Time to hit the slides again as Smash’N’Splash 4 returns to the Kalahari Resort from June 1st-3rd

Blow up the floaties and break out the swim trunks, as Smash’N’Splash 4 is coming this summer. Returning to the Kalahari Resort in Wisconsin from June 1st-3rd, this tournament has become a regular feature during the Summer of Smash, providing plenty of fun for players who don’t make it out of the kiddie pool.

Alongside Super Smash Bros. Melee and Super Smash Bros. for Wii U, Smash’N’Splash 4 will feature tournaments for the original Super Smash Bros., Project M, ARMS, Splatoon 2 and more — complete with their own streams and stages. Both Melee and Smash 4 come with additional pot bonuses: $5,000 for singles and $1,000 for doubles.

Registration is now open over on smash.gg, complete with details for booking a room at the Kalahari Resort. To stop any issues with events running over, players are limited to entering four events (two singles and two doubles events), with those who are playing Splatoon 2 only able to enter one other tournament.

Sources: Gamers HQ; smash.gg

Video guide explains how to effectively control Guilty Gear’s Zato=1

A new year is a great time to pick up a new character and explore uncharted territory. Zato=1 (or Eddie in some past versions), has always been a stand-out character in the wacky cast. The puppet fighter has a few unique mechanics that mark his gameplay flow apart from others. While on surface he seems quite complicated, there are actually several mechanics that can help make some sense of Zato=1 and his shadow to enable effective rushdown.

The latest video from Drunkard Shade/novriltataki covers the interplay between Zato=1 and his shadow rather than going into combos. It’s a thorough breakdown of the ways to bring out the shadow and make it attack in tandem. There are several techniques that involve holding down buttons and releasing them (actually called “Negative Edging”). The video shows some methods, like developing muscle memory to keep fingers down on certain shadow attacks and knowing which Zato=1 moves have gatlings (normal attacks that cancel into other normals).

Check it out below, and if your eye has ever been on Guilty Gear‘s puppet character, he may be easier to pick up than he seems.

Source: novriltataki

Catch these bread and butter combos for Tenshi Hinanawi in Touhou 15.5

Touhou 15.5 has just recently released on Steam, and new players interested in the game may be looking to get their footing in the game via some solid practical combos. If you’re interested in playing Scarlet Weather Rhapsody’s Tenshi Hinanawi, you’re in luck.

This combo video lists off some of her basic combos, which is a solid and damaging start to learning the various systems in the game, including tag combos and spell cards, making this floaty fighter make a little bit more sense.

Source: Paradise Paradox

Find out what Zero’s fighting for with these solo combos for Marvel vs. Capcom: Infinite

While he’s no longer at the very top of the tier list like he was in the game’s predecessor, Zero is still a threat in Marvel vs. Capcom: Infinite.  The character is still considered one of the better characters in the moment, able to get in and do a lot of damage, and then set up for more damage afterwards.

For anyone looking to learn what Zero can do on his own, playergodaines has just shared a video focusing on solo combos for Zero — combos done without the help of a teammate being tagged in at the end for more damage. The combos below feature both bread and butter combos, as well as some more situational combos that can be useful if the Zero player finds them self in a situation to pull it off.

Source: playergodaines

Watch Nappa brutalize his foes in this Dragon Ball FighterZ breakdown from Maximilian

While everyone has been fawning over characters like Hit, Adult Gohan and Goku Black, Nappa has become one of the lesser seen characters in Dragon Ball FighterZ. Well, Maximilian is here to the redress the balance with a Nappa gameplay breakdown, from his time at a special DBFZ preview event.

Despite his bulky frame, Nappa is not a grappler or armor-centric character — he is more of a setplay character through the use of his Saibamen. Similar to Jack-O’ in Guilty Gear Xrd REV 2, Nappa can plant Saibamen into the ground, which will then pop up and start attacking the enemy automatically. These little green men cycle between three moves: a jumping slash, a low-hitting slide and then finally a command grab where the Saibaman explodes. If you use the Heavy version of the Saibaman summon, it gains a fourth attack where it spits a ball of goop at the opponent. While you can only have one Saibaman on screen, Nappa can plant a second one which will erupt from the ground once its partner has been downed. Nappa does not have to be on screen for the Saibaman to pop up — as long as it has been planted in the ground, it will appear no matter who is on screen.

As for Nappa’s specials, he has a two hit chop called Arm Break which can be super-cancelled, a counter-style move where Nappa yells the opponent and elbows them into the ground, along with his Blazing Storm projectile which can be performed both on the ground and in the air.

When you combine his Saibamen with other assists, I can imagine Nappa being a fantastic support character. Pair him with Piccolo’s Ki spheres and Beerus’ Cataclysmic Orbs, and you’ve got a team which can make the opponent terrified to push a button.

Source: Maximilian Dood

r/StreetFighter user unknowingly finds early copy of Street Fighter V: Arcade Edition

It seems like Capcom put out copies of Street Fighter V: Arcade Edition a little too early. Flagged up by Reddit user dick_dickerson2004 on r/StreetFighter, he managed to (unknowingly) get his hands on SFV: AE ahead of its January 16th release. After buying what looked to be vanilla Street Fighter V, dickerson was able to play through all of the new Arcade Edition content — straight off the disk.

