Get your guaranteed resets with these backturn unblockable set-ups for Marvel vs. Capcom: Infinite

The latest tactic that players have been working on for Marvel vs. Capcom: Infinite is something people are calling the “backturn unblockable&#8221$$ this new tech can create situations where players get guaranteed resets after a combo.

These backturn unblockables work by creating a situation that causes a turn-around animation. The unblockable works because it seems that the defending character cannot block low while turning around. Now, while this tactic is still quite new, we’ve already seen a lot of people trying to develop ways to take advantage of it.

Captain America is one of the more popular characters for the backturn unblockable due to the way his shield slash helps set it up. One of the earliest examples is this one from kuuronn, showing how Cap can take out a character using it alongside the Mind Stone.

Ebisu replied to that tweet above with another set up for Cap.

This video from Lou Minaldi uses the shield slash to allow Thanos to jump over the opponent and set it up.

Meanwhile, Cranky showcases how you can use the Reality Stone’s Infinity Storm to set this up with Cap.

Aside from Captain America, his good buddy Bucky, a.k.a. the Winter Soldier, can also set it up — like in this example from Nah with some help from Strider Hiryu and his Vajra special.

Another way to set it up is by using a multi-hit beam attack, such as Ultron’s, as Marc Rodillon demonstrates with this (audio-less) video where he’s teamed up with Jedah.

Venom can also easily set this unblockable up, it seems  Here’s an example using a delayed standing heavy kick from Spiral.

Abeden on the other hand, demonstrates the unblockable for his big body Thor and Thanos team.

Of course, everyone’s favorite demon hunter can do it to. Here’s a video from cyberjapanagent demonstrating how Dante can take advantage of the unblockable by freezing his opponent.

And Shaydo shows how it gets even easier for Dante when he has Zero to help him set it up.

Of course, this is only just the tip of the iceberg when it comes to breaking down this new tactic. Be sure to stay locked on to Shoryuken for more on this and other Marvel vs. Capcom: Infinite tricks and tactics.

Sources: kuuronn; Ebisu; Lou Minaldi; Cranky; Nah; Marc Rodillon; Spiral; Abegen; cyberjapanagent; Shaydo

VesperArcade breaks down Juri and Alex’s second V-Trigger in Street Fighter V: Arcade Edition

With January 16th inching ever-closer, speculation continues on the changes to Street Fighter V: Arcade Edition. VesperArcade recently sat down to chronicle two of the lowest-tier characters — Alex and Juri — and what their changes and new V-Triggers bring to the table.

In his video, he comments that Alex will become more well-rounded, with characters having to block both high and low due to his option to catch high blockers from a long range. Meanwhile, Juri’s V-Trigger looks like it will be more situational, as its ability to drain meter will be more effective on some characters and not as effect on others. However, her ability to hit crouching opponents with her target combo will be a useful addition to her arsenal.

Source: VesperArcade

Check out this attendee regional breakdown for the very first Evo Japan!

2018 is fast approaching, meaning that we’re not far away from the first ever Evo Japan. Being the inaugural event, players from almost every continent are making the pilgrimage to Tokyo, in order to compete in what looks to be the first of many Evo Japan events. While it has a bit of a way to go before it rivals the original Evo’s entrant numbers, there is certainly plenty of competition for each of its main tournaments.

To that end, Japanese site 4Gamer has created a regional breakdown of each tournament, showing where all the competition is coming from for each title. For games like Guilty Gear Xrd REV 2 and BlazBlue: Central Fiction, Japan rules the roost but for Tekken 7, The King of Fighters XIV and ARMS, foreign players outnumber Japanese entrants.

For Street Fighter V, Japan makes up 63% of entrants, followed by North America with 15%, Europe with 5% and then Korea and Oceania both at 3%. Despite it being the only tournament to reach over 1000 entrants, it is not the tournament with the most diverse pool of entrants. That award goes to The King of Fighters XIV, where Japan only makes up 45% of the entrants — the rest of the players come from North and South America, Europe, the Middle East, South East Asia and Africa. Shout-outs to the one Micronesian player who is representing their country at KOFXIV!

