Red Bull Esports launching new multi-title national esports circuit for 2018: RED BULL CONQUEST

Red Bull invites US players to “RISE, RALLY, AND CONQUER!”

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Another chance for competitors to prove their mettle is about to kick off in the USA, as Red Bull Esports has announced a new tournament circuit for not only one, but three big fighting game titles: Street Fighter V: Arcade Edition, Tekken 7, and Guilty Gear Xrd REV 2! Get ready for Red Bull Conquest.

The conquest will begin in Chicago on April 28, and will gather champions from numerous local qualifiers — and one online qualifier — to battle in the finals in Washington D.C. on November 16-18!

RED BULL CONQUEST poster

From Red Bull Esports:

Fighting game contenders from across the nation will soon battle for ultimate bragging rights at Red Bull Conquest, a brand new fighting game tournament circuit empowering competitors to represent their local fighting game scene and embark on the journey to: RISE. RALLY. CONQUER. Kicking off on April 28th in Chicago, the tournament circuit will travel to 15 qualifiers across the United States, with one additional online qualifier, to determine which region has the best players in Street Fighter V: Arcade Edition, TEKKEN 7, and Guilty Gear Xrd REV 2. Red Bull Conquest is the evolution of Red Bull Battle Grounds and Red Bull Proving Grounds tournament series, bringing together America’s top players to duke it out and represent their cities on the national stage. The circuit will culminate with the top regional champions facing off in a final showdown at the Red Bull Conquest National Finals in Washington, D.C. November 16-18, where one region will emerge victorious and claim victory as the best fighting game region in the nation.

Red Bull Conquest will foster and encourage a sense of local pride that the fighting game community (FGC) was built on, empowering players nationwide to rise to the occasion and compete in prestigious tournaments with the goal of repping their city and winning it all at the national championship. The series’ local focus harkens back to the arcade days, when players came together on the weekends and developed a sense of community built on the spirit of competition and salty runbacks. A supporter of the FGC, Red Bull will continue to support organizations across the country, working closely with tournament organizers to grow and strengthen local scenes from the ground up in three steps: RISE, RALLY and CONQUER.

Players can RISE UP by attending existing tournaments in their local community to scout out the competition and train in preparation for their region’s Red Bull Conquest Qualifier. Players will then RALLY TOGETHER to earn their spots and fight for their home turf at the official Red Bull Conquest Qualifying event. Finally, the winning competitors from each region will duke it out to determine who CONQUERS ALL at the Red Bull Conquest National Finals, where one region will emerge victorious and claim victory as the best fighting game region in the nation.

Red Bull Conquest is supported by BenQ, SteelSeries, HORI, and Events DC.

Erik A. Moses — senior vice president and managing director of Events DC Sports, Entertainment and Special Events — says this of the new circuit: “Events DC is proud to partner with Red Bull to bring the Red Bull Conquest National Finals to the new Entertainment & Sports Arena (ESA) in our nation’s capital. The venue is constructed with state-of-the-art infrastructure to be an ideal site for esports and we could not be more excited to have the National Finals as the first major esports event hosted at the ESA.”

Red Bull Conquest Qualifiers will take place in:

  • Atlanta
  • Boston
  • Chicago
  • Dallas
  • Denver
  • Los Angeles
  • Minneapolis
  • Nashville
  • New York
  • Orlando
  • Philadelphia
  • Phoenix
  • San Francisco
  • Seattle

As stated above, the Red Bull Conquest National Finals will take place in Washington D.C., November 16-18. An online qualifier will also be held, further details to come. You can sign up at smash.gg/RedBullConquest! Visit RedBullConquest.com for additional information.

Source: Red Bull Esports [press release]

Get discounts on some of your favorite fighting games in PlayStation’s “Critics Choice” sale

If you’re the type of player who enjoys collecting a lot of fighting games — or if you’re simply looking to get a specific game at a lower cost — then here’s some great news for you. Sony is currently holding a special Critics Choice sale on the PlayStation Network, and a number of fighting games are discounted as part of it.

The discounted fighting games run the gamut from big mainstream titles such as Street Fighter V: Arcade Edition and Tekken 7, to smaller indie titles such as Nidhogg II. For the most part, the games are those on the PlayStation 4 platform, however, there’s at least one PlayStation 3 game in the mix as well.

As for the discounts themselves, the are pretty substantial — with some games being discounted for as much as 70%. PlayStation Plus subscribers can also get an additional 10% off these deals as well.

Check out the discounted titles below. (Take note that the games are for PlayStation 4 unless stated otherwise.)

