Coming from Marvel or Street Fighter to Dragon Ball FighterZ? Here are button layouts you should consider

As the Dragon Ball FighterZ open beta is coming soon, a wide range of fighting game enthusiasts and Dragon Ball fans will finally get their first taste of the Arc System Works and Bandai Namco production.

Whether you’re typically a BlazBlue, Street Fighter V, or a Marvel vs. Capcom: Infinite player, your stick preferences might be different. As various communities join in the search for the Dragon Balls, they’ll have to figure out how to configure their buttons, depending on their favorite game. Luckily, Tsuntenshi has made up some very useful and inclusive stick layout examples to cover diverse approaches to controlling the game. Each image describes which layout is comfortable for which players. Also, take note of the techniques with multi-button presses.

Check them out below:

dbzstickmarvel

dbzsticksfggbb

dbzstickbox

dbzstickrequest

dbzstickrainbow

Read up on the Dragon Ball FighterZ open beta for more information about how to get ready for it!

Source: Tsuntenshi (Twitter)

Beerus is here to destroy the competition in his Dragon Ball FighterZ character trailer

The latest Dragon Ball FighterZ character trailer puts all eyes on Beerus, The God of Destruction whose threat to planet Earth spurred the Z fighters back into action. Though he’s essentially made peace with Goku and the gang, he would show no mercy should they choose to face him in battle!

Similar to what we’ve seen with the entire Dragon Ball FighterZ cast so far, his special moves and in-game personality ring true to what we see in the Dragon Ball Super TV series. Watch Beerus dish out some destruction below — and for more of the “cat-astrophic” diety, check out Maximilian’s Beerus character breakdown.

Source: Bandai Namco Entertainment America

The SRK Rollback: Best of January 5-11, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from January 5 to January 11, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
3sXuses chronicles some of the best moments of Street Fighter III: 3rd Strike’s Cooperation Cup 16

Cooperation Cup 16 served as the annual reminder of how fun Street Fighter III: 3rd Strike is to watch; check out the highlights here. Fight for the future!

Frame 2:
ssf2-turboIf you play it, they will come: The history of Super Street Fighter II Turbo in Toronto, Ontario

If you love a game, odds are someone else near you loves it too. Get out there and build the scene for the games you want to see!

Frame 3:
Pokken AegislashPokkén Tournament DX’s Battle Pack DLC adds Aegislash and Blastoise as new fighters

New fighters for Pokkén Tournament DX?! Wasn’t expecting that! Could Aegislash be the stance-switching equivalant to Gen or Zeku in Pokkén…? Also: Mimikyu and Mew as supports!


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Vampre SaviorHaitani runs a gauntlet of Japanese fighting game gods at his wedding reception

Forget a first dance, Haitani’s wedding reception had the man fighting a gauntlet of other Japanese fighting game legends — with his wife providing support.

Frame 2:
SSB Goku v VegetaThe voice actors for Goku and Vegeta will clash in a Dragon Ball FighterZ Super Saiyan Showdown on January 25th

After exchanging barbs on Twitter, the Funimation voices for Goku and Vegeta are throwing down in a special exhibition at Esports Arena. Will the Prince of all Saiyans finally get a win? Or will Goku break his limit once again? Find out before the next Rollback!

Frame 3:
SNK Heroines Tag Team FrenzySNK Heroines: Tag Team Frenzy is coming to Nintendo Switch this summer

This week’s Nintendo Direct Mini was full of surprises, not least of which being the announcement of a new SNK tag fighter, featuring many of its leading ladies. While it was revealed first for the Switch, SNK Heroines: Tag Team Frenzy is also coming to PlayStation 4.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
SRK_sfii_chun_li_yattaSRK Forums will continue! Migration planned to Discourse, possible Patreon perks planned

As someone whose genesis in the FGC was rooted firmly in Tech Talk, the news that the forums will be sticking around was a great relief. I can’t wait to see some more of the fantastic arcade sticks that our community puts together.

