Don’t miss your chance to vote in SRK’s 2017 FIGHTING GAME AWARDS

Our poll is open for only three more days — once we hit the new year, it’ll be time to compile the results. If you haven’t voted for your favorite games and characters yet, make sure you do before midnight, New Year’s Eve!

What was the best and brightest of 2017? You help us decide.

2017 was a busy year for both new releases, existing titles, and glimpses of what lies ahead! As the year draws to a close, the time has come for us to decide what stood tall as the best of the best that the fighting game genre had to offer in 2017.

We’re choosing our own picks, of course — but you can help us select the winners from the many nominees below by participating in our reader survey. We’ll compile your choices with our own, and announce the winners in 2018. Vote for your own picks below!

Please make one selection in each category listed. Voting will close at midnight (Pacific) on December 31, 2017. If the survey doesn’t appear for you in the pane below, try following this link.

Create your own user feedback survey

SRK FIGHTING GAME AWARDS 2017 CATEGORIES/NOMINEES

BEST NEW GAME

  • Absolver (multi-platform)
  • ARMS (Switch)
  • Brawlhalla (PlayStation 4/PC)
  • Brawlout (Switch)
  • Fight of Gods (PC)
  • For Honor (multi-platform)
  • Gundam Versus (PlayStation 4)
  • GUTS (PC)
  • Injustice 2 (multi-platform)
  • Marvel vs. Capcom: Infinite (multi-platform)
  • Nidhogg 2 (PlayStation 4/PC)
  • Rivals of Aether (PC)
  • Slice, Dice & Rice (PC)
  • Tekken 7 (multi-platform)

BEST GAME REVISION/UPDATE

  • BlazBlue: Central Fiction [version 2.0] (multi-platform)
  • Chaos Code -New Sign of Catastrophe- (multi-platform)
  • Guilty Gear Xrd REV 2 (multi-platform)
  • Pokkén Tournament DX (Switch)
  • Ultra Street Fighter II: The Final Challengers (Switch)

BEST RE-RELEASE/PORT

  • ADK Damashii (various)
  • Arcana Heart 3 LOVE MAX SIX STARS!!!!!! (PC)
  • Art of Fighting (various)
  • Art of Fighting 2 (various)
  • Fatal Fury (various)
  • Fatal Fury Special (various)
  • Fatal Fury Battle Archives Vol. 2 (various)
  • Fatal Fury 2 (various)
  • Fatal Fury 3 (various)
  • Real Bout Fatal Fury (various)
  • Galaxy Fight: Universal Warriors (various)
  • Karnov’s Revenge (various)
  • The King of Fighters ’95 (various)
  • The King of Fighters ’96 (various)
  • The King of Fighters ’97 (various)
  • The Last Blade (various)
  • Lethal League (multi-platform)
  • Samurai Shodown II (various)
  • Samurai Shodown V Special (various)
  • Umineko: Golden Fantasia (PC)
  • Windjammers (PlayStation 4)

BEST NEW (PLAYABLE) CHARACTER
[refers to a character making their first playable appearance in a home-release title for an existing series this year]