Game Original Price Sale Price Discount %
BlazBlue: Central Fiction 59.99 24.99 50%
BlazBlue: Central Fiction (PS3) 49.99 24.99 50%
For Honor 59.99 25.79  57%
For Honor Deluxe Edition 69.99 32.19  54%
For Honor Gold Edition 99.99 49.99  50%
Guilty Gear Xrd REV 2 39.99 19.99 50%
The King of Fighters XIV Special Anniversary Edition 59.99 35.99 40%
The King of Fighters XIV Character Bundle 19.99 11.99 40%
Marvel vs. Capcom: Infinite 59.99 35.99 40%
Marvel vs. Capcom: Infinite Deluxe Edition 89.99 53.99 40%
Marvel vs. Capcom: Infinite Character Pass 29.99 23.99 20%
Marvel vs. Capcom: Infinite Premium Costume Pass 29.99 23.99 20%
Mortal Kombat XL 19.99 11.99 40%
Mortal Kombat XL Pack 24.99 14.99 40%
Mortal Kombat XL Klassic Pack 2 3.99 2.39 40%
Mortal Kombat XL Kombat Pack 1 9.99 5.99 40%
Mortal Kombat XL Kombat Pack 2 19.99 11.99 40%
Nidhogg II 14.99 40.49 30%
Street Fighter V: Arcade Edition 39.99 31.99 20%
Street Fighter V: Arcade Edition Deluxe 69.99 59.49 15%
Tekken 7 59.99 35.99 40%
Tekken 7 Deluxe Edition 84.99 55.24 35%

For those interested in availing of any of the above discounts, take note that the Critics’ Choice Sale ends on March 6, at 8:00 AM Pacific.

Source: PlayStation Store Critics’ Choice Sale

Dragon Ball FighterZ character roundup: What we’ve seen so far for Android 21

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Android 21!

It’s time to start learning your steal setups! Silvius Sama has multiple setups that net two stolen moves in a single combo:

rooflemonger offers a combo guide, and move-absorption breakdown:

Warui Neko-kun‘s offers some Android 21 assistless corner combos.

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: Silvius Sama; rooflemonger; Warui Neko-kun

Train the speed and weight of Tekken 7’s Bob in cutcc’s QuickNotes series

cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s character is the master of Speed and Weight: Bob.

Bob may have fallen far from his days as the king of Tekken 6, but there’s still plenty of viability left in this Mishima-lite American. He has excellent punishment tools, un-seeable power lows, decent damage, and one of the very few i14 WS launchers in the game.
Source: cutcc

Dragon Ball FighterZ character roundup: What we’ve seen so far for Hit

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Hit!

Hit lacks a traditional low 2A, which you would think would be a crippling liability in a Versus-Style game. He can still force mid/lows easily, as you can see in this demonstration from @Cato__.

And Hit’s damage output seems respectable enough, as shown off by @TeaMandem.

TGN Anime has a guide to arguably DBFZ’s most unique fighter.

Hit’s unusual moveset means he has to take some different combo routes to get decent damage. As Warui Neko-kun shows, though, damage scaling works out pretty well for Hit overall.

Team Edmonton Gamers shows off some impressive damage output from Hit.

OkaySway gives us a greater starter combo guide for Hit, including some advice for alternatives given different situations.

CCW|MRpeck324‘s combo guide for Hit has an interesting reset involving the cancelable state of Hit’s Auto-Combo!

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: @Cato__; @TeaMandem; TGN Anime; Warui Neko-kun; Team Edmonton Gamers; OkaySway; CCW|MRpeck324

Jonyfraze reviews the coveted Magenta arcade stick

While the FGC waits with bated breath on the release of Paradise Arcade Shop’s upcoming Magenta optical stick, a few reviewers have gotten their hands on a preview copy of the lever. Jonyfraze is one said reviewer, and broke down the stick in a recent video.

He discusses the program interface and the stick itself — and calls it the best stick he’s every played on. He also says the customization possibilities will make this the stick of choice for players of multiple games and characters.

Source: Jon Bonilla

Dissidia Final Fantasy NT pulls players into a realm of endless battle — can it keep us there?

A world that exists only for battle needs warriors to sustain it.

Dissidia Final Fantasy NT is a fairly complex and fairly unusual game, and it arguably has the deck stacked against it in terms of establishing a firm foothold in the fighting game community. As a team-based arena fighter with very specialized needs for local multiplayer, it already is pretty far off the beaten path of traditional fighters — and it’s come to the market in the immediate wake of Dragon Ball FighterZ, not to mention competing for attention against Street Fighter, Tekken, Marvel vs. Capcom, BlazBlue… you name it, we’re inundated with games to choose from right now. What does Dissidia offer to warrant your time and attention?

