NorCal Fight Club 3 qualifier results, replays, player invite list, and league dates

Over the course of two weeks in this month of February, two qualifiers were held in San Francisco and San Jose, CA to determine which six players will be competing the third iteration of NorCal Fight Club 3, featuring Street Fighter V: Arcade Edition. Both qualifiers showcased some of Northern California’s seasoned and up-and-coming talent battling fiercely for those coveted three spots in each location. Winners finals, losers finals, and grand finals replays and results for each qualifier are shown below!

NCFC3 Qualifer #1 Results

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Street Fighter V: Arcade Edition

1st: Pavocado (R. Mika) qualified
2nd: PHlNando Tovar (Juri, Vega, Akuma) qualified
3rd: Julio (Ken) qualified
4th: BJ Unchained (Necalli) *qualified
5th: PHlJame (Akuma)
5th: Brass (Guile)
7th: AMKidd (Ryu)
7th: DMlNothingman (Dhalsim, Abigail)

*BJ Unchained was able to qualify due to an invited player dropping out of the league.

NCFC3 Qualifier #2 Results

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Street Fighter V: Arcade Edition

1st: Nacer (Karin) qualified
2nd: Brass (Guile) qualified
3rd: AMKidd (Ryu) qualified
4th: Higashi (R. Mika)
5th: NO RESPECT (Urien)
5th: LNlTHE_DTRAN (Birdie)
7th: TaroBoba (M. Bison)
7th: DMlSal Pacino (R. Mika)

In addition to the six players who qualified for the league, nine notable top players have been selected to participate, for a total of 15 competitors who will be fighting it out in a round-robin style tournament series — with some special rules that will be outlined in a future post. The invited player list, as well as the dates and venue locations, is as follows in the announcement tweets by PandoraHouse below:

Stay tuned for more info on NorCal Fight Club 3 as it draws closer next month.

Sources: PandoraHouse; Qualifer #1 results; Qualifier #2 results; ShowdownGG; AFKgg

Zero Dimension looks to provide a classic-style versus fighter with in-development indie “Cerebrawl”

Is an “Imagination Bomb” about to be dropped on the fighting game market?

Indie developer Zero Dimension seeks to take players back to the good ol’ days of hand-drawn sprites and 2D fighting action with their in-development project Cerebrawl. Inspired by classic Street Fighter and the Marvel Vs. games, it’s a potentially fresh look at what was great about old school fighting games. It’s currently in a crowdfunding stage, with the target being Steam Early Access.

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cerebrawl play sample 1
cerebrawl play sample 2

From Cerebrawl‘s Kickstarter campaign page:

Cerebrawl is a fully hand-animated, 2v2 4-player tag-team fighting game. As a team, you and your partner can use several assist options available to maximize your damage. Cerebrawl is inspired by games such as the Marvel vs. Capcom series and their robust tag-team systems, but focuses on breaking each character out to a respective player. While it takes many notes from the VS series of games, it has become a beast of its own during its time in development. Cerebrawl is built on the idea that players not only need to know their character and the depth of their moveset, but also how players can best work together as a team to defeat their opponents. 

The game’s core features revolve around competitive play with future features including 1v1 and 1v2 modes, a full button check system built into the character select, and tournament mode with a fully automated bracket system… we are also excited to add stage breaks into the game, a system where players can break down parts of the stage to either extend or narrow the size of the play space and change the meta on the fly.

On the story and setting:

Harmon City was a typical modern metropolis. But when an Imagination Bomb is detonated at the center of the city, Harmon City and its inhabitants are changed forever. 

As the blast engulfs the region, the minds of the people start spilling into the reality. Reality can’t hold all the different thoughts and possibilities, and when the content of everyone’s psyche start to collide, each individual is thrusted into their own dimension. In these pocket dimensions, each citizen of Harmon City grow new worlds based on their ideals and desires.

As fast as these worlds start to form, the pocket dimensions begin to re-collapse into reality. The many dimension-worlds start spiraling back into the place from which they came, but Harmon City has only limited space. The people who were merely residents of the city now have a chance to form their environment, but to do so they need to fight for real estate, as their dimension-worlds will need space to take root in the newly forming Harmon City.

cerebrawl stage sample

Aside from it’s classic 2D aesthetic, one of the biggest draws to the game is the hip-hop inspired soundtrack — very reminiscent of Street Fighter III: 3rd Strike — to be provided by 2 Mello, featuring Mega Ran, K Murdock, Open Mike Eagle, and Time Machine.

The future of Cerebrawl may be a bit uncertain, however, as it only has a few days left in its “all-or-nothing” crowdfunding campaign, and has reached less than 10% of its funding goal. You can check out design concepts, character descriptions, preview videos, and download a demo on Cerebrawl‘s Kickstarter page.