  • Abigail (Street Fighter V)
  • Ed (Street Fighter V)
  • Kolin (Street Fighter V)
  • Menat (Street Fighter V)
  • Zeku (Street Fighter V)
  • Black Panther (Marvel vs. Capcom: Infinite)
  • Black Widow (Marvel vs. Capcom: Infinite)
  • Captain Marvel (Marvel vs. Capcom: Infinite)
  • Gamora (Marvel vs. Capcom: Infinite)
  • Jedah (Marvel vs. Capcom: Infinite)
  • Monster Hunter (Marvel vs. Capcom: Infinite)
  • Rocket & Groot (Marvel vs. Capcom: Infinite)
  • Sigma (Marvel vs. Capcom: Infinite)
  • Thanos (Marvel vs. Capcom: Infinite)
  • Ultron (Marvel vs. Capcom: Infinite)
  • Winter Soldier (Marvel vs. Capcom: Infinite)
  • X (Marvel vs. Capcom: Infinite)
  • Jubei (BlazBlue: Central Fiction)
  • Answer (Guilty Gear Xrd REV 2)
  • Claudio Serafino (Tekken 7)
  • Gigas (Tekken 7)
  • Josie Rizal (Tekken 7)
  • Katarina Alves (Tekken 7)
  • Kazumi Mishima (Tekken 7)
  • Lucky Chloe (Tekken 7)
  • Master Raven (Tekken 7)
  • Shaheen (Tekken 7)
  • The Atom (Injustice 2)
  • Atrocitus (Injustice 2)
  • Black Canary (Injustice 2)
  • Black Manta (Injustice 2)
  • Blue Beetle (Injustice 2)
  • Brainiac (Injustice 2)
  • Captain Cold (Injustice 2)
  • Cheetah (Injustice 2)
  • Darkseid (Injustice 2)
  • Deadshot (Injustice 2)
  • Doctor Fate (Injustice 2)
  • Firestorm (Injustice 2)
  • Gorilla Grodd (Injustice 2)
  • Hellboy (Injustice 2)
  • Poison Ivy (Injustice 2)
  • Red Hood (Injustice 2)
  • Robin (Injustice 2)
  • Scarecrow (Injustice 2)
  • Starfire (Injustice 2)
  • Supergirl (Injustice 2)
  • Swamp Thing (Injustice 2)
  • Eagle (Killer Instinct)
  • Kilgore (Killer Instinct)
  • Shin Hisako (Killer Instinct)

BEST GUEST CHARACTER

  • Hyper Light Drifter (Brawlout)
  • Juan Aguacate (Brawlout)
  • Hellboy (Injustice 2)
  • Raiden (Injustice 2)
  • Sub-Zero (Injustice 2)
  • Akuma (Tekken 7)
  • Geese Howard (Tekken 7)

BEST ONLINE PLAY

  • Absolver (multi-platform)
  • ARMS (Switch)
  • BlazBlue: Central Fiction [version 2.0] (multi-platform)
  • Brawlhalla (PlayStation 4/PC)
  • Brawlout (Switch)
  • Dead or Alive 5 Final Round (multi-platform)
  • For Honor (multi-platform)
  • Guilty Gear Xrd REV 2 (multi-platform)
  • Gundam Versus (PlayStation 4)
  • Injustice 2 (multi-platform)
  • The King of Fighters XIV (multi-platform)
  • Marvel vs. Capcom: Infinite (multi-platform)
  • Mortal Kombat X (multi-platform)
  • Nidhogg 2 (PlayStation 4/PC)
  • Pokkén Tournament DX (Switch)
  • Street Fighter V (PlayStation 4/PC)
  • Super Smash Bros. for Wii U (Wii U)
  • Tekken 7 (multi-platform)
  • Ultra Street Fighter II: The Final Challengers (Switch)
  • Ultra Street Fighter IV (multi-platform)

BEST OVERALL GAMEPLAY EXPERIENCE

  • Absolver (multi-platform)
  • ARMS (Switch)
  • BlazBlue: Central Fiction [version 2.0] (multi-platform)
  • Brawlhalla (PlayStation 4/PC)
  • Brawlout (Switch)
  • Dead or Alive 5 Final Round (multi-platform)
  • For Honor (multi-platform)
  • Guilty Gear Xrd REV 2 (multi-platform)
  • Gundam Versus (PlayStation 4)
  • Injustice 2 (multi-platform)
  • The King of Fighters XIV (multi-platform)
  • Marvel vs. Capcom: Infinite (multi-platform)
  • Mortal Kombat X (multi-platform)
  • Nidhogg 2 (PlayStation 4/PC)
  • Pokkén Tournament DX (Switch)
  • Sailor Moon S (Super Nintendo Entertainment System)
  • Street Fighter III: 3rd Strike (various)
  • Street Fighter V (PlayStation 4/PC)
  • Super Smash Bros. Melee (GameCube)
  • Super Smash Bros. for Wii U (Wii U)
  • Super Street Fighter II Turbo (arcade)
  • Tekken 7 (multi-platform)
  • Ultra Street Fighter II: The Final Challengers (Switch)
  • Ultra Street Fighter IV (multi-platform)

