into a powerful weapon.
This past weekend, the online portion of the 2018 Capcom Pro Tour kicked off with the first Latin American North Ranking event, allowing World Warriors from Mexico, the Dominican Republic, Costa Rica, Honduras, Nicaragua, Guatemala, the Republic of Panama, and Puerto Rico to battle throughout cyberspace to secure their place on the Regional CPT Leaderboards. With 150 entrants — including some of the top players from the region, like GAM|Caba and DR Ray, Kusanagi, Vertex|ElTigre, Mono and 2017 Capcom Cup Champion RISE|MenaRD, it was certainly a showdown. Rnyge and Vicious also provided commentary.
The next Online Ranking event will be for North America West 1 on Saturday, April 28th, beginning at 10:00 AM PST, and includes the States of: Alaska, Arizona, California, Colorado, Hawaii, Idaho, Kansas, Montana, Nebraska, Nevada, New Mexico, North Dakota, Oklahoma, Oregon, South Dakota, Texas, Utah, Washington and Wyoming, as well as the Canadian provinces/territories of Alberta, British Columbia, Manitoba, Northwest Territories, Nunavut, Saskatchewan and Yukon. Registration is currently open at smash.gg.
102 5-player teams gathered on April 1st in Tokyo, Japan to play Virtua Fighter 5 Final Shodown. That statistic alone is staggering, but it’s not even the most interesting fact in the mountain of data gathered by virtuafighter.com admin Myke for the 16th Beat Tribe Cup event.
And it’s not just stats that he gathered — Myke took the 11-hour archive and dissected, translated, and timestamped each match in the playlist above. The event was originally streamed live on Game Newton Ooyama’s Twitch channel, which hosts several great tournaments for varied games. (And also served as the stream for many Evo Japan side tournaments — be sure to check out their archive!)
However you may feel about The King of Fighters XIV, you can’t deny that SNK has been quick to resolve any issues that pop up from its revisions. The dust hasn’t even settled on 3.00 and yet patch notes have already been revealed for version 3.01.
Confirmed KOFXIV Ver 3.01 changes (2/2) – fixed hitboux issues with Heidern cr A – fixed an issue with "counter hit" Climax with Heidern – no more whiff cancel maxmode on Mary f+B/b+B – fixed an issue on Mary qcf hcf DM and Max DM (nothing about blockstun?)
Most of the listed changes directly address odd bugs with the new characters. There is no current date set for release, but given the speed of which SNK put out these notes, it’s likely we will see this patch released soon!
The Guardian Hawk takes flight this afternoon on Capcom-Unity’s stream.
Street Fighter V fans can see more of the upcoming DLC character Falke on today’s demonstration stream from Capcom-Unity. Showcasing some live gameplay of the Season 3 addition, the stream kicks off at 3:00 p.m. PT today.
Join us for a live stream today (4/17) at 3pm PT to see Falke in action!
Bandai Namco recently released a new batch of screenshots for My Hero Academia One’s Justice that showed off a new character joining the game’s cast: Tomura Shigaraki.
Leader of the League of Villains, Tomura Shigaraki uses is “Decay” quirk to make his opponents rot. In game, this means that every hit from it starts a countdown to decide the target’s fate. Getting four consecutive hits of this move will immediately bring their health down to zero.
In addition to this, the screenshots also show off more of the game’s “Sidekick System”. This system basically works like the assist characters system in other fighting games, with players able to select a “sidekick” who they can call on to provide support with the press of a button.
Here’s Bandai Namco’s official description of them.
Tomura Shigaraki
The leader of the League of Villains is Tomura Shigaraki! Using his quirk “Decay,” he will make his opponents rot and won’t hesitate to destroy anyone who stands in his way. For every consecutive hit of his special skill, a countdown starts to decide your opponent’s fate! When this special attack hits 4-times in a row, it will automatically decrease the opponent’s HP to 0!
Sidekick System
In the new Sidekick System feature, players will cooperate with two sidekicks in a fight turning the tide of battle! They can pair with a character of their choice and with one button they will receive various support from them. This is a perfect way to increase your odds in battle by creating devastating combos!
You can check out the screenshots of Tomura Shigaraki and the “Sidekick System” below.
My Hero Academia One’s Justice is set to launch on PlayStation 4, Switch, PC, and Xbox One (except in Japan, where it’s a PlayStation 4 and Switch exclusive) sometime in 2018.
Ever since it’s inception, Hit Box’s Smash Box has faced an uphill battle when it comes to acceptance in tournaments for Super Smash Bros. games. This is despite the merits of the Smash Box (and other similar all-button controllers), including allowing players with otherwise career-ending injuries to continue playing. Now, the tides seem to be turning, as the Smash Box has just been deemed legal in the biggest tournament of them all — Evo 2018.
In a recent tweet, Evo’s Joey “Mr Wizard” Cuellar announced that Smash Boxes will be legal to use at Evo 2018. Any Smash Box used at the event will simply have to comply with two conditions: they should not have software or hardware macros, and they should only have only one direction or input mapped for each button.
Smashbox will be legal at Evo under 2 conditions. 1) No software or hardware macros. 2) Every button only allows one direction or input to be mapped. See you at @Evo !
For anyone familiar with the general rules for controllers at most tournaments (not just Evo), the restrictions are basically the same ones for any other controller, be it an arcade stick or pad. This announcement (alongside the fact that it will also be legal at CEO in June) is great news for both Hit Box and players who want to use the Smash Box. This opens the doors for it being allowed in other tournaments as well.
As you may recall, SNK recently updated The King of Fighters XIV to version 3.0, adding in new characters and a host of balance changes. That said, any new patch usually comes with the risk of new bugs and glitches… In a recent tweet, SNK announced that they have found some “minor issues” in The King of Fighters XIV version 3.0, and as such are working on a new patch (version 3.01) to address these.
THE KING OF FIGHTERS XIV: We have found some minor issues on the patch 3.00 which we released on April 12th. We are currently working on fixing these and preparing the patch 3.01. We apologize for this inconvenience and thank you very much for your understanding. #KOFXIV#KOF14pic.twitter.com/VHOIAZSmUV
No specific details of the issues that they found have been given as of the time of writing; the only bug that’s been brought to our attention at this point is Heidern’s “Storm Bringer bug” which is probably intentional, seeing as it’s been in previous games. That said, it’s nice to know that SNK is already hard at work addressing any issues that may have been found in this otherwise excellent update.
The King of Fighters XIV‘s version 3.0 patch was released last April 12 for both PlayStation 4 and PC. No word as of yet has been given as for when the 3.01 update will arrive.
It just simply doesn’t get any more damaging than this. While Sailor Moon S has a few 100% combos, they tend to skew between extremely-viable and too-situational to be useful. None can be more niche in its usage than what Sailor Neptune has.
Taking 22 years to create, this 100% combo from Japan abuses many things that have been used over the years to set up amazing exhibition combos in the game, including Sailor Uranus’ backdash and the ability to overlap your opponent — previously used by Sailor Mercury for her own 100% combo. The result is a crazy exchange that leaves Sailor Neptune playing the world’s smallest violin for her victim.