Street Fighter V has a new bug that can make characters disappear

With all the changes brought about by Street Fighter V‘s latest update, it seems that a new glitch has also reared its ugly head. It seems that characters can turn invisible, through as-of-yet unknown means.

The glitch was first brought to light by Razer’s Xian, who shared a video on Twitter showing his Necalli experiencing the glitch and becoming invisible in a match.

After this, New York-based player Genos also shared their own experience with the glitch on Twitter, this time showing his opponent’s Karin becoming invisible against their Akuma.

As of the time of writing, the cause of this glitch has yet to be ascertained, nor is it known just how prevalent it is. The only good news so far is that it does seem to be limited to online matches only.

Sources: RZR|Xian; Genos

Boxer-King teaches how to set up counter-hits in Tekken 7 versus button mashers

Oftentimes, the difference between high-level and mid-level play in Tekken is button economy. Whether it’s someone who likes to challenge you with jabs, or just straight-up isn’t aware of the situation’s frame data, impatient players love pressing buttons. Once you know this, there’s many ways to brutally punish button-happy players in Tekken 7.

Maximizing frame advantage situations, habit-recognition, and proper space awareness are all crucial tools in nullifying defensive jab checks. Check out the video above to see some of the fundamental thinking behind controlling and punishing rowdy buttons from your opponent.

Source: BoxeR-King

Dragon Ball FighterZ roundup — Android 21’s touch-of-death, Solar Flare okizeme, and more!

Welcome, West City Warriors! Yesterday we showed off the DLC characters’ latest tech in Dragon Ball FighterZ — but this is a sandbox fighter, and more importantly, this is a Dragon Ball sandbox fighter. That means we should never neglect the main cast, because there’s always more to discover! We have to go even further beyond.

Let’s see what the community has sent in today:

datHazy gives us a number of combo options for the Cell/A. Gohan/Goku Black team composition.

BlaQNYC Vids shows off the lockdown and reset potential of Krillin’s Solar Flare.

rooflemonger breaks down Android 21’s 0-bar touch-of-death combo execution and practicality.

Once A.Gohan’s potential is unlocked, you can take these combos from playergodaines for a spin!

Clayton chapman continues to find new combo states and possibilities for the whole cast.

Finally, closing us out today is dyllancrazy‘s A. Gohan trap post throw-break. I wonder what other characters can trap as well as this after a failed Dragon Rush?

Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.

Sources: datHazy; playergodaines; rooflemonger; BlaQNYC Vids; Clayton chapman; dyllancrazy

GC Video Plug n Play 3.0 offers lagless HDMI option for Super Smash Bros. Melee players

The Super Smash Bros. Melee community have carried CRT TVs on their back for so long that they’ve accepted the extra weight as a fact of their tournament lives. A new product is looking to make their lives a little easier, however —  GC Video Plug n Play 3.0.

The adapter has a mini-HDMI port to connect to a modern TV, and by default will run in 480i. It’s designed to rely solely on the up-scaling of the TV that’s plugged into it — and because of its lack of built in upscaler, it brings no lag whatsoever when used. If nothing else, this increases the setup options for Melee players in an age when it’s harder and harder to get a CRT.

Nintendo Life reviewed the GC Video Plug n Play 3.0, and you can read their specs and opinions on the new adapter here.

Source: Nintendo Life

Should you play Es? Learn about the pros and cons of the BlazBlue: Central Fiction character

Maybe you’ve had your eyes on BlazBlue: Central Fiction‘s Es for a while, but weren’t really sure about the character’s strengths and weaknesses. Apolo is back with a second video, this time, switching gears to the other Arc System Works fighter (he covered Guilty Gear’s Ramlethal in his previous work).

Es is an intermediate character, friendly to beginners, but with plenty of depth. At the outset, it’s easy to poke with her long sword, so she has an easy time in the mid-range neutral. She has great anti-airs as well, letting her defend against jump-ins easily. Once you land a blow, most of her combos aren’t very difficult, though they are on the lower damage spectrum in BBCF. There is a lot of room for creativity with her Drive, however. The Crest Arts offer a lot of combo flexibility and some advanced okizeme setups.

As for her weaknesses, Apolo mentions the complexity of advanced sequences that are required to truly shine with the character on a competitive level. Her offense actually has some gaps, especially if she goes for her overhead attacks or command grab.

For more on Es, check out a recent BBCF Es combo video.

Source: Apolo Loussalier

Super Famicom fighter Ranma ½: Chougi Ranbu Hen gets English translation for clone consoles

Back in the early ’90s, the Ranma ½ series was an internationally popular anime at a time when that was something of a rarity. It was so popular in the U.S. that it was worth the time and effort of developers to translate licensed games for US audiences — one of those titles being the Super Nintendo fighting game Ranma ½: Hard Battle. (It’s also remembered fondly enough that there was a side tournament for the game at Evo Japan 2018.)

Some combos from 2006 by YouTube user mrwhitefolks. This game has fascinated players for a while, to say the least.

Ranma ½: Hard Battle — the 2nd of three Ranma fighters made for the SNES (Super Famicom in Japan) — was successful enough to lead to the development of a third entry, Ranma ½: Chougi Ranbu Hen. This fighting game was slated for release in the states as Ranma ½ II: Anything-Goes Martial Arts, but publisher Toho Company Ltd. cancelled its release due to the poor sales of an unrelated Japanese title, Super Godzilla.