BEST COMPETITIVE CIRCUIT

  • Arc System Works Fighting Game Award
  • Battle for the Stones
  • Capcom Pro Tour
  • Dead or Alive 5 Last Round Battle Royal
  • Injustice 2 Pro Series
  • Tekken World Tour
  • 2GG Championship Series

BEST BETA TEST/DEMO

  • Dissidia Final Fantasy NT [closed beta]
  • Fantasy Strike [Steam Early Access]
  • Fighting EX Layer [open beta]
  • Omen of Sorrow [demo]
  • Punch Planet [Steam Early Access]

MOST ANTICIPATED FUTURE RELEASE

  • BlazBlue Cross Tag Battle
  • Catherine: Full Body
  • Dissidia Final Fantasy NT
  • Dragon Ball FighterZ
  • Fantasy Strike
  • Fighting EX Layer
  • Lethal League Blaze
  • Omen of Sorrow
  • Punch Planet
  • SoulCalibur VI
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V: Arcade Edition
  • Them’s Fightin’ Herds
  • Under Night In-Birth Exe:Late[st]

Arc System Works Fighting Game Award 2017: Entrant introductions for both BlazBlue and Guilty Gear

Arc System Works is looking to kick off the new year with a bang next month with the Arc System Work Fighting Game Award 2017. The second installment of this now-yearly event will feature two double-elimination, eight-player tournaments in both BlazBlue: Central Fiction and Guilty Gear Xrd REV 2, with each lineup being filled by a collection of past champions from various events throughout the past year.

To give fans a better look at these 16 competitors, ASW has released a pair of “Entries’ introduction” videos, showcasing the players and their characters for each game — as well as interviewing them about their thoughts for the upcoming battles. For those of who don’t speak Japanese, you can see English subtitles of the interviews by turning on closed captions. It’s also great to see some of these players going about their daily lives outside of the games, with a style of presentation very reminiscent of New Japan Pro Wrestling’s pre-match video packages. You can catch both videos below, along with the full list of participants and first-round brackets.

BlazBlue: Central Fiction:

  • “He Who Devours Everything” Monster/iGS|Kaibutsukun (Izanami, Nine The Phantom, Ragna the Bloodedge) – Co-Champion of Braver’s Rebel 2017
  • “Sakura Slayer” Cyclops Osaka|Fenrich (Jin Kisaragi) – Co-Champion of Toushinsai 2017
  • “The Azure Blade” Iwashi (Ragna the Bloodedge) – Co-Champion of Toushinsai 2017
  • “Green Devil” iGS| Konbanwan Gackt Desu/Film (Hakumen) – Co-Champion of Braver’s Rebel 2017
  • “The Dancing Dragon” Meister (Lambda-11) – Gateway to BlazBlue Champion
  • “Master of the Marionette” Grover (Carl Clover) – Highest-placing American player at Evo 2017, tied for 9th
  • “Pioneer of Mix-Ups” Matoi (Kokonoe) – Online Qualifier A
  • “The Divine Kabuki Artist” BE|Dora (Bang Shisigami, Mu-12) – Online Qualifier B

