My Hero Academia: One’s Justice producer Aoba Miyazaki talks multiplatform release, Izuku’s playstyle, and more

Bandai Namco Games has released video for their upcoming “Fighting Action Game” My Hero Academia: One’s Justice. The video features a short interview with the game’s producer, Aoba Miyazaki.

In the video below, Miyazaki discusses things such as their decision to release the game in multiple platforms. She also goes more into why they chose the “One’s Justice” subtitle. In addition to this, she also gives us some details about main protagonist Izuku Midoriya’s playstyle.

Check out the interview below. Take note that it’s in Japanese, so be sure to turn on the subtitles.

Source: Bandai Namco Games

Check out new Ruby and Weiss gameplay in BlazBlue Cross Tag Battle from the latest Arc Nama stream; game to be playable at Evo Japan

While last week’s Arc Nama stream was mainly focused on the announcement that BlazBlue’s Iron Tager, Makoto Nanaya, Nu-13 and Es would be joining BlazBlue Cross Tag Battle‘s roster, Toshimichi Mori and his co-hosts showed off some new gameplay footage of a pair of fighters we haven’t seen that much of overall, Team RWBY’s Ruby Rose and Weiss Schnee.

In the quick snippet of gameplay, uploaded by Jourdal, we can see some of Ruby’s Smart Combos and Command Teleports that utilize her Speed Semblance. She has a new special move, where she shifts Crescent Rose into its sniper form, before firing off a single, quick projectile. We also get to finally see her second Distortion Skill, Petal Dance, which is a direct reference to the “Red” trailer.

Looking even more complete than when we saw her last month, Weiss will have quite the range on her normals thanks to Myrtenaster’s length, along with graceful swordplay and usage of her Glpyh Semblance. She can also freeze her foes with Ice Dust, setting up safe Assist calls and combo extensions. Her first Distortion Skill is a rushing attack that is a reference to her battle with a White Fang Lieutenant from Chapter Eleven of Volume Two, “No Breaks.” We even get a peak at her idle animation, where Weiss takes a second to check her nails in a very fitting moment.

Lastly, we get another glimpse at the increased health totals, as the Investigation Team’s Yu Narukami and Yosuke Hanamura are able to endure much more of the girl’s punishment. It was also revealed that, like with Toushinsai back in October, ASW will be bringing a playable build of the game to next month’s Evo Japan. Perhaps we’ll finally see who’s hiding behind those “ETC” slots?

Source: Jourdal

Capcom Cup shows growth in Twitch viewership for 2017

Capcom has just released the Twitch viewership numbers for this year’s Capcom Pro Tour finale at Capcom Cup 2017.  The numbers released show growth in all areas such as total minutes watch, max concurrent viewers, and especially total unique viewers.

This year’s Capcom Cup had more viewers than last year. Specifically, 2017’s viewership grew by 45%, reaching 2.1 million unique viewers, over 1.4 million last year.

All these people spent more time watching the event as well, with a total 83 million minutes watched, compared to 66 million from last year. Concurrent viewers also saw growth, with the peak reaching 147 thousand viewers at the same time, compared to 142 thousand last year.

The numbers above seem to bode good things for Street Fighter V in terms of its ability to pull viewers — even more so with the launch of the Street Fighter V: Arcade Edition update later this January.

Source: Capcom Fighters

Encore shows how to keep Street Fighter V’s Abigail honest in latest “Gimmick Busters” episode

Gimmicks. When applied to fighting games, “gimmick” is a vague but useful term to describe moves that seem hard to defend against or beat. Gimmicks have (sometimes not obvious) weaknesses, though, and it’s typically an on-reaction application of knowledge that removes the usefulness of the move completely.

Encore‘s “Gimmick Busters” series aims to prepare you for these knowledge checks, and its most recent tutorial tackles the car-obsessed Abigail in Street Fighter V. “Gimmick Busters” arms you with the knowledge to stop rowdy, random Nitro Runs and stay safe in the neutral, and it’s valuable information for anyone struggling in the Abigail match-up.

Source: Encore

ApocryphicV shows off parry conversions, QCB+21 wall carry, and more in this Tekken 7 Geese combo video

In Tekken 7, Geese has proven to be the meeting ground for a lot of different types of players across the FGC. His unique move list has allowed a lot of creativity and flexibility in juggles, and it’s that attribute (and familarity to new 2D converts) that has inspired ApocryphicV‘s new combo video.

This video focuses on Geese’s damage output from parries; Geese has unique utility with his counters — perhaps predictably so — since he can parry knees, guard breaks, and other oddities. He also explores QCB+21 as wall carry: an interesting alternative to the normal HCB+4 options most combo-makers have been using.

Source: ApocryphicV

Jonyfraze reviews the Fightstick Asia EXC Long fightstick in this video

We are in an age where there is no lack of options for people needing an arcade stick for fighting games. Much like several of their offerings, Fightstick Asia recently reached out to Jon “Jonyfraze” Bonilla to review their ready-made joystick: the EXC Long Fightstick.

While giving praise to the overall sturdiness and build quality, Bonilla commented that the cable door falls off, like most models that feature it. He also mentioned one particular warning that their circuit board operates in Direct Input mode, something that makes the stick have more difficulties working on PC than the usual Xinput control scheme.

Source: Jon Bonilla

Brussels Challenge Road to Evo Japan #3 results

This past weekend, the Brussels Challenge Road to Evo Japan series continued with its third event, from Brussels, Belgium. These events see some of Europe’s best Street Fighter V players battle it out, with the overall winner of the series getting an all-expenses-paid trip to Evo Japan in January. However, SFV wasn’t the only title sporting competition, as there was a Guilty Gear Xrd REV2 tournament as well.

