theScore chronicles Mew2King’s rise to stardom in this mini-bio

Jason “Mew2King” Zimmerman has long been considered one of the five gods of Melee. But prior to that, he was one of thousands of nameless low-level players who struggled to achieve tournament success.

In this mini-biography, theScore chronicles his rise in the ranks and how he got there: by studying every tedious nuance of the Super Smash Bros. series. They also discuss the low points of his career, including the bracket issues which led to his banishment from play for a year.

Source: theScore esports

Android 16 looks to defend nature in his Dragon Ball FighterZ character trailer

Bandai Namco Entertainment America has recently released another character trailer for their upcoming collaboration with Arc System Works, Dragon Ball FighterZ. This time they tackle the recently-revived, “defective” peaceful cyborg — who seems to be playing a large part in Android 21’s machinations — Android 16.

The quick snippet of gameplay gives a look at some of the cybernetic grappler’s command throws, ki blasts (which involve him removing his hand to expose a blaster in his arm), as well as one of his destructive Level 3 supers, the Full Power Hell’s Flash.

You can see the full trailer below. Don’t forget to check out introductory character trailers for the two newest villains, Captain Ginyu and Nappa — as well as Maximilian’s full character breakdown on 16 — to discover his full capabilities.

Dragon Ball FighterZ will be released in North America and Europe on January 26th, 2018 (in standard, FighterZ, Deluxe and CollectorZ Editions) for PlayStation 4, Xbox One and Steam PC. A Japanese release on those same platforms will follow on February 1st. An open beta test will also be held sometime before the title’s full release.

Source: Bandai Namco Entertainment America

Shoryuken interview: Brutus flexes his Muscle Power for the world to see

While it’s easy to label Kyle “Brutus” Gallant as one of Canada’s brightest young players in Street Fighter V, it would be a disservice to him. It would be fairer to call him one of the brightest young players in the world. At age 16, Brutus walked into the Toronto weekly “Stun City” event — formerly held at A&C Games in Chinatown — a complete unknown. He walked out with a top 3 finish.

He hasn’t stopped leveling up since. He was part of a team Toronto that finished just outside of finals at Red Bull Proving Grounds Finals in the fall season, and also took three of Japan’s best in Dogura, Momochi, and Itabashi Zangief out of the team tournaments at Canada Cup 2017. While there, I sat down with Brutus to talk about his rise to stardom.


Brutus Momochi

Corey “Missing Person” Lanier: How was your Canada Cup this year?

Kyle “Brutus” Gallant: It was good. I played in the 5-on-5 team tournament, and our first opponent was Japan 2. I was able to beat both Momochi and Itabashi Zangief before losing to Moke. In losers bracket we fought Japan 3, and I was able to defeat Dogura before losing to Daikoku_GO. In singles, I didn’t do as well — I went 3-2, losing to Nephew and Sako.

Missing Person: Those aren’t bad losses — Nephew went very far in the bracket, and Sako is a legend.

Brutus: While they’re respectable losses, I didn’t have any notable wins in singles either.

Missing Person: Let’s walk through the team battles first. Take me through the wins over Momochi and Itazan — especially the Itazan win where you defeated the best Zangief on the planet, in the mirror.

Brutus: With Momochi, after Orangeman lost to him, we decided to put me up next. We feel that Zangief beats Ken. At first, it looked bad. Momochi was whiff-punishing my standing fierce for 300+ damage. At that point I was at 10% life to his 95%. Then I was able to get one jump-in into EX SPD. And he just died from there. After that, I don’t remember too many specifics because it happened so quickly, but I was able to clutch it out. I was thinking it was something he would do to me, so I was really happy about that.

Against Itazan, I had played him in casuals just before the team tournament. He beat me 5-0. After I played him, I asked him what I needed to do better, and when we came to the team tournament, I applied what he told me to do immediately. I was happy that I was able to adapt that quickly and take the game when it mattered the most.

Missing Person: What were those things that he told you?

Brutus: He told me that my defense was way too predictable. He was able to understand my defense way too perfectly. He also said my offense was way too predictable. At that point I realized that because I watch Itazan play so much, that when I played against him, I was playing it like he would. This was why it was so easy for him to understand. When I played him in the team tournament, I tried to play more like myself, as well as other Zangiefs like DrDannyPham. This threw Itazan off.

Missing Person: You mentioned Itazan and DrDannyPham as two of your inspirations. Who are some other Zangiefs that you look up to?

Brutus: I’d say the top 5 Zangief players in the world are Itazan, Snake Eyez, Kichipa-mu, DrDannyPham and Stupendous.

Missing Person: You were 16 years old when you first entered a tournament at A&C Games in Toronto, and I believe you got third place there. Since then, your progress has only been phenomenal. How much are you grinding lately?

Brutus: I’ve actually been grinding a lot less than I used to. In terms of execution and general game plans, I have most of those down. It was just that my mental state was really bad before. That’s mainly the thing that I’ve been working on. That’s sort of an out-of-game thing that you don’t necessarily need to be playing the game to develop.

Missing Person: Those adjustments have been paying off, as you found your way to Red Bull Proving Grounds Finals. How was the experience for you?

Red Bull Proving Grounds 2017 Details Featured ImageBrutus: I was able to go 11-3 in sets. I took two sets from Houston. I OCV’d Atlanta and Orlando. I took two games from Philadelphia and one game from Montreal. My most notable wins were against Philadelphia where I beat JB and Ludovic. I was pretty happy with my performance in the event. We worked together to deliberate on who should go first. I’m not fully happy with how we did that, because that’s what caused us to lose to Philadelphia. If we had more thoroughly thought out our gameplan, we could’ve went 5-0 instead of 4-1, which would have put us in the finals.

Missing Person: With events like Red Bull Proving Grounds in North America and Gfinity in Europe, how do you feel about the team format for Street Fighter?

Brutus: I like it a lot. It’s more dynamic and requires a lot more thinking in terms of gameplan. What I like about it too is that it separates itself from team games somewhat — which I don’t like team games. In team games like DOTA, you can be a really good player but still have to rely on your teammates. If they’re not good, then the game is a lost cause. In Street Fighter, you can still win by yourself in team tournaments. That’s part of why I like fighting games is I don’t have to rely on someone else to win. In team tournaments, you can rely on your team, but you don’t have to either, because at times you may have to carry them to victory — or vice versa.

It also brings a lot of energy to this to say “Team Canada,” or “Team Japan,” as opposed to just saying it’s a Canadian player against a Japanese player.

Missing Person: You’re still studying, and with the season winding down, there’s less chances of this happening this year, but are you planning on doing any travelling to events in 2018?

Brutus: I’m considering going to Combo Breaker and Summer Jam. I’m also thinking about SoCal Regionals. I just want to get out there as much as possible.

Missing Person: How do you feel about Zangief as far as Season 2 is concerned?

Brutus: I actually believe he is top 10. He may be in the lower part of that, but he’s really strong.

sfv_zangief_v-trigger_activation_crop

Missing Person: What are your thoughts going into Arcade Edition? Are there any changes you’d like to see made, or have you put any thought into what you’d like his second V-Trigger to be?

Brutus: I have a feeling they’re going to give him Green Hand for his V-Trigger. If they do, I would like for them not to make it projectile invincible — because that would make his current one worthless — but make it similar to Karin’s V-Trigger, where he has access to multiples of it.

Missing Person: You’ve shown the world how capable your Zangief is. Do you have any pocket characters you’re working on?

Brutus: I’m just rocking Zangief the whole way.

Missing Person: How do you mitigate your bad matchups?

Brutus: You just play them more, so that you understand them more. That’s how I mitigate my bad matchups.

Missing Person: Any shout-outs you’d like to give?

Brutus: I would like to give a shoutout to two people that have been helping me level up my mental game which has improving recently, and those are L.E.S and Andrew “Drewface” Nguyen.

Tekken World Tour Finals interviews asks why qualifiers picked their mains, and who they fear playing the most

Bandai Namco‘s Tekken World Tour Finals Player Interviews series continues! In this installment, Speedkicks, Anakin, Jimmy J Tran, and Joey Fury are asked about why they picked their mains, and which player they least want to play in the finals.

The former questions’s responses are jovial and often can be summarized as “I thought this character was cool when I first saw Tekken!” But it’s the latter question that really shows where these guys are, mentally: “At some point, you’re going to have to play someone that’s fantastic at Tekken,” Joey Fury shrugs when he’s asked who he wants to avoid fighting the most. If there is a candid moment that shows the difference in mentality between top tier players and the field, this is it. “There’s no sense in saying, ‘Oh, I hope I don’t run into that person.’”

Source: Bandai Namco Official Fight Channel

Check out these max setting screenshots of Injustice 2’s Steam version, courtesy of PC Master Race

Unfortunately — if you hadn’t already jumped in on it — Injustice 2‘s Steam beta has reached its conclusion. Now that the 10th has rolled around, you’ve got no way to see the PC version of NetherRealm’s DC comics fighter in motion again until its official release on the 14th. But: if you still want to see IJ2’s graphics pushed to the limit, the folks at PC Master Race offered up a great gallery of 4K screenshots to tide you over:

ij1
Injustice2-2017-11-06-20-25-01-964
Injustice2-2017-11-06-20-24-48-191
Injustice2-2017-11-06-20-25-46-780
Injustice2-2017-11-06-20-29-00-891
Injustice2-2017-11-06-21-10-30-151
Injustice2-2017-11-06-20-36-04-844
Injustice2-2017-11-06-21-24-15-017
Injustice2-2017-11-06-21-23-01-179

How does it hold up to other major fighting games on Steam? You can see the same tests preformed on PCMR’s site for Tekken 7, The King of Fighters XIV, and Street Fighter V. This is also just a small sample of PCMRLA’s gallery! To see the full gallery of screenshots, click here to go to their site!

Source: pcmrace

DC All Access takes a closer look at the top four finalists for tonight’s ELEAGUE Injustice 2 World Championship

Tonight sees the playoff round for the ELEAGUE Injustice 2 World Championship. Before that, however, DC All Access got a chance to take a closer look at the four finalists involved in it. For those who haven’t caught up, tonight’s playoffs feature ALG|Dragon taking on PXP|A Foxy Grampa, and NASR|TekkenMaster versus Circa|Forever King. The video below catches up with these four — as well as NetherRealm Studios’s own Ed Boon.

The ELEAGUE Injustice 2 World Championship playoffs take place tonight at 10:00 PM ET (7:00 PM PT) on TBS.

IJ2-ELEAGUE-Logo

Source: DC Comics

The SRK Rollback: Best of November 3-9, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from November 3 to November 9, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
2017_tekken_world_tour_finals
Here are the qualifiers for the Tekken World Tour Finals on November 12th

This weekend sees Tekken’s best of the best compete in the final event of Tekken 7‘s first world circuit. Don’t miss it!

Frame 2:
Abigail SFV Cry Art
Street Fighter V: Arcade Edition will only include new V-Triggers at launch

Looks like players hoping for an even bigger shake-up to SFV’s variable system are in for a disappointment in Arcade Edition. Time will tell if new V-Skills and Critical Arts are really in the works for a future update.

Frame 3:
sfv-rmika-750
Capcom Cup 2017 Player Analysis: Will Fuudo exorcise his demons?

I’ve been rooting for Fuudo’s muscle-spirited run at SFV since Evo 2016; so while Missing Person is less than optimistic about Fuudo’s shot at the Cup in this analysis, I’ll still be cheering him on.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Rashid Sports CostumeInternational Olympic Committee rules that “esports” are in fact “sports”

Could we expect Street Fighter at the Olympics in the near future? While the IOC has ruled that esports can be classed alongside traditional sports, the lack of an official esports governing body is what is holding people back from seeing players on the Olympic podium.

Frame 2:
capcom_cup_screencap_cropPrepare yourself for Capcom Cup 2017 with this special edition of Wake Up Wednesdays

With Capcom Cup less than a month away, here are all the details for this year’s event. Contrary to rumors swirling round the internet, Capcom Cup will be sticking to the traditional bracket format this year, rather than having a group stage before top 8.

Frame 3:
Smash 4 Boot CampThe player selection process has begun for the first ever Smash 4 Boot Camp

Smash 4 is finally getting its own Summit-style event, and the player selection process has officially started. Twitter nominations are currently underway, with the dreaded elimination stage starting on November 13th.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
MVCI-Warriior-ThorRoyal Flush shares essential Marvel vs. Capcom: Infinite combos and tips for Thor & Hulk with Body Count Fighting

Thor is my boy in MvC:I, and my love of big body character transcends titles. I love seeing this sort of breakdown for some of my favorite characters around. 

Frame 2:
DBFZ Hori StickHORI is releasing a special Dragon Ball FighterZ-themed RAP Pro.N fight stick

Gosh, this is pretty isn’t it? Yes please. 

Frame 3:
Canada-Cup-LogoPCMarvelGod and Holy Order-Troll given lifetime bans due to the double-entry incident at Canada Cup 2017

This might seem like old news now, but it’s going to be a significant judgement for the FGC going forward. The FGC runs on trust, but things are changing. This is going to influence how those changes are made.


Extra Frame:
Megaman_X_marvel_vs_capcom_infiniteHere are the dates for the Marvel vs. Capcom: Infinite “Battle for the Stones” Online Qualifiers

Want a shot to join the Battle for the Stones? Here’s your (online) chance.

Amidst controversy, Logan Sama withdraws from commentating at Capcom Cup

The UK FGC commentator and tournament organizer Logan Sama has announced via his Twitter that he has withdrawn from commentating at this year’s Capcom Cup. A familiar face at European Capcom Pro Tour events, Logan’s withdrawal comes following his recent departure from the BBC, due to certain comments previously made on social media.

Famous in the UK grime scene as DJ Logan Sama, Logan was planned to host a new grime show on the BBC’s Radio 1 Xtra starting Nov. 9th, but concerns over previous “ignorant and offensive comments” caused the broadcaster to terminate their partnership. While the BBC refused to comment on “matters concerning any individuals working with the BBC,” Logan has issued a brief statement which outlined the reason for his dismissal.

Sources: BBC; @WSOLogan

Possible patch notes for Marvel vs. Capcom: Infinite appear online

With today’s games, many players end up looking towards patches to help them deal with issues (instead of learning to deal with them). Marvel vs. Capcom: Infinite is no different, with more than a few players wondering if how Capcom will be balancing the game.

Now, a list of rumored balance changes for Marvel vs. Capcom: Infinite has surfaced online. The list, which can be seen here, focuses on a few things: notable Dante, Dormammu, and the Reality Stone. Specifically, it hints at changes to Dante’s “Hammer” move, adjustments to Dormammu, and nerfs to Reality Stone’s Infinity Surge. This is on top of some general changes, such as a 20% reduction in Infinity Storm time and a removal of pre-fight tagging.

That said, more than a few folks have pointed out that the list does seem somewhat questionable. Some have have stated that the list feels more like someone’s wishlist, questioning the fact that the character-specific changes only affect a few top tier characters. Others have noted how utterly destructive the changes can be: the nerfs to Reality Stone can flat out make it useless for high level play, and the removal of pre-fight tagging can negatively affect some match-ups while taking out tech that allows players to avoid getting immediately opened up at the start of a fight.

That said, the list is unconfirmed for now. So stay locked on to Shoryuken for more on this story as it develops.

Source: Shoryuken forums; r/MvCI

Stand at attention for all of the Ginyu Force’s anime and manga references in Dragon Ball FighterZ

All of you prospective Ginyu Force members, stand at attention, for your Captain has arrived in Dragon Ball FighterZ! IKevinX tackles the recently-revealed Captain Ginyu in his latest anime and manga reference video — appropriately set to their Japanese theme, because Ginyu Force rules! Like any good leader with a loyal squadron, Ginyu will never enter battles alone, (despite already having two teammates) as the entire Force: Guldo, Recoome, Burter, and Jeice will all be by his side to create, as the developers describe,” the feeling of playing five characters at once.”

From their iconic introductory pose when arriving on Planet Namek, to Ginyu’s newest pose he created to greet Frieza following his glorious return (in Tagoma’s body), to Dragon Ball Super, every bit of charm and hilarious flamboyance of the five most elite warriors of the Frieza Force appears to be lovingly preserved.

Of course, this courtesy is further extended to his subordinates — who, based off what we’ve seen, will make up a large portion of the Captain’s moveset: each busting out their signature attacks such as the Recoome Eraser Gun, Jeice’s Crusher Ball, Guldo’s Time Stop, Burter’s Blue Hurricane, as well as the Purple Spiral Flash. These are all on display, along with Ginyu’s signature Milky Cannon and Body Change serving as his Supers.

IKevinX also hopes to have a Tien video out soon. You can catch the video, and begin the Dance of Joy, below.

Dragon Ball FighterZ will be released in North America and Europe on PlayStation 4, Xbox One and Steam PC on January 26th, 2018, with a Japanese release on the same platforms following on February 1st.

Source: IKevinX