Guilty Gear Xrd REV 2

  • “The Super Ninja” Samitto (Chip Zanuff) – Pre-Evo Japan: 賽 [sài] Champion
  • “The Leader of Naniwa” Omito (Johnny) – Evo 2017 Champion
  • “The Indomitable” Nage (Faust) – GodsGarden #12 Champion
  • “Wings of Talent” Ruki (Dizzy) – Co-Champion of Toushinsai 2017
  • “Tyrant of Darkness” Digital Hearts|Ogawa (Zato-1) – Co-Champion of Toushinsai 2017
  • “The Furioso” Daru (I-No) – Co-Champion of Toushinsai 2017
  • “Super Fingers” Takehara (Ramlethal Valentine) – Online Qualifier A
  • “Invisible Thunder Thrust” Rion (Ky Kiske) – Online Qualifier B

 

ASW-FGA-2017-BBCF-Bracket

ASW-FGA-2017-GGXrdR2-Bracket

The Arc System Works Fighting Game Award 2017 will take place on January 13th, 2018 at the e-sports SQUARE in Akihabara. You can find more details about the event in our previous coverage. You can also catch all of the action at either twitch.tv/arcsystemworks, with English commentary, or on Nico Nico Douga. Who do you believe will take the crown in both games? Give us your picks in the comments below.

Source: arcsystemworks

The SRK Rollback: Best of December 22-28, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from December 21 to December 28, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
sfv arcade edition g reveal
Who is “G”? BornFree explores theories on the identity of Street Fighter V’s Season 3 newcomer

I love this in-between period: the publisher throws a curve ball and it’s open season on speculation about who or what they revealed actually is. Are any of these theories going to hit near the mark…?

Frame 2:
sfv sf4 indestructible opening mash-up
Mash-up: Arcade Infinity shows how INDESTRUCTIBLE the new Street Fighter V: Arcade Edition opening truly is

It’s almost criminal how well this mash-up works.

Frame 3:
sfiii3s_akuma_raging_demon_finish
Get started in Street Fighter III: 3rd Strike with this beginner’s guide from FlannelJack

With all the classics returning next summer in the 30th Anniversary Collection, the more resources available the better!


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
ifix machine NYC banneriFix Machine seeks to breathe new life into classic fighting games and the New York arcade scene

Combined with 2Old2Furious’ regular tournament series, New York is becoming heaven for fans of old school fighters. As both a repair shop and an arcade, iFix Machine hopes to jump-start the NY arcade scene in 2018.

Frame 2:
KOFXIV-3.0-Evo-JapanNew DLC character for The King of Fighters XIV playable at SNK’s Evo Japan booth next month

SNK are showing up to Evo Japan in a big way, bringing Version 3.0 of The King of Fighters XIV to demo, along with a brand new character. Based on the Joker in the teaser image, the odds are on either Oswald or Ash making it into KOFXIV.

Frame 3:
evo japan 2018 bannerCheck out this attendee regional breakdown for the very first Evo Japan!

With attendees coming from every continent besides Antarctica, Evo Japan is looking to be one hell of a tournament! Now that registration has closed, 4Gamer has put together a series of charts, showing the regional breakdown of each event.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
Cooperation Cup 16Check out all the legends attending Cooperation Cup 16 with its official team list

Though 3rd Strike was admittedly slightly before my time, Cooperation Cup is consistently one of my favorite events of the year. I can’t wait to see all these incredible players go at it!

Frame 2:
capcom cup black 750x400Capcom Cup 2017 wins & losses: How did it stack up, and where can it improve for 2018?

This was the best Capcom Cup so far, but that doesn’t mean that it can’t be improved on! Missing Person takes a deep dive at some of the issues it still faces, and how they might be addressed.

Frame 3:
sfv ken flaming feet winEcho Fox’s Momochi shares his thoughts on Japan’s new pro-licenses for professional gamers

Though it may have gone slightly under the radar thanks to the festive season, the news that Japan will be handing out pro gaming licenses is a pretty big deal. Momochi shares a local perspective, which is fascinating.


Extra Frame:
DBFZ Opening Cinematic
Rock the dragon with Dragon Ball FighterZ’s opening cinematic

We’re only a couple of weeks from DBFZ’s open beta… which leads almost directly into the game’s wide retail release. Let the game’s opening movie fan the fires of hype ever higher!

