World Warrior FGC shows off stylish corner combos for Street Fighter V: Arcade Edition’s Ken

Optimization is an important aspect to fighting game combos. No matter how you look at it, getting the highest, most consistent damage off all your conversions leads to more wins in the long run. But not every combo is meant to be a tournament winner — sometimes, you just gotta show off.

World Warrior FGC has seen in more than his fair share of useful Ken tech for Street Fighter V: Arcade Edition. Today’s combos aren’t about utility, and more about style. Multiple mid-juggle cross unders, backwards tatsus, reverse input DPs and more are demonstrated in his latest video.

Source: World Warrior FGC 

BoxeR-King breaks down how to approach low health situations in Tekken 7

Once you get put in a situation where anything can kill you in Tekken 7, it’s easy to panic and over-commit to a risky, thoughtless decision. This can get compounded when fighting a new opponent, as you have little-to-no information to work with on what they might be willing to do in order to finish the round.

In situations like this, BoxeR-King suggests, it’s best to play objectively and calmly, focusing on what’s likely going to be used by the character, not the player. His latest video breaks down the theory behind the chip-kill scenario in Tekken — how to analyze it and how to overcome it.

Source: BoxeR-King

Agni Kai Gaming shows off the combos for every Ninja Turtle in Injustice 2

“It’s Turtle Time!”

Are you one of the many players excited to play one of the Teenage Mutant Ninja Turtles in Injustice 2, but unsure of which one to start with? Confused whether to use Donatello’s gadgets, Mikey’s rocket skateboard, Raph’s Hype gauge or Leonardo’s assists? Maybe Agni Kai Gaming’s latest combo video will help you compare their tubular mutant moves!

If you’re familiar with Mortal Kombat X’s Triborg, you likely know what’s going on already — each of the Turtles share some standard abilities between them, but diverge when it comes to their special moves and traits. Agni Kai shows off all four turtles in their latest video; which one looks the most stylish to you?

Source: Agni Kai Gaming

theScore esports chronicles Justin Wong’s illustrious history within the FGC

With a resume as long as a TAC Infinite, Justin Wong has earned his place as a legend within the fighting game community. With over 24 Evo medals across 10 different games, Justin’s overall skill is almost unparalleled among his peers. As part of their ongoing profile series about different esports figures, theScore esports has delved into Justin’s past for a retrospective look at his fighting game career.

From his start in Marvel 2, his ascendancy during Marvel 3 and now his transition to playing fighting games full-time, this chronicles goes over all the highlights of Justin’s almost 20-year career. As Dragon Ball FighterZ is the tag fighter du jour, we’ll see if the Wong Factor can translate from the world of Marvel to the world of Dragon Ball.

Source: theScore esports

Gematsu details BlazBlue: Cross Tag Battle’s Episode, Tactics, and other modes

As we inch ever-closer to the inevitable collision of four universes in BlazBlue: Cross Tag Battle, Gematsu has recently detailed a variety of the title’s game modes in a recent report. The game will include the previously-announced Episode Mode, which will feature four individual arcs from the varying perspectives of the BlazBlue, Persona 4 Arena, Under Night In-Birth and RWBY cast members, as a “mysterious voice” coerces our heroes and villains to battle each other for the four “Keystones” on the new battleground of the “Phantom Field,” a singular point where the worlds of the four works represented in the game come together.

“On the stage of stories, mixing the four worlds together into a special alternate “Phantom Field.” The fighters have been abruptly summoned to that world, with an unknown “voice”: “If you wish to return to your world, protect the “Keystone.” –In the end, is that voice telling the truth? The entrusted keys number four. Enemies, or friends? The fighters bet [take a risk] in order to return to their own world, and throw themselves into the battle to steal each other’s “Keystone”. For the fighters who have been called from all sorts of worlds, just whose voice is that!? That conclusion, for fans, cannot be missed!”

Additional announced features include Tactics Mode, which appears to be the standard in-depth Tutorial found in all Arc System Works titles, Survival Mode, which will allow you to pit your duo of choice against a wave of CPU-controlled squads “who appear one after the next,” as well as the standard fighting game fare of Training, Gallery and Replay Theater.

