Catch SonicFox, Keits, Marvelo, and more in action with these top 8 Marvel vs. Capcom: Infinite replays from CEOtaku

Marvel vs. Capcom: Infinite’s first weekend saw not one, but two major tournament appearances for the game. While a number of top players were at SoCal Regionals, a many players — including top players from other games — flew down to Florida to compete at CEOtaku.

While a number of familiar names were at the event, the eventual winner (spoiler warning for those who haven’t caught up on the results) was a player better known for dominating other fighting games. At the end of the day, Echo Fox’s SonicFox stood atop the heap as the first CEOtaku Marvel vs. Capcom: Infinite champion, beating out the likes of Marvelo, LawKOF, Shah, and even Killer Instinct balance chief Adam “Keits” Heart.

While SonicFox is more known for his dominance in NetherRealm Studios games, his win at MvC:I shouldn’t be surprising when you consider that he’s also a top Skullgirls player. With the latter being a reset-heavy game built on classic Marvel Vs. rules, his success in the similar, reset-focused Marvel vs. Capcom: Infinite may have been an eventuality (though maybe not this early).

For those who missed Marvel vs. Capcom: Infinite at CEOtaku, the top 8 matches have now been shared to the CEO YouTube channel. You can check these out below.

Source: CEO Gaming

Killer Instinct is now available on Steam

After some beta tests earlier this month, Microsoft Studios and Iron Galaxy have finally released Killer Instinct on Steam. This version of Killer Instinct comes will all 29 characters, all 20 stages, every character color and skin, as well all single and multiplayer modes. KI players on Steam can also play users on both Xbox One and Windows 10 in Exhibition matches, Lobbies, and Shadow Lords multiplayer, expanding the number of Killer Instinct players to over 10 million.

If you already own Killer Instinct on either Xbox One or Windows 10, you will have to double-dip if you want to play the Steam version. As a bonus to everyone who bought the Definitive Edition of KI on either platform, you will receive every Gold and Terror skin pack for free, along with Shin Hisako, Kilgore, and Eagle.

For additional details on the Steam version of Killer Instinct, check out the official Q&A over on Ultra Combo. Otherwise, you can purchase it over on Steam for $39.99.

Source: Ultra Combo

Raiden released early for Injustice 2 on Xbox One

It seems that the gear deletion issue isn’t the only thing that’s affected Injustice 2 after the recent patch. This next bit of news, however, is a bit of a positive — if you’re on Xbox One, at least. Mortal Kombat guest character Raiden, who is officially supposed to come out in October, has for some reason come out early on Microsoft’s console.

Raiden being downloadable was first reported on Injustice 2‘s official forum yesterday. Meanwhile, players over a competitive NRS fan forum Test Your Might have put up a thread dedicated to exploring the character.

As for whether or not this was a mistake, or intentional on either NetherRealm or Microsoft’s part, is as of yet unknown. NetherRealm and WB Games have yet to reply to players pointing this out in either their forums or social media, as of this writing.

Sources: WB Games Community; Test Your Might

Just Frame speaks on the importance of the story in a fighting game

Before any of us fighting gamers were concerned about frame data, match-ups, or which characters were high-tier, there’s a good chance that the story behind a fighting game and its characters is what sparked our love of the genre. For this reason, it’s no wonder that many fighting game franchises feature a continuing story complete with intricate character details, updated with each installment and spanning back to every game’s first release.

Just Frame talks about the importance of the story in a fighting game, in his latest Tekken-related video. Like many members of the FGC, he understands that many players come for the high-level gameplay a title offers — but they stay for characters that have earned a special place in their hearts over the years. Expressing what can be described as tough love, he speaks on his disappointment in Tekken 7‘s story mode and why it matters to him, even though he continues to play it competitively.

While you may not agree with his opinions on Tekken 7 specifically, check out Just Frame’s thoughts on the significance of the fighter’s story below, and see if it resonates with you.

Source: Just Frame

Watch a battling bovine reduce their opponent to ground beef in this “Them’s Fightin’ Herds” beta footage

An early peek at this clash of hoof and horn.

IndieGoGo backers of Mane6’s in-development game Them’s Fightin’ Herds have enjoyed access to a beta version of the unusual indie fighting title. To give the rest of us a look at the gameplay in its current state, eastyy uploaded some footage of the game in action to YouTube:

If you think the character design has a very Ponyish vibe, that’s no coincidence: the game is set in an original universe designed by Lauren Faust, producer and developer for My Little Pony: Friendship is Magic. Under the cute cartoony look there seems to be a potentially solid fighting game engine, featuring a four-button input layout, an in-depth combo system, GGPO-powered netplay, and mechanics such as “Juggle Decay” to curb endless juggling.

eastyy followed up with a video detailing their impressions of the game and its engine/mechanics, as well as discussing a bit of the game’s history:

While the title has certainly missed its previously-projected “Q1 2017” release window, you can read more about it on its Steam Greenlight page.

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Source: eastyy

SAG-AFTRA video game strike reaching its conclusion through a tentative agreement

Agreement promises improved pay and working conditions for video game voice actors.

After more than a year, SAG-AFTRA — a union representing a multitude of entertainment professionals including actors, announcers, broadcast journalists, voice-over artists and many more — has rallied against 11 different video game companies for improved treatment and financial compensation of the voice actors in many of our favorite games. The strike included Warner Bros. Interactive Entertainment, publishers of Injustice 2 and other NetherRealm Studios titles. We first reported on the strike back in October 2016.

It seems now that a tentative agreement has been reached, and the strike may at last come to an end. As stated by SAG-AFTRA:

The terms of the tentative agreement, which was reached early Saturday morning, include a new bonus structure that provides an additional payment to performers. The bonus payment, which is due no later than the release date of the game, is based on the number of sessions worked on each game, beginning with a $75 payment on the first session and totaling $2,100 after 10 sessions worked.  

“This is an important advance in this critical industry space. We secured a number of gains including for the first time, a secondary payment structure which was one of the members’ key concerns,” said SAG-AFTRA President Gabrielle Carteris. “The courage of our members and their fortitude these many months has been admirable and I salute them. We are always stronger together.”

Keythe Farley, chair of the SAG-AFTRA Interactive Negotiating Committee, said the strike delivered key victories for member performers in the video game community.

“The bonus payments we have now are significantly larger now than what we had 11 months ago. And the existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements,” said Farley. “Those are the victories that this strike has brought us.”

The deal also contains an employer commitment to continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement. Moreover, the agreement does not include several proposals sought by management, including a provision that would have fined performers for being late or distracted at session, another that would have required agents to submit performers for low-paying “atmospheric voice” sessions or face fines, and a possible revocation of their union franchise, and another that would have allowed employers to use their permanent staff to do covered work outside of the collective bargaining agreement.  

The contract will next be reviewed by the SAG-AFTRA National Board at its October meeting.

Source: SAG-AFTRA [press release]

New Injustice 2 patch reportedly deletes some players’ gear, cause under investigation

The new update seems to have brought a new — and alarming — bug along for the ride.

Injustice 2 players are reporting on social media that the new October patch for the game is having an unintended (and unpleasant) side-effect: the loss of various Gear, Shaders, even abilities for one or more of their characters. The lost items have apparently included Legendary and paid content as well, in some cases.

While the cause is currently unknown (outside of it being related to the patch), the publisher has indicated on Twitter that they are aware of the problem, and are looking into it.

Discussion of the problem continues in response to the tweet. No word yet as to when players can expect a fix.

Source: Injustice 2 (Twitter) [via tip from circuscancel]

Shatter your opponents’ defenses with these fuzzy guard setups for Kolin in Street Fighter V

Fuzzy guard breaking — taking advantage of how the game engine treats high/low blocking and blockstun to open up the opponent with effectively unblockable high attacks — isn’t talked about too much in Street Fighter V, but it is still something you can capitalize on with certain characters. Kolin, the Phantasm of Snow and Ice, is such a character.

In the video below, perfectfaro shares a selection of chilling setups that take advantage of fuzzy guard breaking. Often utilizing Kolin’s Hailstorm or Vanity Step, Kolin players will want to take note and see how they can integrate these into their own gameplan! Turn on the CC/subtitles to read the in-video explanation of each setup.

Source: perfectfaro

Rami “Potatobrain” Nuseir covers common Tekken 7 beginner mistakes on Tales from the Loser’s Bracket

You may remember Woolie’s (of Super Best Friends fame) podcast Tales from the Loser’s Bracket a few weeks ago, with special guest Rami “Potatobrain” Nuseir. In part 2 of this podcast, the two are going straight into the Tekken 7 lab to cover common beginner mistakes, and how to overcome them.

Many overlooked aspects of the Tekken engine are covered: stepping, frame data, movement, taking turns, and more. This hour-long study on the structure of Tekken matches is an excellent crash course for anyone wanting to jump into the game.

Source: WoolieVersus

Capcom Fighters talks to Problem X about his CPT win streak, going pro, and succeeding with Bison

Europe’s last Premier event before its Regional Finals — EGX 2017 — saw Mousesports’ Problem X defending the house from both continental and global threats. Capcom’s Matt Edwards was able to catch up with arguably world’s best Bison both before and after his third consecutive CPT win, to talk all things Street Fighter V.

Problem X recently quit his day job to pursue Street Fighter full-time, and that extra practice looks to be paying off. It certainly needed when you play a character like Bison, who requires considerable “mental strength” to play properly, according to Problem X. He is determined to rock out with solo Bison going forward, hoping that continued exposure to bad match-ups will cause him to improve. Cammy is the only character that he would consider swapping off Bison for, but that’s a last resort.

As for what he wants for Bison in a potential third season of Street Fighter V, Problem X would like to see Psycho Crusher return as a special move — only accessible when the dictator is in V-Trigger.

Problem X is guaranteed a spot in Capcom Cup 2017 after his EGX win, and he is currently ranked eighth with 1132 points. With Milan Games Week this weekend, he has the potential to gain even better seeding within the final 32-player bracket.

Source: Capcom Fighters