Dissidia Final Fantasy NT has just gotten a new update on PlayStation 4. This version 1.06 update brings with it some new content as well as a host of balance changes for the cast.
The biggest new addition to version 1.06 of Dissidia Final Fantasy NT is the Orbonne Monastery stage. For those not familiar with it, the Orbonne Monastery comes from Final Fantasy Tactics — specifically, it’s the introductory mission of that game.
In addition to the new stage, version 1.06 also brings with it in-game move lists, as well as a host of balance changes for the characters; you can check all of these out below.
Added the “Orbonne Monastery” Stage
FINAL FANTASY TACTICS: A monastery built more than twelve centuries ago. It has a vast underground archive where something hidden from history sleeps.
Made Balance Adjustments to Certain Characters
- Emperor:
- Beckoning Blast: easier to aim
- Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
- Onion Knight:
- Sword and Sorcery: 180 damage (down from 240)
- Cecil:
- Holy Flame: vertical hitbox increased 1.5m downwards, animation starting height decreased by 0.3m, HP hit damage reduced by 2 frames, HP hit notification increased by 2 frames, overall visibility improved
- Bartz:
- Monk (M): animation adjustment on first and second hit
- Terra:
- Tornado (C): absorb weakened
- Thundara: wall rush removed
- Cloud:
- All BRV attacks (full charge): poise strengthened
- Ultimecia:
- Hell’s Judgement: start up reduced by 5 frames, recovery frames cancellable earlier
- Vaan:
- Calamitous Orb: projectiles are fired every 60 frames, 5 projectiles in total
- Noctis:
- Reckless Abandon: wall rush improved
- Noble Charge: wall rush improved
- Ramza:
- Graceful Swings: start up increased by 1 frame, recovery frames cancellable earlier
- Graceful Swings (Shouted): start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
- Golden Cross (Shouted): active frames decreased by 4 frames, end frames cancellable earlier
- Rush: start up increased by 1 frame, active frames decreased by 7 frames, recovery frames cancellable earlier
- Airborne Rush: start up increased by 1 frame, active frames decreased by 4 frames, recovery frames cancellable earlier
- Blade Flash: area of effect reduced (1m length, 0.75 width); in air 0.3 height
- Earth Render: pillar size radius increased by 0.3m, height by 0.3m, visibility adjusted
- Holy: start up decreased by 5 frames, recovery frames cancellable earlier
- Ace:
- High Burst: burst radius increased by 0.1m, tracking range radius by 0.5m
- Mega Burst: changed into a projectile
- Short Stop: anomalous, blockable
- Long Stop: anomalous, guard stagger increased to 67 frames (up from 25 frames), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
- Mega Stop: changed into a projectile
In-Game Character Move Lists Added
Move Lists can be accessed from the following screens:
- Three-person Briefing screen (only for the character in use)
- Pause screen in Offline Mode (only for the character in use)
- Tutorial
- Customization
Character Description Changes
Character descriptions have been changed to focus on their battle characteristics.
Miscellaneous Bug Fixes
Source: Square Enix, via r/Dissidia