For the love of battle

There is a singular draw to Dissidia that will pretty much answer that question — the Final Fantasy universe, of course. If you aren’t already emotionally invested in the Final Fantasy series on some level, it’s a long shot that this game would even be a blip on your radar. No doubt about it: the Final Fantasy license is the main attraction here, the chance to take your favorite heroes and villains into battle, revisit memorable locales, listen to the swell of the epic tunes from iconic moments in stories past. If you love Final Fantasy, chances are you’re already playing this game. The visual and auditory presentation easily does justice to the Final Fantasy source material. Including at least one playable character (usually two — typically the main protagonist and main antagonist) from every main-line Final Fantasy title, odds are you’ll find more than one character you love in the roster. The attention to detail on these fighters, the stages based on their respective worlds, and both updated and original music tracks from each game — this is pretty much a love letter from the Final Fantasy franchise to the fighting game genre. Hearing the new arrangement of “Antipyretic” from Final Fantasy Tactics was already enough to get me fired up for battle.

DISSIDIA FINAL FANTASY NT Ifrit

The tools of battle

To elaborate on the gameplay system, for those unfamiliar: if you love Final Fantasy, but prefer your action to be turn-based, you’re in for a bit of a shock — as you’ll have to steel yourself for some crazy stuff here. Dissidia is fast-paced, chaotic, and demands some time and practice to get a good handle on the control scheme. Once you get used to it, there is a lot of fun to be had here, for sure. With three-on-three fights in large arenas with varied terrain, and the summoning mechanic thrown into the mix, there is a lot going on at any given time, and it’s very easy to be blindsided by unexpected attacks, or have the tables turned on you from a last-minute summon. Battles you think are in the bag can turn on a dime, but the good news is it goes both ways, and you’ll find yourself unexpectedly victorious once in a while.

Dissidia’s battle mechanics use an interesting HP/Bravery system, with a separate attack button for each. Each team has three points (one for each player, essentially), and a fighter being felled in combat deducts one — whether it’s each player once or the same one three times, the result is the same. Fighters have HP, and are incapacitated when they lose all of it — but in order to deal HP damage to an opponent, you must first build your Bravery up (and reduce theirs) by using Bravery attacks. Your Bravery determines how much HP damage you can deal with your HP attacks; build it up enough and you can incapacitate a foe with a single stroke, definitely satisfying! You also gradually charge up special “EX abilities”: essentially Dissidia NT’s take on special moves, these can be magic or physical attacks that deal damage, or spells that buff yourself/your allies or debuff your enemies. Naturally, all of these — not to mention each fighter’s regular moveset — are based on classic Final Fantasy attacks used by the characters in their respective games, staying true to the series.

DISSIDIA FINAL FANTASY NT Victory

With three enemies to handle, you need to get used to utilizing your movement options — dashing, jumping, evading — and using the lock-on system to keep track of your opponent and watch out for who’s eyeing you up for a kill. Camera controls can be a bit troublesome, and in the heat of battle it can be easy to momentarily lose track of your targeted enemy or where you want to go — easily fatal, unfortunately. You need to keep an eye on your teammates too, of course; you can cooperate to extend combos and really lay the hurt down if you get your team synergy going. And there’s the summon cores to worry about.

The summoning system in Dissidia NT is based around “cores” that appear on the battlefield. Attacking them fills your team’s summon gauge, and allows you to call in your chosen monstrous ally when full. These powerful beings can turn the tide for or against you — they remain on the battlefield for a set period of time, attacking and laying traps for the opposing team, as well as powering up your team’s EX abilities. You don’t need to pull off a summon to win — but it sure helps.

DISSIDIA FINAL FANTASY NT Ramuh

The way of battle

DISSIDIA FINAL FANTASY NT Menu
DISSIDIA FINAL FANTASY NT Trial

The game has fairly robust offline options, and by playing against the CPU you earn customization options for the characters through earning Treasure (i.e. loot boxes of a sort, that each provide three random items when opened) or Gil that you can use to purchase them directly. You also earn “Memoria” — which is used to gradually unlock the cutscenes and battles of the Story mode, in a rather interesting arrangement that makes what is basically the usual watch a movie/fight/repeat story mode formula feel a little fresher, if only by making you play other modes to open it up and “earn” access to its branched paths. Story mode also includes boss battles against the game’s summons — which can be pretty difficult (even infuriating) until you level up enough to pack a bigger punch against them.

DISSIDIA FINAL FANTASY NT Claim
DISSIDIA FINAL FANTASY NT Treasures
DISSIDIA FINAL FANTASY NT Shop

DISSIDIA FINAL FANTASY NT You got Ramuh, Kupo!

Online however, can be a mixed bag — matchmaking times can still be long, and lag still rears its ugly head. And this is a problem for a game that is fundamentally designed for three human beings to face off against each other. Unlike its anime-based arena fighter sibling Gundam Versus (which includes a one-on-one option, at least online), Dissidia is insistent on its team-based design, with no game modes that don’t utilize a three-on-three format (a few fights in Story mode do mix up that formula, though, with 2-on-3 fights, or the aforementioned boss battles). Even the offline versus-CPU modes make you fight with CPU teammates at all times (which will even send chat greetings before/after/during fights to encourage you, which is kind of endearing). Playing against the CPU with AI teammates can still be entertaining — but really, that’s not enough to support any kind of long-term interest.