The crossover title’s “key visual” has also been released. Illustrated by Higuchi Konomi, who has served as a 2D Designer for BlazBlue Chronophantasma Extend, as well as a Character Graphics and Motion Continuity Artist for BlazBlue Calamity Trigger, Persona 4 Arena and Ultimax. The artwork depicts the top duos of the four franchises, BlazBlue’s Ragna The Bloodedge and Jin Kisaragi, Persona 4 Arena’s Yu Narukami and Yosuke Hanamura, Under Night In-Birth’s Hyde Kido and Linne and Team RWBY’s Ruby Rose and Weiss Schnee, and I personally expect it to serve as the game’s cover art when it hits stores.

The translated Famitsu article also revealed details of the recently-announced Cross Character Pack 1 DLC characters: BlazBlue’s Platinum The Trinity, Under Night In-Birth’s Orie Ballardiae and Persona 4 Arena’s Kanji Tatsumi, as well as the final member of Team RWBY, Yang Xiao Long, who we get to see in-game for the very first time:-

“The new visitors who have gathered, surpassing time and space! Kanji, fighting with the power of one’s heart, “Persona.” From “P4U,” (P4A for the West) this high firearpower throw remains robust in the main work! Right here, right now, The Bloodcurdling Beefcake Emperor, Moronji!!” “She fights with the Nox Nyctores “Arma Rebaore: Muchorin” as her weapon. Appearing as fancy illusions, but with the attack power of an adult’s embarrassment.” “For the sake of one’s own justice, wield Ruler!! With speed and her weapon’s reach, she excels. Use freely the designated weapon “Ruler” and dance beautifully!!” “In the original work, wielding gloves with firearms within them, she is a fighter specializing in close combat. How will it be in this title!?”

You can see a full gallery of screenshots, courtesy of Gematsu and DualShockers, below. Notably, Rachel Alucard has regained her Sylpheed Gauge, while Platinum appears to have a new meter potentially governing her items. A form of in-game currency, likely used for Gallery unlockables, also appears to be present.

BBTAG-Episode-Mode-Selection-Screen
BBTAG-Gallery
BBTAG-Key-Visual
BBTAG-Replay-Theater
BBTAG-Survival-Mode
BBTAG-Tactics-Mode
BBTAG-Tactics-Mode-2
BBTAG-Training-Mode
BBTAG-Training-Options
BBTAG-Under-Night-Episode-Mode
BBTAG-Team-RWBY
BBTAG-Platinum
BBTAG-Platinum-2
BBTAG-Orie
BBTAG-Orie-2
BBTAG-Kanji
BBTAG-Kanji-2
BBTAG-Crash-Assault-DualShockers
BBTAG-Protag-Battle-Dualshockers
BBTAG-Episode-Mode-BlazBlue-1
BBTAG-Episode-Mode-BlazBlue-2
BBTAG-Episode-Mode-P4A-1
BBTAG-Episode-Mode-P4A-2
BBTAG-Episode-Mode-RWBY-1
BBTAG-Episode-Mode-RWBY-2
BBTAG-Episode-Mode-Under-Night-2
BBTAG-Platinum-Artwork
BBTAG-Orie-Artwork
BBTAG-Kanji-Artwork
BBTAG-Yang-Artwork

BlazBlue: Cross Tag Battle will be released on PlayStation 4, Nintendo Switch and PC in Japan and Asia on Thursday, May 31st, with a North American release date for the same platforms following on Tuesday, June 5th. European release details have not yet been announced.

Sources: Gematsu; Dual Shockers; Famitsu article translations courtesy of Chao

Hermes shows off the best aspects of JoJo’s Bizarre Adventure: All Star Battle’s combo system

Bandai Namco’s JoJo’s Bizarre Adventure: All Star Battle had a weird reputation as an auto-combo only fighter when it was first released. As those in the FGC that still play the game would attest, this couldn’t be further from the truth:

And even if you wanted to take the path of least resistance, you wouldn’t be able to with the character Hermes. This complex criminal lacks a combo-able level 1 super, forcing her to instead exploit the game’s nuanced, meter heavy juggle system. She also full employs use of the game’s Stand De-sync mechanic, which forms the basis of many of her juggles in this video. (For the uninitated: a ‘Stand’ is the ghost-like entity standing behind Hermes in this post’s banner.)

If that weren’t enough, she also has a sub-system involving stickers she attaches to her own limbs, allowing each stickered limb to add an additional hit when used in an attack. This changes the way attacks behave in damage scaling and during juggles, and has to be managed by the player since Hermes loses her stickers when she’s knocked down.

