Learn the ways of Tekken 7’s Leo Kilesen in cutcc’s QuickNotes series

cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s character is the powerful Baji Quan practitioner, Leo.

The hard-hitting Leo seems simple on the surface, running a mini-Paul Death Fist/sweep mix-up accompanied by good punishment options and launchers. But beyond the surface level is a world of hyper-evasive stances, frame traps, and exceptionally difficult instant while-rising execution. Leo is a character that truly grows with you, at any point in your Tekken journey.

Source: cutcc

Catch Dead or Alive 5 Last Round’s Tecmo 50th anniversary costumes in this new trailer

Recently, we learned that the final DLC costume pack for Dead or Alive 5: Last Round would feature costumes celebrating various Tecmo franchise as part of the latter’s 50th anniversary. However, we only got to see a few of said Tecmo costumes. Now, we get to see a whole lot more of them, as Team NINJA has dropped the trailer for this costume pack.

As previously revealed, we see a fair amount of Ninja Gaiden and Monster Rancher (Monster Farm in Japan) representation. However we also see costumes from franchises such as the classic Temco Bowl, sumo game Tsuppari Oozumou, Star Force, Deception, and more. This is in addition to generic Tecmo themed costumes as well.

Give the trailer below a spin, and see if you can identify all the Tecmo franchises being represented!

Dead or Alive fans will want to keep an eye on NEC 18, as Team NINJA has teased an upcoming announcement at the event.

Source: Team NINJA

Fighting on: Killer Instinct’s battle to survive

Killer Instinct is an oddity within the timeline of modern fighting games. It was ahead of its time in some ways – the best netcode in the business, a great tutorial, the first fighter with a seasonal structure and the lowest input lag of any other contemporary fighter – yet it somehow became reviled by many of its most dedicated players. It did so much to keep its players engaged, yet its legacy is tainted by negativity. As someone who only started playing during Killer Instinct’s controversial third season, this complicated history was something I wanted to better understand. So, four years on from Killer Instinct’s initial release and with its future uncertain, I’ve talked to some key figures in the community about its past and what it needs to do to stay alive.

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But first, here’s a quick history lesson for those who aren’t clued up on their Killer Instinct lore. After languishing in Rare’s back catalogue since 1995 and with a new console on the way, Microsoft revived Killer Instinct in 2013 as a launch title for the Xbox One. Rather than being developed by Rare, Killer Instinct was given to Double Helix Games, a studio made up of former staff from The Collective and Shiny Entertainment. Before KI, Double Helix’s resume was made up of licensed games like GI Joe: Rise of Cobra and franchise spin-offs like Silent Hill: Homecoming – so it wasn’t exactly the first studio you’d think of when developing a brand-new Killer Instinct. The first game to be developed in Double Helix’s new HEX engine, Killer Instinct released as a free to play title, with players being able to buy new characters as they released or as a whole via a character bundle.

While releasing on the Xbox One acted as the first black mark against its name, there was a healthy fan base surrounding this revived Killer Instinct. Along with seasoned players like Justin Wong, PR Balrog and Filipino Champ, a swathe of new players entered the scene, with Killer Instinct acting as their entry point. You only need to look at the results from Evo 2014 to see how new names there are compared to the old guard. The number of established names would lessen as time went on, leaving a community of mainly new players to chart Killer Instinct’s destiny.

Cut to 2014 and Double Helix were bought out by Amazon to become part of their own game studio. With the original developer gone, Iron Galaxy became the custodians of Killer Instinct and started development of Season 2. Unlike Double Helix, Iron Galaxy had a fighting game pedigree, working on titles like Street Fighter III: 3rd Strike HD Online, Marvel vs. Capcom: Origins, Darkstalkers Resurrection and the greatest fighting game of all time, Divekick. Besides adding returning fighters like TJ Combo and new faces like Aganos, Iron Galaxy overhauled much of Killer Instinct’s core combat system in Season 2. From adding a recapture mechanic, increasing the damage on pokes, making Shadow Enders scale with your combo level and adding air combo breakers, Killer Instinct Season 2 was a different beast to its predecessor – one that focused less on unbreakable/one chance break combos, and more on footsies and punishing unsafe approaches.

This resulted in the first shift for Killer Instinct, with there being “2 different ‘generations’ of players with S1 and S2-3”, according to Dayton “UA Wheels” Jones. It is in Season 2 where the majority of Killer Instinct’s most prominent players come to the fore and it is this season that is often quoted as the golden era for KI – for one reason in particular. “Every character on the roster had something super cheap, making the game balanced”, says Darnell “Sleep” Walker, who became one of the leading lights of Season 2 with Kan-Ra and ARIA. Wheels agrees, stating that “almost every character was so strong to the point where I thought the game was balanced” while Kenneth “Bass” Armas was “super happy with the game” and didn’t even “want a Season 3”. Looking back over the patch history for Season 2, every character in the roster had a moment where they were top tier material. Whether it was Spinal and his oppressive corner pressure and meter denial, Maya’s guaranteed unbreakable damage or Kan-Ra’s inescapable set-play, the power creep of Killer Instinct Season 2 ensured a sort of chaotic equilibrium – you’d get your shot to do your damage if you held on for long enough. Among some, the consensus was that Killer Instinct was pretty much done. “The level of competition was high” says Wheels, with Bass thinking that the game was in a perfect position bar “some necessary touch ups to the current build” and the addition of missing characters like Gargos and Tusk.

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While it was fun for the players, this boom and bust balance cycle did not bode well for the future of Killer Instinct. As Calvin “Storm179” Phelps puts it, the wilder elements of Season 2 “would have been insanely broken long term” if Iron Galaxy hadn’t reined things in with Season 3. Given time, the more degenerate strategies would have been exploited to the detriment of the whole game, or so reckons Storm, so an overhaul was needed sooner or later.

March 29, 2016. Killer Instinct Season 3 launched with a huge balance patch, along with the addition of Tusk, Kim Wu, Arbiter and Rash. The goal: to re-tune the risk/reward of the combo and Combo Breaker system, while also giving players tons of new toys to experiment with. No character was spared, with each fighter receiving changes – whether it was new moves, buffs or nerfs. Along with this, some severe engine changes were made, like the removal of “unbreakable” combos and combos after an Air Counter Breaker, plus the addition of the new Flip Out mechanic and more. It was such a drastic overhaul to KI’s systems that Iron Galaxy even asked players “not to panic” in the patch notes, and to view the changes as part of a greater whole.

The response was not a positive one.

For Sleep, “the game balance changes and bugs were so outrageous that it wasn’t even the same game anymore.” While Bass was initially impressed by the changes, “the game had changed to something I didn’t love anymore.” No matter what Iron Galaxy did to refine Killer Instinct or fix lingering problems, the answer remained the same – this is not the KI that the community fell in love with.

“The scene seemed to actively reinforce negativity about its own game,” laments Storm, with some community members “spending all their time complaining about all the faults of the game (both real and imagined) instead of just playing the game and having fun.” This naturally effected the relationship between developer and fanbase says Storm, as the discourse was set by a group of people that reckoned that Iron Galaxy “should do exactly what they wanted” when it came to patching. Rather than looking at the game’s long-term balance or adapting to the new changes, sights were set on reverting Killer Instinct back to a game that only existed within players’ heads.

Marvel vs. Capcom: Infinite is going through this struggle at present, with a subset of vocal naysayers relishing a chance to run the game down. Unlike with Killer Instinct, the relative silence from its developers – combined with its treatment at PlayStation Experience – do not aid the perception of it being a “dead” game. However, key Marvel players are actively speaking out against negativity and doing what they can to champion their game – something that was drastically needed during Killer Instinct’s rough patch.

Unlike Street Fighter V’s second season, where the lure of Capcom cash and big events counteracted the pockets of fierce negativity, the double whammy of Microsoft’s waning support for Killer Instinct and a loud and pessimistic echo chamber did irreparable damage. Despite Iron Galaxy attempting to fix community issues like guess-breaking, adding new characters and always explaining their reasoning for changes via patch note breakdowns and video updates, the well had already been poisoned by those who should have been inviting people to drink. With Street Fighter V approaching its third season, it will be interesting to see how the largest game in the FGC handles its own seasonal shake-up.

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But despite all this, Killer Instinct endures. While a large portion of its top player base has moved onto different games, they have left behind one of the most unexplored fighting games of recent memory. “There is so much to discover in its many creative systems” says Infilament, creator of the complete Killer Instinct guide, with “many of the things that we do know about not [being] regularly implemented, even during high level play.” Unlike other fighting games where there are tech monsters slaving away to innovate, many characters in Killer Instinct have yet to see their potential unlocked – partially due to players writing them off as terrible during the start of Season 3 and then never going back to experiment with their new tools. Take a character like Sadira, who was thought to be bottom tier during the early stages of Season 3. With some practice, UA Kalypso managed to take Absolute Battle 8 with her, defeating players like Circa|Nicky, LetalisVenator and ThrashHeavy – a win that would have been written off as unthinkable earlier on in the season.

Just as characters are being innovated upon, a new generation of players is coming up through the ranks, now that the old guard has moved on. Always a strength of the title, Killer Instinct’s online community has remained lively. You can always get a game no matter the time of day, there are still players competing for Pro Stars on the leaderboard and efforts like regular Discord tournaments, KI Singapore and KI Brasil League prove that the fire of competition still burns. With development of Killer Instinct looking to be complete, the current community can now enjoy the game for what it is, rather than what it used to be.

And it is working. In the case of KI Singapore, the embryonic nature of the scene means that players are coming to the game without exposure to the negativity of the past, and embracing the game wholeheartedly. “[Killer Instinct] turns heads and has people asking ‘how do you play this?’” says Storm, who is currently living in Singapore. The scene is still small, but the players there are determined to see the game endure and hopefully grow.

But more needs to be done. The community needs to “think of real solutions on how to keep the game alive and well, both offline and online” says Bass, as the wait for a new Killer Instinct is going to be a long one. Having a thriving online scene is great, but there needs to be a presence at offline events to show the wider FGC that Killer Instinct is still alive and well. “Show up to offline stuff, from locals to majors, to support and get a feel of the actual FGC,” Bass implores, as Killer Instinct never fails to get the crowd going – just look at Combo Breaker finals from this year. Infilament echoes this thought, stating that community focus should be on “stamping out the residual negativity that [the scene] has harbored” and showing the world “what makes KI so great and unique.” If nothing else, both Wheels and Combo Breaker 2017 champion Rob “Valoraxe” Doherty encourage existing players to take a break and try the plethora of other fighting games out there. Burnout seemed to be a major contribution to the negativity surrounding Killer Instinct, so time away from the game will do everyone some good. Should Killer Instinct get a sequel, it is imperative that the community “take losses on the chin and attempt to actually learn and improve, instead of blaming developers for their shortcomings”, as this is what hamstringed this iteration. “Be a community. Show the rest of the FGC why your game is great,” says Bass and there will be a future for Killer Instinct.

Shin Hisako Killer Instinct

Killer Instinct acts as a cautionary tale, both for its community going forward and for the FGC as a whole. Despite struggling to get going, the third season of Killer Instinct is arguably the best the game has ever been – with some of the coolest characters in fighting games to date and plenty of things left to discover. Sure there are glitches that need fixing and it is looking ragged at the edges, but it’s still immensely fun and inviting for newer players. Combined with the resilience of those players and fans who have stuck around, KI’s future remains hopeful. Events like Combo Breaker, Frosty Faustings and of course Killer Instinct World Cup are all happening in 2018, so let the coming year be a renaissance for KI. Sticking up for your game now is the only way to guarantee a community for the future.

World E-Sports Legendary League in China to feature The King of Fighters XIV’s Evo 2017 top 8 this weekend

For those looking for some excitement in The King of Fighters XIV and Tekken 7 this weekend, China’s got you covered. The World E-Sports Legendary League will have an exciting set of rematches from Evo 2017’s KOFXIV competitors, featuring every player that qualified for the top 8. Will this see Xiao Hai get his revenge on Taiwan’s ET for his second place finish? Will someone else — like Luis Cha or M’ — take the title here? Romance will be restreaming the event on Twitch from the Douyu stream at 1:00 AM PT tonight.

Also on the agenda will be Tekken 7, which will feature top players such as the TWT champion Qudans, as well as Japanese player Noroma.

Here is a partial list of the players attending:

  • Xiao Hai – China
  • Dakou – China
  • Qudans – Korea
  • Noroma – Japan
  • ET – Taiwan
  • M’ – Japan
  • Luis Cha – Mexico
  • Xiaoya – China
  • Reynald – USA
  • Pako – Mexico
  • Naiwang – China
  • Hechi VR – China

WELL schedule
well-players

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Source: Romance

Here are all the official side tournaments for Evo Japan

Just like its progenitor, Evo Japan is looking to have a eclectic mix of side tournaments to compliment the games on the main stage. Whether they are old classics, obscure gems or just games that narrowly missed out on the main fight card, Evo Japan boasts 24 official side tournaments for players to get involved in.

The list is as follows:

  • AQUAPAZZA -AQUAPLUS DREAM MATCH- (arcade)
  • Vampire Savior (arcade)
  • Vampire Hunter (arcade)
  • Ultra Street Fighter IV (arcade)
  • En-Eins Perfektewelt (arcade)
  • Capcom vs. SNK 2 (arcade)
  • Chaos Code: New Sign of Catastrophe (arcade)
  • Guilty Gear XX Λ Core Plus R (arcade)
  • Catherine (PS3)
  • Samurai Shodown V Special (arcade)
  • Street Fighter III: Third Strike (arcade)
  • Street Fighter Alpha 3 (arcade)
  • SoulCalibur V (PS3)
  • Daemon Bride (arcade)
  • Nitroplus Blasterz Heroines Infinite Duel (arcade)
  • Blade Arcus from Shining EX (PS4)
  • Marvel vs. Capcom: Infinite (PS4)
  • Yatagarasu: Attack on Cataclysm (arcade)
  • Ranma ½: Hard Battle (Super Famicom)
  • Garou: Mark of the Wolves (arcade)
  • Gōketsuji Ichizoku: Senzo Kuyō (arcade)
  • Touhou Hisoutensoku (PC)
  • The Last Blade II (arcade)
  • Koihime Enbu (PC)

That’s a lot of tournaments! For details on when and where each one takes place, check out the official Evo Japan website. There may still be events for other games going on during Evo Japan, but they may not be a part of the official side tournament list — so check around for your particular game.

Source: Evo Japan

Team NINJA teases an announcement at NEC18 following Dead or Alive 5 finals

It has been known for some time that this would be the last year of support from Team NINJA on Dead or Alive 5 Last Round. As such, all eyes have been on NEC18 — which has long supported the series and looked to be the last Koei Tecmo supported event for the title.

As such, hopes have been that a new title in the DOA franchise would be announced at the event, and the team tweeted a teaser that alludes to the possibility of just that. Posting the “I’m a Fighter,” tagline that was first used in their marketing campaign for Dead or Alive 5, Team NINJA states for people to stick around after the tournament ends for an announcement.

Are they preparing to release a Dead or Alive 6? Tune in this weekend to find out!

Source: Team NINJA

The SRK Rollback: Best of December 8-14, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from December 8 to December 14, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

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Left Behind? The Tokyo Street Fighter V experience

SFV’s absence from arcades in Japan have done it no favors towards building a player base there. Here’s a look at how and where to play this title on — what traditionally would have been — its home turf.

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Everything we know about SoulCalibur VI — from a tournament player’s perspective

Now that we know SoulCalibur VI is on the way, Crow_Spaceboy shares speculation — both positive and negative — on its potential gameplay direction.

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lumxfaustSometimes, paying homage in fighting games can go too far: Thoughts on Fantasy Strike’s Lum Bam-foo

Our genre (actually, video games in general) have a long history of sharing — and stealing — design concepts from each other. But do the design elements that Fantasy Strike utilizes cross the line?


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
DBFZ Goku BlackGoku Black, Beerus, and Hit are confirmed as playable in Dragon Ball FighterZ

Ahead of Jump Festa this weekend, V-Jump finally revealed that yes, you will be able to play as Hit, Beerus, and Goku Black in Dragon Ball FighterZ. Be prepared for the legion of triple Goku players on launch in January…

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AnswerJapan’s esports industry will start issuing “pro licenses” for select players

To sidestep Japan’s strict gambling laws, the country’s esports industry will be issuing pro licenses to select players from 2018. This initiative should see pros earning payouts from tournaments similar to sports pros, and hopes to kickstart the Japanese esports boom.

Frame 3:
wake-up wednesdaysWake Up Wednesdays talks to MenaRD about battling his way through Capcom Cup 2017

After his sensational win at Capcom Cup last weekend, Capcom’s Michael Martin catches up with MenaRD to discuss his journey through that legendary bracket.


Keegan “Interrobang!?” Spindler, Features Editor:

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omen_of_sorrow_gabriel_vs_zafkielThe King of Monsters? Shoryuken preview: Omen of Sorrow

Omen of Sorrow had a gameplay demo make an appearance over the weekend, and SRK’s own Trilby took to the sticks to see how it works. Check out his comprehensive breakdown to see what he thought!

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Snake EyezShoryuken interview: Snake Eyez on Capcom Cup preparation, and the grapplers of Street Fighter V

A fantastic interview with Snake Eyez from Forte, which may well have given us a peek at what America’s best Zangief has planned for the year ahead, as well as some insight into his preparation for his showing at Capcom Cup.

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HORI PS4 FE 1 750x400Shoryuken review: HORI Fighting Edge arcade stick for PlayStation 4

As one of SRK’s resident tech enthusiasts, I’m definitely jealous that EiC mushin_Z got his hands on the new Fighting Edge. I do have to admit, however, that he put together a great review. Check it out!


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SFV Season 3 characters
Sakura, Sagat, Cody, Blanka, Falke and G are coming in Street Fighter V’s 3rd season

When Capcom Cup 2017 reached its conclusion, Capcom not only confirmed Sakura for SFV, but learned from this past year of leaks (and complaints) and showed us the full Season 3 DLC roster — but poor Honda wallows in his bathhouse as the only Street Fighter II era fighter still left out.

Capcom details Street Fighter V’s Extra Battle mode and earning crossover costumes

One of the new features being added to the Arcade Edition update for Street Fighter V is the long awaited Extra Battle mode. Now, Capcom has given out the details of not just how this mode works, but on how players can use it to earn some of the new crossover costumes.

Extra Battle is a new spin on how Capcom does weekly challenges for Street Fighter V: Arcade Edition. Instead of just awarding Fight Money, Extra Battle allows players to directly work towards earning one of the update’s new crossover costumes. These costumes are based on other Capcom franchises, including some classic ones. Check these out in the gallery below.

Click to view slideshow.

Every month, there will be a series of four weekly challenges in Extra Battle that players must complete. If a player completes all four of these challenges, then the crossover costume for that month is theirs. The first of these to go up for grabs will be the Viewtiful Joe costume for Rashid.

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One unique twist to this (one that might not sit well with the community) is that it costs Fight Money to participate in these weekly challenges — 2,500 to be exact. This means that players will have to spend 10,000 Fight Money just to earn each crossover costume.

Of course, Extra Battle will also allow players to earn Fight Money. This is through the Golden Shadaloo soldier that will appear that is separate from that week’s challenge. Winning over these challenges will earn players Fight Money, serving as a way to help replenish a players wallet throughout the year.

As part of this however, Capcom will be changing other ways of earning Fight Money. Some of the old, one time ways to earn Fight Money such as completing character stories, the general story (A Shadow Falls), trials, survival, and demonstrations will no longer do so. Instead, experience points and leveling characters up now seems to be the primary way of earning Fight Money outside of winning online matches. According to Capcom, simply leveling up each of the 28 characters by playing their character stories should earn players 200,000 Fight Money.

As for players current Fight Money and League Points, Capcom clarified that these will remain unchanged when the update hits.

Meanwhile, when the update drops, all character purchases from either real money or the Character Pass will now unlock that characters Battle Costume as well as colors 3-10 for their Standard and Battle Costumes.

Speaking of costumes, players can now preview costumes in the shop. This is on top of a new sorting option to allow players to much more easily check out what costumes are available for a character.



The Street Fighter V: Arcade Edition update will launch on January 16. As part of this Capcom has stated that they will be posting details on each months crossover costume and Golden Shadaloo soldiers over on Twitter and Facebook.

Source: Capcom-Unity

Iron Tager, Makoto Nanaya, Nu-13, and Es close out this year’s BlazBlue Cross Tag Battle reveals

Earlier this morning, Arc System Works hit us with their 5th character introduction trailer for the upcoming tag-team crossover game, BlazBlue Cross Tag Battle. While normally only revealing three characters at a time, the team gave us four this time, all from the game’s namesake — a first for their reveal pattern, since they usually incorporate fighters from two to three different series at a time.

Today’s new Entitled are the “Red Devil” of Sector Seven, Iron Tager (who specifically mentions Kokonoe in his introduction), the “Unfaltering Beastkin” Makoto Nanaya, the “Sword of Hades” Nu-13, and — serving as our first addition from Central Fiction — the “Guardian of the Gate,” Es.

Wreaking havoc with fellow grappler Waldstein, Tager retains his ability to magnetize foes (Voltic Battler) as well as his signature Gigantic Tager Driver, Gadget Finger, Spark Bolt — despite lacking the gauge to charge it — as well as the Genesic Emerald Tager Buster. It will certainly be interesting to see if he retains his traditional 360 and 720 degree inputs in this more simplified Battle System. Retaining her usual close-combat style, Nanaya still packs her Corona Upper and Meteor Dive, along with her Shooting Star and Particle Flare Distortion Skill.

BlazBlue‘s yandere Murakumo Unit has finally arrived, and can finally realize her dream of teaming together with Ragna, even if she doesn’t seem to fully understand the concept. Boasting her Sword Summons — despite the lack of Drives — Luminous Slave returns from CF, and she may serve to torment Gordeau as much as Hilda. Reiterating that this event is one of the “possibilities,” Es retains most of her shoto-like qualities, and seems to even have her Crest Arts fully integrated into her specials.

This brings the roster count up to 20 characters. You can see the full trailer below:

BlazBlue Cross Tag Battle will be released sometime in 2018 for PlayStation 4, Nintendo Switch, and PC. With Evo Japan, the 2017 Arc System Works Fighting Games Awards and RTX Sydney all coming up, there could be a lot to look forward to early next year as the time to intersect draws further nigh. You can see all previous trailers at the links below.

Source: Arc System Works

Super Street Fighter Carnival 2017 continues with The King of Fighters ’97 tournament

The “Super Street Fighter Carnival 2017” festivities continue! SSFC2017 is the currently-ongoing Japanese tournament series at Mikado Arcade that pays tribute to older — and often obscure — fighting games. If you missed the first few tournaments from SSFC2017, don’t sweat it!

The King of Fighters series is not exactly obscure, at least when compared to most games played during Mikado’s multi-month events. Still, if an KOF game is being played at Mikado, it’s usually ’95 or ’98: rarely, if ever, have I seen them pick ’97.

And that’s unfortunate, because despite some problems (of the balance and infinite variety, mostly) there’s still some great ideas in KOF ’97. This is the game that introduced ‘”Advanced Mode,” which allowed for multi-stocks of super meter, and it’s also the origin of some legacy KOF’s most famous antagonists: Chris, Yashiro, and Shermie.

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado