Dissidia Final Fantasy NT’s version 1.06 patch brings a new stage, move lists, and a host of balance changes

Dissidia Final Fantasy NT has just gotten a new update on PlayStation 4. This version 1.06 update brings with it some new content as well as a host of balance changes for the cast.

The biggest new addition to version 1.06 of Dissidia Final Fantasy NT is the Orbonne Monastery stage. For those not familiar with it, the Orbonne Monastery comes from Final Fantasy Tactics — specifically, it’s the introductory mission of that game.

In addition to the new stage, version 1.06 also brings with it in-game move lists, as well as a host of balance changes for the characters; you can check all of these out below.

Dissidia Final Fantasy NT ver. 1.06 patch notes

Added the “Orbonne Monastery” Stage

FINAL FANTASY TACTICS:  A monastery built more than twelve centuries ago. It has a vast underground archive where something hidden from history sleeps.

Made Balance Adjustments to Certain Characters

  • Emperor:
    • Beckoning Blast: easier to aim
    • Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:
    • Sword and Sorcery: 180 damage (down from 240)
  • Cecil:
    • Holy Flame: vertical hitbox increased 1.5m downwards, animation starting height decreased by 0.3m, HP hit damage reduced by 2 frames, HP hit notification increased by 2 frames, overall visibility improved
  • Bartz:
    • Monk (M): animation adjustment on first and second hit
  • Terra:
    • Tornado (C): absorb weakened
    • Thundara: wall rush removed
  • Cloud:
    • All BRV attacks (full charge): poise strengthened
  • Ultimecia:
    • Hell’s Judgement: start up reduced by 5 frames, recovery frames cancellable earlier
  • Vaan:
    • Calamitous Orb: projectiles are fired every 60 frames, 5 projectiles in total
  • Noctis:
    • Reckless Abandon: wall rush improved
    • Noble Charge: wall rush improved
  • Ramza:
    • Graceful Swings: start up increased by 1 frame, recovery frames cancellable earlier
    • Graceful Swings (Shouted): start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Golden Cross (Shouted): active frames decreased by 4 frames, end frames cancellable earlier
    • Rush: start up increased  by 1 frame, active frames decreased by 7 frames, recovery frames cancellable earlier
    • Airborne Rush: start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
    • Blade Flash: area of effect reduced (1m length, 0.75 width); in air 0.3 height
    • Earth Render: pillar size radius increased by 0.3m, height by 0.3m, visibility adjusted
    • Holy: start up decreased by 5 frames, recovery frames cancellable earlier
  • Ace:
    • High Burst: burst radius increased by 0.1m, tracking range radius by 0.5m
    • Mega Burst: changed into a projectile
    • Short Stop: anomalous, blockable
    • Long Stop: anomalous, guard stagger increased to 67 frames (up from 25 frames), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
    • Mega Stop: changed into a projectile

In-Game Character Move Lists Added

Move Lists can be accessed from the following screens:

  • Three-person Briefing screen (only for the character in use)
  • Pause screen in Offline Mode (only for the character in use)
  • Tutorial
  • Customization

Character Description Changes

Character descriptions have been changed to focus on their battle characteristics.

Miscellaneous Bug Fixes

Source: Square Enix, via r/Dissidia

Extend Chun-Li’s combos with these V-Trigger I Crush Counter confirms in Street Fighter V

While a lot of Chun-Li mains have been using her second V-Trigger (Kikosho) since Street Fighter V: Arcade Edition released, V-Trigger I (Renkiko) is still a very strong V-Trigger in its own right. Its multi-hit buff to normals allows her a lot of options based on their increased hit-stun, and deals a load of damage on every successful touch.

As shown here, even from max range, getting a Crush Counter from forward roundhouse — newly added to Season 3 — can result in big damage. This shows two combo variations — one considered simple and one more advanced. Both, however, deal lots of damage and might give Chun-Li players more pause for consideration when tasked with choosing their V-Trigger.

Javits has been continuing to explore Chun-Li V-Trigger I tech, so have a look at what’s been compiled into this Twitter Moment.

Source: Javits

Extend Chun-Li’s combos with these V-Trigger I Crush Counter confirms in Street Fighter V

While a lot of Chun-Li mains have been using her second V-Trigger (Kikosho) since Street Fighter V: Arcade Edition released, V-Trigger I (Renkiko) is still a very strong V-Trigger in its own right. Its multi-hit buff to normals allows her a lot of options based on their increased hit-stun, and deals a load of damage on every successful touch.

As shown here, even from max range, getting a Crush Counter from forward roundhouse — newly added to Season 3 — can result in big damage. This shows two combo variations — one considered simple and one more advanced. Both, however, deal lots of damage and might give Chun-Li players more pause for consideration when tasked with choosing their V-Trigger.

Javits has been continuing to explore Chun-Li V-Trigger I tech, so have a look at what’s been compiled into this Twitter Moment.

Source: Javits

The mysterious (and fiery) Najd revealed for The King of Fighters XIV

The newest DLC fighter shows off her powerful abilities in her reveal trailer!

king of fighters xiv 14 najd dlc trailer end title

The next DLC character inbound to The King of Fighters XIV now has her own reveal trailer! The result of SNK’s character design contest, Najd is a college student by day, but a vigilante wielding mysterious powers by night — powers granted by the djinn’s abaya she wears. And it’s more than enough power to put Geese Howard in his place, as you can see below…

Najd joins Oswald, Heidern, and one yet-unrevealed fighter coming as DLC for The King of Fighters XIV in April 2018.

king of fighters xiv 14 najd dlc trailer silhouette

Source: snkGame

Electrify the competition with this Sailor Jupiter tutorial for Sailor Moon S

Sailor Jupiter is the undisputed queen of top tier in Bishoujo Senshi Sailor Moon S. Her zoning tools, combined with her command grab properties, make her dangerous from far away and make it risky to get up close to her.

But it’s not just about the tools, but how you use them. This tutorial from Xsjado Blade explains in-depth the tricks Sailor Jupiter can use to lock down the competition. Further, he shows off some of her best combos, including her insane 100% combo using cross-up jump kicks into her lariat.

Source: NoSLP Xsjado

Feel the wrath of Legendary Saiyans with all of the anime references in the Bardock and Broly trailers for Dragon Ball FighterZ

Since the game was first revealed back at E3 2017, YouTuber and avid Dragon Ball fan IKevinX has continuously made videos of all of the references to the original anime and manga (and even other video games) that have been lovingly placed into Dragon Ball FighterZ by Arc System Works and Bandai Namco Entertainment. Now, with the first two of eight upcoming DLC characters set to arrive later this month — and their trailers revealed — it’s time for him to get back to work.

Our first pair of additional FighterZ come from a corner of the Dragon Ball universe currently unrepresented in the playable roster: the movies and TV specials.

First up, we have Broly, the Legendary Super Saiyan, who’s signature massive stature and brutal fighting style appear to be well-represented, with attacks being drawn from his initial appearance in the eighth film, Dragon Ball Z: Broly – The Legendary Super Saiyan, as well as the tenth film, Second Coming, (thankfully seeming to avert the atrocity that was Bio-Broly), we can see many of the powerful attacks, command grabs, and even a double stomp that he pummeled Goku, Gohan, Krillin, and others with. Finally, we get a quick glimpse at his Level 3 Meteor Attack: his signature Eraser Cannon.

Finally, we have the father of Goku and Raditz — and the man who indirectly started the Super Saiyan legend — Bardock. Obviously drawing large inspiration from both the TV specials Dragon Ball Z: Bardock – The Father of Goku and Episode of Bardock, we can see many of the attacks from his battles against Frieza’s army. Tobi and Chilled have been incorporated into his moveset, most notably his Vortex Crusher, Rebellion Trigger, and Final Spirit Cannon — which appears to be his Level 3 Meteor Attack, enhanced by his Super Saiyan transformation. You can check out both videos below, as well as links to previous coverage of his work.

Dragon Ball FighterZ is available now on PlayStation 4, Xbox One and PC, with Bardock and Broly set to be released together on Wednesday, March 28th.

Source: IKevinX

Catch more footage of Street Fighter 30th Anniversary Collection in action; Training mode is coming for Super Street Fighter II Turbo

Capcom showcases their upcoming Street Fighter compilation in this stream footage.

For those that couldn’t tune in live to yesterday’s Capcom-Unity preview stream for the Street Fighter 30th Anniversary Collection, you can still watch the whole thing on Twitch below for another look at the compilation’s games and features in action. And while Versus mode was confirmed for Super Street Fighter II Turbo at Final Round 2018, at about the 26-minute mark in the stream, we get confirmation that the title will be getting a training mode as well. Check it out below!

Watch Capcom Plays Street Fighter 30th Anniversary Collection from CapcomUnity on www.twitch.tv

sf 30th games

Source: Capcom-Unity (Twitch) via tip from Paul

VesperArcade discusses the opening of the Capcom Pro Tour in this Final Round 2018 aftermath video

Final Round opened the 2018 Capcom Pro Tour in a big way. Carrying on with his momentum from Evo Japan, PG|Infiltration has shown that he is back in the saddle, winning another event on the strength of his Menat and his Juri.

But that was just the tip of the iceberg, as VesperArcade explores in this video. With the emergence of Kolin as a powerhouse, and the concerns about Abigail taking out various killers across the tournament, there are many things that will need to be considered by both Capcom and players going forward.

Source: VesperArcade

GO1 sits down with BornFree at Final Round to discuss Dragon Ball FighterZ

Very few players at Final Round 2018 had a busier weekend than GO1. After first winning a highly-anticipated FT10 exhibition match against America’s Sonic Fox, the Japanese self-proclaimed “King of Poverty” carried his momentum into the tournament by winning in grand finals in the runback — out of losers bracket, no less.

After the event, BornFree sat down to talk to him about the game. He talks about the nerves he felt going into the long first-to-ten set, as well as how broken he feels that Adult Gohan is. He also talks about his usage of a Shenron summon in a tournament match in Japan, and also how he feels about the state of the game in his native country.

Source: BornFree

Yakuza series Producer Daisuke Sato says it’s up to Harada if fans want to see Kazuma Kiryu in Tekken 7

Though we’ve already seen a trio of guest characters join the world of Tekken 7 — in the forms of Street Fighter’s Akuma, Fatal Fury’s Geese Howard, and Final Fantasy XV protagonist Noctis Lucis Caelum — one name has always seemed to be requested above all others: Yakuza protagonist Kazuma Kiryu.

Last Saturday, during the “Yakuza 6: The Song of Life ‘Essence of Art’ Exhibit” live stream at Gallery Nucleus, SEGA’s Yakuza series Producer Daisuke Sato was asked, “Is this truly the end for Kiryu, or could we maybe expect to see him in future Yakuza games, or maybe crossing over into other games?” — which immediately lead to the room erupting in “TEKKEN!” chants, leading to the following response from Sato:

“As far as it comes down to the whole Tekken thing, if Harada-san actually says he wants to use Kiryu, then hey,” — which lead to another eruption of cheers from the crowd in attendance. He then referenced Kazuma’s previous crossover appearance in Everybody’s Golf 6 as a DLC character. It certainly seems that SEGA and the Yakuza team are wholeheartedly on board with Kiryu potentially joining the King of Iron Fist Tournament sometime in the future, but it’ll of course take Katsuhiro Harada and Bandai Namco Entertainment to make that final call. At the end of the day, it’s certainly a positive development to have their blessing, and could bring his eventual inclusion into the series one step closer. You can hear Sato’s full comments — and crowd reactions — at the 55 minute, 27 second mark of the video below.

Would you like to see the Dragon of Dojima cross fists with the Mishimas in Tekken 7? Feel free to share your thoughts in the comments.

Source: SegaAmerica