Results

sfv-tournament

Street Fighter V

1. Epsilon|Takamura (Ken)
2. Shadow|Kashama (Balrog)
3. TWF|Kuja (Abigail)
4. Millénium|Will2Pac (Laura)
5. Kenpachi (Akuma, Guile, Necalli)
5. TWF|Chrisax (Akuma)
7. Epsilon|KojackKira (Zeku, Ibuki)
7. Method|NastyNas (Balrog)
9. Soul Bison (M. Bison)
9. Alexthedemon (Karin)
9. Verdoyance (F.A.N.G)
9. MoMi (Cammy)
13. Epsilon|NightCross (Dhalsim)
13. Queute (Menat, Laura)
13. Safouan (Ryu)
13. Death Hidan (Urien)
17. Manxas (Ken)
17. SLS (Cammy)
17. Aid0ken (Guile)
17. GGenie (R. Mika)
17. Gamein (Akuma)
17. FAL-co (Menat)
17. Big Mara Ramiz (Menat)
17. BlueShad (R. Mika)

ggxrdr2-tournament

Guilty Gear Xrd REV 2

1. Nyphi7 (Sol Badguy)
2. Warbandit (Sin Kiske)
3. Omytho (Johnny)
4. ZW|Achorawl (Leo Whitefang)
5. yanntjeez (Milia Rage)
5. Aogin (Slayer)
7. Kiji (Slayer)
7. Naws (Leo Whitefang)
9. ChocoboTiger (Sin Kiske)
9. MrQuarte (Axl, Faust)
9. Esakaa (May)
9. Pimmousse (Jam Kuradoberi)
13. Death Hidan (Sol Badguy)
13. Zou (Potemkin)
13. Gegz (Bedman)

You can find results from the previous event here.

Source: Brussels Challenge

Koihime Enbu video interview sheds light on the game’s design choices

Koihime Enbu is a highly underrated fighting game that’s been out on the market for a bit now. If an anime aesthetic doesn’t frighten you and you fancy fighting games that rely on fundamentals, it might be just the game for you. Even more interesting is the fact that one of the bigger influencers of the game’s design is none other than Virtua Fighter.

Brett discovers that in his video interview with the game’s Creator and Producer, Kouhei Nakamura. The follow-up questions delve into charge motions; for simplicity’s sake, there are no charge motions in the game, despite many other fighting game titles featuring them. After talking a little bit about which title is his favorite (he has diverse taste), Nakamura mentions that there are a few things to take care of before being able to bring Koihime Enbu to PlayStation 4. There’s also an interesting approach to balancing the game. The director focuses on one character and tries other fighters against her. Nakamura attended Evolution 2016 and shares some of his impressions from the event. The rest of the video talks about topics such as adding more characters to Koihime in the future and Nakamura’s desire to make a new fighting game geared more for the international market.

If you’re eager to try the game, currently, there’s a Koihime Enbu Steam sale, which marks it down by 20%. Check out the Koihime Enbu video guide to familiarize yourself with the basics.

Source: Degica Games

Echo Fox’s Momochi shares his thoughts on Japan’s new pro-licenses for professional gamers

As some of you may be aware, Japan’s esports industry will now start issuing “pro-licenses” for certain professional gamers. The move is meant to help get around some of the country’s gambling laws that prevent tournaments from using entrance fees to generate prize money. Now, in a new post on his blog, Echo Fox’s Yusuke Momochi has shared his thoughts on these new “pro-licenses.”

Momochi states that while he isn’t against the system, there are a few points that he’s concerned about. The biggest is “why does a newly-formed specialized group have the right to “define what a pro-gamer is?” He then points to all the work that he and other players have put into the scene, and raises concerns that the move may favor certain businesses.

That said — he isn’t totally against the idea of businesses making money. Indeed, it’s his opinion that things that don’t become businesses are things “that will probably disappear someday.”  However, he still believes that there should be thought put into the questions of who exactly the license system is for, and if there isn’t anyone sneakily trying to gain something from this.

The rest of the post goes over his thoughts on what  “pro-gamer” is, and the responsibilities that this entails. This also includes some of his thoughts on the purpose of founding his company Shinobism, where he both handles events, and trains new players.

Now while the original post on the Shinobism site is in Japanese, Andrew “Jiyuna” Fidelis has translated it and shared it on his own blog. Interested folks can read either that, or the original Japanese post.

Source: Shinobism via Jiyuna

ZOWIE FIGHTER World Finals results

Last weekend, ZOWIE held its 2017 Street Fighter V World Finals in Taipei, Taiwan — featuring 16 previously-qualified players from a local circuit of events (representing a total of nine different countries) in a double-elimination battle for supremacy. With a whopping $35,000 on the line — $15,000 of which went to the first-place victor — it promised to be an exciting night of action.

Results

sfv-tournament

Street Fighter V

1. DNG|Tachikawa (Ibuki)
2. Epsilon|Linkexelo (Necalli)
3. OG|Shine (Ibuki)
4. PONOS|moke (Rashid)
5. SPZ|NL (Cammy)
5. EnVyUS|NassimClaw (Vega)
7. FightClub|UD (Cammy)
7. Brook|WildTaiwanese (Laura)
9. OG|Joe Shyne (Ibuki)
9. EnVyUS|MisterCrimson (Laura)
9. exceL|Brian (Menat)
9. Method|Packz (Karin)
13. Carzydog (Zangief)
13. SDPnoy (M. Bison)
13. Leslie (Rashid)
13. exceL|Infexious (Abigail, Zangief)

Sources: ZOWIE Fighter; TWFighter