The “Super Street Fighter Carnival 2017” festivities continue! SSFC2017 is the currently-ongoing Japanese tournament series at Mikado Arcade that pays tribute to older — and often obscure — fighting games. If you missed the first few tournaments from SSFC2017, don’t sweat it!
For the uninitiated, Fighter’s History is an old school, footsie-heavy 2D fighting game made by the now-defunct Data East. The sequel, subtitled Karnov’s Revenge after Data East’s odd mascot, is the much beloved – and most competitive – entry in this series. Believe it or not, its cult following was so strong that the game found re-release recently on major consoles.
As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.
NeoRussell of Toronto Top Tiers has announced the return of Canada East Championships in 2018, March 9-11. The tournament is in its fifth year, and will be held alongside EGLX — a gaming convention held in Toronto, Ontario.
The tournament will feature $2,000 CAD in pot bonuses spread across nine games, with the actual splits to be determined later. Featured at the event will be the following titles:
Tekken 7 (PlayStation 4)
Street Fighter V: Arcade Edition (PlayStation 4)
Dragon Ball FighterZ (PlayStation 4)
Marvel vs. Capcom: Infinite (PlayStation 4)
The King of Fighters XIV (PlayStation 4)
Guilty Gear Xrd REV 2 (PlayStation 4)
Samurai Showdown V Special (PlayStation 4)
Bishoujo Senshi Sailor Moon S (Super Famicom)
Super Street Fighter II Turbo (Supergun)
Sign-ups are now open, and expect more announcements to come later.
The classic East Coast tournament series Northeast Championship enter its 18th year. Taking place at the Valley Forge Casino Resort in the outskirts of Philadelphia, NEC 18 will feature a huge range of titles in the classic Big E Gaming style.
Tournament Games
ARMS
BlazBlue Centralfiction
Dead or Alive 5 Last Round
Guilty Gear Xrd REV 2
Injustice 2
Killer Instinct
The King of Fighters XIV
Marvel vs. Capcom 2
Ultimate Marvel vs. Capcom 3
Marvel vs. Capcom: Infinite
Mortal Kombat XL
Persona 4 Arena Ultimax
Pokkén Tournament
Skullgirls 2nd Encore
SoulCalibur V
Super Street Fighter II Turbo
Street Fighter III 3rd Strike
Ultra Street Fighter IV
Street Fighter V
Street Fighter Alpha 2
Street Fighter Alpha 3
Super Smash Bros. for Wii U
Tekken 7
Tekken Tag Tournamen
Tekken Tag Tournament 2
Under Night In-Birth Exe:Late[st]
Vampire Savior
Windjammers
If you’re looking to watch the event from home, you’ll have seven streams bringing you the action. You can find each of them below. Watch and be sure to check out the brackets on Smash.gg.
With Jump Festa currently going on in Japan, Bandai Namco have finally released the long-awaited fourth Dragon Ball FighterZ trailer. Along with showing gameplay of Hit, Beerus and Goku Black, this action-packed trailer shows off some of the ‘Dramatic Productions’ that were teased in this week’s V-Jump.
Let’s tackle the new characters first. Hit is the close-combat specialist of the trio, using his Time Skip to close the gap against his opponents. He has a special counter move, which allows him to soak a single hit before striking back, while his Pure Progress Level 3 super has him freezing his foe in place, before unleashing a barrage of Vital Point Attacks.
As was seen in his screenshots, Goku Black can call upon Zamasu to help with certain attacks. Not only does the evil Kaioshin restrain enemies for certain specials, he assists Goku Black in charging up specific Ki attacks. This trailer unfortunately doesn’t reveal much else about Black’s play-style, besides the fact he has a divekick which has him kicking the opponent into the ground and using their body like a surfboard.
Beerus looks to be the trickiest of the three recently revealed characters — which makes sense, what with him being Universe 7’s God of Destruction. Along with his Sphere of Destruction super, Beerus can summon smaller Cataclysmic Orbs which he can actually kick towards his opponent. I can already foresee some evil Beerus setplay, with players creating a Cataclysmic Orb minefield on screen.
Recreating select scenes from the anime, Dragon Ball FighterZ‘s Dramatic Productions can happen at both the beginning and the end of a match, depending on the character match-up. The very first one in the trailer recreated Goku going Super Saiyan for the first time, following Freeza’s murder of Krillin. Some of the other Dramatic Productions in the trailer showed Gohan awakening Super Saiyan 2 for the first time, Goku killing Kid Buu with the Super Spirit Bomb, Chiaotzu sacrificing himself to kill Nappa and the ending of Goku’s fight against Beerus from the Battle of Gods movie. It’ll be interesting to see just how many of these Dramatic Productions will be in the full game, and what exactly triggers them.
