Dragon Ball FighterZ: Bandai Namco reveals FighterZ Pass, Ultimate Edition, pre-order bonuses, & release date

It’s pretty common now for most big games to sell DLC content — such as characters — via season passes. It seems that Dragon Ball FighterZ will follow in this trendn as Bandai Namco has released details for the game’s “FighterZ Pass,” alongside the game’s pre-order bonuses and release date.

The FighterZ Pass, which goes for $34.99, will give players access to 8 new DLC characters. While we’ve heard some talk about DLC characters in the past, including some leaks and rumors, this is the first time we’ve had confirmation on how many DLC characters the game may be getting. Each of these characters will come with their respective stamp, lobby avatars, and alternate colors. Meanwhile, players who pre-order the game will gain early access to the open beta, as well as early unlocks for Super Saiyan Blue Goku and Super Saiyan Blue Vegeta. This is in addition to 2 exclusive lobby avatars, and 3 stamps.

On top of all this, we now have a Western release date for the game. Bandai Namco has confirmed that the game will be arriving on January 26, 2017. Bandai Namco has also revealed some details on the online modes: you’ll be able to fight in “Circle Match” mode — where up to 8 players can enter into the room to fight against each other, with up to 4 fights happening simultaneously — and “World Match” mode, allowing players to choose between casual and ranked matches.

Finally, they’ve also detailed a special bundle called the Dragon Ball FighterZ Ultimate Edition. Players who pre-order this will not only get the FighterZ Pass and the pre-order bonuses, but they’ll also gain access to an Anime Music Pack — featuring 11 songs from the show — as well as a commentator voice pack.

A listing for the Dragon Ball FighterZ Ultimate Edition  is currently up on Microsoft’s store. As for the PlayStation 4 and PC, listings for the Ultimate Edition have yet to surface on either PSN or Steam.

Source: Bandai Namco

Square Enix’s new fighter “Million Arthur: Arcana Blood” arrives in Japanese arcades on November 21

Announced last January, Million Arthur: Arcana Blood is Square Enix’s other arcade fighter — a more traditional 2D one, at that. The company has been working quietly on the game for most of the year, and now we finally know when it’ll hit Japanese arcades.

Million Arthur: Arcana Blood hits Japanese arcades — via Taito’s NESiCAxLive 2 service — on November 21, 2017. In addition to this, players looking to try the game before launch will get to do so at the game’s final location test on November 18.

For those not familiar with it, Kaku-San-Sei Million Arthur is a mobile game franchise from Square Enix. It tells the the story of an exchange student who gets transported back into time and ends up pulling Excalibur from the stone, as per the Arthurian legends.

As for Million Arthur: Arcana Blood, the game is a one-on-one fighter with assists, called “Support Knights,” similar to games such as Dengeki Bunko Fighting Climax.

Source: Hachima Kikou via Gematsu

In-development indie fighter “Slashers: The Power Battle” will be available on Steam Early Access on November 3rd

Another indie fighter is on the way to vie for your attention.

PC fighting gamers looking for some fresh blood might want to have a look at an upcoming effort from Stun Games & Kiss Ltd., entitled Slashers: The Power Battle. The in-development 2D fighter is set to become available via Steam Early Access in early November.

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The developers promise a weapons-based tactical fighting game that’s both technical and beginner-friendly, offering a “retro” vibe. Its four-button combat will feature 11 different characters, and Chaos Meter-powered finishers.

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An earlier mobile version of the game appeared in 2015 on iOS and Android.

Interested in trying out Slashers: The Power Battle? Watch for it to go live on Steam Early Access on November 3, 2017. A trailer of the game in motion can be viewed there now.

Source: Slashers: The Power Battle (Steam Early Access)

Mikado Arcade’s “Super Street Fighter Carnival 2017” continues with King of Fighters ’98 and Real Bout Fatal Fury tournaments

“Super Street Fighter Carnival 2017” is the regularly occurring tournament series of Japan’s famous Mikado Arcade, featuring revolving titles (some classic, some bizarre) for its patrons to compete in. Its latest two tournaments are absolutely in the former category: they are SNK classics The King of Fighters ’98 and Real Bout Fatal Fury.

 

You can preview this seasons’ games and player scores with Mikado’s public Drive document, provided you know Japanese and/or Google. You can also follow the action by subscribing to Mikado’s official YouTube channel, or try to catch the action in real time when they livestream.

Source: Mikado

Want to stream PC fighting games with local-only multiplayer? Online “parsec” platform may be the answer

A service that may open up some new streaming opportunities — especially for older titles.

If you like streaming fighting games, and are looking for a new option to stream older titles that only support local multiplayer, parsec might offer an answer. The (fairly new) platform allows users to connect and play such games online instead of locally, opening up some new possibilities in connecting between different players. The parsec developers claim that their networking protocols offer a low-latency connection to ensure smooth gameplay.

The video below demonstrates how to set up a parsec connection; basically one PC acts as a host, and allows another online user access to participate as a second player in the game in question. A WWE title is demonstrated, but the procedure would be the same for any fighting game — although your title would need to be PC-based, of course. Have a look to see if parsec is something that would add some variety to your streaming catalog. If you want to give it a try, you can download the application here.

Of course, for older arcade titles there already exists a well-tried online option: FightCade. Using parsec could expand the potential available library to include newer PC-based titles, however.

Sources: parsec; newLEGACYinc

Harada on why Tekken 7 doesn’t have a tutorial mode

With fighting games being a pretty difficult genre to get into, many titles give players tutorial modes that teach them how to play the game. That said, for every Virtua Fighter 4 Evolution or Skullgirls, we still have a number of more mainstream titles that don’t have these.

One of the biggest games that doesn’t have a dedicated tutorial mode is Bandai Namco’s Tekken 7. In a recent interview with PCGamesN, series producer Katsuhiro Harada addressed this issue, giving an answer to why they didn’t include one in their game.

According to Harada, based on the data they can harvest on what modes people play, players don’t actually spend much time in training mode. He compares it to the user manuals for most games and other products that people tend not to read when first opening a product.

That said, they haven’t given up on trying to teach the player, rather that job has now been assigned to the game’s story mode.  He states that you can naturally learn certain things in story mode, such as whether a move can be sidestepped, or how a certain move can be used. He also states that the simplified commands in story mode can serve as a way to entice players to try to learn the actual commands for said moves in practice mode, for use in actual matches.

This approach to teaching players is interesting to say for sure. That said, not everyone may agree and some people may feel that certain concepts are best taught to the player directly. You can read the rest of the interview here.

Source: PCGamesN

Start using casuals as a basis for an effective training strategy with Sunfish-san’s beginner guide

Getting creamed in casuals? Here’s how to build your training regimen to turn it around.

If you want to up your win ratio in any fighting game, choosing a dedicated approach to your training and sticking to it is a good strategy. There are a lot of ways to train and a lot of different approaches; in their first beginner guide, Sunfish-san describes how to use casual matches as a basis for a good training regimen by creating specific goals, and focusing on accomplishing each of those goals in your gameplay, bit by bit.

Check out the guide — “Sunfish-san, How Do I Win?” — for tips on choosing what aspects of your game you want to work on, choosing opponents to help you improve what you need to improve, and implementing your goals through practice and review. The guide’s advice is generalized to apply to any fighting game you’re interested in learning. This is only “Part 1,” so let Sunfish-san know what you think — and what you want to see more of in Part 2 — in the comments below.

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Source: Sunfish-san (Google Docs)

UFC champion Demetrious Johnson talks with Body Count Fighting on developing a career in sports and esports

The first and current UFC flyweight champion Demetrious “Mighty Mouse” Johnson stopped by the Body Count Fighting studios to play Marvel vs Capcom:Infinite and talk about his career in both the UFC and on Twitch.

Equal parts interview and play session, Demetrious professes his love of leveling up against the competition, which is good since he’s playing against MvC:I Pro”Priest”. But, it’s his experience and parallels between competing in traditional sports and esports that really elevate this interview. Demetrious drops some valuable insight on the balance between competitive skill versus branding: “The hardest thing for some streamers is that they’re good at games, but they aren’t personable.”

Source: Body Count Fighting

Tekken 7: Fated Retribution gets new NJPW content, adds Tanahashi outfit, Rage Art, and BGM for Lars

Did you buy Tekken 7 solely for the New Japan Pro Wrestling collaboration? If so, you may have thought their cross-promotion was going to begin and end with the Bullet Club costumes and King’s Kazuchika Okada outfit.

Well, that’s not the case. Tekken 7: Fated Retribution is getting a title update that adds a new Hiroshi Tanahashi outfit and “Rage Art” for Lars Alexandersson. Lars’s new “Rage Art” is Tanahashi’s signature “Sling Blade” finisher, and every time you pick Tanahashi’s outfit you’ll hear his “LOVE&ENERGY” theme song. There’s also some new Bullet Club Shirts in the update for various cast members, as well as Tanahashi-themed player cards.

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The title update will hit arcades on November 18th. While there is no official date set for consoles, we do still have two DLC characters to go. Perhaps Lars Tanahashi will be  packaged with Geese’s arrival? We won’t know until a further announcement, but until then: Go Ace!

Source: tekkenchannel, tekken official

 

 

TEKKEN TRAINING: Electric Wind God Vids — Ranking Sidewalk

Electric Wind God Vids is back with a quick stress test to the cast’s sidewalk ability in Tekken 7.

It is important to understand that sidewalk and sidestep fundamentally behave differently, and one may be preferable to the other depending upon the character you play. Always make sure you test your own character’s evasion options versus the situation you’re having trouble with in training mode. If you’re still a little cloudy on how evasion works in Tekken, be sure to check out our step tutorial video here.

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!