IGN’s Next Big Game shows off extended Dragon Ball FighterZ footage, featuring Nappa and Ginyu

While many were hoping that IGN’s Next Big Game would show off two brand new characters for Dragon Ball FighterZ; it turns out that it’s just Ginyu and Nappa. In this episode of Next Big Game, IGN has given players a better look at the leader of the Ginyu Force, Vegeta’s old partner, as well as Crane School disciple Tien.

Similar to Gargos in Killer Instinct, Nappa’s Saibamen act independently once they are summoned, with the initial input determining the type of Saibaman that comes onto the field. In the video, we see Nappa use the heavy version of the Saibaman summon, which does a high hitting jump slash, a projectile acid spit and a low hitting slide before disappearing off screen. Based on the footage, the Saibaman either continues attacking until it gets hit by the opponent, or is disappears once it finishes doing a certain number of attacks.

As for Ginyu, he doesn’t have many attacks of his own — most of his damage comes from calling in his henchmen to attack. According to producer Tomoko Hiroki, you can change the attack of each member of the Ginyu Force based on your input — leading to the possibility that each Ginyu Force member (Recoome, Jeice, Guldo, and Burter) is assigned to a specific attack button (light, medium, heavy, and Ki Blast). For example, a quarter circle forward and heavy may result in Recoome’s Ultimate Fighting Bomber, while a quarter circle back will have him perform a Recoome Kick. Ginyu’s Body Change Technique has also been confirmed to only change characters and health bars, so no stealing your opponent’s meter for a crazy comeback.

At the very end of the video feature, we also got a glimpse of a new move for Tien and yes, you can indeed summon Chiaotzu and make the poor little guy self-destruct. You can see the footage over on the Next Big Game Facebook page, and expect more Dragon Ball FighterZ news during November.

Source: IGN

North America’s first Pokkén Tournament DX-exclusive major: Final Boss results

With over $3000 in pot bonuses up for grabs between some of the strongest competition in the world, Hitbox Arena’s “Final Boss” major in New Jersey just crowned its first champion. This grassroots event is the Pokkén Community’s first Pokkén Tournament DX-exclusive major.

While this 1v1 tournament was obviously the main draw (and a major stop on the Pokkén Arena Circuit), there was also a 3v3 “Waseda Style” Team tournament. For those unfamiliar with Waseda style: Teams A and B have their 1st players battle each other, then 2nd players, then 3rd. Every team member must to play, and no single person can carry a whole team with this format.

Results

pokken-tournament

Pokkén Tournament DX

Singles Tournament (94 entrants)

1. Rampage|Azazel JP (Machamp) $1720
2. Slippingbug TX, US (Pikachu Libre, Scizor, Machamp) $688
3. ELM JP (Suicune) $447
4. Toasty TX, US (Lucario) $240
5. INC|RoksoTheSavage NY, US (Garchomp, Scizor) $103
5. Twixxie NC, US (Chandelure) $103
7. ThankSwalot IL, US (Sceptile) $69
7. StDx|Allister CA, US (Mewtwo, Suicune) $69
9. Bolimar TX, US (Decidueye)
9. Thulius OH, US (Mewtwo, Decidueye)
9. Uho JP (Pikachu Libre)
9. Scatz GA, US (Charizard)
13. Flegar NY, US (Lucario)
13. HBA|Oreo NJ, US (Mewtwo)
13. SoulGuitarist PA, US (Chandelure)
13. Deity Light IL, US (Lucario)

Waseda-style 3v3 Team Tournament (18 teams)

1. Team Momo (Momo/Azazel/Elm)
2. Team Rokso (Burnside/RoksoTheSavage/Toasty)
3. Team Thulius (Allister/Twixxie/Thulius)
4. Team WhiteChocolate (WhiteChoc/Brocooli/Flegar)

Source: Final Boss

Quackbot and KillerKai speak out on the former’s Marvel vs. Capcom: Infinite double-entry at Canada Cup 2017

In any tournament, no matter what sport or game is being played, it’s understood that a competitor can only enter themselves into the tournament once. However, at the Marvel vs. Capcom: Infinite tournament at this year’s Canada Cup, a player ended up playing twice — in two different pools.