You can check out the entire regional breakdown over on 4Gamer — providing you can read Japanese. Evo Japan runs from January 26th-28th, with a plethora of side-events to supplement its seven mainline titles.

Source: 4Gamer

Open your third eye with this Tien character breakdown for Dragon Ball FighterZ

Continuing their Dragon Ball FighterZ video series, Bandai Namco Entertainment America have released a character breakdown dedicated to the Crane School triclops, Tien. With Hellpockets behind the controls, this breakdown goes over Tien’s Volleyball Attack, some of Chiaotzu’s assists, as well as how to combo into his Shin Kikoho super.

His Volleyball Attack (QCF + Light, Medium or Heavy) hits low, punts the opponent up into the air and then has Tien spiking them back down to the ground. You don’t always have to finish with the spike; you can stop the string in mid-air, allowing Tien to follow up with an air combo, a Kikoho or even a Z-Change. The Heavy version of the Volleyball Attack is actually a command grab, making it useful for finishing off a grounded string or as a hard read.

As for Chiaotzu’s assists, he has a command grab which is great for catching overly aggressive opponents, along with a special which puts opponents in a brief stun state. When stunned, you can start a combo or close the gap between you and your opponent. This attack can hit from full screen, making it perfect for re-positioning or catching a gap in your opponent’s zoning.

Finally, Hellpockets shows off Tien’s Shin Kikoho and my my, does it do a lot of damage. Similar to other Level 3 supers like Teen Gohan’s Father Son Kamehameha, you can hold down the attack button to have Tien fire multiple blasts of the Shin Kikoho. A full Level 7 Shin Kikoho is guaranteed to take 70% of your enemy’s health bar, while straight up killing any assist characters caught in the blast. Beware that like in the anime, Tien will take damage if he fires repeated Shin Kikoho shots, so only go for the full Level 7 super if you’ve got health to play with.

Source: Bandai Namco Entertainment America

C’mon X-Men! We’ve got work to do: Dezmu talks about Disney acquiring Fox & the future of Marvel vs. Capcom: Infinite

One of the biggest stories to come out of Hollywood this past year is that Disney is buying out 21st Century Fox. This naturally includes the film studio 20th Century Fox — which currently has the rights to do films based on Marvel’s X-Men franchise.

For any Marvel fans, this is a big deal — seeing as Fox having the rights to make X-Men films is seen as the biggest reason for Marvel (which is owned by Disney) downplaying said franchise. One such example of this is the lack of X-Men representation in Marvel vs. Capcom: Infinite — a game in a series noted for having started with the X-Men.

Now, with the buyout many people are wondering what this means for the X-Men, and if they’ll finally make their way back to the Marvel Vs. series and Marvel vs. Capcom: Infinite itself. It’s this possibility that Edmonton Gamers’ Dezmu talks about in this new video.

The video below first takes a look at the series’ past — going into why the X-Men are such a big part of the franchise in the first place — before talking about what the buyout could mean for its future.

Source: Edmonton Gamers

Dragon Ball FighterZ’s Anime Music & Commentator Voice Packs receive release windows from Bandai Namco

Earlier this year, we reported that the upcoming Dragon Ball FighterZ would be getting released in a variety of different editions, including a $110, Digital-exclusive, Ultimate Edition. This package will include the game, FighterZ pass, and previously-announced pre-order bonuses (such as a day of early access to next month’s open beta and early unlocks for Super Saiyan God Super Saiyan Goku and Vegeta), in addition to an exclusive Anime Music Pack, featuring 11 iconic tunes from throughout the history of the series, as well as a Commentator Voice Pack.

Unfortunately, this special DLC has seemed to hit a bit of a snag, and will be delayed until later into 2018. However, Bandai Namco US has provided us with updated release windows, and has also promised to include four additional stamps and one additional Lobby Avatar with this package “as a token of [their] appreciation.”

The Anime Music Pack will be made available by Thursday, March 1st, while the Commentator Voice Pack should be available by Sunday, April 15th. No details were given as to when these Packs will be sold individually to other players, but we can hope that they won’t be to far behind these new UE dates. You can view the tweets below.