Frame 2:
aswawardsgroverShoryuken interview: Grover, the American representative at Arc System Works Fighting Game Awards 2017

Woocash catches up with the only American player to earn a spot at the Arc System Works Fighting Game Awards 2017, and picks his brain about the upcoming event. In fact, he’ll be duking it out very soon, so don’t miss the tournament.

Frame 3:
Scarz Youth Program SFVScarz are running a special Street Fighter V mentoring scheme to train a new Japanese pro player

With the advent of Japan’s pro-player license, there’s new opportunities abounding. This looks like a fantastic idea that may very well catch on in more than just Japan. I can’t wait to see who wins an apprenticeship under Sako.


Extra Frame:
SFV Arcade EditionCapcom reveals the official patch notes for Street Fighter V: Arcade Edition

Capcom delivered patch notes before the new version drops, as promised… and there’s a lot of changes to many of the characters, and — unfortunately — even more changes we don’t yet understand hidden behind the vague and cryptic “changed hitbox/hurtbox” notes.

Prepare for the Dragon Ball FighterZ open beta with these translated movelists

We’ve got less than 24 hours until the Dragon Ball FighterZ open beta begins, so naturally everyone is theorycrafting and planning the teams that they want to try out during this weekend’s test. While some characters in the beta have previously been playable, fighters like Adult Gohan, Beerus, and Nappa are going to be brand new to most people.

So you aren’t desperately button mashing to find out what each special move is, reliable Twitter translator Hicchan has translated the Japanese movelists into English for each character in the DBFZ beta. These lists include special moves, command normals and supers — so you should be well-equipped for when the beta kicks off tomorrow!

Keep in mind that the Shenron mechanic will be active during this beta, so players will be fighting to take control of the Dragon Balls and make a wish on the eternal dragon.

Who will you be trying out in the beta? Will you be giving new characters like Beerus, Kid Buu, and Nappa a try, or will you be perfecting strategies with familiar faces like Cell and Vegeta?

Sources: PlayStation Blog; hiago_XYZ

Big throw mechanic changes are coming to SoulCalibur VI: Impressions from CES

The International Consumer Electronics Show (CES 2018) has been going on, and one surprising fighting game appearance at the techy show is SoulCalibur VI. A player from the 8WayRun forums had the opportunity to play a build, and compiled a list of some impressions.

Futabot reveals a change that is certainly going to be a shock to veteran players of the series: B+G throw is no more. Traditionally, the Soul warriors had two base throws, performed with A+G and B+G, with the A or B button to break out of them, respectively. Now, according to Futabot, we have “back” and “forward” throws performed with just A+G and a direction.

“Throws are now 5, 6 and 4 A+G. Breaks are 6A and 4A. 6A+G and A+G are both forward throw. Sorry for the confusion. Sophie also has 66A+G,” they write.

B+G has another use, however — it’s used for the new Reversal Edge. A+K is not used for now. Futabot also talks a little about movement, saying that Step Guard is gone. The startup of eight-way-run movement is really quick, so the character can actually get around quickly by pressing G intermittently.

When it comes to the Impact Counter mechanic, that occurs whenever a player tries to Guard Impact or Reversal Edge an unblockable strike or a Critical Edge attack. They don’t work against such attacks. And speaking of Guard Impacts, there’s only one type, the window on it is fairly large, and it counters low attacks as well. Missing five Guard Impacts makes the character’s guard bar flash red.

That’s the majority of their write up, but make sure to follow the thread on 8WayRun.com for more SoulCalibur VI discussion, and stay tuned to SRK for more news. Furthermore, for a video breakdown, check out Hayate’s SoulCalibur VI mechanics guide.

Source: 8WayRun

Dragon Ball FighterZ open beta can now be downloaded in Europe and Australia [UPDATED]

With Dragon Ball FighterZ‘s open beta taking place this weekend, many players are eagerly looking forward to the beta client becoming available for download. This is so that they can download it early, and not waste any time downloading it when the beta is live – time they can spend playing it instead, of course!

Well, for those in Europe and Australia, the wait is now over as the Dragon Ball FighterZ open beta client is now available for download on both PlayStation 4 and Xbox One. This includes both the pre-order exclusive early access client, and the regular client for those who still haven’t pre-ordered.

The filesize for the beta client is actually quite small – only 2.4 Gigabytes – which means players wont really waste much time downloading it (or freeing up hard drive space). Players on Xbox One can download it here, while those on PlayStation 4 can do so here.

As for players in other regions, the beta clients are as of yet unavailable for download. Stay locked on to Shoryuken for news on when they become available.

[UPDATE: It seems to be rolling out to North America as well in a fairly timely fashion; it is confirmed to be currently available to download from the PS Store in Canada — at least for early-access users, and from the console interface — it doesn’t appear on the web browser-based store for Canada or USA yet. Expect to see it in your region soon!]

Sources: PlayStation Store; Microsoft Store

Dead or Alive 5 Last Round lives on with this Leifang combo video

Whoever said a developer needs to continue to support a title for it to stay alive? All it needs is a group of dedicated fans playing the game and enjoying it, and this is what Dead or Alive 5 Last Round still has, even after Team Ninja announced it was taking a break from the franchise in December.

First, ESL announced a weekly tournament series for the title. Now, we see more combo videos emerging showcasing what can be done within the game’s deep system: in this one, we see Leifang’s options, including set-ups off of her parry, with damaging results coming from stage interactions.

Source: PAIN KILLER DOA

The Capcom vs. SNK 2 side tournament at Evo Japan has surpassed 70 entrants

Capcom vs. SNK 2 is one of the most beloved older titles in Japan, and legend of the game BAS has made sure this game is not outside of the spotlight at the inaugural Evo Japan. His efforts have been rewarded, with 72 players having entered the tournament.

Today, BAS has released a list of the players, which include some of Japan’s best in the game, as well as American players Ricki Ortiz and Justin Wong in the mix. There will also be a stream — with the date, time, and channel to be later divulged.

Source: Bas

Dora Bang plays a heated FT10 with a Hibiki player in BlazBlue: Central Fiction

The world’s most famous Bang player in BlazBlue: Central Fiction is back with new content in his channel. As usual, Dora invited a very strong player onto his stream to showcase some high-level Japanese gameplay.

This time, Dora faces Tamai and their Hibiki in a first-to-ten set. While both are sort of “ninja” archetypes, their toolkits are pretty different. Bang is a little more mix-up-oriented with some nail specials to back him up, while Hibiki has strong reset pressure with a Drive that helps him approach. Both players show off really strong pressure; it often takes almost the whole life bar before the other player takes advantage, which is seen in the first matches. After that, though, Dora goes on a dominating streak, warming up to the Hibiki neutral and shutting him down a lot.

It’s a great warm-up to this weekend’s Arc System Works Fighting Game Awards 2017, where Dora is one of the competitors.

Source: Dora Bang

West City Weekly covers team-building strategies, talks open beta for Dragon Ball FighterZ

Everyone knows that the cross-over appeal of the Dragon Ball franchise means that ArcSys’ ambitious new fighter Dragon Ball FighterZ is going to bring in a wave of new players into the FGC. The ebb and flow of new players with a new game is understood: retaining as many as you can to ensure your game’s longevity may be a little less so.

“West City Weekly” has a strategy for this. “West City Weekly” is the brainchild of FGC community leader DaPurpleSharpie and FGC writer Zidiane, and serves as something of an intersectional point for anime fans and fighting game players by combining technical strategies with anime coverage.

This episode features Zidiane’s excellent breakdown of the team building process for new players: and it’s slipped in effortlessly amid Dragon Ball news aimed at a more wide-reaching casual audience. This is exactly the sort of strategic information that can help someone get into the meat of the game, and is important to helping them grow as players.

West City Weekly runs new episodes every Monday at 8:00 PM ET (5:00 PM PT) on Stream.Me.

Source: DaPurpleSharpie