All of these aspects of JJBA:ASB’s combo system are demonstrated in GreenPoolBall‘s latest video, which also shows off some useful safe jumps and crossups. If for, some reason, you watch the above video and still think you can auto-combo your way to victory, you should head on over to the very active JJBA:ASB Discord and try your luck.

Source: GreenPoolBall

Get ready for “perfected” Ultra Instinct! Dragon Ball Xenoverse 2 releases launch trailer for Extra Pack 2

Witness Ultra Instinct Goku before his final showdown!

Bandai Namco has finally given players a trailer and release date for the last known expansion, Extra Pack 2, for Dragon Ball Xenoverse 2. The trailer focuses on the upcoming characters, Goku (Ultra Instinct), Jiren, Android 17 (Dragon Ball Super), and Fu, and the Extra Scenario: Infinite History. Each character’s unique skills make them valuable additions to the roster.

Infinite History may be the most exciting addition to the long-supported title yet. During the new story, players join forces with their mentor and battle throughout history — but this time, it may never be the same. Unlike the previous story mode where history was meant to be preserved, anything goes!

The full extent of how much history can be changed has yet to be announced, but if its anything like the end of Xenoverse 2, players are in for some very interesting “What if?” scenarios. A few of the showcased events include Jiren teaming up with Goku Black and Zamasu and the long-awaited reunion of Tapion and Future Trunks. The upcoming DLC also includes an additional 5 Parallel Quests, 8 skills, 8 Super Souls and even more costumes!

There’s also a ton of free content coming to the game as well! Custom Saiyan characters will be able to unlock the power of Super Saiyan God Super Saiyan (Super Saiyan Blue), all custom characters will have access to the “Overlimit” skill, and Android 18 and Videl will be getting swimsuits! All of this content will release next week on February 28 on PlayStation 4, Xbox One, Nintendo Switch, and PC!

Don’t forget about the upcoming Dragon Ball FighterZ DLC either! Players who own both games will get access to the Android 21 outfit for custom characters. The release date for this content has yet to be announced.

The release of Extra Pack 2 may signal the end of the bulk of Dragon Ball Xenoverse 2 content. Whether or not the title continues to receive DLC in the future, there is more than a wealth of things to experience; Bandai Namco has made a perfect example of post-release support.

Source: Bandai Namco

ARIKA will share important announcements about Fighting EX Layer on stream tomorrow

It’s been awhile since we last heard something new about ARIKA’s upcoming Fighting EX Layer. Now, it seems that we’ll be getting some news from the company itself.

ARIKA stated on Twitter that they would be sharing some announcements regarding the game on a stream tomorrow. The stream will take place on their Twitch channel at 11pm JT on January 26, which translates to 6am PT/9am ET.

While we don’t have any idea yet about what these announcements entail, ARIKA did mention that these were “very important”. As such, anyone looking forward to this game should probably pay attention to whatever it is they’re announcing. We’ll mostly see some additional footage of characters like D. Dark, Blair Dame and Jack, and fingers crossed we will get more information on a potential release date.

Fighting EX Layer is currently set to release on PlayStation 4 sometime in 2018.

Source: ARIKA (Twitter)

Master blitzball with this visual Jecht frame data guide for Dissidia Final Fantasy NT

“I got no such thing as limits.”

Are you looking to up your Blitzball game in Dissidia Final Fantasy NT? Nevillebamshew, aka “NEV”, has put together an excellent visual guide to the technical workings of Final Fantasy X’s Jecht.

Beyond just move startup, NEV has measured and quantified each move’s range and Brave damage. Combining this with a straight forward description of each attack makes this an excellent starting guide for anyone looking to pick up Jecht. Seeing as Tidus’ dad hits like a truck, you’ll want to memorize all of his frame data to guarantee that big boy damage.

Source: nevillebamshew

Street Fighter Carnival X continues with Virtua Fighter 3: Team Battle, Virtua Fighter 5: Final Showdown, and Sengoku Basara X tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

If you were looking for some SEGA flavored classic tournaments this weekend, then this roundup of SFC videos will appeal to. There’s Virtua Fighter 5: Final Showdown…

And Virtua Fighter 3: Team Battle.

But maybe you’re looking for something with an Arc System Works flair. Mikado has you covered there too, with Sengoku Basara X. It’s also worth noting that Capcom was the publisher of this game — who knows when these two companies will collaborate again for a fighting game.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade