The future of Bushinryu: Zeku combos, meaties, and online match footage in this roundup for Street Fighter V

Some more tech to help refine your ninjutsu skills.

His versatility — or outright complexity — continues to draw attention to the returning Bushinryu ninja master. Here’s another helping of videos for Zeku!

Following up on his combos for Zeku’s aged form, VesperArcade has these combos to offer for young Zeku:

Apolo Loussalier took Zeku into the lab and found out how strong the ninja’s momentum can be:

NurseLee is naturally ready to offer some meaty tech for a new SFV fighter; in these videos we look at Zeku’s potential sweep/throw applications.

Zeku’s form/stance-switching immediately brought to mind the last Street Fighter that had such an ability: Gen, of course. Razer’s Xian was well-know for his Gen play, so it’s a pleasure to see what he can do with Gen’s spiritual successor:

That’s all for today — thanks to everyone that sent in tips!

Sources: VesperArcade; Apolo Loussalier; NurseLee; XusesGB

SNK expanding their esports initiative to cover all fighting games developed by the company

For some time now, SNK has had an esports support program focused on helping the competitive scene around The King of Fighters XIV. This past week however, the company made some changes to the scope of the program on their official website.

Beyond just support for The King of Fighters XIV, the official site now states that the esports support program covers “all fighting games created by SNK.”

This change is interesting in more ways than one. The most obvious being that the competitions and tournaments for older titles (including classic titles with strong competitive scenes such as KOF ’98 and KOF 2K2), can get support from the company.

The other interesting bit, however, is the fact that this opens the door for support for future fighting games from SNK. Both producer Yasuyuki Oda and designer Hayato Watanabe have already confirmed that SNK is working on more fighting games. With this, we know that competitions for these will be supported when they do see the light of day.

Source: SNK via Siliconera

A PlayStation information page for Dragon Ball FighterZ has Bulma listed as a playable character

Just as we’ve got footage of Captain Ginyu and Nappa in Dragon Ball FighterZ, PlayStation may have accidentally leaked an unannounced fighter. According to an information page for Dragon Ball FighterZ on the PlayStation website, Bulma is listed alongside Freiza, Vegeta and Goku as a playable character.

Before you get your hopes up, there is one big red flag which is Buu’s name being spelled incorrectly on this information page. Unless the Boos from Super Mario were announced as guest characters while no-one was looking, Bulma’s inclusion could be another mistake/typo. However, it’s not like we haven’t seen Bulma within Dragon Ball FighterZ.

DBFZ Bulma Leak

She has featured heavily within trailers and screenshots for Dragon Ball FighterZ‘s Story Mode, meaning that Arc System Works clearly have a Bulma model on hand. When you also consider the lack of female fighters on the current roster and ASW’s penchant for including unexpected characters in character rosters, Bulma seems to tick both of those boxes.

If she is playable, I imagine Bulma would fight inside a giant Capsule Corp mech suit, complete with different weapons and support Capsules to help her teammates. She did appear as an assist character in Extreme Butoden, where she would throw Capsules with random effects to help the player out. Arc System Works already have experience with a character with random projectiles in Guilty Gear‘s Faust, so it’s not out of the realm of possibility.

Plus, this isn’t the first DBFZ leak to come from a third party. All the information regarding Dragon Ball FighterZ‘s Season Pass was leaked on the Xbox storefront, ahead of the official announcement by Bandai Namco. In any case, we’ll probably get the next set of DBFZ character reveals within next month’s copy of V-Jump, so hold tight until then.

Source: PlayStation

Survive mix-ups with this pushblock auto guard guide for Marvel vs. Capcom: Infinite

To help players deal with the amazingly oppressive pressure and mix-ups that it allows, Marvel vs. Capcom: Infinite borrows a page from Marvel vs. Capcom 2 and Skullgirls, with a mechanic known as “auto guard.” During certain situations, a defending character can end up blocking both overhead and low attacks at the same time.

There are two kinds of auto guard in Marvel vs. Capcom: Infinite. The first is a form of unblockable protection, which automatically guards against an overhead and a low hitting on the same frame. The second is pushblock auto guard, which allows players to end up blocking against both overhead and low attacks, by switching from standing or crouching as soon as they pushblock.

It’s the second form of autoguard that a new tutorial from Rrambam goes over in detail. In the video below, they explain in depth how to properly time switching from standing or crouching after a pushblock to properly get the auto guard attribute and defend against mix-ups.

Source: Rrambam

Arc System Works wants to hear your opinion on BlazBlue Cross Tag Battle

Now that we’re through all the dates and locations where BlazBlue Cross Tag Battle was shown off, Arc System Works wants to hear thoughts from the players on the game. The company has put up a survey on its BBTAG site.

