Korean Tekken Legend “Help Me” has been rocking Lee Chaolan in the toughest Tekkenscene on earth for over a decade. If anyone could be considered an authority on Lee gameplay, it’d certainly be him. So if you want your Lee to be as excellentas his, you’ll be happy to know that Help Me has given a 2-hour seminar on the character.
Yes, it is in Korean. But thanks to the efforts of TZ Discord user rice_eel, we have a full translation of Help Me’s opinions and advice for one of Tekken’s most notoriously difficult characters to play.
We’re on our second roundup of videos for Street Fighter V‘s Ever-Changing Ninja! Thus far, Zeku seems to be well-received. At least, one can expect so from all the work pouring out of the Zeku lab. Let’s jump in and see what other tricks Bushinryu disciples around the world have crafted.
VesperArcade starts us off with some basic combos for the more zoning-oriented Old Zeku.
Gamewisk also has some basics for you to try out, but also lays out the groundwork for basic Young Zeku combos.
If you want to see how well the pros have taken to the Bushinryu master, RektScrub has a uploaded a compilation of Tokido, RB, and Kazunoko’s play:
OrangeManPC shows off a gimmicky 50/50 crossup with Old Zeku — you should learn how to deal with it right away.
Here's your basic gimmicky set-play for if you want to make people mad online with Zeku.
World Warrior FGC shows off a wide variety of interesting meaties, many of which involving post-transformation combos.
rooflemonger‘s guide focuses exclusively on Zeku’s wakeup game, and all the places you can force Scythe Kicks to be blocked.
And last but certainly not least, desk has the flashiest, goofiest, and most fun combos on the block. Check out how he fits 5 st.MKs in one combo with Old Zeku!
How are you liking Zeku thus far? Are both forms of the Bushinryu Boss working out for you?
A look behind the scenes of the growing platform fighter.
Brawlout is one of multiple offshoots of the Super Smash Bros. model that are vying for attention as the subgenre grows. As the game has gradually built itself up on Steam Early Access, developer Angry Mob Games has their sights set on bringing their title to the console market, starting on the Switch, with version following for PlayStation 4 and Xbox One afterwards.
We caught up with Bogdan Iliesiu, CEO of Angry Mob Games, to find out some more about both the development and the future of Brawlout. (Responses have been edited for clarity.)
Zavian “mushin_Z” Sildra: Thanks for taking the time to talk with us. To start: in what ways does Brawlout distinguish itself from Nintendo’s Super Smash Bros. series?
Bogdan Iliesiu: While Brawlout is based on the “platform fighter” genre which was established by the Super Smash Bros. series, the fighting game mechanics are inspired from more traditional fighters — like Street Fighter, Tekken or Mortal Kombat. The movement and win rules are really where any similarity lines can be drawn to Super Smash Bros. We’ve focused on more fast-paced battles, faster movement and a lot more aggressive combat style for all characters. Brawlout is combo-oriented, with block and grab buttons totally removed, and this takes away the defensive playstyles found in Smash. Instead of having to read the opponent’s moves, and reacting to them (in the rock-paper-scissor/attack-block-grab style), all you need to focus on is your movement flow and anticipating your opponent’s trajectory around the stage.
We also introduced the Rage Meter. It’s charged by dealing damage, or even faster by taking damage. When half-filled, it gives you the option to do a Rage Burst, which acts more like a combo breaker in Mortal Kombat (you can interrupt your hitstun, or even use it to do several air moves — such as two recoveries — when activated in air). When the Rage Meter is full, you can go into Rage Mode. This lets you deal more knockback, while lessening your own when hit.
The main difference is the character playstyles. They are not duplicates of Smash movesets, but instead all designed around established fighting games archetypes, or fun action games mechanics. For example, King Apu wields a long chain, similar to the main protagonist in Castlevania, while Olaf Tyson combines close range boxing moves with long range freezing attacks (à la Sub-Zero). Whether you’re a die-hard grappler or a rushdown fiend, there is a fighter for you in Brawlout.
