Maximilian speculates on how Street Fighter V’s 4th season will be different, and whether it’s “winding down”

The 4th Season of Street Fighter V: Arcade Edition seems to be heading into a new direction. This season is the first time that the game won’t have a season pass for its upcoming characters; that fact, alongside Capcom-Unity’s Andy Wong stating that “We’re doing things differently this year,” during the Kage announcement post indicates that Capcom has a new approach in mind for their DLC coming into 2019.

The questions that this raises of course are “how” and “why”. It’s these questions that Maximilian tackles in this new video. As part of this, he comments on how it feels like things are “winding down” for Street Fighter V. That said, he does also offer other insights and speculations how Capcom could be doing things differently next year.

Source: Maximilian Dood

1-Minute Tech series shows off important high level tech for Super Smash Bros. Ultimate’s Robin

Fire Emblem Tactician Robin comes with one of the widest toolkits in Super Smash Bros. Ultimate. This is primarily thanks to his multiple magic-spitting tomes — and with such a wide arsenal, comes an even wider array of ways to use these spells on the battlefield.

In the playlist above, you’ll find the “1-Minute Tech” series produced by Mad Ice King. These videos quickly condense complicated topics — such as Robin’s Elwind Cancels and Instant Tome Pickups — so that you can become a fearsome Grandmaster with one of Smash’s most unique characters.

Source: Mad Ice King

PlayStation Classic support added to the Brook Universal Fighting Board

Brook’s Universal Fighting Board is arguably the most versatile custom PCB controller for arcade sticks, with support for a wide range of consoles. Now, another “console” joins the list of hardware that the UFB works with: the PlayStation Classic.

Firmware version 2.6 for the Universal Fighting Board was released on Christmas Day. This new firmware allows players to have the UFB work with Sony’s mini-console by simply holding down the square and triangle buttons when plugging it in.

This update means that players can now use arcade sticks for the fighting games included in the PlayStation Classic, such as Tekken 3. Of course, there’s still the PAL vs. NTSC issue –however a solution for that has already been found.

Interested players can download the new firmware here.

Source: Brook

desk explores the new combo possibilities in Season 4 of Street Fighter V: Arcade Edition

With a new balance patch out, people are scrambling to see what new things can be done in Street Fighter V: Arcade Edition. One such person is combo genius desk, who’s compiled his findings in a new combo video.

In the video below, desk implements a number of the new things that some of the cast has been given in Season 4 of Street Fighter V: Arcade Edition. This includes things such as Balrog’s new cancels, Chun Li’s new V-Skill follow up, and more. The highlight however has to be the first combo, a 30-second-long one that he pulls off with Guile on Abigail. Check out the video below.

Source: desk

The patch notes for The King of Fighter XIV’s Christmas update are now available

There’s a new patch out for The King of Fighters XIV for PlayStation 4 and PC. This latest patch is meant to adjust the balance of the game, focusing on character-specific tweaks. For those interested in how their characters have changed in the new patch, SNK has now released the patch notes for the update.

As is usual with patch notes for The King of Fighters XIV, this one is pretty huge at 25 pages long, too long to fit in this post, or any web page really: SNK has put it all in a downloadable PDF file. This is despite there being barely any system changes, save for the adjustment of the reversal window on  knockdown.

Regarding the character changes, in addition to the tweaks to their moves, character life values have also been adjusted. As for the characters themselves, it seems that aside from the expected nerfs, a number of characters have also received substantial buffs. It looks like SNK really wants to shake up the game’s meta with this update. You can check and download out the complete patch notes here.

Source: SNK

Rising Up: Season 4 — Important changes for Zangief, Dhalsim, Rashid, Laura, and Necalli

Following the conclusion of this year’s Capcom Pro Tour, Capcom has released Street Fighter V: Arcade Edition’s newest character, “Kage,” along with a balance patch to give each character some new bells and whistles. This patch changes every character and addresses some of the most common complaints about Season 3 and 3.5. By popular demand, I’m continuing my series on ShoryukenTube where I analyze the Season 4 patch notes and describe how the changes will affect each character’s combos and playstyle going forward. While it’s critical to know your own character’s balance adjustments, you also benefit from knowing your opponent’s options against you.

This time, I’ve made videos describing the most important changes for Zangief, Dhalsim, Rashid, Laura, and Necalli:

If you missed my previous videos, check them out here:

And here’s the YouTube playlist for all characters so far, which I’ll update as I go.

I’ll be working my way through the roster in the same order as the in-game character list, so next time I hope to cover Necalli, Alex, Guile, Ibuki, and Balrog. Remember to subscribe to the ShoryukenTube YouTube channel so you don’t miss out!

Fighting Tuesday 42 streaming live tonight from Red Bull Gaming Sphere Tokyo: Christmas edition feat. SoulCalibur VI, Tekken 7, & Dragon Ball FighterZ

Tokyo’s best battle weekly for dominance in Bandai Namco’s hottest titles!

Fighting Tuesday, presented by ANIMEILLUMINATI, sees fierce competition from some of Japan’s best players in SoulCalibur VITekken 7, and Dragon Ball FighterZ, and is held weekly at the Red Bull Gaming Sphere Tokyo. You can catch it every week on ANIMEILLUMINATI’s Twitch channel — and check out the VOD archive on JIYUNA’s YouTube channel!


Fighting Tuesday 42 begins at 7:00 PM JST (3:00 AM PT). Look for the bracket on Challonge; for more details check out JIYUNA on Twitter or search the #FightingTuesday hashtag.

Watch live video from ANIMEILLUMINATI on www.twitch.tv

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Set up your opponents with these Ivy grab mixups in SoulCalibur VI

Ivy has always been difficult to deal with in SoulCalibur. Her ranged game coupled with her grabs make her even more dangerous in SoulCalibur VI, and this video makes it look even crazier.

Not only does Telethon show grab setups off of hits with some of her best buttons, but he also discusses how to mix up your grabs with other follow-up buttons to keep your opponents guessing on whether to tech the throw or not. It becomes a difficult situation given either way you go, you are going to get a large amount of damage if they guess wrong.

Source: TelethonGaming

New Super Smash Bros. Ultimate “Attack Cancel” tech allows new dashing approaches, Rosalina death combo

Some of the most wild tech from the Smash community in the past came from My Smash Corner, who has, up until now, been largely silent on Super Smash Bros. Ultimate. As it turns out, they were just preparing a video on a game-changing mechanic: Attack Canceling.

Smash Ultimate allows you to cancel the startup of dash attacks, jabs, and other moves with a jump during their startup. This quirk allows players to get access to safer types of aerial attacks, instant b-airs, and for Rosalina players, a brand new combo tool. Check out the video above and get into training mode: If you play Ultimate, you’ll want to know how to do this.

Source: My Smash Corner

Pick up 2B quickly and easily with these effective, high-damage combos for SoulCalibur VI

Is NieR: Automata‘s 2B your entry into the SoulCalibur VI universe? If so, you may want to pick up some quick and effective combos her. That’s where Sleepy Justin‘s combo primer will help you out:

No one will ever accuse 2B, your’s or anyone else’s, of having low damage output. This character was built to be easy to play and terrifying to fight: so hit training mode and analyze along with the above to get the most out of your stance conversions and whiff punishes.

Source: Sleepy Justin