Get to know Accelerator & the virtuaroid Specineff “Rusty Blood” in this new Toaru Majutsu no VIRTUAL-ON trailer

Sega has released yet another character and virtuaroid trailer for their upcoming crossover mech arena fighter Toaru Majutsu no VIRTUAL-ON. This time, the trailer focuses on Toaru Majutsu no Index‘s secondary science side protagonist Accelerator, and the virtuaroid Specineff “Rusty Blood.”

Originally starting out as an antagonist, Accelerator eventually becomes a secondary protagonist in Toaru Majutsu no Index after being defeated by main protagonist Kamijou Touma. The virtuaroid he pilots in the game is the RVR-87/VSL Specineff “Rusty Blood,” who VIRTUAL-ON: Oratorio Tangram veterans will remember as that game’s glass cannon assassin virtuaroid. The “Rusty Blood” variant is new to this game and the trailer below shows off some of the things it can do.

Toaru Majutsu no VIRTUAL-ON launches on PlayStation Vita and PlayStation 4 on February 15. For any interested players, a demo can be downloaded for either system at the Japanese PlayStation store.

Source: Sega

Still not dead: Vampire Savior replays from NEC18

This year marked the 20th anniversary of Vampire Savior: Lord of Darkness, a.k.a. Darkstalkers 3, and the game continues to enjoy a cult following in different fighting game scenes around the world. At Northeast Championships 18 earlier this month, NYC VSav  managed to capture footage from the tournament along with some first-to-10 sets with the top-placing players.

Vampire Savior has been added to season two of Burst League, an open circuit of anime fighting game tournaments primarily focused in North America. Since September of this year 20 VSAV tournaments have been included in Burst League, including NEC18. The game will also be one of 30 titles at Frosty Faustings X next month, Jan. 19 to Jan. 20.

For those interested in learning more about VSAV, the Shoryuken Wiki has a full breakdown of the game system and mechanics. Once you’re ready to find competition, you can find matches via FightCade or in the Vampire Savior Discord channel.

Source: NYC VSav

perfectfaro shows off Menat’s mid-screen combo potential for Street Fighter V

Some of the most involved and intricate combos in Street Fighter V belong to Rose’s apprentice, Menat. This is thanks to her V-Trigger, Wisdom of Thoth, a crucial aspect of Menat’s moveset for advanced play.

Menat’s high-resource, high-reward playstyle means it’s all the more important to fully cash out on your combo damage when the opportunity presents itself. With the right effort, the extent of your rewards can be pretty crazy: as perfectfaro shows in this video, Menat gets insane damage off of Crush Counters, particularly if she’s already in V-Trigger. With one EX bar and a lot of execution, she can stun the 900-point stun meter of Cammy, or simply chose to go straight into super, if it’s available.

Source: perfectfaro

Fighters Generation shares combos from the Fighting EX Layer beta for Allen, Kairi, and Skullomania

ARIKA’s Fighting EX Layer beta may be gone for now, but it has left the community with a distinct idea of what the storied Japanese developer has been building up to. With only a short time to explore the game’s beta, Fighters Generation was among to the many excited EX series fans to jump in and capture footage.

Fighters Generation’s focus was not finding infinites — of which there were plenty already acknowledged by ARIKA going in — but to find tech and combos representative of ARIKA’s current direction. In that light, this combo video is a great intro to anyone that missed the beta. Check out the video above for insight into the playstyles, combos, and tricks that make Fighting EX Layer such an anticipated game for many.

Source: Fighters Generation

“People Playing Games” podcast interviews FGC videographer Esteban Martinez

The kid version of esports videographer Esteban Martinez made anime music videos on Windows Movie Maker. He probably didn’t think it would lead to anything — he just made what he liked. Years later, he’s worked as a videographer for the Tekken World Tour, Capcom Cup, and has just started a partnership with Danny O’Dwyer’s NoClip to produce an FGC documentary.  You never know where your passions will take you.