During the tournament, Quackbot — or PCMarvelGod, as he is more commonly known — was able to play in both Pool 1 under his own name, and in Pool 2 under the gamer name Holy Order-Troll. While tournament officials eventually caught on to this, by that time Quackbot had already beaten more than a few other competitors.

As a result of the above, the decision was made to replay the bracket. However, this then affected the fortunes of another player who had already made it out of Pool 8. Eliver “Killer Kai” Ling had won all his matches in the pool, sending Quackbot down to the losers bracket along the way. However, due to the decision to replay the bracket, KillerKai was forced to replay his pool winners final match against Joe P. The second time around, Joe P ended up winning against KillerKai, who then qualified out of the pool on the losers side of the bracket.

Now, both Quackbot and Killer Kai have given out statements on this. According to Quackbot, the reason that he was in two brackets was because the real Holy Order-Troll (a player from Arizona) wouldn’t be able to play due to controller issues. As such, she decided to offer her spot to Quackbot, since she supposedly didn’t want her slot to “go to waste.” As part of this, he also states the he will take full responsibility for the incident and will even accept a ban if necessary.

Meanwhile, KillerKai, whose chances at a higher placing at the tournament were derailed by the incident, has also made his own statement on the matter.

KillerKai states that while he understands the tough situation that the people from Canada Cup and Capcom were put in due to this, he cannot help but express disappointment at how they handled it, and at their lack of foresight. He goes on to state that he feels that they were more worried about accusations of preferential treatment towards KillerKai than doing the right thing. While he states the he still has “mad love” for (Canada Cup head organizer) Lap Chi Duong, he also states that, as a result of this, he will no longer be returning to any future Canada Cup events.

We’ve reached out to Lap Chi Duong for his own comments on the issue. However, he stated that he wouldn’t be able to give a proper statement on the issue immediately, but would be doing so at a later time. Stay locked on to Shoryuken for more on this story as it develops.

Sources: Quackbot; Killer Kai

Strike a pose with Captain Ginyu’s introductory trailer for Dragon Ball FighterZ

Following Nappa’s reveal trailer in the middle of last week, Bandai Namco have finally released Captain Ginyu’s reveal trailer for Dragon Ball FighterZ, complete with flamboyant poses and Body Change shenanigans. The short introduction confirms that Ginyu’s Milky Cannon will be his Level 1 Super, along with showing off new assists for Guldo, Recoome and Burter.

Burter can fly in and unleash a series of Mach Kicks, Recoome can deliver a powerful knee strike with his Recoome Kick and Guldo can use his Psycho Javelin. From previous screenshots, we know Recoome and Guldo have two unique assists, while Jeice and Burter only have one. Hopefully, Jeice and Burter can combine together to do their signature Purple Comet Hurricane.

IGN is set to reveal two new Dragon Ball FighterZ characters later this week, so keep your scouters locked for more DBFZ info. With much of DBFZ’s roster being based on Arc System Works’ previous Dragon Ball fighter — Extreme Butoden — many reckon that Kid Buu and Gotenks will be next up.

Source: Bandai Namco Entertainment Europe

Don’t let your opponent relax in Tekken 7 with this Eddy punishment guide

There is no character more lambasted for his ability to completely annihilate new players in Tekken then Eddy Gordo. Everyone loses to the Capoeira master the first time they him, regardless of how good or bad the Eddy player is. Welcome to Tekken: learning to punish this character is the equivalent of overcoming the fireball/Shoryuken trap the first time you see it.

The truth is that the majority of his stance transitions are punishable, but you have to know your exact character’s options to hit low stances. Though IJustSneezed‘s “Eddy Punishment Guide” covers Bob primarily, the lessons applied are universal. Don’t let Eddy go into Handstand or Relax for free anymore — sit down with training mode and learn where the gaps are, and you’ll go a long way in neutralizing mediocre Capoeira.

Source: IJustSneezed

USGamer chats to the original cast of Mortal Kombat, 25 years after the series’ launch

While much has been written about Mortal Kombat‘s original development team, the actors playing the likes of Sonya Blade, Liu Kang and Scorpion have been left out of the limelight. Hoping to rectify this as Mortal Kombat celebrates its 25th anniversary, USGamer tracked down the original Mortal Kombat cast to find out how a group of friends from Chicago came to work on the industry-changing fighting game.

Working out of an athletics club in Chicago, the Mortal Kombat cast was a mix of fitness instructors, stunt coordinators and film extras based in the Windy City. According to Elizabeth Malecki, the original Sonya Blade, many of Mortal Kombat‘s special moves were dreamed up on set — with Scorpion’s famous “Get Over Here!” being ad-libbed by Shang Tsung actor Richard Divizio. Thinking up moves and fatalities were a collaborative effort, with actors getting inspiration from films like Indiana Jones and the Temple of Doom and Jason and the Argonauts.

The whole feature is worth a read, as it covers the cast’s reaction to Mortal Kombat’s runaway success, how they cast certain characters as well as their lives after Mortal Kombat. As a little fun fact, Sub-Zero’s costume was actually a size too small for actor Dan Pesina, meaning it had to be held together by pins during later parts of production.

Source: USGamer

Mikado Arcade’s “Super Street Fighter Carnival 2017″ series continues with Virtua Fighter 3tb tournament

“Super Street Fighter Carnival 2017” is the regularly occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

Today’s tournament entry is 1996’s Virtua Fighter 3: Team Battle, which is the arcade re-balance of the legendary 3D fighter Virtua Fighter 3.

While the above is the main event, you should know that Mikado really loves VF3tb. As such, they also shared an additional hour’s worth of footage from after the event, just in case the main tournament wasn’t enough for you.

You can follow the action by subscribing to Mikado’s official YouTube channel. You can even try to catch them when they livestream!

Source: Mikado

Check out nded’s comic ink shaders for Marvel vs. Capcom: Infinite

Miss the thick, comic book-inspired outlines of Marvel vs. Capcom 3? You aren’t alone. YouTuber nded wanted to try and recreate that feeling in Marvel vs. Capcom: Infinite with ReShade, an open-source plugin for games that use Direct3D or OpenGL. Here’s what they’ve worked out thus far:

While there’s some obvious problems with the filter (ReShade’s inability to separate the UI is really unfortunate), I don’t think it’s too controversial to say that some of the results are a marked improvement. Which of nded’s experiments are your favorite?

Source: nded

Developers behind indie fighter Wishmere show off a combo exhibition and match footage

Wishmere is the fighting/brawler debut of two-man indie team Crayder Studios. The heart of this recently released gem is its surprisingly-deep combo system, which is the central subject of the developer’s latest video:

Many of these big combos have a common thread with the “Fate Advance” mechanic, a time-slowing (and combo-escaping) mechanic that has both offensive and defensive utility. But aside from the universal application of “Fate,” each character has a lot of unique elements in their individual move lists. To show this off, Crayder shared some of their own match footage to show what the game looks like in well-versed hands:

Wishmere is now available through Steam.

Source: Crayder Studios

Here’s 20 minutes of Toaru Majutsu no VIRTUAL-ON gameplay

During a recent Dengeki live stream, Sega took the time to show off some gameplay of their upcoming crossover mech fighter Toaru Majutsu no VIRTUAL-ON.

For those not caught up with the game, Toaru Majutsu no VIRTUAL-ON is a crossover between Sega’s VIRTUAL-ON franchise and Dengeki’s Toaru Majutsu no Index (A Certain Magical Index) light novel and anime franchise. The footage, which you can see at 1:11:55 below, showcases some of the Virtuaroids in the game as well as the corresponding Toaru Majutsu no Index characters that pilot them.

Source: Dengeki Online