Cosmonaut Variety Hour explains not only why you should play fighting games — but also how

While we do love them, fighting games are a hard genre to get into. As such, they’re not exactly going to appeal to everyone. This is what makes this new video about getting into the genre from the Cosmonaut Variety Hour unique: it’s from someone who initially didn’t like the genre. It was only after coming across another video on now defunct gaming video site GameTrailers that the Cosmonaut Variety Hour got their mind changed.

Now, they’re attempting to create a video that hopefully does the same for other people: as part of this, they’re also going into both the reasons they like fighting games, and some reasons why some people may not like them. This is in addition to discussing actual concepts that anyone interested can apply to approach the genre. The result is a video that could be something that us fighting game fanatics can share with those who don’t get why we love the genre.

Source: Cosmonaut Variety Hour

Final Showdown demonstrates Frieza’s and Teen Gohan’s new combos in the latest Dragon Ball FighterZ patch

Final Showdown has returned with more videos exploring combos for some of the characters in Dragon Ball FighterZ. This time, he’s focusing on Frieza and Teen Gohan, two characters he’s done numerous combos for prior to the new patch.

For Frieza, the big change he explores is that for his Death Saucer. The was it was changed means that many of his old combos using them are harder to hit now. That said, the changes do make some of his old multiple super set ups much easier to do.

Teen Gohan received some changes to his auto combo. The result of this is the opening up a light link against some larger characters for some damaging, but specific, combos. Additionally, one combo that used to be specific against Kid Buu now works against most if not all of the cast.

Source: Final Showdown

Open up new punishment options with Crouch Canceling in Tekken 7

While not as versatile as a technique like Korean Back-Dashing, crouch canceling is a useful and vital skill you’ll eventually want to add to your repertoire in Tekken 7 — and many other 3D fighters, too.

“Crouch Canceling” does exactly what it sounds like — you can simply and quickly cancel your crouch with a sidestep or small dash, allowing you to perform non-crouch moves in situations where you would be forced to otherwise. Check out ApocryphicV‘s tutorial to see how this can be applied to unlock new punishes on defense and new options on offense.

Source: ApocryphicV

Capcom Cup 2018 Analysis: Will Daigo Umehara finally scale the one height he has yet to reach?

The fact that Hx.Twitch.CYG BST|Daigo Umehara has found himself in the thick of Capcom Cup once more comes as no shock to anybody. The legendary player who has etched his name in to countless prestigious top 8s and championships has yet to miss a Capcom Cup since 2014 when the field was extended past eight players, and was also one of the invites to the Street Fighter 25th Anniversary event, which was the predecessor to Capcom Cup.

Suffice it to say, Daigo has done nearly everything. In fact, the one thing he hasn’t done is the one thing he and (potentially) 28 others have yet to do: win Capcom Cup.

guile9

No Need for Talk

Daigo doesn’t spend his time talking about his gameplay too much. He lets his play speak for itself. In fact, the typical fashion in which his play is analyzed is through an outside observer. But his gameplay warrants far more words than this article can contain.

Having switched to Guile last year after seeing Ryu’s stock plummet in the tier list, he has continued to focus his efforts on the character. He has since become one of the most devastating players of the character, and only continues to become increasingly efficient in dealing with the majority of situations in the game.

Having also switched to primarily using V-Trigger II in Season 3 — as opposed to NuckleDu, who still primarily relies on V-Trigger I — he has shown that he has taken a slow but calculated approach to the character as opposed to the aggression that NuckleDu typically exhibits. He’s more apt to wait for something to punish, or anticipate and counter. He is more interested in forcing people into making mistakes, and his V-Trigger usage makes it even more punishing when that happens.

Let’s Do This

Regardless of his play, you must be able to do this consistently within tournament to be able to consider yourself a true threat to the title. And he has been rather consistent in 2018. Not only has he done so, but he started off 2018 with a large exclamation point, finishing in third at Evo Japan — having only lost to HumanBomb and Infiltration.

But to look at the CPT schedule and see what he has done while focusing only on Premier events — the only person in the top 10 of points to have done so — is nothing short of phenomenal. When you have to perform your best against the largest and most stacked fields in the world, and you are able to do so, it shows your talent.

Had he put any sort of emphasis on Ranking events in 2018, we would probably be discussing multiple wins across a handful of tournaments. However, his four top 8s and eight top 16 placements speak for themselves. In a field full of killers, Daigo’s name is always near the top of the list — and sometimes at the very top, as evidenced in his win at VS Fighting 2018 in England.

sfv_guile_ca_startup

The Loss Column

But while even hitting top 16 at Evo is no easy feat, for Daigo that may not be enough to really stake his claim. The problem may not be as much his placement — as several other strong players hit that placement — but his losses.

sfv abigail max powerYes, North America cheered like crazy when THE COOL KID93 beat him in top 32. But this was a result that can’t bode well for Daigo. This is especially true when you have to factor in that he has potential three Abigail players waiting for him in Las Vegas — all three whom are considered better overall than COOL KID. While this happened off stream, many who witnessed the match — myself included — could see an unsure Daigo trying to figure out how to escape the pressure being put on him by Abigail. This shows some severe issues in his approach with the match, and makes one question how much work he has put into it.

But that’s just the first of many issues, as you look at Caba having eliminated him just inside of top 16. While Caba’s lower ranking in the leaderboard can be explained by less travel this year, the fact that as one of the more consistent Guile players in the world, losing the mirror (as Caba also used Guile) is cause for concern. This is one of the more stable mirror matches in the entire game, so to struggle there makes you ask if there are uncertainties in Daigo’s play that desperately need to be addressed before he can go far in a Capcom Cup bracket, especially when there are two other Guile players guaranteed that could rear their ugly heads later in the bracket.

The Bracket Shakedown

And the biggest problem now for Daigo is that he does have one of those two characters standing in his way toward victory. Should the bracket fall in a certain way, his second round on winner’s side could very well put him up against StormKUBO, a formidable Abigail that is equally as oppressive as COOL KID, and has far more high-level match-up experience than him. He has amazingly (as far as I can find) managed to dance around him in the bracket. Even with Itabashi Zangief — who has switched to Abigail — the one time they faced off was at Evo Japan, where Itazan opted to use Zangief instead.

So with the dearth of visual footage of Daigo squaring off against Abigail, it will truly be interesting to see how much preparation he has made for that match-up. Given that StormKUBO will be facing NL — whom has had a difficult track record against the character as well — it’s a reasonable chance he and Daigo could very well be the second round match. And this, for me, at least, will be a do-or-die point for Daigo.

sfv guile win pose comb

Final Thoughts

There are so many players that Daigo has struggled with, and they’re all in this bracket — outside of a few outliers, one of whom who could still actually find their way in via LCQ. Whether they’re characters or players, Daigo has some holes he has to plug up to actually take all of this.

Undoubtedly Daigo is likely at home trying to plug up as many as possible in time for a serious run at the title — but will that make the road to the Cup possible for him? Time will tell.


CAPCOM CUP 2018 ANALYSIS SERIES

capcom cup 2018 poster

Jabril Power offers a look into the fall of arcade business and culture in the United States with “Why Arcades Died in America”

It’s no secret that arcade business and its culture in the United States had been on life support since the ’80s to mid ’90s, with the expansion of the home console market, lack of promotion, and the advent of online play being key contributing factors. There has been a recent resurgence of arcade gaming in the form of “barcades” in various parts of the country in the last few years, but the boom can’t compare to when arcades were in their golden age.

Fighting games, of course, were a huge part of the arcade industry back in its heyday. You couldn’t go anywhere — be  it a mall, liquor store, movie theater, or family amusement centers — without seeing (and probably popping quarters into) Street Fighter II, Mortal Kombat, Killer Instinct, Virtua Fighter, Tekken and many others. With the decline of the arcade business starting in the ’90s, however, fighting games went through a “dark age” of sorts. Sure, there were still titles being made and released in the few surviving arcades scattered throughout the United States despite the decline in the business, but none that took fighting game community or the mainstream by storm until Street Fighter IV was released in late 2008 — and not only revitalized the FGC, but I would daresay partially reignited mainstream public interest in arcades.

That being said, arcade and video games in general had long been scrutinized and looked down upon as something that was a bad influence on young kids: wrongfully blamed for violence and other woes in American society, with shooters and fighters being the genres the mainstream media and politicians targeted as the main culprits. Even though arcade and video game culture have become somewhat more accepted by the general public in the United States, it is still experiencing the same problems it faced at the beginning.

This two-part documentary titled “Why Arcades Died in America” by Jabril Power examines this period of decline in arcades with deep insight into key factors. In the first part, he explains how the mainstream media portrayed arcade and video games that came from Japan, through archived footage from various new outlets and the negative — albeit subdued — prejudiced language reporters used to convey that it was an “addiction, “invasion, or “craze.” In the second part, Jabril Power goes over the decline of malls and department stores due to big online retail websites such as Amazon taking over, and relates it to how arcade and video games are being represented in a negative light in the United States — as opposed to how Japan embraces and celebrates the culture instead.

If you ever wanted to delve deeper into the decline of US arcade culture, watch both parts of this intriguing documentary in the two videos below. This one definitely hit close to home for me — as I’m sure it will for a lot you, who grew up playing at your local arcades — and how much of an impact it had in our lives as a hobby we still enjoy now.

Source: Jabril Power

Latest trailers for Override: Mech City Brawl shows off new modes, customizations, mechanics, and more!

Override: Mech City Brawl is an ambitious, upcoming 3D arena fighter from indie company Modus Games. It may seem like Namco has cornered the 3D Arena market with Gundam Versus and Pokkén Tournament, but Modus Games’s latest trailer shows that they have a lot of heart — and interesting features — they are ready to show to the world.

But its not all customs and flash! There’s serious depth, too: to dive into the specifics of the competitive side is FGC commentator/content creator, and now community manager for Override: Mech City Brawl, GeoffLife:

Override: Mech City Brawl launches on December 4th for Steam, Xbox One, and PlayStation 4.

Source: Modus Games

Tekken 7 version 2.10 patch notes

With the addition of Marduk and Armor King, Namco also brought the Tekken 7 community a whole host of cast-wide bug fixes. While not a full-on re-balancing of the game, there’s a good chance you might find a quality-of-life change or two for a character you play below. Patch translations are courtesy of @Flying_Wonkey at AvoidingThePuddle:

General Changes

  • Back Turned u/b+2 and BT u+2 – Unintended character movement when performing these during a super slow motion effect has now been fixed.
  • Waking up Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.
  • Quick Recovering Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.

Paul

  • ws+3,2 more consistent

Law

  • 3+4 hitbox on 1st hit made bigger

King

  • f+3:1+2 bug on BT characters fixed

Jin

  • cd+4,3+4 getting unintended damage boost bug fix

Steve

  • Rage Drive – damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by sliding d/f+2~2+3

Feng

  • qcf+1 switching places in certain situations is fixed, hitbox is now bigger

Lili

  • Rage Drive bug on crouching opponents now fixed

Josie

  • b+4,3,4 less recovery frames on block

Gigas

  • d/f+2 hitbox is made bigger

Eddy

  • Rage Drive – 2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
  • 3~4,3+4 and the hold back version unintended damage boost now fixed.
  • Less recovery on his 2 throw since there was situations he could be hit post throw animation.

Geese

  • Meter build across the board has been reduced by 15%

Anna

  • Rage Art made easier to land in certain situations
  • Rage Drive 2nd hit whiffing issues fixed, now more consistent
  • CJM d/b+3 – upper hitbox made bigger
  • f+3,2 – upper hitbox made bigger
  • u/b+1 and u+1 – properties were different from other characters, now fixed.

Lei

  • u/b+1 and u+1 – properties was different than the usual characters, now fixed.
  • D/F (in full crouch) – properties was different than the usual characters, now fixed.

Bryan

  • b+2,4 and b+2,1,4 – Due to these moves whiffing against certain crouching characters, the hitboxes have been made bigger.

Jack-7

  • Crouching d+2+3 throw – Recovery frames after landing this crouch throw is adjusted from [±0] to [+5] now to prevent the opponent getting a guaranteed attack in under specific circumstances.

Sources: @Flying_WonkeyAvodingThePuddle

Tekken 7 version 2.10 now live across all platforms, Armor King and Marduk available in select regions

Well, the 3rd came fast. Version 2.10 of Tekken 7 is officially avail bile for download, and at 1.5 gigs (on the PlayStation 4, at least) it’s a hefty update:

  • Support for Craig Marduk and Armor King  added
  • Character panels for Anna Williams and Lei Wulong have been added
  • As a Season Pass 2 bonus, “Fighting King’s Raiment (TWT)” has been added for Noctis
  • Made adjustments to game balance of several characters
  • The health gauge’s design has been updated
  • The character selection music has been updated
  • New illustrations have been added to the gallery

Sadly there are no official patch notes for the individual character changes at this time. Likewise, Armor King and Marduk are not currently available in the US stores — some regions, however, are able to access the characters. PlayStation 4 users in EU and Asia have been able to access the character, thus far.

At this point, if your region/platform doesn’t have the character yet, its only a matter of time. Keep an eye out on your region’s online store!

Source: @Maxwell_3126

Don’t sleep on Eliza’s buffs in Season 2 of Tekken 7

That Blasted Salami has been in the process of thoroughly documenting every new change, and its implications for each character, in Tekken 7. They’re at Eliza now, who has been a much troubled character since inception — have the Season 2 changes been kind to her?

Well, yes and no. Core elements to Eliza’s game-play in Season 1 took an overall hit — namely, divekicks and damage — but in its place is a more well rounded toolkit with considerable quality of life buffs. Check out the video above to see what Namco’s sleepiest vampire can do in the latest version of Tekken 7.

Source: That Blasted Salami

P. Ling talks about Tekken 7’s Lei, Red Bull Conquest, Training, and more in BornFree interview

“I’m always moving. A lot of people think I’m a troll because I’m always doing something, but it feels natural for me.”

P. Ling is no stranger to the big stage — this online-born pro for UYU made big waves in 2016 as the highest finishing US player in The King of Iron Fist tournament. Despite his youth and uniquely erratic stance-heavy playstyle, he’s carved his own path and made himself one of the world’s most recognizable top players.

He still feels nervous about his place in the tournament scene — shocking, considering his tournament placements — but that self-awareness is what makes his interview with BornFree fascinating. Check out the video above to hear his thoughts on Online play, his history in the FGC, and more!

Source: BornFree