Noble|Raptor breaks down the TMNT “Turtling” Glitch in Injustice 2

With the introduction of the Teenage Mutant Ninja Turtles as guest characters in Injustice 2, it seems we’ve also seen the dawn of a new glitch that, appropriately, involves “Turtling.”

No, the glitch doesn’t involve actually playing defensively, in fact, what it allows for is the furthest thing from it. Rather, the name comes from the foursome’s “Turtling” special.  Specifically, the glitch allows the meter burn version of this special to recover much more quickly, allowing for more pressure and combos.

Noble’s Raptor breaks down this glitch, and how to use it in the video below. This includes some character-specific things players can do, for specific Turtles. Make the most of it before this particular game mutation gets patched out!

Source: Noble|Raptor

BlazBlue: Cross Tag Battle will have an “Episode Mode” with a story for each of the four franchises

With the game being a crossover between four different franchises, some may be wondering about how BlazBlue: Cross Tag Battle will handle its story; well, it turns out that it’ll be doing this by providing a story for each franchise.

In this week’s issue of Famitsu, Arc System Works dropped some details about the game’s “Episode Mode.” The mode will feature a separate story for each franchise: Atlus’ Persona 4, French-Bread’s Under Night In-Birth, Rooster Teeth’s RWBY, and of course ArcSys’ own BlazBlue.

Further details on how Episode Mode itself works, and how it ties all these stories together, have yet to be revealed. More will likely be explained when a full translation of the issue arrives — or when Arc System Works reveals it themselves.

BlazBlue: Cross Tag Battle launches for PlayStation 4, and Switch on May 31 in Japan, followed by June 5 for the US.

Source: Ryokutya2089 via Siliconera

Street Fighter V: Arcade Edition’s servers will be down for maintenance today; Blanka & possible bug fixes to be added

Alongside Blanka’s rightful return to the game’s cast, today’s update for Street Fighter V: Arcade Edition will bring with it the expected bout of server maintenance.

As shared by the official Street Fighter V server Twitter account, the maintenance will start at 11:00 AM Pacific Time (2:00 PM Eastern) and run until 5:00 PM Pacific (8:00 PM Eastern).

We can also expect some gameplay fixes along with Blanka, as promised by Capcom — though not specifically for today.

As with any maintenance period for Street Fighter V, players will still be able to play the game offline — but players will not be able to earn any Fight Money during the maintenance period. nor (presumably) any Extra Battle mode rewards.

Source: SFV Server

IPlayWinner reviews the HORI Fighting Edge fightstick for the PlayStation 4

The HORI Fighting Edge, in the previous generation of consoles, was possibly the most unique joystick offering manufacturers had to offer. It took a long time for us to see the model return to modern consoles, but HORI has finally modernized it.

In this review from IPlayWinner, they note that the stick design remains iconic and classy, but notes the lack of the features that made it special — such as its lighted sides and the touch buttons on the top panel. They also note that its lack of PS3 support, and feel its Hayabusa parts put it behind models such as the Qanba Obsidian and the Razer Panthera.

You can also read our own review of this controller from is release back in December 2017.

Source: iplaywinner

Koushun details the throw mechanics of Sailor Moon S

As an older title that helped pave the way for some of the mechanics we see in fighting games today, Sailor Moon S on the Super Nintendo has some interesting quirks. Throw mechanics are one of these quirks, and like in most older titles, they are not without their flaws. For example, the first player side gets the priority in throw inputs performed at the same time. Also, throw range increases if you are on the left hand side, as opposed to the right.

One of the more interesting things is throw teching, which is something newcomers to the game — as well as transplants from games like Super Street Fighter II Turbo — struggle with. This video from Koushun explains exactly how everything works.

But there’s more to it than just teching, as player one teching a throw results in player two having an unblockable followup, among other quirks.

In the case of Sailor Mercury, a teched throw when she’s player one can result in an actual frame disadvantage, which punishes her for the attempt.

But player two Sailor Mercury gets one less frame of disadvantage off of a teched throw, but also benefits from having five frames of invulnerability after and an unblockable setup off of the tech. So it becomes a real case of knowing the drawbacks and advantages of each side in the throw game.

Source: koushun1022

The Egyptian Darkness Team shows off the damage output of Tekken 7’s Lee Chaolan

It’s understandable if you pity the Lee players of the Tekken 7 universe. They have to put up with some of the most tight and frustrating execution, in a game already notorious for demanding technical skill.

Then again, the reward is that based off their conversion opportunities — and as you can see in the latest EgyptianDarknessTeam Lee combo video — they can be stylish as hell. Cool factor aside, Lee’s wall carry combined with his excellent pokes still make him a worthy pick for anyone willing to put the time into him.

Source: EgyptianDarknessTeam

Two Tekken goddesses will battle it out in Tekken 7: Fated Tetribution at Daigo Umehara’s Kemonomichi 2

People within the Tekken community were caught a bit off guard by the emergence of Tanukana last year. The Xiaoyu player soon became well-known for her play, and began to be recognized not for her gender, but for simply being a solid player.

However, she is not the official first lady of Tekken in Japan yet — as there was one woman who blazed the trails before her. Yuyu has long been considered the best female player in Japan, and was sidelined for a couple years due to marriage and pregnancy. Once she returned, she played Tanukana in her hometown of Kobe, and claims to have never lost to Tanukana in tournament or casuals.

Now, the two will square off for the world to see at Kemonomichi 2, the second of Daigo Umehara’s showmatch events, on March 10th!

Meanwhile, it’s also been revealed that Ito will be at Kemonomichi 2 to take on Kotaka Shoten in Super Street Fighter II Turbo!

Source: Daigo the BeasTV

Here’s Blanka’s official animated “trading card” for Street Fighter V: Arcade Edition

One of the things Capcom has been doing for Street Fighter V‘s characters is releasing animated “trading cards” for them as they hit the game. Now, with Blanka set to hit the game on Tuesday, the “Warrior of the Amazon” is the next character to receive this treatment.

As with all the previous cards, Blanka’s plays a short clip of him in action. In addition to this, it also gives some of his in game stats, as well as some bits of trivia (such as him currently being unemployed).

Check out Blanka’s animated trading card below:

Blanka shocks his way into Street Fighter V: Arcade Edition on February 20.

Source: Street Fighter

Evo 2018 registration opens at noon today!

Sign up to compete in the world’s biggest fighting game tournament of the year!

Evo Championship Series

Registration for the Evolution Championship Series 2018 — taking place at the Mandalay Bay Resort & Casino in Las Vegas, Nevada on August 3-5 — opens today at 12:00 noon PT! Head to evo.shoryuken.com to register to compete in one the of eight main stage game events!

evo 2018 main games

At the Evo main site you’ll also be able to buy tickets for the Sunday finals at the Mandalay Bay Events Center, and find a link to book accommodation at the venue’s hotel.

Want to apply for Evo 2018’s Artist Alley? Here’s the application form. If you are planning on running a side tournament, head over to the side stage/stream application form to see about getting your event some more attention!

Source: Evo

SRK & Frabisaur present 5-MINUTE FOCUS: How to get more out of training mode!

Shoryuken is pleased to present our new video series: 5-Minute Focus!

Frabisaur here — you may already know me from my YouTube series The Fighter’s Dojo. In each episode of this new series on SRK, I’m providing a detailed 5-minute look at specific aspects of fighting games, to help you level up your game in some capacity.

In this first episode, I cover tools and exercises you can use to polish your skills in three areas: anti-airs, hit confirms, and punishes. In each exercise I’ll walk you through how to set up the training dummy to replicate in-game or reaction-based scenarios so that you can train more effectively, rather than just rinse-and-repeat scenarios. The main reason people aren’t getting their times’ worth in the training room is because the scenarios they’re practicing are known or predictable, preventing you from developing in-game reactions to oncoming scenarios. Utilizing these training mode options and exercises you will make your time in the lab more effective!

Subscribe to ShoryukenTube for more videos from Frabisaur in our 5-Minute Focus series! For more Street Fighter V tech, have a look at Rising Up from Bafael. And make sure to check out Frabisaur’s original fighting game instructional series — providing helpful advice for beginners, to advanced players — The Fighter’s Dojo!