That’s the over-arching lesson of Esteban’s story in his latest interview on the People Playing Games podcast. Hosted by Mike Andronico, People Playing Games allows members of the gaming industry to share their stories and insight with the world. This is far from the only time they’ve talked with members of the FGC: check out their playlist for interviews with Jake “Mustard” Neal, Michael Martin, and more here.

Source: People Playing Games

Dissidia Final Fantasy NT’s new trailer focuses on the “heresy warriors”

After releasing character trailers featuring the main protagonists of various numbered Final Fantasy games, Square Enix’s latest Dissidia Final Fantasy NT trailer goes down a different path. The new trailer focuses on what they call “heresy warriors” from various games in the series.

The characters featured in the trailer below are a collection of villains and anti-heroes, most of whom have gone against the established order of things. This makes for an interesting situation, where certain characters such as Final Fantasy Tactics protagonist Ramza Beoulve gets mixed in with Final Fantasy VII villain Sephiroth.

Check out the trailer below.

Dissidia Final Fantasy NT is set to arrive on PlayStation 4 on January 11 in Japan, and January 30 in North America and Europe.

Source: Square Enix

Capcom Cup 2017 wins & losses: How did it stack up, and where can it improve for 2018?

Another Capcom Cup is in the books, and what a doozy it was. We crowned our first champion from the Latin America region, in what was a true Cinderella story that will likely be talked about for a long time to come. This event was one of the best Capcom has put on, and certainly has reminded us of why we play these games in the first place.

After huge snafus last year with Capcom Cup qualifiers and even issues with the event itself, it’s important to look back on the changes implemented by Capcom to this year’s Capcom Pro Tour, and see how effective their changes were. I would also like to once again address any issues that the tour had, and how it could change for the better going into 2018.

Capcom Pro Tour Logo

The Qualification System Worked

I was one of the biggest critics of this process last year when I wrote my post-Capcom Cup article. One of the biggest issues in 2016 was how many people dropped out due to visa issues. I had mentioned doing auto qualifiers the entire way through, and have someone on hand in Capcom’s office to help players with securing visas for Capcom Cup.

They opted to go a different direction by doing away with regional points qualifiers, but doing global leaderboard qualifiers, with regional finals winners getting an auto qualifier spot. I wasn’t sure how this it would pan out, but Capcom executed this perfectly. The regional qualifiers were scheduled enough in advance that problematic regions had ample time to secure their visas. The point system made it very clear for whoever was on the cusp to begin their visa application process if it was needed. As a result, while last year featured multiple players bowing out to visa issues, this year featured no such problems. This prevented last-minute scrambles on Capcom’s — as well as the players’ — side to get a full roster in Anaheim.

The last chance qualifier slot was definitely a great addition to the lineup. While there were a ton of players involved, grand finals came down to two players who had seriously good odds of taking Capcom Cup — Infiltration and Nemo. Nemo won, and proved how great this position could be by finishing third overall after a marathon session of matches in Anaheim.

Further, giving the regional qualifiers those slots allowed players who were hindered by travel the opportunity to showcase their talent to the world. While three of the four regional qualifiers were won by players who were already in on points, the one who wasn’t already qualified showed up and truly shined. If it weren’t for the Regional Qualifiers, DidimoKOF wouldn’t have had a chance to show how strong Brazil and Latin America was beyond Brolynho and MenaRD — both of whom were already well-established threats.

There was only one issue I had with this, though…

At Least Be 100% Forthright

This is not to say Capcom wasn’t forthright with the fact that regional qualifiers earned slots at Capcom Cup. But it wasn’t totally apparent just by skimming the rules. Even if you read the rules for a while, you wouldn’t know it unless you read their rules head-to-toe.

On the infographic posted at the top of the rules regarding the qualification process, Capcom explicitly stated that there would be one slot given automatically to the previous champion, one slot given to the last chance qualifier winner, and thirty slots determined by points. It’s only later in the rules that you find out that the regional qualifiers — if all four of them weren’t already qualified through points — could make for only twenty-six points-only qualifiers.

CPT-2017-CPT-Qualification-Tree-Slide-2
This infographic that was prominently featured was nothing like the reality we saw at the end of the season.

This left a player like NL — who worked very hard all season — confused as to where he needed to place at Canada Cup to secure a slot. If it had been made more clear from the beginning, he could have aimed for rank #30 on the CPT leaderboard, as it had been announced that Brolynho and MenaRD had opted out of attending the Latin America Regional Finals, thus ensuring he would be ousted at #31. Note that I have nothing against this process, so long as players on the bubble know coming in that they have to get to rank #26 or above to ensure they are in Capcom Cup. This was not made abundantly clear, and thus I feel like a more concise rewriting of the rules is in order.

Change the Champion Slot Ruling

capcom_cup_2016_winner_nuckledu_espnI have no problem with offering a slot to the returning champion. Someone winning the biggest tournament of the year is not likely to drop off the face of the FGC after the win, and will likely be in pursuit of a title defense.

What should happen in the event that the champion chooses not to defend their title, as Du “NuckleDu” Dang did this year? Certainly not what happened this year. As a result of Capcom’s rules in place for the champion vacating his spot, the spot then fell to #84 ranked Ricki Ortiz, who had done next to nothing of note all season and — as a surprise to nobody — finished Capcom Cup 0-2. This made a slot that would normally generate hype do the exact opposite.

Banking on the champion grinding the circuit to stay on top of their game is not a bad gamble. Banking on second place last year doing the same is a horrible one. Seeing Ricki Ortiz struggle all year and then feel compelled to take NuckleDu’s slot not only was bad for her, but bad for Capcom and the FGC in general.

Ricki had not worked for the slot and — in all honesty — did not deserve it and only earned it by a technicality. This is a slot that should have gone to NL, who was next in line on the leaderboard to enter Capcom Cup. While it could be easy to say that NL might have gone 0-2 as well — given his training partner Verloren’s results — he certainly had a better chance of a win or two than Ricki, as he was sharp and had produced remarkable results this season.

Even Michael Martin’s video regarding Capcom Cup weekend used the word “unfortunately,” carefully positioned so it wasn’t mistaken that he was talking about NuckleDu’s withdrawal, but the addition of Ricki Ortiz. Whether this was Capcom’s official acknowledgement that they messed up in their rules or him attempting to empathize with the fans, one thing is clear: replacing a withdrawing champion should not be handled by looking at the past.

The Marathon Shortened

One of the smartest things Capcom did this year was abbreviate the tournament’s timespan by running on two streams, making matches go faster and keeping players alert throughout the day. Last year’s biggest complaints, spoken by both Infiltration and Luffy, was how long they had to wait between matches to play again due to every match being on stream.

While it made it tougher for spectators to watch — I had both my laptop and PS4 streaming and had a hard time panning between screens for matches — the competitors looked sharper this year than last. I feel like this format will be the one they should adhere to going forward, and I don’t think anyone will disagree with this.

Fix the Regional Disparities

Here’s the deal; unless you’re in Asia, Europe, or North America, or can regularly travel to these regions, you are out of luck when it comes to Premiers. Latin American players are relegated mainly to playing for regional points, unless you are as fortuitous as Brolynho or MenaRD to be sponsored by American teams that can help you travel. This needs to change.

After the success of MenaRD and DidimoKOF, I would be surprised if the CPT 2018 does not feature at least one Premier event in the Latin American region. These guys have shown that they deserve to be showcased on that level, and enticing all the top players to travel there will give these players exposure to the highest level of players and can only help their communities grow stronger.

Further, given some of the issues that Chinese players have with travel and internet, having just one Premier event in the mainland — and one in Hong Kong — is simply not enough. Banking on them making it out to Korea, Japan, Thailand, and Vietnam to qualify even for Asia regional finals is foolhardy as well. There are still strong players in China that aren’t getting showcased due to Capcom turning a blind eye to them. I feel like a couple of Chinese ranking events could do wonders for the mainland scene.

SFVChun-Li

Logistics

On the subject of China, one of the biggest problems Capcom faced was at Dueling Dragons Dojo in Chengdu. There were TO issues where matches were getting misreported, and entire brackets being replayed as a result. I’m sure Capcom will be looking into that and addressing it, but from a spectator’s standpoint, D3 was a failure in that Capcom didn’t predict the logistical nightmare that streaming in China — known for internet censorship — would be.

twitch-622There were multiple outages on their Twitch channel, including a stretch of the event where only audio was coming through. Twitch has notoriously been bandwidth-throttled in China for a while, and it was obvious that Capcom was oblivious to that. Further, lack of VPN access made it difficult for the people on the ground there to take to social media to discuss the issues happening.

For the streaming side, one solution could be having the English team positioned in Hong Kong watching the stream from Douyu — a known Chinese streaming service for gaming — and providing commentary there. This is something Capcom already does for their Japanese, Mandarin, Korean, and Cantonese restreams of CPT events, and is something they should definitely look into for their Chinese events.

Obviously, running an event in Mainland China can be logistical nightmare. Hosting it in a more remote area in Chengdu, as opposed to areas with larger scenes, such as Shanghai, Beijing, or Guangzhou, made this harder. Capcom worked with what they had on the ground there, but working with TOs and players in established scenes would be a much better idea.

There were also things that were completely outside of Capcom’s control in the logistics department, such as players like Harumy missing their pool due to immigration issues in the airport prior to even transferring to their flight to Chengdu. I have to applaud the tournament for how they handled this situation, in shuffling her into a different pool.

Fix Australia/New Zealand: Part Deux

cpt-2016-asia-640I said this last year, and Capcom ignored it. I will restate it this year in the hopes that someone will listen. Australia and New Zealand are not part of Asia, and should not be treated as such. By combining them with the Asian leaderboard, you have essentially neutered any Oceanic representative from coming to Capcom Cup. They cannot play the online regional ranking events because they can barely connect among themselves, let alone Asia. They only have two events in their area on the CPT: OzHadou Nationals and Battle Arena Melbourne. Travel to Asian events is not only prohibitively expensive, but just as logistically difficult as an American traveling to Asian events.

They need to be split into their own Oceania region. Capcom can then run online ranking events for them, add a couple of ranking events that can be run by able TOs, and we could actually see what Oceania could do on the world stage, and given the same treatment as any other region: online ranking events, local ranking events, and even a regional one. We’re also further missing an entire region if we’re going by continent in Africa, which may have a more sparsely populated scene, but has players in South Africa and Morocco at the very least. These areas, as well as Oceania seem to slip deeply under the cracks when it comes to the CPT, and in order to truly represent every region, Capcom needs to pay more attention to them.

Final Thoughts

This year’s CPT was a huge success. That doesn’t mean it was without hiccups and issues that need to be remedied. Capcom did very well in addressing the major issues from last year, and they’re likely to continue to improve to make this event as close to perfect as possible.

It’s worth mentioning that this event has only been running since 2013. We can’t expect perfection in an event so young, and it’s hard to expect major league sports-style rules so fast. Given how short a time it’s been running, it’s amazing how well they are doing at fixing their rules every year to make it better. But given how important it is for Capcom Cup to be the standard bearer in how FGC esports series should be run, it is imperative that they aim for the excellence that the NBA, MLB, NHL, and NFL have strived for over the years. I believe that they are on that track right now, and we will continue to see such improvements.

sfv ryu arms crossed cover