Packz talks about Karin and Marvel vs. Capcom: Infinite at EGX 2017

Marcus “Packz” Parker has been on the bubble of Capcom Cup for quite a while, and is still on the verge of making the cut. He got even closer at EGX 2017, as he earned points for his top 32 finish.

While at EGX, Capcom community manager Matt Edwards talked to Packz about Karin, and her strengths and weaknesses. They also talk about his transition to Marvel vs. Capcom: Infinite, and his hopes that Europe will pick up the game competitively.

Source: Capcom Fighters

Big Bird chats to CapcomFighters about Ken, the Middle Eastern FGC and his Capcom Cup 2017 journey

Adel “Big Bird” Anouche has become a well-traveled player since his signing with Emirati esports team Nasr Esports. All the travel has paid off, as he has now on the verge of securing his first spot at this year’s Capcom Cup.

In their big EGX interview series, Capcom UK community manager Matt Edwards talked to Big Bird about his recent success on the Capcom Pro Tour. Despite his drop in popularity, the two also discuss the future of Ken in Street Fighter V and how he, along with Takamura, Momochi and Chris T are keeping the Ken dream alive. They also touch on the recent signing of fellow Emirati player Angry Bird (no relation) to Nasr Esports.

Source: Capcom Fighters

New Akuma Red Fireball setup guarantees Raging Demon on block in Tekken 7

In a impractical but flashy new Tekken 7 discovery by omgitsnewton, Akuma can guarantee a Raging Demon if an opponent tries to get up and block his Red Fireball.

Possibly the greatest strength to this setup is the fact that Akuma also gets big damage if the opponent remains on the ground. Instead of Fireball xx FADC xx Rage Art, he could easily do Fireball xx FADC xx d.LK, forcing the opponent to get hit by the Red Fireball. This only works if the opponent is in the face up position, but the distance this reset carries is good enough to keep in the back pocket for any Tekken shoto.

Source: omgitsnewton

MOV talks to CapcomFighters about his long history with Chun-Li and his desire for a new Darkstalkers game

Joe “MOV” Egami may be one of the few remaining true Chun-Li players left on planet Earth. Despite the huge nerfs the character received in Season 2, he has continued to push the Chun meta foreard, making top 8 at Evo with her for the second year in a row and looking poised to make Capcom Cup as well.

Speaking to Capcom UK community manager Matt Edwards at EGX, MOV talked about how Justin Wong had urged him to continue to hone his skills with the character that he helped pioneer all the way back in Street Fighter III: Third Strike. He also talks about how he actually feels satisfied with Season 2, but expresses his desire to see an arcade release of Street Fighter V as well as a new Darkstalkers game.

Source: Capcom Fighters

Clairen, the Flame’s Salvation joins the Rivals of Aether roster on October 17th

Announced at GT-X this weekend, Dan Fornace has revealed the next fighter coming to Rivals of Aether. Acting as RoA’s long awaited sword character, Clairen is a time-traveling black panther who journeys back to the past in order to save her beloved Fire Empire.

In an obvious reference to Marth’s tipper mechanic in Super Smash Bros, Clairen also has a sweet spot on the end of her beam saber that does additional damage — but that’s not all. It also places opponents in a large amount of hitlag, like Captain Falcon’s knee and Ganondorf’s stomp, briefly locking them in place and allowing Clairen to follow up with another move.

Combine this with an EMP field which can negate incoming projectiles, a Meta Knight-esque dash slice and a rising slash similar to Marth’s Up B, and you’ve got the makings of one ultra-stylish sword fighter. One interesting thing to note is that Clairen utilizes both stabbing and slicing motions for many of her attacks, making her more of a fencer than your bog-standard sword fighter. I suppose her weapon’s both a beam saber and beam épée then.

Clairen and the poisonous pacifist Ranno are both coming to the Steam version of Rivals of Aether on October 17th, costing $4.99. There are no stages included in this double pack, unlike the Ori and Sein DLC from earlier this year. Two more characters are scheduled to be added to RoA this year, representing the two remaining elements, Earth and Air.

Source: Rivals of Aether

Raiden is officially coming to Injustice 2 next week

While Injustice 2 guest character Raiden has been available on Xbox One via an error since early this week, he’s yet to actually be released officially. Now however, we know when he’ll finally be released officially on all platforms, including PlayStation 4.

During the most recent Watchtower stream, NetherRealm Studios confirmed that Raiden will be officially released for Ultimate Edition owners this coming Tuesday, October 3. Meanwhile, everyone else will be able to play (or purchase) him on Friday, October 6.

Now while this is the first time that an official release date has been given for Raiden, his release was originally listed as October 10 in the Microsoft Store. This has led some to believe that NRS has pushed his release up for all platforms a week early in response to the early release on Xbox One.

Whatever the case may be, it seems that we’ll finally all get to see Earthrealm’s thunder god in action against DC characters next week. In the meantime, here’s a recording of Raiden’s breakdown by 16bit from the Watchtower stream.

Source: Injustice Watchtower via Test Your Might; clip via the HackingFreak

Kuma’s taunt cancel has 100% tracking, shuts down step and tech roll escapes in Tekken 7

It looks like Bryan isn’t the only character you’ll see purposefully taunting in Tekken 7. As demonstrated by J-Katz, both of Tekken’s bears have the ability to cancel their taunts extremely early in the animation, thereby gaining tracking to anything they cancel into.

This is particularly practical in the neutral game, allowing you to quickly lock out common escape options. It’s also useful in wake-up situations, allowing you to realign your 50/50 mix-ups without having to worry about which way an opponent techs.

Source: J-Katz

Leaked concept art of Sigma, Black Panther, Black Widow, Winter Soldier and Venom shows us how they may look in Marvel Vs. Capcom: Infinite

With the Monster Hunter receiving the first gameplay trailer at last weekend’s Tokyo Game Show, many are waiting with bated breath to see how Marvel vs. Capcom: Infinite‘s other DLC characters will look in-game. Besides Sigma and Black Panther’s brief appearances in MvC:I’s Story Mode, we’re in the dark when it comes to Black Widow, Venom and the Winter Soldier.

However, that’s all changed thanks to Reddit user Futcharist, who posted an Imgur link to some leaked concept art showing off all the DLC characters. Based off the images, they are likely to be unlocked in the Collection Mode after completing an Arcade Mode run with each character.

We can see that Sigma and Black Panther look similar to their Story Mode appearances, with the diabolical Reploid being shown both with and without his cape. He will likely remove the cape during his pre-match introduction, similar to his fused counterpart Ultron Sigma. He wields his signature beam saber, which is not surprising seeing as Ultron Sigma also uses the energy sword in battle. Panther is also shown both with and without his cape, suggesting he may also remove it before a fight.

As for Venom, he retains his classical comic book appearance, strongly suggesting that the symbiote will once again be hosted by Eddie Brock, as was the case in his two previous appearances in the Versus series. Black Widow and Winter Soldier’s designs draw heavily upon their counterparts in the Marvel Cinematic Universe, where they are played by Scarlett Johansson and Sebastian Stan respectively.

In addition to her dual pistols, Black Widow comes equipped with a pair of electric batons that will likely be used to stun her foes for combo extensions, or perhaps utilized a rekka chain similar to Injustice 2‘s Red Hood. Meanwhile, Winter Soldier brings his fair share of firearms, along with knives, his signature prosthetic arm, as well as a pair of grenades that will likely be used as either traps or zoning tools.

You can see a few of the pictures below but for the full gallery, visit the Marvel Vs. Capcom Infinite Reddit page.

Venom MVCI Concept Artwork
Venom MVCI Concept Artwork 2
Black Panter MVCI Concept Artwork Caped
Black Panther MVCI Concept Artwork 2
Black Panther MVCI Concept Artwork 3
Black Widow MVCI Concept Artwork
Black Widow MVCI Concept Artwork 2
Winter Soldier MVCI Concept Artwork

All these characters are scheduled for release before the end of 2017, so expect these six fighters to be gracing your screens soon. What do you think of these pieces of concept artwork for the six upcoming DLC characters? Does this make you more, or less excited to see them eventually make their way to the game’s roster? Give us your thoughts and opinions in the comments below.

Source: Futcharist (Reddit)

More Final Fight 2 underlings unearthed in this next set of CFN Portal profiles

The Shadaloo Combat Research Institute’s Activity Reports concerning the members of Retsu’s Mad Gear Gang from 1993’s Final Fight 2 continue, as Private Nakagawa returns to provide his customary narration of this Shadaloo intel.

First up, we have Mark’s partner, Mic.

Private Nakagawa: “A lovely skinhead. He shaves himself in his bathroom. A man with a unique aesthetic sense.”

Mic-FF2

Basic Info:

Name: Mic
Height: 178cm
Weight: 79kg
Blood Type: A
Birthday: March 3rd
Country of Origin: France
Likes: Muscle Training
Dislikes: Roof Leaks

Private Nakagawa: “He’s pretty stoic. He has a little too much confidence in himself, so he often looks down upon other people. His latest craze is training while hearing French hip-hop. The apartment house where he lives has horrendous roof leaks, though.”

Next up is Bull.

Private Nakagawa: “A man who came to Metro City to become rich. He possesses a chiseled physique and a grim, cheeky, hairstyle, but he’s actually a big softie, with a kind heart. He has a wife and daughter.

Bull-FF2

Basic Info:

Name: Bull
Height: 180cm
Weight: 80kg
Blood Type: B
Birthday: May 22nd
Country of Origin: Canada
Likes: Animals as a whole
Dislikes: Lumbago (Lower-back pain)

Private Nakagawa: “Perhaps because he grew up in nature, he loves animals and plants. He already adopted a lost white dog once. [Maybe the white dog who barked at you in the original FF Bay Area?] FF-Bay-Area

“It seems he’s thinking about a change of occupation, since he hurt his back during his previous job.” [Well, it seems he crossed his path with Haggar…] “Wait, wasn’t there somebody named Bill already…? …Oh, right, Bill Bull.”

There are still members of this version of the Mad Gear Gang still unaccounted for, who will likely be profiled in the coming days and weeks ahead. Stay tuned to the front page, as we’ll have more translated Activity Reports as soon as they surface. You can find CFN Profiles of other Final Fight 2 baddies here.

Special thanks to Midgardsorn for translations and footnotes.

Source: CFN Portal

TEKKEN TRAINING: Electric Wind God Vids – Throw Break Exercises

The Tekken Training series Electric Wind God Vids continues! Today we’re talking about how to break throws in Tekken, and exercises you can apply to improve your throw break rate.

The principle for studying these is similar to what we did with our practice for blocking slow lows. If you have a few minutes a day to perform just one of the exercises in this video, you can improve your throw break success rate exponentially over time. It just takes a little bit of practice and is a great way to warm up before playing!

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!