Dragon Ball FighterZ will be released outside of Japan on January 26th, 2018 for PlayStation 4, Xbox One and Steam PC. A release in the Land of the Rising Sun will follow on February 1st on those same platforms. In the meantime, you can check out the game’s opening cinematic here!

Source: BandaiNamcoUS (Twitter) via IPLAYWINNER

Indie fighter “Battle High 2 A+” is now available on Steam

“High school student” seems to be a popular fighting game archetype, so it’s not surprising that people would make fighting games revolving around them. The latest of these is Battle High 2 A+ from Mattrified Games and Point5Projects, which is now available on Steam.

The unique twist in Battle High 2 A+ is (aside from the fact that it isn’t set in a Japanese high school), is that every character, all either students or faculty at the “San Bruno High for the Elementally Advanced,” have some sort of super power.

The game itself is an update to the original Battle High 2 that came out in 2013 for Xbox Live Arcade, itself a sequel to the original Battle High: Elemental Revolt on the same platform. Originally released on Xbox One via XBbox Live Arcade on 2013, A+ brings with it 2 new playable characters, in addition to to the 4 added in Battle High 2.

Battle High 2 A+ can now be purchased for only $3.99 on PC via Steam, or Mattrified’s itch.io page. In the meantime, check out this trailer for the game.

Sources: Steam; Mattrified; via Siliconera

New DLC character for The King of Fighters XIV playable at SNK’s Evo Japan booth next month

SNK announced that a new playable DLC character would be available for the first time at their booth at next month’s Evo Japan, in a new “Version 3.0” build of the game. The free event will be held in Ikebukuro on January 26th and 27th. Most interestingly was the inclusion of a Joker playing card graphic, indicating that this will not be the Saudi Arabian female fighter contest-winning design, (which will also include a new Masmak Fort stage) we reported on previously, but an additional new challenger set to enter the fray.

 

Though no further details were given, the fact this update is being labeled “Version 3.0” could suggest a new wave of balance changes — and perhaps even more exciting content could be on the horizon in 2018. You can see the announcement tweet below, along with some examples of what Oswald and Ash — possible contenders for returning characters, considering the Joker card — were capable of in past installments.

Evo Japan takes place January 26th – 28th in Tokyo.

Sources: SNKPofficial (Twitter); KoopaKoot; majijam; Saiki Crimson

ARIKA plan for D. Dark to be playable at Evo Japan

Ready for some more Fighting EX Layer? Well, if you’re lucky enough to attend Evo Japan next month, ARIKA plan to be there in full force, complete with a new build of FEXL. Should all go to plan, they are hoping to have the vengeful mercenary Doctrine Dark playable as part of this new build.

To tease his (potential) appearance at Evo Japan, ARIKA uploaded an image of D. Dark on the pre-match loading screen along with his opponent, the recently teased Blair Dame just out of frame. Before you get your hopes up, ARIKA have stated that Blair will not be ready in time for Evo Japan, so don’t expect to be throwing out any Lightning Knees until later this year.

D Dark FEXL

With the positive reception to the Fighting EX Layer beta, let’s hope ARIKA have news regarding a potential release date or a possible second beta test after Evo Japan.

Source: ARIKA EX

The Melee HD mod for Super Smash Bros. for Wii U now has a public beta release

Despite its age, Super Smash Bros. Melee is a game that seems like it will never die. The changes made in the intervening years means that Super Smash Bros. for Wii U doesn’t really play like Melee. But what if it did?

Making Smash 4 play like the GameCube classic is the goal of the 4XM mod — which was previously titled Melee HD as you can see in the trailer below. We reported on this mod back in November. For those who missed it the first time around, 4XM adds in Melee mechanics such as wave dashing and crouch canceling, as well as modifying Smash 4’s physics to be more like Melee.

Now, for players chomping at the bit to try this mod out, 4XM is now available to download in beta form over at their official subreddit. Take note that, since this is a beta, some things, including character balance, are still subject to change in future updates. Interested players can check out the complete patch notes here.

In the meantime, check out the beta in action with the video below.

For those looking to learn how to actually set this up on their Wii Us, Wayvern12 has posted this tutorial video that demonstrates how to do it.

Sources: r/smashbros; Melee HD; Wayvern12