The meta game outside the main play modes are a totally unique fighting-platformer experience, likened to modern online games, similar to Overwatch or Injustice 2, with progression mechanics and robust online tools, like: 1v1 Casual matches for low-stress competition; 1v1 Ranked matches; 2-4 player private lobbies where players can practice or mess about to their heart’s content; the Brawlout Network where players can check their fight stats, match history and replays; Brawlout TV, which allows for live spectating and watching of specific player replays; and weekly competitive tournaments for those looking to prove their Brawlout skills.
mushin_Z: Do you have any long-term plans for esports/tournament support for this title?
Iliesiu: We definitely do! As soon as we launch on consoles, we’ll ramp up both our online and offline tournament efforts, and try to host our own tournaments in Europe and North America to foster the Brawlout community. So far we’ve had a great reception at all tournaments we’ve attended; Super Smash Con, PAX, Gamescom, EGX, and many more. We have plans to raise the prize pools as the community grows, and more top players rise up to pro status.
mushin_Z: Which fighter on the current roster is your favorite?
Iliesiu: Personally, I like both Sephi’ra and the Drifter — from Hyper Light Drifter — because they give you so many movement options, both on the ground and in air. That means you can easily follow up on your attacks and chain some amazing combos.
mushin_Z: Let’s talk a bit about the Drifter, the indie guest character — what brought about their inclusion?
Iliesiu: Ever since we settled on the various play styles we wanted to add, we knew we needed an amazing sword fighter. With a sword fighter, you get those disjointed hitboxes, which bring a new experience and strategy. The Drifter from the indie gem Hyper Light Drifter had such an amazing kit, and it was one of the dream characters we all loved. We were lucky that Alex from Heart Machine (the HLD developer) is a hardcore fighting games fan, and really loved Brawlout when he tried it out.
Working on integrating Hyper Light Drifter was a long process, even if we had clear design ideas for most of his moves. In all, it took us over eight months to finish him from modeling, to animations, and then to the final balancing.
mushin_Z: What specific challenges were there in bringing the Drifter into Brawlout‘s game system?
Iliesiu: We always add new features to our fighting game engine, with each new play style. We basically had to add proper support for disjointed hitboxes to accommodate his sword-basedplaystyle, which change their shape during attack animations. We then had to do some special type of hits for his long dash attacks (to keep the opponent moving with him, while staying stunned). You can drag your opponent all over the air, by linking up to three different types of special air dash attacks. [See the reveal video above.]
His Deflect move was another iconic Hyper Light Drifter move, and it made so much sense to turn it into something similar to Fox’s Shine in Smash. The Drifter has been compared to Fox+Marth, with better movement options.
mushin_Z: How heavily has player feedback from the game’s Steam Early Access period affected the game’s current build?
Iliesiu: The main reason why we released in Early Access was to gather player feedback. We try to update the game every couple of weeks, based on our top players’ feedback, and we’re always on discord.gg/Brawlout, open to new ideas.
As soon as we launched, we had a ton of requests for adding Ledge Grabs. That was an easy decision and we quickly added it, as it made the game more fun for newcomers and more technical for the pro players. The aim is to get it to a really fun and balanced place, and slow down on tweaking balance figures after the console launch. This way top players can perfect their skills, and we wouldn’t be interfering with their strategies with new updates. In the near future, we’re also planning to add more advanced gameplay techniques, like teching or meteor canceling.
mushin_Z: What are the biggest reasons a Smash fan would want to pick up Brawlout?
Iliesiu: Smash players would find it easy to slide into Brawlout, as all their experience would easily carry over. We avoided creating a direct Smash Bros. clone in order to make players feel at home, but instead brought in new gameplay mechanics and new play styles, based on the inputs and platforming mechanics they already love.
The Smash community is one of the most amazing communities out there. It’s very personal, and that’s what keeps them attending every single event. It’s rare these days, with all the online games available, to develop close, personal relationships between players. But the Smash community got there from games like Melee, which don’t offer the smooth modern online networking, and instead makes them gather around for fun experiences. We don’t realistically expect the top Smash players to switch over to Brawlout, but it’s super easy to pick up our game as a fun alternative, which they could play in their free time, or join our many friendly weekly tournaments.
mushin_Z: When can we expect to see the game make its way to consoles?
Iliesiu: We’re super hard at work on the Nintendo Switch version. It’s going to be so much fun to battle with friends in Brawlout on the go. The simplified inputs also make it super straightforward to play with the Joy-Cons detached (in Dual Mode). Our aim is to get it out on Nintendo Switch this holiday season (which means a likely early December release). The PlayStation 4 and Xbox One versions will launch early 2018.
mushin_Z: Any new surprises we can look forward to?
Iliesiu: Yes! We’ll be bringing out a whopping total of eighteen new character variations, later this year! We’re also polishing a brand new guest character this October, with rampant personality and brawler skills; they’ll feel right at home in Brawlout.
Shoryuken‘s own Assistant Editor Sam “Trilby” Foxall also contributed to the development of Brawlout, by writing the game’s story mode — to be added in a future build — as well as providing names for many of the in-game elements. You can check out the current Steam Early Access version of the game here.
Arc System Works brought a playable build of BlazBlue: Cross Tag Battle to Toushinsai 2017; it was their latest public build, and featured newly-announced characters from BlazBlue, Hazama and Rachel Alucard. Sadly, Weissfrom RWBY wasn’t playable, since she wasn’t ready for a public demo yet. For those who missed out on seeing the game at Toushinsai, some of the Japanese gaming media were able to capture some footage of the game in action at the event.
Both Dengeki Online and Famitsu shared some off screen footage of the game. The footage below shows both Hazama and Rachel as well as the previously-announced characters in action. Take note that the damage for these demo builds has supposedly been made higher, so that the lines of people trying them out go through more quickly!
Dengeki Online
Famitsu
BlazBlue: Cross Tag Battle is set to hit PlayStation 4, PC, and Nintendo Switch in 2018.
If you’re getting bored of playing as Jesus, Buddha or Odin, Digital Crafter have you covered. As the first new character since the Early Access launch of Fight of Gods, the Chinese sea goddess Mazu looks to shake things up with her demon assists and magic lamp.
Mazu’s demons looks to be a right royal pain, appearing from weird angles and allows the sea goddess to start a juggle from half a screen away. She doesn’t look to have the greatest defence up close, so if you can weather the storm of demons and projectiles, you should be able to take Mazu down.
Digital Crafter are also looking for fan suggestions on future deities to join the Fight of Gods roster, so stop off on their Steam page and offer some ideas. Mazu will come as part of a free Fight of Gods update, launching on October 30th.
For those looking forward to more character announcements for Dragon Ball FighterZ, here’s some great news for you. Next week, Bandai Namco Games will reveal two new playable characters for the game on IGN’s Next Big Game.
The announcement of the reveal was made in this week’s episode of the show. While the episode was mostly about Star Wars Battlefront II, Max Scoville mentioned that next week’s episode would host the unveiling of “not one, but two new characters.”
As for when exactly next week’s episode will air, no word has been given as of yet.
Dragon Ball FighterZ launches on PlayStation 4, PC, and XBox One on January 26, 2018.
Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from October 20 to October 26, 2017!
Now that Zeku has been added to Street Fighter V, we can see for ourselves how the question of his connection to the Strider universe is pretty much put to rest by his Character Story. It’s still cool to see how his SFV models — both young and old — share Strider Hiryu’s movement patterns.
Missing Person talks about what got Liquid|NuckleDu to his Capcom Cup championship in 2016, and what he needs to keep in mind to hold the top spot in SFV this year.
In this video, LudicRyan describes how Nidhogg II blends the simplicity of other indie fighters with the design concepts of Street Fighter and its like — and how the life bar is still there, just not where we’re used to seeing it!
After some amazing performances throughout the CPT, Punk is looking like the man to beat going into Capcom Cup. Missing Person looks at his chances for taking home the trophy — with the demon Tokido in the way.
Not content with seeing the world’s best Tekken players going at it, the TWT Finals in November will have a special DBFZ exhibition — with Perfect Legend going up against Sonic Fox. Let’s hope it’s not another 13-0…
Fire up the rumor mill folks, as the latest firmware update for the Nintendo Switch has made the Wii U GameCube adapter work with the console. While many minds will no doubt think Smash is on the way, I’m more looking forward to a GameCube Virtual Console.
Quite apart from the excellent wordplay in the headline, this is a fascinating development for Echo Fox. The team has been performing excellently in recent times, so it’s no surprise that there is some interest from places outside the FGC.
Since I’m based in the UK, it always brings a smile to my face when a player from home turf get good results. Imstilldadaddy has a great story, and this interview with SRK is well worth a read.
Capcom wants to know who your favorite Street Fighter character is, and why it is Cody. I mean, who wouldn’t love the strongest man in the Street Fighter universe? Anyway, go vote for Cody.
The Evolution Championship Series will return to Mandalay Bay in August 2018! Soak in the hype from this reveal trailer, and get ready for next summer’s big battle.
Bandai Namco has been steadily updating Gundam Versus with additional mobile suits as time goes by. So, it should be no surprise that another DLC mobile suit is coming to the game later next month!
The RX-78AL Atlas Gundam is the latest DLC mobile suit to come to Gundam Versus; originally from the Mobile Suit Gundam: Thunderbolt side story (set in the main Universal Century setting) and piloted by Io Fleming, the Atlas Gundam features a prototype railgun as well as the ability to transform into “Submarine Mode.”
Like other DLC mobile suits, the Atlas Gundam will cost ¥400 (¥602 with tax) when it hits the game in Japan in late November. In the meantime, you can check some screenshots of it in the gallery below.
Hell, it’s about time you showed up. Rounding out Fighter Pack 2, the half-demon Hellboy is joining the Injustice 2 roster next month. He will be available for Early Access players on November 14th, with everyone getting a chance to play the surly paranormal investigator later in the month.
Hellboy is a bit of an all-rounder based on the footage from his gameplay trailer — able to fight at a distance with his oversized revolver and holy relics, while being capable up-close thanks to his Right Hand of Doom. His trait has him tapping into the gauntlet’s power, giving him what looks like infinite armor for a short time. He can also use the sword Excalibur for certain strings, as well as a vial of holy water which proceeds a wave which travels along the bottom of the screen.
While he may not be the fastest fighter, Hellboy looks to be a threat at any range, with him being especially dangerous up close. There is one Fighter Pack left following Hellboy’s release, with one of the characters being confirmed as the shapeshifting Atom. All you Spawn fans, best keep your fingers crossed.
Cracking open a Red Bull next month can get you some in-game Street Fighter V swag.
Red Bull already has big plans to mark the 30th Anniversary of Street Fighter with all the goodies they have planned for Red Bull Battle Grounds, but that’s not all they have on the way to mark the occasion. Starting on November 1st, Red Bull will release five special edition Street Fighter cans of their energy drink, decorated with the likenesses of Chun-Li, Guile, Ken, Ryu, and Zangief.
The cans feature not only Street Fighter V character art, but each will have codes under the tab that can be redeemed for in-game content (such as Red Bull skins) on the PlayStation 4 version of the game. A scan-to-unlock Snapcode on the can will reveal unique Street Fighter filters tied to the specific character on the can, with one can unlocking an interactive lens. You can redeem multiple codes, and they will be valid to redeem until next April.
The cans will be available in the USA, Canada, UK, Australia, Ireland, Spain, Germany, and Italy, so you’ll want to keep an eye out for these cans in those regions next month. Head over to Red Bull’s Street Fighter page for more info as it arises.