 

Source: Cerebrawl (Kickstarter)

TGN Anime shares his first Dragon Ball FighterZ tournament experience, shines a light on Portugal’s FGC scene

The real testament of whether a game will survive in the FGC is its offline scene. In that light, it would certainly seem that Dragon Ball FighterZ is succeeding right now, drawing players to weeklies all around the world. Many of these players have never been to an offline tournament before.

Such is the case for the folks at TGN Anime. These creators of excellent DBFZ tutorials have, nevertheless, been raised exclusively on online play from other fighters. It took Arc System Work’s latest opus to finally draw them out of the woodwork. As they soon discovered, they weren’t alone.

This vlog doubles as something of a mini-documentary; it shows a new generation of players discovering the thrill of the tournament format, and simultaneously gives an insight into Portugal’s FGC. The 40-player event itself was run and organized by PT Fighters, whom you can follow the activity of here at their Twitch account, and through Twitter.

Source: TGN Anime

The SRK Rollback: Best of February 16-22, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from February 16 to February 22, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
t7fr_angry_akuma_750The ego and fighting games: Why it’s the biggest detriment to player development

Missing Person pulls from his own competitive experiences to discuss how getting hung up on winning is a surefire way to ensure it happens even less. Play to learn, and the rest will follow!

Frame 2:
FIVE MINUTE FOCUS feature image 750x400SRK & Frabisaur present 5-MINUTE FOCUS: How to get more out of training mode!

Our new instructional video series kicks off with a look at some ways you can set up Street Fighter V‘s training mode to teach yourself to apply techniques on-the-fly!

Frame 3:
evo 2018 logo (trailer)Evo 2018 registration is now open!

You can now register for the main stage games, buy tickets for the Sunday finals, and book rooms at Mandalay Bay at the event rate! You can also fill out applications for side-stage support, Artist Alley, and media badges!

Frame 4:
dissidia_nt_orbonne_monastery
Dissidia Final Fantasy NT is getting the Orbonne Monastery stage this March

I personally love this news because not only does it verify that Dissidia Final Fantasy NT is getting supported with new content, but it’s also an iconic locale from one of my favorite games of all time. Enjoy, Ramza mains!

Frame 5:
dbfz opening gokuBornFree considers the overabundance of Dragon Ball FighterZ’s Goku variations in this comedy skit

So… much… Goku…


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
capcom pro tour CPT logo black 2018 750x400Here are all the details for the 2018 Capcom Pro Tour!

Ready for another year of competition? Capcom have released all the details for the 2018 Capcom Pro Tour, complete with revisions to its point systems and the list of global Premier events.

Frame 2:
DBFZ BrolyNew visuals surface for upcoming Dragon Ball FighterZ DLC characters Bardock and Broly

KAKAROOOOOOOOT!

Frame 3:
SNK Merch Update Terry Bogard Hat Featured ImageFangamer expands SNK collection with Terry Bogard hat made with original FATAL FURY team and more

Physically chuck your hat into the ring with this licensed Terry Bogard hat from Fangamer. Be careful that you may have to Burn Knuckle someone if you want to get it back.

Frame 4:
DBFZ YamchaPatches to fix Dragon Ball FighterZ’s online issues are coming in February and March

Don’t worry DBFZ fans, the online fixes are on their way. In a roadmap laid out by producer Tomoko Hiroki, three patches are coming to sort out DBFZ’s various matchmaking issues — one later this month, and two in mid and late March.

Frame 5:
Ivy SoulCalibur VIIvy and Zasalamel join the SoulCalibur VI roster

The fan favorites keep on coming, as Ivy and Zasalamel have been revealed for SoulCalibur VI. I just need Cervantes and Astaroth back and the gang will be complete!

Them’s Fightin’ Herds is available now for PC on Steam and Humble Bundle

Finally, after a long and storied development period, Mane6’s Them’s Fightin’ Herds has finally been released.

And to think that the game almost never happened! Originally started as a popular fan game based on Hasbro’s My Little Pony: Friendship is Magic, the game was hit with a cease and desist order from said company. The project got a shot in the arm, however, thanks to Friendship is Magic producer Lauren Faust — who offered to help the team create an original cast and setting for the game. On top of this, Lab Zero provided a free license to use the engine for Skullgirls via a stretch goal on the latter’s DLC crowdfund campaign.

Now, almost half a decade since then, Them’s Fightin’ Herds is finally available for purchase.