The English survey asks for gender, age, and region, and at which event you played the game (it’s possible to say “Not played.”) The next questions delve into game mechanics, asking opinions on the Smart Combo system (automatic combos, basically, by repeatedly pressing square or triangle), the Crash Assault attack (overhead strike with the partner), and finally, the tag combo system and the Resonance Blaze comeback mechanic.

While it does seem like the survey is mainly aimed at people who have played the game, you can voice your opinion in the last questions regardless. The survey asks which characters you would like to see from the included franchises, as well as from other game companies.

Access the BBTAG survey to get involved and voice your opinion.

Source: Arc System Works

Capcom Cup 2017 Player Analysis: Has Problem X solved the problems from last year?

Benjamin “Problem X” Simon barely made it into Capcom Cup last year. Having been on the low end of the leaderboard, his qualification was relegated to getting in via the European leaderboard. At Capcom Cup 2016, he only managed to let out a whimper instead of a roar — losing to Xiaohai and Mister Crimson in his only two sets, while only managing to win two games.

What a difference a year makes, as Mousesports|Problem X now finds himself nestled in a very comfortable #6 rank on the CPT standings. Exactly what has changed so drastically in his game? Is it enough to carry him to the top?

All Warmed Up

sfv-alex-11Last year, we saw Problem X only run Alex at Capcom Cup. While he started the year strong with M. Bison, the latter half of 2016 saw him only using Alex. While the character was able to bring him to Capcom Cup, he wasn’t closing out tournaments either. You can’t fault him for picking the character he was most familiar with at the time, but ultimately the character pick was costly at Capcom Cup. His tools and his unsafe aggression just simply proved no match to more stable characters like Cammy and Laura.

Do note what has happened since he returned to M. Bison in Season 2: while you can’t discount that Bison’s meaty pressure became far stronger with the loss of safe normal DPs, the character was less inconsistent in Season 1 than Alex, and it is only more true now. Out on the pro circuit, nobody is doing it better with Bison than Problem X. While there will be some argument overall as to who is the best Bison player right now, Problem X is definitely showing that Bison fits his tag well — becoming problematic enough to take two Premier events and three Ranking events over the course of the season. Given that the last known instance of him running anyone else was in May, it seems like his character crisis is over.

The Dictatorship

If anyone wanted to look at one of the most slept-on characters in Season 2, Bison would arguably be in the running. While he does not have the mobility of previous titles — while still suffering from the lack of a solid reversal that has plagued him since Super Street Fighter II Turbo — he now hits like a tank. He also — as mentioned above — was one of the biggest beneficiaries to losing invincible normal DPs, as his meaty pressure has some of the best ranges in the game, that can now only be stopped via V-Reversal or EX bars. This forces you to take everything he has and anticipate punishing something unsafe, while hoping he doesn’t mix it up with a shimmy, or take the risk on an EX DP that could simply be blocked.

It is enough of a change that we’ve seen top players struggling against the character. Previously lesser-known Canadian players like L.E.S and Sin have taken out the likes of K-Brad, Justin Wong, Alex Myers, and LPN at Toryuken and DreamHack Montréal. We’ve seen Problem X himself dispatching players like Jiewa, Gachikun, and Phenom with the character. It’s also enough that we’ve seen Problem X get that sponsorship from Mousesports, which has only added fuel to his fire.

It’s fair to say that M. Bison is not top tier by any stretch of the imagination. However, given the way the season has played out, it’s no wonder that the meta has shifted to the point that the character is wreaking havoc. Problem X is reaping the benefits of this shift in meta, and if players don’t catch up by the end of the CPT season, he could be having the last — maniacal — laugh.

SFV Bison dictator 30th costume crop

The Skill Disparity

We have already discussed who “Lord” Problem has beaten to win his Premier events, and it’s a solid list of players. However, when you look at events in Europe, there hasn’t been that huge swath of international players challenging the locals. And it seems to be partly an unknown factor that gets to him, as he lost at Evo to Ever — whom I’ve never heard of — and was eliminated by Jibrill — who is primarily a Marvel player. At Combo Breaker — his only other tournament outside of Europe — he lost to fellow Bison main Pnoy, then was eliminated by Sethlolol. But even more telling is the fact that at Ultimate Fighting Arena, he was sent to losers bracket by Bonchan before being eliminated by fellow European Takamura.

While all of these tell the tale of someone who struggles at times, the fact is that just one of these is a player that he’ll have to worry about in December. His victories in Europe are great, but he is doing this against primarily Europeans. When he has been tested by international players and come out on top, it’s typically players that have issues in closing out themselves — as we’ve seen with Gachikun’s impressive string of top 8s this year, without actually winning an event.

Final Thoughts

Problem X has one of the best tools on his side right now — character unfamiliarity. A lot of top players struggle with Bison because they just simply don’t have the high-level experience against him. This is his biggest tool right now.

He has also done extremely well within Europe, dominating nearly every event against Europe’s best. Saying that he’s only doing well against Europe doesn’t discount the fact that Europe is a really strong region right now. Between Phenom, Takamura, Mister Crimson, and Luffy, he has amazing players that are threats at every event they play at. To stay consistent in any region is no small feat.

However, he still struggles against players he doesn’t play a lot, making it hard to bet on him despite his ranking on the CPT. I definitely see him doing a lot better than last year, given the tools he’s using right now. I would expect him to make top 16 at least, to show that his hard work has paid off over this year.

sfv_dolls_golden_bison_statue


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

BadIntent shows you how to win the Field Phase in Pokkén Tournament DX

Trainers that have kept up with BadIntent‘s lessons should now know the rules and mechanics of Pokkén Tournament DX‘s Field Phase. Once you have the basics down, it’s time to talk about strategy.

Field Phase is the inherently more zoning-based phase of Pokkén, and in today’s video, BadIntent shows you the different ways to think about approaching and controlling it. Moving in Field Phase is quite unlike any other part of Pokkén (or most other fighters!) so be sure to pay attention to BadIntent’s lateral movement explanations and examples.

Source: BadIntent

UDON’s Street Fighter vs. Darkstalkers monster movie tribute covers now available as premium prints

Some spooky art from UDON to decorate your home, office, lair, whatever.

If you’re a fan of Street Fighter, Darkstalkers, and classic monster movies, these are made just for you! The alternate horror movie tribute covers that have appeared on issues of UDON’s Street Fighter vs. Darkstalkers comic series have now been made available as 16″ x 24″ premium wall prints.

Click to view slideshow.

You can add these prints to your decor by heading over to Focus Attack. They’ll cost you $19.95 USD each. The two previously-released wall prints are still available, too — Rob Porter’s “Midnight Bliss” spread for Street Fighter vs. Darkstalkers is still MIA, unfortunately!

Source: Focus Attack via UDON (Twitter)

Polygon interviews Akira Nishitani of ARIKA, talks new fighting game, company’s character rights, and Capcom

Still without a title, Japanese developer ARIKA’s new fighting game is one of the most interesting talking points in the FGC right now. Making an indie game is difficult enough, let alone one in our niche fighting game genre. With that in mind, ARIKA is in a position that other indie devs could only dream of: they are building on brand recognition and hype 20 years in the making.

When you look at the history of how the company formed, though, you’ll see that this “unique position” was part of the plan all along. ARIKA was able to leverage the rights to their own creations by being in the right place and at the right time. This company’s tale of guts and luck is the subject of company president Akira Nishitani’s latest interview with Polygon, which you can read here.

The interview covers how the company managed to create such an amazing deal with Capcom, the malleability of their unnamed project, and their openness to working with Capcom again. The latter point is particularly fascinating:

Obviously, we can publish it ourselves and we’re prepared to do so. But if over the course of time, our connection with Capcom deepens and that happens, we’re open to [making it a Street Fighter game] as well.

When combined with the knowledge that Capcom overtly acknowledged and included ARIKA-created EX characters in their latest character popularity poll, one wonders just how closely Capcom is eyeing the new ARIKA project…

arika ex srk

Source: Polygon

Polygon interviews Akira Nishitani of ARIKA, talks new fighting game, company’s character rights, and Capcom

Still without a title, Japanese developer ARIKA’s new fighting game is one of the most interesting talking points in the FGC right now. Making an indie game is difficult enough, let alone one in our niche fighting game genre. With that in mind, ARIKA is in a position that other indie devs could only dream of: they are building on brand recognition and hype 20 years in the making.

When you look at the history of how the company formed, though, you’ll see that this “unique position” was part of the plan all along. ARIKA was able to leverage the rights to their own creations by being in the right place and at the right time. This company’s tale of guts and luck is the subject of company president Akira Nishitani’s latest interview with Polygon, which you can read here.

The interview covers how the company managed to create such an amazing deal with Capcom, the malleability of their unnamed project, and their openness to working with Capcom again. The latter point is particularly fascinating:

Obviously, we can publish it ourselves and we’re prepared to do so. But if over the course of time, our connection with Capcom deepens and that happens, we’re open to [making it a Street Fighter game] as well.

When combined with the knowledge that Capcom overtly acknowledged and included ARIKA-created EX characters in their latest character popularity poll, one wonders just how closely Capcom is eyeing the new ARIKA project…

arika ex srk

Source: Polygon