After Reddit users — quite rightly — questioned the veracity of dickerson’s claims, he posted a video (under the new name junkington) showing him playing through Street Fighter V: Arcade Edition, complete with a glimpse at an updated Training Mode. One of the new features in Training Mode is the ability to show when a character is at frame advantage, which will be very useful for testing block-strings.

Based on the fact that the game box that junkington bought had no special Arcade Edition artwork on it, one can assume that new retail versions of Street Fighter V come preloaded with Arcade Edition content on them. As long as you don’t connect to PlayStation Network — and presumably download a patch which locks off the Arcade Edition content until the 16th — you seem to be able to play SFV: AE ahead of its general release.

It’s unknown at this time if this phenomenon is unique to a single store or if it is widespread, so exercise caution when buying up new copies of Street Fighter V — just to check if Arcade Edition is already loaded onto the disk.

Source: r/StreetFighter via HiFight

God of all Saiyans: watch the character trailer for Super Saiyan Blue Vegeta in Dragon Ball FighterZ

What’s more proud than a Saiyan Prince? A blue-haired Super Saiyan prince who’s harnessed the power of a god.  Demonstrating to us mere humans what that kind of power looks like, Bandai Namco drops the character trailer for for Super Saiyan God Super Saiyan (or Super Saiyan Blue) Vegeta in Dragon Ball FighterZ.

More than just an aesthetic color variation, the Super Saiyan Blue version of Vegeta gives him a unique set of of hard-hitting attacks, which is to be expected. From the Galick Gun replacing Big Bang Attack as his Level 1 super, getting a jumping command grab and a general speed increase, SSB Vegeta is perfect for players who enjoy going on the attack.

Check out the character trailer below, and also have a look-see at Goku’s Super Saiyan Blue trailer as well.

Source: Bandai Namco Entertainment America

King of the Monsters is the latest SNK classic coming to Nintendo Switch

Another SNK classic is coming to Nintendo Switch via Hamster’s ACA NEOGEO line. This time, it’s the company’s unique tokusatsu inspired fighting game King of the Monsters.

Released back in 1991, King of the Monsters pays homage to the tokusatsu genre, specifically kaiju films, taking inspiration from their heavy use of pro-wrestling moves and fight choreography, by playing more like a wrestling game than a 2D fighter. The game even had “ring ropes” in the form of an electrified barrier that actually bounced monsters back. Of course, the expanded 3D playing field also allowed for a lot more interactivity, with buildings and structures being destroyed as the monsters moved around, while certain items could also be used as weapons.

ACA_NeoGeo_King_of_the_Monters

In addition to this, the game takes a page from the original Fatal Fury, allowing for some cooperative play. This time however, both players could play until the final boss, unlike in Fatal Fury where they would have to fight it out for the right to continue after beating an opponent.

ACA NEOGEO King of the Monsters was made available for $7.99 on the Nintendo Switch eShop on January 4, 2018. Prior to this, the title was also released as part of the same line on PlayStation 4.

Source: Nintendo Switch eShop via Siliconera

Japanese legends Otochun and Fujimon face off in an epic first to five in Super Street Fighter II Turbo

While Kemonomichi may have brought a lot of hype to Super Street Fighter II Turbo, the hype train does not stop there. With people always thirsty to see top Japanese players square off in the game, MAO recently set up a great match to start off 2018.

In this video, the best Chun-Li in the nation squares off against possibly the best Deejay in the world as Otochun — the Red Bull Battlegrounds champion — battles against Fujimon in an epic first to five set. Regardless of the winner, expect some brilliant play all around between the two.

Source: MAO DB

Maximilian examines Goku Black’s divine brutality in this Dragon Ball FighterZ character breakdown

Following his recent trip to the Bandai Namco Entertainment America offices, Maximilian continues his breakdowns of some of the newest revealed characters in the rapidly-approaching Dragon Ball FighterZ, this time looking at the menacing Goku Black.

Max declares Goku Black to be the “Evil Ryu” of Dragon Ball FighterZ, in that he has the same model as Goku, but has a very different moveset. Max feels Goku Black will be a very tricky, albeit meter-intensive, well-rounded mixup character that can crack open adversaries quite easily, thanks to moves like the Binding Black Kamehameha, God Slicer and Instant Transmission.

God Slicer and Instant Transmission are great for opening people up, particularly with the Heavy/EX versions, which can lead to full-combos, while the Black Kamehameha and Fierce God Kick are standard fireball and divekick fare. As for his Supers, God Slicer Dance and the Holy Light Grenade appear to be solid 1-bar combo enders, despite their relatively low damage, with HLG potentially being screen size-dependent, which will do more damage and hits the higher you are in the air upon releasing it. His Level 3, The Work Of A God, also has a large amount of utility and ways to execute it.

Dragon Ball FighterZ will be available on PlayStation 4, Xbox One and Steam PC in most of the world on January 26th. A Japanese release will follow for the same platforms on February 1st. Keep your browser locked to Shoryuken, as Max is still releasing character breakdowns for the remaining members of the base roster at a steady pace.

Source: Maximilian Dood