Them’s Fightin’ Herds tells the story of a tournament (natch) between the “Key Seekers” of various tribes from the realm of Fœnum. These Key Seekers are looking for the a magical key that will once again lock away the Predators that are threatening the tribes of Fœnum. The winner of this competition will become the Key Keeper, who will face the champion of the Predators.

The game itself launches with six characters: Arizona the cow, Velvet the reindeer, Paprika the alpaca, Oleander the unicorn, Pom the sheep, and Tianhuo the longma (a winged, draconic horse from Chinese mythology). These characters are controlled via four-button control scheme with 3 normal attack buttons (light, medium, heavy) and a fourth “magic” button. The latter can act similarly to the “meter burn” button in NetherRealm Studios games, allowing for powered up versions of the characters’ special moves.

Online play for Them’s Fightin’ Herds is handled by the vaunted GGPO rollback netcode. The implementation of this in Skullgirls (whose engine this game uses) is still to this day one of the best implementations of online play in any fighter, so it stands to reason that this’ll be the case here as well. To this, the game adds a new visual lobby where you can hang around in locations in Fœnum, using customizable avatars.

For those interested, Them’s Fightin’ Herds can now be purchased via both Steam and Humble Bundle.

Source: Mane6 (Twitter)

Mr. Peck shows off more stylish and explosive combos for Peacock in Skullgirls 2nd Encore

If you’re a Skullgirls 2nd Encore fan who’s been following Shoryuken, you’ll probably be familiar with Mr. Peck and the combo videos he’s put out for the game. These include a couple of combo videos for Peacock, showing some stylish things this erstwhile-zoner can do.

Mr. Peck has since managed to find even more amazing and stylish combos for Peacock. The video below is filled with ways Peacock can be used to create sometimes unbelievable-looking combos with other characters. As expected, it features a healthy amount of Lenny (her giant-sized living bomb), using him in unique ways to blow him —  and sometimes her partner — up. Additionally, he also has a healthy dose of Robo Fortune, using her hitboxes behind her (and of course, blowing her up too) to extend these combos.

Source: Mr. Peck

Kayane interviews SoulCaibur VI producer Motohiro Okubo

Kayane is an extremely famous French SoulCalibur VI player, and given her web presence and affinity for blogging, it’s not surprising that she’s on the hunt for information on the upcoming Souls fighter. She recently posted an extensive interview with Motohiro Okubo — the producer behind the game — and asked many hard-hitting questions that fans are dying to know… though she didn’t necessarily get all the answers.

In her SoulCalibur VI interview, she opens by asking Okubo about the single-player content, specifically, the Story Mode. Okubo wants to go back to a time that’s “around, but not necessarily between SCI and SCII,” and “back to the concept of the clash of Soul Edge and Soul Calibur” swords. He can’t say yet, however, whether that content will have an overarching story or take the perspective of individual characters. A wildly-debated topic currently is whether Siegfried will be his own character, but Okubo doesn’t leave any hints — but it sure seems likely that the game will have DLC characters.

Tekken fans will definitely appreciate the Noctis discussion, as Kayane is persistent in asking about the Final Fantasy XV guest character. Okubo explains that Square Enix surprised them with their permission, and as the Tekken team is separate, there wasn’t much of a chance to put the prince in SoulCalibur (at least for now!). Kayane is holding out her hope for NieR: Automata‘s 2B, though. Additionally, there’s a revealing discussion about the difficulties of making games cross-platform.

Read the full interview over on Kayane’s blog, and if you’d rather see her in action, check out some SoulCalibur VI Kayane matches.

Source: Kayane.fr

X-Kira’s latest datamining reveals colors and Easter eggs for upcoming Crossover Costumes, new music, & Extra Survival mode for Street Fighter V: Arcade Edition

With the latest update dropping for Street Fighter V: Arcade Edition yesterday, notable dataminer X-Kira has once again unearthed some new findings related to potential upcoming content for the game. First off, he displays all colors and Easter eggs for Blanka’s costumes, as well as the Monster Hunter Crossover Costumes for Ibuki, Rainbow Mika, and Ken (which sees the shoto remove his helmet, while the ladies remove their weapons). We also get the same treatment for Captain Commando Nash, whose Extra Battle challenges will likely begin once Chun-Li’s June Lin Milliam and the MH trio have all finished in March. (Keep in mind those three sets of Battles have recently been rescheduled, if you’re looking to hunt for a certain World Warrior.)

Furthermore, we get a listen to the main theme of the Monster Hunter franchise, “Proof of a Hero,” which can be earned in an additional Extra Battle currently beginning on February 27th. This song can seemingly be set to replace the current Main Menu theme for SFVAE if you so choose, and is yet another collaboration fans of both series will surely appreciate. New Titles are also displayed.

Next, X-Kira brings us footage of a potentially upcoming new mode known as Extra Survival. Similar to the mode that currently resides in the game, you battle a series of CPU-controlled foes in single-round matches through various courses that increase in both difficulty and number of levels as you progress, gaining a choice of Battle Supplements along the way that allow you to stay in the fight as long as possible. The key difference in this mode is that you will be battling various NPC opponents, such as AS-D (Low-Ranking Shadaloo Soldier C), AS-Y (Low-Ranking Shadaloo Soldier A), AS-R (Mid-Ranking Shdaloo Soldier C), AS-M (High-Ranking Shadaloo Soldier A), and various Dolls from the General Story. Though X-Kira also notes that all 34 playable characters can also be fought in this mode, the difficulty of which is “insane.” X-Kira also notes that “some of these Dolls will appear in General Story Volume 2,” something else he has hinted at for quite some time.

Finally, he notes that the original name for this update was supposed to be “Super Street Fighter V,” before Capcom eventually settled on Street Fighter V: Arcade Edition. It will be interesting to see if these findings are related to the “Boss Rush” mode with varying courses that would pit players against the likes of Shadaloo, S.I.N., Neo Shadaloo, the Mad Gear Gang, and the Illuninati, of if they will be two entirely separate modes that will each be added to the game in the future. You can see both videos below, where X-Kira runs through Extra Survival with Nash. Keep in mind to take all of this with a massive grain of salt until it’s officially confirmed by Capcom!

He also noted recently on Twitter that a Nostalgic costume for Abigail (based on his original Final Fight appearance) is in the pipeline, and the third Season 3 DLC character — Neo Shadaloo’s Falke — will not be released until all of the Monster Hunter and Captain Commando Nash Extra Battles have concluded. New costumes for Akuma and Sakura — which could also be tied to Extra Battle — have been found, speculating that she could arrive on Tuesday, April 17th.

What do you think of these developments? Are you excited about upcoming Crossover Costumes, or the prospect of Extra Survival? Tell us in the comments.

Source: X-Kira; Mikami_XKira (Twitter)

Dragon Ball FighterZ video roundup: Trunks mobility, Hellzone Grenade mix-ups, and more!

Our inbox here at Shoryuken is still so full of Dragon Ball FighterZ content that we may have to change our name to Kamehameha.com. (I’m kidding. Please don’t yell at me, that was originally my editor’s joke. Yell at him.) In addition to the typical assortment of combo videos that come in, we have some interesting studies on fireball priority, and other assorted tech. Let’s see what the community has submitted this time.

Do you have a friend that is into the Super Smash Bros. series that wants to try out other fighters? Because even Smash YouTube giants like the Beefy Smash Doods are getting on board the DBFZ train with this beginner’s guide video.

datHazy shows off some DHC potential with Adult Gohan.

CCW|MRpeck324‘s combo guide for Hit has an interesting reset involving the cancelable state of Hit’s Auto-Combo!

GLHFtv covers Trunks’s unusual (and interesting) mobility options.

Clayton Chapman‘s combos are still some of the most creative and innovative combos out there. Here’s just a few examples of the work he’s done lately…

He also put together a fairly interesting study on the quest to find the best “fireball” in DBFZ.

And closing out today’s post is @ApologyMan‘s use of Hellzone Grenade to setup an invisible which-way mix-up!

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: datHazy; Beefy Smash Doods; CCW|MRpeck324; GLHFtv; Clayton Chapman; @ApologyMan

Broly and Bardock’s profiles and stats are now up on the Dragon Ball FighterZ official site

Hot on the heels of giving us our first in game visuals of them, Bandai Namco Games has now put up the character pages for Broly and Bardock on the official Dragon Ball FighterZ website in Japan.

The profiles given for both fighters seem to give good indication of how they’ll play in the game. Specifically, Broly seems like he’ll play like a traditional “big body” character, with armor on his moves. His stats seem to support this with both power and reach rated as “SS”, while his speed is rated at a lowly “C”.

Goku’s dad Bardock on the other hand seems to be more of a rushdown chararcter. To this end, his power and speed are rated as “S”, but his reach is only rated as “B”, making him out to be a fast character meant to fight up close to his opponent. Interestingly enough, both characters are both rated as “S” in terms of ease of use.

In addition to these, we’re also given the names of what may be their super moves. Broly’s is the “Eraser Cannon”, while Bardock has the “Riot Javelin”. This is on top of the ultimate attack names we previously learned which are “Gigantic Meteor” for Broly, and “Revenger Assault” for Bardock.

Source: Dragon Ball FighterZ