Why bring all of this up now? Well, translation group Dynamic Designs has released a translation patch for English-speaking audiences for the “RetroN 5” and “Retro Freak” clone consoles. If you are a looking to take the plunge into the world of pseudo virtual consoles and you also happen to own the original imported game (which is an adventure of itself to obtain), then you on your way to experiencing this gem that’s been lost in time and translation.

Sources: mrwhitefolks; NintendoLife

BornFree interviews CLN|Yohosie, the player with all the Dragon Ball FighterZ tech

If you haven’t heard of CLN|Yohosie yet, you’ve been missing out on a key player in the Dragon Ball FighterZ scene. Having made numerous setups and tech videos, Yohosie’s Twitter is a must-follow if you’re looking for some dirty and flashy offense. Arising as one of the strongest players in the scene, Yohosie sat down to talk to BornFree at NorCal Regionals 2018.

 

The conversation starts out with talk about her hometown and nickname (her name is actually Hosie). They transition into DBFZ talk; Yohosie’s team consists of Android 16, Gotenks, and Vegeta. Of the three, the conversation focuses on Gotenks, whom has been a slept on character in the fighting game community. She’s spoken with players like Echo Fox|SonicFox, arguing that Gotenks is stronger than the FGC believes. Yohosie dissects various aspects of DBFZ, sharing her initial impressions and mentioning that she would like to see an additional defensive technique in the game.

Check out the conversation below, and make sure to give Yohosie a follow on Twitter. In case you missed it, read up on NCR 2018 results on Shoryuken.

Source: BornFree; Yohosiefgc (Twitter)

Catch these Hyper Street Fighter II combos that only work on original characters

Hyper Street Fighter II: The Anniversary Edition had some bizarre interactions. This game was essentially a mashup of every playable version of the characters along the Street Fighter II franchise. With that came some unique interactions between the original characters from World Warrior to Hyper Fighting — which were coded on CPS1 — and the Super Street Fighter II versions — which were coded in CPS2.

Because of differences in hitboxes, there are certain combos that will only work on the CPS1 versions of the characters when playing as a CPS2 version. This is a glimpse off the many things Ryu can do against the older characters — and it’s stylish, and scary.

Source: KidAkira22

Dragon Ball FighterZ Bardock & Broly roundup — Touch-of-deaths, Broly duos, and more!

Hello, West City Warriors! Welcome back to another Dragon Ball FighterZ roundup. You must really be liking the Bardock/Broly DLC, because you have absolutely destroyed our tipline this week with videos for just these two characters. Let’s jump in and see what the FGC has cooked up this week!

If you haven’t looked into Broly yet and wanted a beginner-oriented rundown, rooflemonger can get you up to speed!

He also has some Bardock basic combos to get started with, too.

Combo innovator Clayton chapman shows off his ideas for Broly, Bardock, and… Pikachu.

Multi-Game combo specialist Boodendorf shows off a cute Ginyu gimmick in the middle of this Broly video that I’m surprised I haven’t seen before.

Thorane shows off his 5.2k damage, meter positive combo for Broly’s command grab.

SpartanThrone has a number of position specific touch-of-death combos for Bardock.

COMBONAUTS‘s combo exhibition for Broly shows off lots of impractical flash, including his DHC bug.

And to close us out today, sikshot gaming‘s On-Block series is back to cover Goku’s Dad.

Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.

Sources: Clayton chapman; rooflemonger; Thorane; SpartanThrone; Boodendorf; sikshot gaming

SNK reveals “SNK 40th Anniversary Collection” for the Nintendo Switch

Shermie wasn’t the only reveal SNK had going into this weekend! Although the following announcement might be less relevant to the FGC on the surface, the newly announced SNK 40th Anniversary Collection is worth paying attention to, for a few reasons.

This celebration of SNK’s four decades in the business includes the origin games of quite a few King of Fighters fan-favorites. Kensou’s debut in Psycho Soldier, Athena’s self-titled game, and Clark and Ralf’s Ikari Warriors are all included in this classic collection. If you love these characters and want to play the games they came from on the Switch, your wish will be fulfilled (tentatively) this fall!

While there are no fighting games currently listed on the collection, SNK has said that more titles will be revealed in the future. Currently revealed for the collection:

  • Alpha Mission (both arcade and home versions)
  • Athena (both arcade and home versions)
  • Crystalis
  • Ikari Warriors (both arcade and home versions)
  • Ikari III: The Rescue (both arcade and home versions)
  • Guerilla War (both arcade and home versions)
  • P.O.W. (both arcade and home versions)
  • Prehistoric Isle in 1930
  • Psycho Soldier
  • Street Smart
  • TNK III (both arcade and home versions)
  • Vanguard
  • Victory Road (both arcade and home versions)

Since many NEO GEO titles are already on the Nintendo eShop, it’s not likely there will be many fighters in this collection. But there are a few relatively popular fighting game gems sorely missing from the Switch. For example? The Last Blade II.

Stay in touch with Shoryuken — we’ll sound the alarm if any fighting game goodies get announced for this tentative fall 2018 release.

Source: Siliconera