DISSIDIA FINAL FANTASY NT Waiting...

There is no built-in local setup option — frankly, the game interface and presentation would not work in split-screen, anyway. That means six consoles, six monitors, and some LAN-foolery to run the game at a local or event… and some intrepid TOs have done this already, but it is a lot of effort and resources for a game that threatens to fall to the wayside as a niche title.

The future of battle

Now, Square Enix isn’t finished adding to Dissidia NT, and the game could still benefit greatly from some one-on-one “dueling” modes, and some built-in support for local setup — like a dedicated LAN mode. In terms of gameplay, this game has the chops to hold interest if supported, and there is enough crossover between the FGC and Final Fantasy fanatics to warrant giving this game continued attention. If Dissidia’s world — built for and sustained by endless conflict — is to survive in our own competitive landscape, it’s going to fall to the community to push this game’s visibility and reach out to new players to support its fledgling scene. So, let’s follow that moogle’s advice, and “Fight! Fight! Fight!”

DISSIDIA FINAL FANTASY NT Cloud, Ramza, Noctis


Additional source: PlayStation

Dragon Ball FighterZ character roundup: What we’ve seen so far for Android 16

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, not sorted by character, we’re re-compiling them by fighter to make it easier to find something for your individual team members.

This time, let’s look at what we’ve seen so far for Android 16!

Two meters, two assists, and one mixup is all you need to kill with this Android 16 setup from @Antinomy001.

Tired of all those Gokus, yet? There’s a character made specifically to dunk on them: here’s Persona Entertainment‘s exploration of Android 16’s combo potential.

@gramofdata has a meter positive block string with the game’s Goku-dunking grappler:

rooflemonger shows off some great starting combos for Android 16:

He’s also broken down the mix-up situation that occurs after 16 lands his light command grab: helpful to know for those playing as — and fighting against — the robo-grappler.

SuspiciousLock demonstrates a touch of death combo that Android 16 can do on his own, given 5 bars of meter (without having to use Sparking Blast).

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: @Antinomy001; Persona Entertainment; @gramofdata; rooflemonger; SuspiciousLock

Read about F.A.N.G’s machinations after the fall of Shadaloo in CFN’s The Side Readers 05: “Toxicity”

Explore the world of Street Fighter V through this side-story about Bison’s venomous right-hand man…

To flesh out the world surrounding the events of Street Fighter V, the Capcom Fighters Network website has occasionally featured “The Side Readers”: short-stories that delve into untold aspects of the characters, outside of the game’s main narrative. CFN expanded on this series recently by adding Side readers 05: Toxicity, which follows F.A.N.G after the fall of his chosen master, M. Bison. Here’s an excerpt:

Bison sought to rule the world using his violence. Finally, F.A.N.G had found what he was looking for – Bison’s ambition. F.A.N.G left his organization and joined Shadaloo, devoted his everything to Lord Bison, and dedicated his efforts towards realizing Bison’s ambitions. F.A.N.G became Bison’s right hand man, and one of the Shadaloo Four Kings.

However, Shadaloo was destroyed.

Bison fell, and with him, his ambitions vanished.

With his leader gone, the emptiness in F.A.N.G’s life returned.

However, F.A.N.G wasn’t entirely convinced that Lord Bison was truly dead. Hoping to revive Shadaloo, F.A.N.G visited dark companies he’d had dealings with in the past, hoping to gain resources. He had once controlled these companies through power, but now a different approach was needed – to sit down and have a talk over drinks.

F.A.N.G had finished in one such meeting. Though the drinks flowed freely, F.A.N.G was unaffected. As a side effect of his unparalleled resistance to poison, there was no amount of alcohol in the world that could influence F.A.N.G in any way…

Check out the rest over at the Capcom Fighters Network website!

sfv_fang_victory

Source: CFN

Injustice 2 wins Fighting Game of the Year at the the D.I.C.E. Awards

Last week saw the 21st edition of the Academy of Interactive Arts & Sciences’s D.I.C.E. Awards. As some of you may know, a number of games were in contention for the Fighting Game of the Year award. Among all these nominees however, only one game could come home with that award…  and the winner of Fighting Game of the Year at the 21st D.I.C.E. Awards was Injustice 2.

Released in May of last year, Injustice 2 has been a fan-favorite since its launch, both due to its varied content for both casual and competitive players, as well as for the many unexpected DLC additions to its cast.

We here at Shoryuken congratulate NetherRealm Studios on their win!

Source: AIAS via Test Your Might