Elsewhere, this trailer confirms various small things like Piccolo appearing in Gotenks’ Level 3 if he is on your team and the cave where Goku and Beerus fought in the Battle of Gods movie being a stage. The trailer’s end card also promoted the special music pack which adds songs like Cha La Head Cha La, We Gotta Power as well as BGM from the original show into Dragon Ball FighterZ. I wonder if Western fans will be able to get a music pack, featuring the Bruce Falconer music from the Funimation dub.
Stuntman, actor and martial artist Eric Jacobus has recently returned to uploading episodes of his “Real-Life Tekken” series, wherein he takes a shot at replicating some of the more practical movesets of fighting game characters — through the usage of various bags and props, as accurately to the source material as possible.
To celebrate the recent release of Geese Howard as a DLC character in Tekken 7, Jacobus looks to emulate SNK’s King of South Town’s expanded 3D moveset as well as he humanly can: obviously without all of the Ki Charging, Reppukens and Raging Storms, with the same attacks being performed by Geese inside the game, played along simultaneously.
Though it may not be as realistic as most arsenals naturally seen in the franchise, Jacobus tackles the challenge with his trademark style and flair, even noting that the sheer impractical nature of the moves is in fact what makes them so interesting to see re-enacted.
“Geese’s style is catered to The King Of Fighters engine, which has all kinds of projectiles and strange attacks that don’t align with any one martial arts style. While some of his kicks could be useful, and a couple of his throws have applications, most of his moves are useless in real life, which makes them look super cool.” He even gets his “Hollywood cat actor,” Skid, in on the action. You can see the full video below.
Daigo Umehara and Tokido have long been rivals, and what better way to perpetuate the rivalry by pitting them in an American-developed game they have never seen before?
On a recent charity stream for Extra Life, Tasty Steve and Sajam pitted the Japanese players against each other in the orginal Nidhogg. While not a traditional fighting game, the two were quick to discover tech, and in the matches that unfold we see the two unraveling various intricacies of the game, developing high-level tech and mind games on the fly to get their wins.
It looks like CvS2 isn’t the only fighter to get a sudden late entry into Evo Japan in 2018 — Pokkén Tournament DX will join the festivities as well!
This free entry, Waseda-style tournament will be held on Saturday, January 27 at Ikebuburo Sunshine City. For those unfamiliar with Waseda style: Teams A and B have their 1st players battle each other, then 2nd players play each other. No single person can carry a whole team with this format — if that sounds familiar, this is the same team format used in North America’s Final Boss Team Tournament.
Though this is a side event, this team tournament’s finals will be broadcast live from the main stage of Evo Japan.
Thanks to Midori for the translation! Check out the full list of other Evo Japan side events here.
South Korea’s Sim “NL” Gun had a solid year in 2017, just narrowly missing out on qualifying for Capcom Cup in 31st place on the leaderboard. Now, it looks as though he is poised to take his career in fighting games to the next level.
Joining their recent signing of Korean Tekken player Jeondding, team UYU has signed NL to a contract, where he will be competing under their banner during the 2018 Capcom Pro Tour. It looks like we’ll be seeing a lot more of the Cammy player this year.
UYU is proud to introduce our newest team member, Korea's NL for Season 3 of the #CapcomProTour. We are thrilled to support such a great player as well as the Korean @StreetFighter scene. In the words of Cammy, "Allos-y!!" pic.twitter.com/cs0jFhYCHk
South Korea’s Sim “NL” Gun had a solid year in 2017, just narrowly missing out on qualifying for Capcom Cup in 31st place on the leaderboard. Now, it looks as though he is poised to take his career in fighting games to the next level.
Joining their recent signing of Korean Tekken player Jeondding, team UYU has signed NL to a contract, where he will be competing under their banner during the 2018 Capcom Pro Tour. It looks like we’ll be seeing a lot more of the Cammy player this year.
UYU is proud to introduce our newest team member, Korea's NL for Season 3 of the #CapcomProTour. We are thrilled to support such a great player as well as the Korean @StreetFighter scene. In the words of Cammy, "Allos-y!!" pic.twitter.com/cs0jFhYCHk
Injustice 2‘s Atom has been out for a few days now, and he has an interesting mix of aggressive rush-down and light zoning. If you’ve been starved for some tech since our last video round up, here’s some more content straight from the community!
If you were unsure how to make Shrink works, Raptor goes into great detail on how Atom’s trait makes up the bulk of his rushdown.
He also shows off how Atom can low-profile common attacks from opponents.
Strategic Brawler also shows off Atom’s Trait, and how you can make combos safe while during the Trait, and a side switch combo to keep people in the corner after you land a cross-up.
Illxsion is experimenting with corner chemical mix-ups.
redbean demonstrates a which-way vortex with Atom, and how you can control it.
And last but certainly not least, Alexis Lennox accidentally traded with a move during his Trait, and was rewarded with an infinite Trait state. I wonder if this can be recreated practically?